MjMNES IV - A Fresh Start

On the Milnarid Empire

The farmers of the Milnarid empire farm farms. The farms compose 100% of the farmland. The farmers are usually 100% farmers. The farm is made up of dirt. If it wasn't for dirt, there would be no farms, because farms are places that plants are grown for food. Some plants can have grain on them, and that grain is what people eat, and plants grow on dirt. That is how plants are grown for food, and why dirt is important -- because dirt is where plants grow, and plants have grains that people eat. But not all plants have grains; some have other edible things, too, like fruits, and vegetables. Those grow in farms too. But these edible plants aren't exclusively found in farms. They are also found in the wild. Grain is actually a variant of some wild grasses, most from the Mediterranean region. The Milnarid Empire can be said to live off farms, because people live off food, and farms provide food by having the dirt that plants grow on, though we mustn't forget the farmers who actually take care of the dirt and the plants that make a farm a farm. A farm is not a farm if it didn't have the plants that grew on it that provided the food. However the farmer despite being so fundamental isn't the most important person. Farming doesn't make him rich despite the fact that everyone needs to eat. It's just a fact of life. There are what are known as subsistence farmers and what some would call capitalist farmers. Subsistence farmers grow food to eat for themselves. They don't actually grow food through magic, it's just synthesizing -- photosynthesizing, you might say, knowledge of how plants naturally grow with dirt, water, and sun. Farmers know how big some plants get at certain times of the year, and when those plants have grain and fruits and such. Plants that are planted in farms don't always have food on them, the farmers should know what a plant will be like after some time. Though simple knowledge not everyone knows this because most people are stupid or lazy, or a combination of the two. Again, subsistence farmers grow food for themselves and a minimal amount after that to trade for other things they need; sometimes not even so much, because they sometimes know how to make those things themselves! It's not just a matter of know-how, but also of willingness and time and personal goals. Capitalist farmers also grow food, but they grow much more food than they need. It's not that they want to get fat, but they want more things that are not food. Food doesn't turn into other things, however! Sometimes they can, like a gourd can turn into a water pouch, but there are limits. Other people who are too lazy or stupid to farm, or grow their own food, do other things to compensate. For example a cobbler might make shoes. He'll make shoes, not just for himself but for the farmer. The farmer would then give him food in exchange for shoes. How much food the farmer is willing to give depends on how much he really wants those shoes. Although it might be intuitive that from this set-up, farmers should be able to get as much as they want in any society because everyone wants to eat food, this is not the case. I would say that this is a fact of life, again. Subsistence farmers are usually poor, even those who dabble in a little bit of capitalism on the side. Poor is when they don't have a lot of things. Again, facts of life, but maybe the next few sentences will bring more illumination to this matter. The reason why 100% of the population aren't farmers is because not everyone just wants food. Some people want to have nice things, too. But sometimes these people are just plain mean and selfish. They let the farmer farm as he does, letting the plants grow on dirt sometimes and then killing the plants to get the grain or the fruits or the vegetables, and yes, killing is usually necessary, but don't worry though, plants have seeds. Seeds are like tiny baby plants, that when placed on dirt, and given water and sunlight, become new plants with grains and vegetables and fruits anew! That's what's meant by planting. Anyway, these mean people lie in wait until the farmers finish with the planting and the harvesting. Harvesting is just a fancy word for killing plants or parts of the plant -- it's not always necessary to kill the entire plant! -- to get the edible bits. Edible just mean eat-able, but I don't know why it's not just called "eatable." Maybe because it sounds too much like "eat table," and nobody wants to eat a table, even though tables are made from wood and wood comes from plants! As you can see, not everything from a plant is edible. So the mean people wait, the farmers harvest, and then once the farmers are carrying their food to their houses, bam! The mean people point a sharp stick at them and tell them to hand over the food! These mean people go by many names, like "raiders," or "burglars," or "bandits," but that's only when the farmer thinks he can resist. When the farmer's finally given up on resisting, they're called "armies," "soldiers," and "government!" Farmers don't just raise crops though. A crop is what you call the food that you get from plants, or the plants that grow these foods, I'm not really sure, but it's close. Farmers also raise domesticated animals. Domesticated means these animals are comfortable doing the deed to make more of them in crowded conditions, and sometimes in the presence of the farmers; it also means that the animals won't try to kill the farmers who end up using them up for what they're worth and killing them in the end. Raising them basically means having them multiply -- a nice term for have sex and more babies -- then kill some of them for food and other materials. Sometimes they don't have to be killed to get the good things from them. A cow for example can be milked, a nice way of saying having its breasts fondled by a farmer, when she has a baby so that the farmer can drink the milk meant for the baby cow, or a calf as they are known. Once the cow is too old to make any more milk, she is killed for some beef, or meat that comes from cows. Meat is protein-rich food that comes from many living things. Beef from old cows isn't usually nice though, so sometimes calves are killed for nice, soft, beef. When people buy things from farmers, that is to say, trade, say shoes or whatever they make for food, how many shoes they give is not just determined by how much food they will get, but how much they want the food that they're going to be given! A lot of people like nice beef from calves, so a cobbler might give two pairs of shoes instead of just one when buying the same amount of calf-beef instead of old cow-beef. Shoes usually come in pairs, but sometimes they don't. After all, like I've said, farmers are usually poor, and poor people sometimes only wear one shoe, or no shoes at all! Come to think of it, pirates sometimes only wear one shoe, even if they are rich, because sometimes they have a peg leg. A peg leg is a wooden shaft someone attaches to their leg if their leg's been cut off, so that they can walk. A pirate doesn't need to produce anything of his own, since he can just go to a farmer and threaten the farmer with violence to get fruits to cure his scurvy and wood to make his planks. In this way, pirates are mean people, and have the potential to be governments. The Milnarid Empire acts in the same way, except it uses the wood for ships -- note that pirates don't actually make ships themselves, they have to take it from others! -- and the food to feed its armies. Empire is just a nice way of saying that a bunch of farmers and other honest folk who make stuff have given up on resisting a bunch of mean folk who take things from them without giving them anything in return. Sometimes this is justified, or made to look nice, to the farmers and other honest folk by the Empires with the reason that the Empire will protect them from other mean people like pirates, so they only have to lose some and not more. A lot of farmers and honest folk accept this, but those who don't sometimes organize to resist, that is to say gang up together to fight the so-called governments. When these gangings-up occur, they are called revolts; however, the government did not make the farmers and honest folk give up resisting in the first place by letting them have what they want, so they usually stab these people who join revolts dead, with the pointy sticks they usually carry around. Not to say that the Milnarid Empire's government and army came from pirates! They probably came from bandits and raiders, the landlubbing cousins of the ignoble pirate, arr.

Milnarid Empire : +1 asteroid

(not an income asteroid, the kind that blows up annoying stuff)
 
SADEMONI

COLONY THEOSIS
The first order of business was simply to remove current threats on the peninsula. Mercenary forces quickly landed from the ships and fortified the chosen location. Next to come were ships carrying about a thousand people to begin the building of the colony. After the city hall was built and a few artisan houses were built, resources were brought for the construction of a small port. Immediately afterwards came an influx of small and new farmer families. Young men who just got married from the northern farming communities of Sademoni. They settled around the new city and begun to farm. The problem was that there weren't enough farmers to attend the farms. The artisans in the city quickly gained in numbers but the port was barely functional and not much trade appeared. For the first time in Sademoni history artisans were looking for a job outside, and many found it among the farmers. Artisans were hired by farming families to work the fields.

This small change made a cultural confusion. If artisans work for a farmer, and get a salary from him, he can force them to speak in his name on the city council. Does that make an artisan lesser than a farmer with no political rights? Will this bring farmers rights?

Another special event happened in Theosis. Richer farmers hired artisans to work in their fields, and moved their own living quarters into the new city. In a sense they turned into artisans that produce and sell food. As part of the city population they were allowed to meddle in the Theosis council (anyone living inside the city walls was allowed influence in the council). In the first few weeks for the town already changes were apparent.

IN SADEMONI LANDS
Along with the new colony several villa-towns saw an expansion of population as well, slowly becoming actual cities. Some were even walled. Sademon council still ruled over the whole state but those growing cities had growing artisan population that demanded authority over their own small cities. These were quickly growing city states, but it will take many years for this to become actual cities, unlike Theosis, where settlers are quickly brought to expand the city.

ooc:orders soon
 
Story of Caonabo Pacal Yaxun as transcribed on his burial stele:

Born to a human mother and a eagle god, Caonabo was trained as a shaman from a young age. Around the age of seventeen his uncle’s supporters gave him the title of high cacique after his uncle’s death. Caonabo did not engage in any campaigns against the neighboring tribes (an unusual distinction for a Tinak leader) but used his shamanistic upbringing to unify the Tinak with a more standardized mythos. Also during the reign of Caonabo Pacal Yaxun, Tinak society more influential members signified themselves as a distinctive noble class. Tinak nobility was gained through outstanding feats on the battlefield, excessive wealth, a position of authority, or a stipulation of the gods. Tinak nobility was not, at this time, inherently hereditary but often the wealth or prestige would pass to a noble’s child due to the reverence granted to ancestors. As a result of a noble class, religious ritual and the studies associated with the divine (astronomy, divination, artwork, monumental architecture, etc.) all gained influence. While not all of these areas would see breakthroughs during Caonabo’s reign, he is considered the father of these areas. It is during this time period the first schools for the nobility were opened and the glyphs of the Tinak language became a complex language system as opposed to simply petroglyphs. Unfortunately for the Tinak, the rule of Caonabo was cut short as he died roughly ten years after gaining the title of high cacique in the lands of the Tuntun. As part of a state visit to the capital city to establish official ties and encourage trade, Caonabo was honorably sacrificed when the Tinak team lost the ceremonial Tizikin game at the conclusion of the visit.
 
Orders are due October 4th, btw. My mom's birthday is the third though, so I won't be here for most of the 3rd.

Should I wait for the complete Chinese update before I send orders in?
 
To Rash'a Qobe
From Eros II, of Cyraenica

We will agree to trade, but there will be no further ties between us.
 
To: Retokimas
From: Koyunlu

We would like to establish relations or trading of some sort and perhaps friendship.

To: Sparta
From: Koyunlu

Perhaps we can trade with each other?
 
To Koyunlu
From King Kaus of Daretoki, Overlord of the Retokimas

We would be glad to trade with you. Hey! Have you heard of the Mesopotamian trade route? If you agree to pay a small toll (OOC: probably not actual EP, just increase my EP) we would bring you to such mysterious kingdoms such as Rerdu or Murdatta.

As for friendship, I suppose you and I have both heard of the Pirates of the Mordemares (Black/Dark Seas, Semi-Latin). If we work together in eastablishing fortified outposts and expanding our navy, we can secure a naval trade route and perhaps colonize mythical lands at the other land of this pool of Quaeso.


To Amorak
From King Kaus of Daretoki, Overlord of the Retokimas

Would your great kingdom reaffirm trade with us? We lay just upstream of your trading center on the Tigris (OOC: or is it Euphrates? IDK).


OOC: I assume every nation has trading already going along unless explicitly isolationist. I think we are just confirming trade on the most part. If these trading agreements are "Free Trade Agreements" then I would need to adjust my answers. :)
 
Has it been decided whether this turn will be 5 or 10 years, yet? I'd like to know before I start writing orders.

- - - - - - -​

Excerpt from the Court Records of the High-King Naeru, depicting His Marriage to A Priestess of the Temple of Ashkun, King Of Gods

As the sun ascended over the rooftop of the Royal Palace, Naeru, High-King of Narmur, Lord of Upper Egypt, Most Faithful Servant of Ashkun, and his bride began to climb the steps of the pyramid which houses The Temple of Ashkun. The Temple, a towering 60 feet, lay in a courtyard in the center of the Royal Palace. The flight of stairs leading to the top was lined by two rows of people. On one side stood the Royal Family, clad in fancy dress and adorned with gold brought up from the southern lands. Across from them, looking equally resplendent, stood the Priestess of Ashkun, all young, beautiful women wearing flowing white dresses. As Naeru and his bride reached the top of the temple, housing the Sanctuary of Ashkun, the sun broke over the top of the pyramid, bathing the courtyard below in a shining light.

Surrounding the Temple, filling the large courtyard to the brim, was arrayed a host of subjects come to observe the ceremonies. Closest to the base of The Temple stood a multitude of priests, at least one of every other god worshipped within the borders of Narmur. Although majestic looking in their robes and precious jewelry, they could not match the stunning splendor of the Priestesses of Ashkun, as the morning sun shone on their white gowns, giving off a bright glow around their persons. Behind the priests stood government officials from throughout the kingdom. Governors, generals, village elders, all had traveled to the heart of the kingdom to be present.

And all along the walls of the courtyard were stacked gifts, riches from throughout Narmur and beyond, given to Naeru to celebrate this occasion. Surely, no other ruler ever enjoyed the same extraordinary host of treasures. For there were bars of the finest Nubian gold, stacked high alongside chests of rare stones. Jars of incense sat next to the tusks of large beasts known in the south as elephants. Pieces of ebony from Nubia lay next jars of wine and purple dye brought south from the Mediterranean. A delegation of priests from some minor god had sent a band of slaves, 100 strong, to serve the wishes of Naeru, while a company of merchants had gifted the high-king a rare white lion they had discovered on one of their travels.

Yet despite all these rare and wonderful treasures, the greater spectacle perhaps lay beyond the walls of the Royal Palace. For atop the Temple of Ashkun, High-King Naeru could down upon the entire city of Narmur, and the crowds that waited. As far as the eye could see, crowds of adoring subjects flooded the streets of the city, ready to pay homage to the High-King and his new queen.
 
Standard and Flags of Daretoki
standardofdaretoki.png

The Battle Standard of Daretoki is a rallying symbol on the field of epic battle, when the forces of the Retokimatite Confederacy unite against outside foes. The original standard is a gigantic affair, over 20 feet tall, held by its own chariot and two men, a third to drive the chariot, and a company of soldiers to guard it. In battle against the Indo-European Horde of Kasus the Killer, it refused to tilt until the final, devastating, charge which gained victory for the Retokimatite Confederacy.

At the top stands the Sun Medallion of Lareso, made of Gold and polished bronze. Below hangs the silver Tear of Quaeso and the iron Mountain of Erateso. Under it stands the Crown of Swords, which represent the ability of the legendary King Dareso [God of Daretoki, Apparently Deified]. He had challeneged the Seven Generals of Daretoki, then the Seven Councils of Retokimas to duels of invention, wit, and, most famously, battle to the death. Dareso outsmarted, outwrote, and outslayed all fourteen competetors, and became King of Daretoki, Overlord of Retokimas, and High Priest of Lareso.

The bottom is the Retokimatite flag, detailed below.
flagofdaretoki.png

The Gray Hoist and the outline stands for the tall mountains of their land, as well as Erateso. The Sun stands for Lareso's brightness, and the waters Mesopotamia and Queaso. The dark green signals the fertile Mesopotamian Valley, which is to be the center of the Retokimite Confederacy, and later, the Daretoki Kingdom.
 
To: Retokimas
From: Koyunlu

That would be fine for us trade wise. If you do the same we can help you connect with the great cities of Greece.

And we agree that these pirates need taken care of, we can help with the pirate problem.
 
This looks fun. Can I still create a culture, or do I have to choose from an existing one?

I'd prefer if you chose an NPC, really. What place did you have in mind to create a culture?

Has it been decided whether this turn will be 5 or 10 years, yet? I'd like to know before I start writing orders.

10 years. I edited it into the first page rules as well.
 
Aw. I don't know... I was thinking either on Japan or somewhere in North America but if I'm not mistaken only lands in the dark gray can be settled at this point? Anyway, if it's a problem, don't worry about it. No NPCs particularly stand out to me, though.
 
You can play southern north american nomadic tribes! Lots of nothing occurs!

Really, though, join us in central america. That's where the party's at. We'll discover those old world bastards first.
 
I think you'd have a fun time as Japan, too ;-)
 
To Koyunlu
From King Kaus of Daretoki, Overlord of the Retokimas

We would be glad to trade with you. Hey! Have you heard of the Mesopotamian trade route? If you agree to pay a small toll (OOC: probably not actual EP, just increase my EP) we would bring you to such mysterious kingdoms such as Rerdu or Murdatta.

From: Daragi Kingdom
To: Retokimas


And just how do you propose to do this? Not by traveling through the Tigris-Euphrates and through our Kingdom. We maintain a trade route with your nation, not an immigration or sight-seeing venture.
 
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