mm13:Incan Insanity-AWP-1CC

@Maksim: excellent job. Hope you reward yourself with a good dinner :)

@Gtotag: Good point on leaving those crappy 2nd cities alone. I am more inclined to agree with Mark that we need cats more than the macemen. Maybe, construction first, and then Machinery? Plus, don't construction helps in our movement across rivers?

I don't think religions ever spread to the human player in an AW game, except by taking a religion by force, which we won't since we are playing OCC. If we want a religion, we will have to get it ourselves.

Careful on settlers from the English. They might take on the original indian sites.

When building the Oracle, may consider applying the :whipped: when the Oracle has one more turn to complete to get us a swordsman in 1 turn.

Good luck, Shadzy!

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Sorry have been really busy last couple of days , havent had time to check on this game. Il take a look and play tomorrow evening.
Everything should get a normal again soon so i can have some time for CiV4
 
Im gonna have some delay , my grandfather passed away last night and after having almost no sleep last night , going to work the entire day , i really aint up to play my turns right now , just cant focus on it .
Il play my turns tomorrow morning , its my day off.
 
Pre Turn :
After taking a look and reading though the thread it seems we got off to a very good start , good work fellas.
I agree with going for surpression and pillaging rather then going off to destroy city's , will try to keep the capitols pillaged , make sure monty is boxed in and try to take out elizabeth , and see if we succeed in the CS slingshot.

Turn 0 600BC:
Gonna heal our troops near England first before going in , we dont know what dangers lie ahead.
Im not sure what to do with our worker there , il send a unit to escort it home soon. Send our sword+quecha near pasargadea towards Mecca to go pillaging. We got a ton of forests outside our BFC , im gonna go crazy on chopping.

Turn 1 580BC:
Pillaged the road outside Pasargadea

Turn 2 560BC:
sword > sword

Turn 3 540BC:
chop completed

Turn 4 520BC:
sword > sword
Scout York , it has 2 archer on a hill.
Another chop completed

Turn 5 500BC:
sword > sword
Scouted Mecca , they have 3 archers inside and 2 have CG1
They are working a goldmine but not for long ;)
Another chop completed

Turn 6 480BC:
sword > sword
Teotihuacan only has a warrior and a settler inside
I spot horses in Arabian lands and they are online :eek:
Elizabeth completes Stonehenge.
IBT: Kill 2 archers outside Persepolis but our brave quecha lost to the third archer. Our quecha that was heading towards the horses is killed by a chariot , il send our sword + quecha pair after they pillage the goldmine

Turn 7 460BC:
Pillage a cottage near York.
Destroy Teotihuacan and capture a worker.
Scouted London , it only has 2 archers inside but its working 2 fishes i cant pillage :(
We dont have enough army in English lands to destroy London though.
Just noticed barbs are off :blush: , start roading towards homeland with the worker near York .

Turn 8 440BC:
sword > oracle
Pillaged the goldmine , will head for the horses next.
WHA! London has 3 fishes and 2 clams :mad:
All of the sudden my comp rebooted out of the blue , lucky i autosave every turn.

Turn 9 420BC:
Pillage mine near London , everything else there are just roads on forests.
Spot a chariot in Mecca , i better hurry to those horses.
Spot Malinese borders just west of Arabian lands.

Turn 10 400BC:
Damn , 2 chariots right next to our sword + quecha pair and 1 has a shock promo , at least we are in a forest.
Chopped 2 more forests.
Change Cuzco to a sword , we dont want the oracle just yet ;)
IBT: Kill 1 chariot

Turn 11 380BC:
The 2 chariots are still in place , move next to them in another forest.
At least we got lucky that our sword didnt even have a scratch by the attack of the other chariot.
Our troops reach the choke point near the Aztecs.
Spot a empty Malinese galley.

Turn 12 360BC:
CoL > Mathemathics
We found Confusionism!!! [party]
Switch Cuzco back to Oracle and disband the conf missionary.
The chariots are out of sight , gonna gamble and try to pillage the horses .
Teno has 2 archers and a jag , 1 archer has CG2 the other has CG1 and the jag had +20% strenght . York just build a settler.

Turn 13 340BC:
We complete the Oracle !!! [party]
We get CS as free tech and Cuzco continues on the sword.
Pillage the horse near Medina.
BAH Teno has 2 clams , cant pillage their food yet again.
Revolt to bureaucracy.

Turn 14 320BC:
Pillage mine near Teno.
Road to Aztec lands is complete.

Turn 15 300BC:
sword > sword
2 forests chopped
IBT: The Aztec jag suicides on our sword in a forest.

Turn 16 280BC:
sword > sword
We got 4 swords vs 2 archers now at Teno.
CR2 sword vs CG2 archer +40% culture 57.9% the archer wins with 1.8/3
Sword with cover vs CG1 archer 62% our sword wins with 4.2/6 :cool:
Sword with CR1 vs 1.8/3 archer with CG2 our sword wins with 3.4/6 !
Teno is razed and the Aztecs are ancient history :evil:
We get another worker .
Pillage a mine near Medina.
York now has 5 archers , a settler and a worker inside after 2 archers came from London.
IBT: A English archer suicides on a quecha in a forest.

Turn 17 260BC:
sword > axe

Turn 18 240BC:
axe > axe
2 archers and a settler leave York , attack with a quecha 85% and lose :(
sword with cover kills the other archer 4.6/6

Turn 19 220BC
Kill the wounded archer from last turn and capture yet another worker.
Saved my promo for the sword till after the battle so they cant retaliate with the archer next to my sword.
2 Swords finally arrive at Persepolis , the gold hills still arent online.

Turn 20 200BC:
axe > sword
York has 4 archers and a worker inside , moved the sword to go heal up.
Pillaged mine near Djenne.



Cuzco will grow in 3 turns , convert to confusionism if you want size 7 or whip otherwise.
Mathemathics is due in 4 so we can get some health from a aqueduct.
We are still at 100% science with 164 gold in the bank and we lose 14gpt.
Look out for galleys coming from the west so keep a few units in Cuzco just in case. Send the swords coming from aztec lands towards England , i think they should be enough to destroy the English.
Also go check on Saladins iron , i fear i left Mecca alone for to long and it might be connected. Once our borders expand we can hook up the pigs to our west so keep a eye out for it. We still didnt get lucky , no forest has grown in our capitol .
 
ROSTER

Mark > Up now!
Greyfox > On deck.
Gotag >
Maksim >
Shadzy > Just played .
 
got it....
 
200BC: Looks good. 2 civs down, 4 to go. England should be a pushover. Send the Axe in Cuzco E on pillaging duty. Sword completes and heads toward England.

180BC: 2 Arab chariots appear next to our sword/quechua pair pillaging by Djenne, we flee into jungle. An unprotected worker steps next to 2 swords by Persepolis, fresh meat. Move lots of troops.

160BC: Chariots don’t attack. Better pump out a spear or 2 in case we face more mounted units near home and realize that we lack hunting. Captured worker by Persepolis has no where to go without cover. Use him to scout around and will disband soon as he is costing us $$.

140BC: Hit size 7 and revolt to Confucian. More troop movement. Sword kills archer on flatland by Persepolis for the free promotion.

120BC: Oh-Oh Mansu has axes. Well it had to happen but we will need some more shock promotions on the eastern front. It is with a settler and spear. Also spot a Salidin settler+archer,chariot near some copper close to Cuzco. IT Our pillaging sword in Mansu’s territory defeats an axe on defense on flatland.

100 BC: Math in take hunting in 1 for spears.

80 BC: Persegrade has only 2 unpromoted archers, 2 swords attack, win one and loose 1. Hunting in-> construction in 13.

60BC: Finish off Persegrade for like 135 gp to continue to fund deficit research.

40BC: Decide to go for London 1st and find it has only 2 unpromoted archers mmm. 2 of Salidins chariots are approaching Cuzco. 1 spear is ready to meet them. Start another. IT chariots go for a sword that was waiting to attack the new city near us and the sword dies taking 1 chariot with it.

20 BC: Chariot steals a worker. I hate fast units because they always get something I don’t see.

1AD: Get worker back and kill offending chariot. Try to take London with 2 swords and a Quechua and fail. This was weed move. We were 68% for both swords and won the first but lost the second and the Quechua failed to clean up. Sorry about that I should have waited. There is one sword 1 move away that could finish the job if they don’t rush another.

Also, I finally mined one of the plains hills and cottaged one of the FP as we will be able to work the hill and only 1 irrigated FP once a duct is built and happy will be the limit. Haven’t had time to build one yet though.

Mark >
Greyfox > Up now!
Gotag >On deck.
Maksim >
Shadzy >

10 turns ea.
 
Got IT, won't be able to play until tomorrow afternoon though (30 hrs from this post), so if Gotag wants it, and can play and post within 30hrs, go ahead.

Too bad about London, but sometimes we have to take certain odds. 68% with 1 backup to clean up is something I might have taken as well.

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Take your turn as I'm in no hurry.

Had a peak at the save and we're looking pretty good atm. Unless Mansa is about to open a can of um... unpleasentness on us.

Great work all on the CS sling and also taking out Monty. I'm kinda surprised at the pace of the AIs but I've not played at Prince for quite some time so maybe this is typical?

Granary for health? Think we can slip this in somewhere although we are at happy limit until monarchy. Still it allows us to work more productive tiles and keep a food surplus.

Anyone know the range limit on forest chops? We have quite the supply of workers and although it feels somewhat exploitive we still have quite a few forests nearby. Good to know how far we can chop out to.

It will be interesting to see how the AIs react to all that vacant land. Are they going to try and sneak boats around to settle? Good for us really as if they are building settlers they are not growing or building troops.

Thank god we have access to the sea. It would be a mite depressing if they settled one of those southern islands and all we could do is make ritual grimaces at them. Something to remember with OCCAWs.

Looking good!!

Gotag
 
On Tree Chopping

According to OzzyKP's Chopping Grid, the following is the chopping radius (for Epic, its 45 to 7 hammers).



Now the Actual Battles ....


Aggression in Our Land!!!

Mansa did try a shipload of axeman ...



I suspect he is going to claim the hill ... if he did, it will be difficult to repel, with across the river penalty and hill defense. Weighing between the cottage and goldmine, I decide to protect the goldmine, and moved a spearman up to the hill.

Fair enough, he unloaded his spears at the cottages, pillage the cottage, and suicide an axe by attacking the city ...

u]Turn 142 (40 AD)[/u]
...
Cuzco finishes: Axeman
Axeman defeats (2.75/5): Malinese Axeman

and then, its my turn :hammer:

Turn 143 (60 AD)
Cuzco begins: Swordsman
Axeman promoted: Combat II

The odds isn't good (across the river), so I have to sacrifice the spear ...

Spearman loses to: Malinese Axeman (4.20/5)

And the only AI agression we have seen in our lands so far has thus ended ...

Axeman promoted: Shock
Axeman defeats (3.10/5): Malinese Axeman


On the English Frontline

The Engish kept pumping out archers, and sending into open tiles, only to be turned into free XP for our swordsman ... crazy english :crazyeye:

Turn 141 (20 AD)
Swordsman defeats (2.10/6): English Archer
Swordsman defeats (3.84/6): English Archer

Turn 142 (40 AD)
Swordsman defeats (3.48/6): English Archer

Turn 143 (60 AD)
Swordsman defeats (6.00/6): English Archer

And finally, at the end of my turnsset, this is the situation:



I left a swordsman awake so that the next player will get to manage them if need be. I had considered attacking York, but since we need cats anyway to take out London, I think its better to wait for the feline stone-throwers to minimize loses.


On the Persian Frontline

Our lone swrod was wandering, killing the occasional archers. Found out to my present surprise that archers will die at the hand of swords, no matter they be in the woods or up a hill.

The captured worker rendvous with the sword, and somehow I got impatient. Moved the worker up a hill, straight into some archers hand ...

Turn 147 (140 AD)
Worker loses to: Persian Archer (3.00/3)

:aargh: :wallbash: its my :smoke:

Anyhow, our lone swordsman totally owned the archers ....

Turn 146 (120 AD)
Swordsman defeats (3.30/6): Persian Archer

Turn 148 (160 AD)
Swordsman defeats (2.40/6): Persian Archer
Swordsman defeats (2.40/6): Persian Archer




Taking of Baghdad

Previous player left me two axemans at Baghdad, but I decided not to take any chances, and wait patiently for the spear to heal and arrive.

Finally, 5 turns later ...

Turn 145 (100 AD)
Axeman promoted: City Raider I
Axeman defeats (4.10/5): Arabian Archer
Spearman defeats (4.00/4): Arabian Chariot



Razed Baghdad

See those archers in the above figure, they were later all dispensed with ....

Turn 146 (120 AD)
Axeman defeats (1.25/5): Persian Archer

Turn 150 (200 AD)
Swordsman defeats (0.12/6): Arabian Archer


:eek: 0.12???? Man, this shouldn't happen!!!

-- To Be Continued --​
 
Other CIty of Saladin



The forces there not moved. If the next player so desire, you can try to take Medina out before pressing enter.


On the Mansa Frontlines

Except for his early agression in Incan's land, no further battle between us and Mansa. Here is a peek of his copper source, and harbor city ...




Other Matters

Finally, at the ned of my turnset ...



Here come the CATS!!! MEOW~!

I line us up for fishing to prevent further naval agression from Mansa, its only 1 turn, but if so desired next player can change it ... no beakers committed yet.

Built a Granary, then realize it did nothing to our health problem :wallbash: :smoke: ... okay, so we have no corns, rice or wheat :crazyeye: ... so an adequct was started, with 2 turns left.


That's about it ...

Autolog:
Spoiler :

Turn 140 (0 AD)

Turn 141 (20 AD)
Swordsman defeats (2.10/6): English Archer
Swordsman defeats (3.84/6): English Archer
Swordsman defeats (5.10/6): Persian Archer
Swordsman defeats (4.20/6): Arabian Archer
Spearman promoted: Medic I
Spearman promoted: Shock
Cuzco finishes: Axeman

Turn 142 (40 AD)
Cuzco begins: Axeman
Axeman promoted: Shock
Swordsman promoted: City Raider I
Swordsman defeats (3.48/6): English Archer
Cuzco finishes: Axeman
Axeman defeats (2.75/5): Malinese Axeman

Turn 143 (60 AD)
Cuzco begins: Swordsman
Axeman promoted: Combat II
Spearman loses to: Malinese Axeman (4.20/5)
Axeman promoted: Shock
Axeman defeats (3.10/5): Malinese Axeman
Swordsman defeats (6.00/6): English Archer
Cuzco begins: Granary

Turn 144 (80 AD)
Cuzco finishes: Granary
Swordsman defeats (5.70/6): Persian Archer

Turn 145 (100 AD)
Cuzco begins: Swordsman
Axeman promoted: City Raider I
Axeman defeats (4.10/5): Arabian Archer
Spearman defeats (4.00/4): Arabian Chariot
Razed Baghdad

Turn 146 (120 AD)
Axeman defeats (1.25/5): Persian Archer
Swordsman defeats (5.16/6): Malinese Skirmisher
Swordsman defeats (3.30/6): Persian Archer
Swordsman promoted: City Raider I
Cuzco finishes: Swordsman

Turn 147 (140 AD)
Cuzco begins: Aqueduct
Worker loses to: Persian Archer (3.00/3)

Turn 148 (160 AD)
Swordsman defeats (2.40/6): Persian Archer
Swordsman defeats (2.40/6): Persian Archer

Turn 149 (180 AD)
Tech learned: Construction

Turn 150 (200 AD)
Research begun: Fishing
Swordsman defeats (0.12/6): Arabian Archer

The save (Gotag is UP, good luck!):
 
Since we are MMing the city, the AI does not adjust on it's own. When enemy units move on to a worked city tile, it will move the worked tile elsewhere but not move it back.

I decide to go really heavy on unit builds or we risk getting swamped. Much chopping to be done.

I decide that Manza with Skirms is too tough a nut to crack without cats. Moving units away to more useful locations.

Preturn, change fishing to Metal casting due in 16

Micro Cuzco to stop starvation. Capture Medina with no loss, 107g to the good.

The situation with London and York isn't to our benefit. I decide to job the AI since it has a settler built in London. I move our units away from London to induce them moving out and I'll pile on York.

210AD

Move units around to York and burn a couple of promotions. I move the units from London to the cows near York and hope they attack out of York.

IBT 1 archer attacks out of York and dies, 3 defenders left.

220AD Aquaduct->Catapult

York captured without loss, 56g, moving units around.

230AD Cat->Cat

Cuzco expands, Archerx2/Settler move out of London, move units to cut their retreat. I love it when a plan comes together.

240AD Cat->Cat

I kill the Archer pair and disband the worker but lose a swordsman getting cute. I used a wounded one with 8/10 for the promotion at good odds but died.

250AD

Move units and heal

260AD Cat->Axe

4 Cats should be enough, 1 is going to London the balance to the west. Also I'm starting to see some AI axemen wondering around. There is a small stack near Mecca from Manza, 2 axe and skirm

270AD Axe->Axe Adjust research to 70% at -9g per turn.

Move units to Mecca in hopes of taking it.

280AD Axe->Axe

More unit moving. Fortify a spearman I'm using to scout to a forest two tiles west of the horses north of our great east/west road.

290AD Axe->Axe

Battle for Mecca, kill an archer then the second Swordsman loses at 70%. Two defenders left and my 2 Axemen have 25% odds so It'll have to wait. I kill an Skirmx2/settler near the old Medina site.

IBT lose the spear in the forest to an axeman (2 axe and skirm stack from Mansa, same stack as above)

300AD Axe->Axe

Sal has a swordsman in Mecca! This will have to wait for the cats maybe.

There are two groups of enemy units north of the great east west round. Both are currently in fog two tiles away from our units. We have a Axe/Sword/Cat stack near their Axe/Axe/Skirm Stack, the other single axe is closer to our city near a couple of our axes west of our city. We have a pair of cats and an Axe moving towards Mecca and a single cat 4 turns from London.

I must learn how to do pictures!!!

Gotag
 
I may have gone overboard with the Axes and tree chopping. Cats at 6 are pretty good on their own at the moment. We need to find where Sally is getting his iron!

It may be a good idea to research to machinery as quickly as possible then maybe turn it off for a while for a mass upgrade to Maces.

I have a Quechua moving north to Monty's old territory to scout.

We have a ton of workers and I dispanded all I captured. They cost around 2g each in enemy territory.

GL to all.

Gotag
 
Times like this, I begin to believe that I lead an enchanted life.

First Saladin presents me with an almost undefended Mecca in the year 310 AD (see first and second screenshots). I take it, losing no forces (even an axeman with only 20% chances won!).

Then, in year 350 AD, my catapult finally arrives to do its job at London, where my forces are met by three archers. After suiciding the catapult, the Incan swordsmen flawlessly destroy, in no particular order, all the defenders, the city and the entire English civilization (third screenshot).

Meanwhile, on the western front, the forces that destroyed Mecca were healing up, while the reinforcements were picked off by the wandering forces of Saladin and Mansa Musa. I lost two axemen - good and honest men! - against Saladin's archer and swordsman, while a third axemen who accompanied two catapults was brutally murdered while crossing the desert near Mecca's ruins. The catapults, however, were able to escape west, rejoined the main force, and marched towards Damascus, the new capital of Saladin.

In the year 400 AD, the Incan army of two catapults, a sword, two axes, and a marching Quecha (formerly a formidable warrior, now reduced to scouting and playing the trombone to keep up the troops' morale) arrived at the walls of Damascus. They were greeted by a worker, a settler and whole two archers, shaking in their tiny boots! The catapult crews breathed a sigh of relief, as this meant they did not have to sacrifice themselves... yet. Instead, the swordsman and the axeman went medieval on the enemies' asses, donkeys and other livestock.

Thus, Saladin was no more. He is joined in the afterlife by such distinguished luminaries as Asoka, Montezuma and the recently arrived Elizabeth. They welcome him with open arms, as they now have enough people for a game of bridge – a popular pastime for those who fail at Civilization.

On the other fronts, nothing much happened. I killed a skirmisher in Djenne, but retreated to heal up after he reinforced the city with an axeman. The four swordsmen who took London are still returning home, and will need to heal up once they get there. Within our borders we have three pointy-stick dudes waiting to do something (see fourth screenshot).

Finally, there is a small group (sword, axe and catapult) stationed outside Cyrus’s city of Arbela, currently guarded by two archers. We have about 40% chance of taking it, I’d guess.

On the home front, I set the city not to grow, as we are at our health and happiness limit. Instead, I set it to have a scientist, so that we get our first great person sooner, and there’s a chance he’ll be a scientist, which would be a lot more beneficial to us than a prophet from the Oracle.

We can grow the capital by one, if we like. There’s a worker connecting some pigs to our road network for a health bonus (spot him in screenshot 4!), and we can build a temple for an extra shiny happy person. I would suggest that the time to do so would be when we get our GP.

I’ve built a Monastery during my turns – the extra 10% research is nothing to sneeze at, when Machinery will take 20+ turns to research.

I do not think it’s worth it to turn off research for upgrade purposes afterwards. As a 1CC, we do not earn anywhere near enough money (about 20 gold at 0% research? Ha!). I’d rather see us research something useful, although I’m hard pressed to think of anything we need – between macemen and crossbowmen, we should pound Cyrus and Mansa into dust.
 
I feel like the setup man in baseball and you're doing a hella job at closing them down.

Unless Mansa and Cyrus are sipping champagne in irridium glasses on an island somewhere, their every need provided by robots, this one is in the bag.

Gotag
 
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