Absolutego
Chieftain
- Joined
- Dec 7, 2009
- Messages
- 8
Haha, ok thanks guys. I probably just suck at civ.
Pleasehelp
have you checked the tutorial section?
i am pretty sure, you will find what you need here at the forums, when you search abit around ...
I don't know if this has been asked before (too many pages to try looking >_>..) but I was wondering if these updates work towards fall further and full further +? Cause I notice both of them have stopped updating for some time and I just hope that these patches work towards them.
I have a major problem with the launching of the mod. I downloaded it (after a few *minor technical errors*) and played it just fine a few times (awesome mod, maybe a few more non-human races). It worked fine, but I'm not that good at civ in the first place so I tucked it away for a while, and played something else for a few months. A few days ago, I saw the icon on the desktop and figured 'why not?' and tried to get it from there. After about a minute, an error message came up that said, in a nutshell that it wasn't working. I tried to load it through beyond the sword but it just exited it and showed the message again. Help!
Thanks in advance
The Rebel 1000
No, FfH patches won't work for any of the modmods.
FF is going through a rebuild from the ground up... Lots of work being done, but it's all behind the scenes and very few people know any detaismischief
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FF+ is still being actively developed, under a new name: Rise from Erebus. Otherwise known as RifE. You can find it in my sig.![]()
Make sure the FFH version you have can run under your BTS version. If you patched BTS to 3.19 you probably need a newer patch for FFH.
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Happy non-denominational winter celebrations to the FfH Team! (if they ever look at this thread, which I don't think they do)
In that case, Happy Kwanza to all!![]()
this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message.
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on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.
The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.
Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
(and yeah i mean the latest version )
well.... okay your mod is great, you could say that you created a complete new game.
Unfortunatly i think that your game is a bit unbalanced. Besides changing the scale in difficulty, it is a lot harder than the original one.
i think it is next to useless to tech yourself up, because no matter how much buget you put into techs it isn't rewarding because your opponent either spamms you with artillery (why the hell do the have a chance of 80% to withdrawl by the way ?) brings your defence down to 0 and kills you with cheap lowlife units (goblins.... nasty), or you sit on an island with enough space for 2 cities and only desert and have no way of getting away from there (the real joke is i had because of the terrain only 4 possible titles to work on in the beginning... ).
My personal highlight was being introduced to a new player which resulted in a new war in the first conversation because i killed 2 of his buddies, because i was good, he evil (-4) , i declared war on his friend (-2) , and i have fallen under a false value (-2, two times because i founded by accident 2 different religion), this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message.In contrary to that a good method is getting 3-4 adventures, upgrading them to warriors and then axemen, and killing entire civs. give them combat 4 (each +20%) , def/attack +2 and defence/attack skills and healing skills and the battle begins....
on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.
The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.
Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
(and yeah i mean the latest version )