[MOD] Fall from Heaven II

have you checked the tutorial section?
i am pretty sure, you will find what you need here at the forums, when you search abit around ...

Yes there are
Thanks a lot.:goodjob:
 
:xtree: :newyear: :snowcool: [party]

Happy non-denominational winter celebrations to the FfH Team! (if they ever look at this thread, which I don't think they do)

In that case, Happy Kwanza to all! :w00t:
 
:xmastree:Merry Chrismas, everyone
:xmassign:
 
I have a major problem with the launching of the mod. I downloaded it (after a few *minor technical errors*) and played it just fine a few times (awesome mod, maybe a few more non-human races). It worked fine, but I'm not that good at civ in the first place so I tucked it away for a while, and played something else for a few months. A few days ago, I saw the icon on the desktop and figured 'why not?' and tried to get it from there. After about a minute, an error message came up that said, in a nutshell that it wasn't working. I tried to load it through beyond the sword but it just exited it and showed the message again. Help!

Thanks in advance
The Rebel 1000
 
I don't know if this has been asked before (too many pages to try looking >_>..) but I was wondering if these updates work towards fall further and full further +? Cause I notice both of them have stopped updating for some time and I just hope that these patches work towards them.
 
I don't know if this has been asked before (too many pages to try looking >_>..) but I was wondering if these updates work towards fall further and full further +? Cause I notice both of them have stopped updating for some time and I just hope that these patches work towards them.

No, FfH patches won't work for any of the modmods.

FF is going through a rebuild from the ground up... Lots of work being done, but it's all behind the scenes and very few people know any detais (:mischief:).

FF+ is still being actively developed, under a new name: Rise from Erebus. Otherwise known as RifE. You can find it in my sig. ;)
 
I have a major problem with the launching of the mod. I downloaded it (after a few *minor technical errors*) and played it just fine a few times (awesome mod, maybe a few more non-human races). It worked fine, but I'm not that good at civ in the first place so I tucked it away for a while, and played something else for a few months. A few days ago, I saw the icon on the desktop and figured 'why not?' and tried to get it from there. After about a minute, an error message came up that said, in a nutshell that it wasn't working. I tried to load it through beyond the sword but it just exited it and showed the message again. Help!

Thanks in advance
The Rebel 1000

Make sure the FFH version you have can run under your BTS version. If you patched BTS to 3.19 you probably need a newer patch for FFH.
 
.... :ninja:
 
No, FfH patches won't work for any of the modmods.

FF is going through a rebuild from the ground up... Lots of work being done, but it's all behind the scenes and very few people know any detais (:mischief:).

FF+ is still being actively developed, under a new name: Rise from Erebus. Otherwise known as RifE. You can find it in my sig. ;)

Ahhh thanks for the info, will check out RifE and look forward to what FF will bring in the future ^_^
 
Make sure the FFH version you have can run under your BTS version. If you patched BTS to 3.19 you probably need a newer patch for FFH.

Sephi, that happens to be the technical error that I sorted out. I don't think it will do anything useful, but I shall try to get the newest patch or take a patch from BtS.
 
SUCCESS! Woot I installed the patch and it worked! I'm tired of all this "dammit I gotta wait for tanks to take out this stack" :):):):) I have to endure in BtS. Seriously, why is it that hard to take cities??
 
Whoa! This patch looks awesome and completely worthwhile! I especially like the new model for the Beast of Agares! Good job!
 
Ugh, this is embarrassing... The FfH team really needs to turn a feature down on this game, and it's the number of lairs that spawn near cities and the percentage that they will spawn Azer upon being explored. More than once I have chosen a game only to find skeletons or goblins or lizardmen far closer than I would like them, and warriors are a poor match for Azer and spectres, don't you guys think? I'm not trying to critique them, but it seems like a feature that comes from pure annoyance at gamers.
 
well.... okay your mod is great, you could say that you created a complete new game.

Unfortunatly i think that your game is a bit unbalanced. Besides changing the scale in difficulty, it is a lot harder than the original one.
i think it is next to useless to tech yourself up, because no matter how much buget you put into techs it isn't rewarding because your opponent either spamms you with artillery (why the hell do the have a chance of 80% to withdrawl by the way ? :) ) brings your defence down to 0 and kills you with cheap lowlife units (goblins.... nasty), or you sit on an island with enough space for 2 cities and only desert and have no way of getting away from there (the real joke is i had because of the terrain only 4 possible titles to work on in the beginning... ).
My personal highlight was being introduced to a new player which resulted in a new war in the first conversation because i killed 2 of his buddies, because i was good, he evil (-4) , i declared war on his friend (-2) , and i have fallen under a false value (-2, two times because i founded by accident 2 different religion), this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message. :( In contrary to that a good method is getting 3-4 adventures, upgrading them to warriors and then axemen, and killing entire civs. give them combat 4 (each +20%) , def/attack +2 and defence/attack skills and healing skills and the battle begins....
on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.
The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.
Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
(and yeah i mean the latest version )
 
this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message.

The blight is an event, which is triggered by an armageddon counter of 30 (or 40, haven't played for a long time), and it hits all civs.
The effect is, IIRC, that all cities get the doulbe amount of the cities population to :yuck: :

.
on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.

I guess, this is a special case, maybe influenced through the civ, or something else.

The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.

Every mod is learning at the beginning, like every new civ game is.

Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
(and yeah i mean the latest version )

Just play a bit more ;).
 
well.... okay your mod is great, you could say that you created a complete new game.

Unfortunatly i think that your game is a bit unbalanced. Besides changing the scale in difficulty, it is a lot harder than the original one.
i think it is next to useless to tech yourself up, because no matter how much buget you put into techs it isn't rewarding because your opponent either spamms you with artillery (why the hell do the have a chance of 80% to withdrawl by the way ? :) ) brings your defence down to 0 and kills you with cheap lowlife units (goblins.... nasty), or you sit on an island with enough space for 2 cities and only desert and have no way of getting away from there (the real joke is i had because of the terrain only 4 possible titles to work on in the beginning... ).
My personal highlight was being introduced to a new player which resulted in a new war in the first conversation because i killed 2 of his buddies, because i was good, he evil (-4) , i declared war on his friend (-2) , and i have fallen under a false value (-2, two times because i founded by accident 2 different religion), this was my death sentence after my population was comletely anihilated by the spell "Blight" or whatsoever i got no explnation for that, neither in the civclopedianor the event message. :( In contrary to that a good method is getting 3-4 adventures, upgrading them to warriors and then axemen, and killing entire civs. give them combat 4 (each +20%) , def/attack +2 and defence/attack skills and healing skills and the battle begins....
on top of that i thing the whole mage system should have been added after all that other stuff because my adepts were not given any experience, neither from combat, neither from the +1 experince for each turn.
The links from the game to the civclopedia. aren't helping new players either the are really confusing because sometimes you don't even know what you are building. Sometimes i thought i was fighting the game, not my opponent because you use new complex things. If i weren't with civ. since civ2 i would have had no idea how to play the game.
Even though i am going to be hated for this comment i can not understand why nearly 400k players downloaded it and that that many praise it to be so good.
(and yeah i mean the latest version )

I doubt very much that anyone is going to hate you -- you're obviously entitled to your opinion. For me one of the fun things about this mod was learning my way through it, discovering new features, etc.

This mod's been around for a few years and has gone through several revisions. It's well known that parts of the civilopedia are incomplete or out of date, although I think there's probably more information available then you give credit for. Check out the "Fall from Heaven Concepts" in the 'pedia in particular.

The latest patches significantly changed the AI, which is why you're seeing the AI spamming huge numbers of units.

Yo might want to look through the Fall from Heaven forum (http://forums.civfanatics.com/forumdisplay.php?f=190). There are threads dedicated to bugs, balance issues, feedback on the new AI, etc.

Your adepts not gaining any experience sounds like a definite bug, so you should report that in the bug thread.
 
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