Gileyal said:Every time I read new posts here I get more excited. This is better than the original game, by far!
I tried finding an answer for this but couldn't - now that I've installed 1.00, how to I remove 0.95?
Thanks!
Craterus22 said:here is my first game replay - if anyone is looking to fill their hof...
It was a fun first game... the ai seemed to use the hidden units well. They did a lot of turtling, but at least it was a challenge...
It would be cool if you could fake out the ai and force them to create an invasion worthy force, by creating a land carrying unit (similar to the ranger - maybe call it a commander instead) that had 8 or 10 slots in it. That way the ai could fill it up before it leaves town.
It was a fun game - keep up the great work!
Frozen-Vomit said:I really like building lots of scouts in the beginning to capture as many animals as possible. Is it planned to add more options for the tamed beasts? I think about breeding pits (created the same way as the culter boost thingies) that let you build more of those animals (these shouldn't be able to be used as new carnival attractions to avoid abuse). They could function as weak early all-around units that require no maintainance.
Anyways - I love this mod, but unfortunatly have very little time to actually play computer games...
Keep up the Great work!
Skavian said:Ok, I kind of know that the issue has been addressed before, but I am getting "Out of Sync" issues while playing over Direct Connect with my friend using FFH. This doesn't happen in any other Civilization mod I have used or the base game itself to my knowledge. I have the latest patch (1.61) and the latest FFH (version 1) so as far as I know there are no issues on my end. My friend uses the same versions as I do. Is there a possible way to fix the Out of Sync errors which happen irregularly in the game, without warning, and every couple of turns? It seems to get more frequent as time goes on, and even if I rejoin, it does it again after a while. Additionally, after a few rejoins, the Out of Sync error flashes kind of, disappearing and reappearing.
Very strange. Anybody able to help?
edboltz said:When I built the end-game Wonders (i.e. Apocolypse, Blight and Wrath) the impact was far less than I'd expected.
Apocolypse did kill off many of my units, but since I had built Blood of the Phoenix, they all got a second life. Not really a flaw, but just good strategy I guess. The neighboring cities and those that were followers of religions I'd founded, didn't seem to take much of a hit, though.
Blight only changed 6 or so squares to Desert. I didn't have a huge empire (10 cities or so) but this damage was healed by 3 druids in just a dozen turns or so, with no lasting impact. It did turn the square under a city to desert, which couldn't be revitalized.
Wrath appeared on the otherside of the world, took 3 cities and then was rolled back. It basically cause the civs on that continent to stop fighting each other, but that was it.
SkippyT said:Do I have to be internet connected to play the game?
evanb said:I was playing a one city challenge and trying a Religious victory with the Ashen Veil. My city was the holy city of both the Ashen Veil and the Order. Now here's what happened:
* Built a savant.
* Sent him to a town which had the Order already in it.
* Told him to spread the Ashen Veil in that town. I got the message that the religion had been spread to that town, but no little red icon appeared, nor were the percentages in the victory conditions screen modified.
* Built another savant.
* Sent him to a different city in the same civilization. It had the Runes of Kilmorph. Conversion happened normally, with the little red icon appearing and the percentages changing.
* Sent another savant to the first town, and the "spread Ashen Veil" button was still available. I clicked it and things happened just like the first time.
* Several turns later, another player build Purge of the Unfaitful with a Great Engineer (they had lots of Ashen Veil towns, but were on Free Religion). The game crashed.
* Reloaded the game from before all this. Spreading the Ashen Veil in cities with the Order was still not right, but the crash happened a bit later.
P.S. The timezone I'm in won't allow me to answer soon if you need to know anything else.
P.P.S. I have 1.61, and the d patch.