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[Mod] MareNostrum

Discussion in 'Civ4Col - Mare Nostrum' started by Ekmek, Feb 24, 2009.

  1. Ekmek

    Ekmek on steam: ekmek_e

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  2. veBear

    veBear Slumerican Citizen

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    Never mind
     
  3. koma13

    koma13 Chieftain

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    Do you mean the music? If yes, don't care. I want to make an update for soundtrack anyway.
     
  4. veBear

    veBear Slumerican Citizen

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    Ok, got them up for in next weekend.
     
  5. veBear

    veBear Slumerican Citizen

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    Also i wonder if anyone could make a map featuring this region (I added an image as attachmet).
     
  6. Blue-moustache

    Blue-moustache Chieftain

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    How do i convert the world-builder file into PY file? the maps for Greece and Med-Sea are not showing up when i start playing Mare Nostrum, (just started playing it).. i had a look on the files.. and saw the difference in the type of files, for why they wern't showing up on the list of maps for the MOD.
    Thanks..
     
  7. Ekmek

    Ekmek on steam: ekmek_e

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    i think those have to be loaded as a scenario
     
  8. veBear

    veBear Slumerican Citizen

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    I finally found a name for the second egypt Leader. Everything is in this small zip. It includes the Traitinfos and the Leaderinfos.
     
  9. Astat

    Astat Chieftain

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    bump for visibility
     
  10. Deon

    Deon Lt. of Mordor

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    I can't find a link to download Beta, and the link you showed isn't working either.
     
  11. Ekmek

    Ekmek on steam: ekmek_e

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  12. Deon

    Deon Lt. of Mordor

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    Thank you, I am going to try it now.
     
  13. Astat

    Astat Chieftain

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    No reply in over half a year? Oh no, it was a promising project..
     
  14. Androrc the Orc

    Androrc the Orc Chieftain

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    Ekmek is still active on the community though, so he might pick up the project again at a later point.
     
  15. Ekmek

    Ekmek on steam: ekmek_e

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    Yeah, I might be able to. i was merging it with AoD2 but some of the code Dale did for me didn't work.
     
  16. ashley26ph2003

    ashley26ph2003 Chieftain

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    Does it have Cities or you have to build colonies?
     
  17. Ekmek

    Ekmek on steam: ekmek_e

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  18. thadian

    thadian Kami of Awakened Dreamers

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    I havent downloaded it only because i dont feel i know enough about the state of the mod but this is intriguing, and perhaps colonization should have been a little more about this.

    though i always imagined a Gobekeli Tepe mod where each "civ" starts in Gobekeli Tepe, moves out into the world and colonizes the world with primitive civilizations which would evolve into modern ones through tech researching.

    Once you gained enough "culture" you would become a major civ (similar to a revolution), and then you have to survive the barbarian horde and influence other minor nations to become major while staying ahead of them.

    At certain turn/year intervals each region would spawn ONE major civilization (if there wasn't already occupancy in its tiles) like in RFC.
     
  19. Ekmek

    Ekmek on steam: ekmek_e

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    the mod should be stable. this version is pretty much only a graphical/textual replacement. totally playable and shouldnt have any gameplay bugs.

    I have a draft update that incorporates code from AODII but I never got the resources to work right so I never uploaded it.
     

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