[Mod] MareNostrum

No reply in over half a year? Oh no, it was a promising project..
 
I havent downloaded it only because i dont feel i know enough about the state of the mod but this is intriguing, and perhaps colonization should have been a little more about this.

though i always imagined a Gobekeli Tepe mod where each "civ" starts in Gobekeli Tepe, moves out into the world and colonizes the world with primitive civilizations which would evolve into modern ones through tech researching.

Once you gained enough "culture" you would become a major civ (similar to a revolution), and then you have to survive the barbarian horde and influence other minor nations to become major while staying ahead of them.

At certain turn/year intervals each region would spawn ONE major civilization (if there wasn't already occupancy in its tiles) like in RFC.
 
the mod should be stable. this version is pretty much only a graphical/textual replacement. totally playable and shouldnt have any gameplay bugs.

I have a draft update that incorporates code from AODII but I never got the resources to work right so I never uploaded it.
 
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