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[Mod] MareNostrum

Ekmek

on steam: ekmek_e
Joined
Aug 7, 2002
Messages
6,115
Location
San Diego, California
00_mn_intro_IeJ.jpg



Team:
Ekmek
Koma13
veBear
Blue-moustache
Fortuente
Flintlock1415

Based off of ideas from the C4C: Ancient Mediterranean MOD

This is a rough but playable BETA.

Ultimately this is to inspire some more help (thanks Koma for coming on and doing the awesome city screen). There is a lot more to do and real Life is gettin the way of me doining it alone.

BETA v0.02
DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=11998] Download (FileFront Link) 214.5MB

VERSION 0.01 (22-MAR-2009)
Compatible with latest Colonization pathch 1.01
New Sountrack (Koma13)
Roman Civs (veBear)
All custom unit models and city icons (ekmek)



VERSION 0.01 (24-FEB-2009)
Spoiler :
New City screen (thanks to koma13!)
Unique yield graphics added - olive oil, pottery, etc
most unit and profession graphics - mainly greek spearmen
some building graphics - retextures to be more med didnt add other buildings yet
only med city graphics and ancient euro city graphics are in - need to add african etc
leaders are all in - graphics will be updated in future


POST ISSUES HERE



thanks. Enjoy.
 
Great, you finally released it! :)

revise gamefont.tga (get rid of marble background) didn't work
Is that responsible for the squares around the icons?


Btw, still looking for some good music. And I started with the 2nd city screen:

2ndcity.jpg
 
Is that responsible for the squares around the icons?

Yeah - it was a pain to try and recreate it eactly to match the icons in the alpha channel. I'll try and fix it. But o figured i needed to release it for now.

Btw, still looking for some good music.

we can take stuff from soundtracks right?

And I started with the 2nd city screen:

looks cool!
 
Hey Ekmek, finally a first version of the mod that has been keeping you busy. Will take a look :D
 
Been following this, the asian and aus mods. Good to see something playable. Dling, will have a play over the next few days hopefully :)
 
Looks cool. Will try it out once it is more playable. If you need a soundtrack, I would reccoment the one from Rome:Total War. I already have it ripped on my comp, so it wouldnt be much trouble to upload.
 
Wow i'll digup disc of colonization today - this mod might is must play :)

One question Do you fight with king in the end and make independence (it was in fact that i hated in this game - new taxes rates and dozens and outnumbered armies)? Rules are the same or the end of the game is changed?
 
Wow i'll digup disc of colonization today - this mod might is must play :)

One question Do you fight with king in the end and make independence (it was in fact that i hated in this game - new taxes rates and dozens and outnumbered armies)? Rules are the same or the end of the game is changed?

yeah for now its basically colonization with an ancient theme to it. I want to make it more a long aod2 soon, with its economic victory condition. other conditions down the road may include building wonders etc.
 
The main civs could be Rome,Carthage,Egypt,and Greece.
 
yeah for now its basically colonization with an ancient theme to it. I want to make it more a long aod2 soon, with its economic victory condition. other conditions down the road may include building wonders etc.

Awsome - economical victory would be awsome - i love the economy in this game :)
 
Presenting,the Roman Triarii!
 
Great job so far! I'm glad to see you got this off the ground. I'll be lurking here for updates.
 
I read above there was some need for music?

There is music available from Europa Barbarorum, one of the largest Rome:Total War mods that could fit for this mod. I also have a large collection of random music, including music from the actual Rome:Total War, that you could use, if you are interested (I am CivGold's unofficial musicman even though we aren't really adding any new music anymore...).
 
Maybe,instead of the king for the Romans,it could be the senate.The Roman's goal is to rebel and destoy the Senate and become an empire.

preview of another unit:
Spoiler :
Roman Hastasti
 
I shall give it a try and let you know what I think, but it seems to me that this idea has "legs" and you should ask for a subforum in the Projects and Mods subforum.
 
I gave it a quick try... You're right about it being beta. :)

At present it's a reskinned Col, but the polish is very good, and helps to make the game more alive. I'd be inclined to finish the reskinning work before taking on other tasks.

Observations:

* The Master Craftsman shows up as a pink box. I'm guessing that the graphic isn't ready yet. Maybe you could use the Great Engineer.

* Various goods still show up under their old names in the menus. Hence Olive Oil shows as Tobacco or Salt shows as Silver.

* I'd be inclined to plunder (and credit) every other Ancient Civ mod out there for units and other material. TAM is the obvious source, but anything from the BtS or the Rome Scenarios in Warlords ought to be fair game too.

* Music: I'm sure I'd heard some 17th Century music. It might be worth grabbing the Ancient / Classical soundtrack from Civ 4, then throwing in the title screen music from the various Warlords/BtS might work.

* Technologies: Where possible, these could use the artwork from Civ 4. e.g. Sailing. Also, game related point, will these be one-offs, like FF in Col, or will they act as a progression (i.e. When you get a Technology you must take it. Technologies are not disabled for other colonies). Personally, my suggestion would be for a progression, but that's a lot more recoding work.

* Map: A map script for North Africa (essentially changing the East-West axis for a North-South one) might be an idea to investigate.
 
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