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[Mod] MareNostrum

Discussion in 'Civ4Col - Mare Nostrum' started by Ekmek, Feb 24, 2009.

  1. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
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    Messages:
    6,045
    Location:
    San Diego, California



    Team:
    Ekmek
    Koma13
    veBear
    Blue-moustache
    Fortuente
    Flintlock1415

    Based off of ideas from the C4C: Ancient Mediterranean MOD

    This is a rough but playable BETA.

    Ultimately this is to inspire some more help (thanks Koma for coming on and doing the awesome city screen). There is a lot more to do and real Life is gettin the way of me doining it alone.

    BETA v0.02
    DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=11998] Download (FileFront Link) 214.5MB

    VERSION 0.01 (22-MAR-2009)
    Compatible with latest Colonization pathch 1.01
    New Sountrack (Koma13)
    Roman Civs (veBear)
    All custom unit models and city icons (ekmek)



    VERSION 0.01 (24-FEB-2009)
    Spoiler :
    New City screen (thanks to koma13!)
    Unique yield graphics added - olive oil, pottery, etc
    most unit and profession graphics - mainly greek spearmen
    some building graphics - retextures to be more med didnt add other buildings yet
    only med city graphics and ancient euro city graphics are in - need to add african etc
    leaders are all in - graphics will be updated in future


    POST ISSUES HERE



    thanks. Enjoy.
     
  2. koma13

    koma13 Chieftain

    Joined:
    Sep 29, 2008
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    662
    Great, you finally released it! :)

    Is that responsible for the squares around the icons?


    Btw, still looking for some good music. And I started with the 2nd city screen:

     
  3. Ekmek

    Ekmek on steam: ekmek_e

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    Yeah - it was a pain to try and recreate it eactly to match the icons in the alpha channel. I'll try and fix it. But o figured i needed to release it for now.

    we can take stuff from soundtracks right?

    looks cool!
     
  4. avain

    avain (key)

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    Budapest, EU
  5. mamba

    mamba Chieftain

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    Hey Ekmek, finally a first version of the mod that has been keeping you busy. Will take a look :D
     
  6. kaibayashi

    kaibayashi Chieftain

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    Been following this, the asian and aus mods. Good to see something playable. Dling, will have a play over the next few days hopefully :)
     
  7. Ajidica

    Ajidica High Quality Person

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    Looks cool. Will try it out once it is more playable. If you need a soundtrack, I would reccoment the one from Rome:Total War. I already have it ripped on my comp, so it wouldnt be much trouble to upload.
     
  8. PiMan

    PiMan Chieftain

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    I should get back to work on it then, shouldn't I? I've been distracted by Chrono Trigger DS. I'll get back to working on it tonight.
     
  9. asioasioasio

    asioasioasio Fallout Scrubber

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    Wow i'll digup disc of colonization today - this mod might is must play :)

    One question Do you fight with king in the end and make independence (it was in fact that i hated in this game - new taxes rates and dozens and outnumbered armies)? Rules are the same or the end of the game is changed?
     
  10. Ekmek

    Ekmek on steam: ekmek_e

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    yeah for now its basically colonization with an ancient theme to it. I want to make it more a long aod2 soon, with its economic victory condition. other conditions down the road may include building wonders etc.
     
  11. Wonderblunder

    Wonderblunder Part Time Monster in the Closet

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    The main civs could be Rome,Carthage,Egypt,and Greece.
     
  12. asioasioasio

    asioasioasio Fallout Scrubber

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    Awsome - economical victory would be awsome - i love the economy in this game :)
     
  13. Ekmek

    Ekmek on steam: ekmek_e

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    theres always room for expansion ;)
     
  14. Wonderblunder

    Wonderblunder Part Time Monster in the Closet

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    Presenting,the Roman Triarii!
     
  15. davbenbak

    davbenbak Lackey

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    Great job so far! I'm glad to see you got this off the ground. I'll be lurking here for updates.
     
  16. veBear

    veBear Slumerican Citizen

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    Norway
    The romans are now an easy add on at this link:
    Roman Colonies

    :eek: For you who don't know, yes, they had colonies :eek:

    I would thank Ekmek for allowing me to make this easy add on :) Really appriciate this :D

    Good work with your great mod koma13 and Ekmek :goodjob:
     
  17. cybrxkhan

    cybrxkhan Asian Xwedodah

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    I read above there was some need for music?

    There is music available from Europa Barbarorum, one of the largest Rome:Total War mods that could fit for this mod. I also have a large collection of random music, including music from the actual Rome:Total War, that you could use, if you are interested (I am CivGold's unofficial musicman even though we aren't really adding any new music anymore...).
     
  18. Wonderblunder

    Wonderblunder Part Time Monster in the Closet

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    Maybe,instead of the king for the Romans,it could be the senate.The Roman's goal is to rebel and destoy the Senate and become an empire.

    preview of another unit:
    Spoiler :
    Roman Hastasti
     
  19. Jabie

    Jabie Wanted in Monte Carlo...

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    I shall give it a try and let you know what I think, but it seems to me that this idea has "legs" and you should ask for a subforum in the Projects and Mods subforum.
     
  20. Jabie

    Jabie Wanted in Monte Carlo...

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    I gave it a quick try... You're right about it being beta. :)

    At present it's a reskinned Col, but the polish is very good, and helps to make the game more alive. I'd be inclined to finish the reskinning work before taking on other tasks.

    Observations:

    * The Master Craftsman shows up as a pink box. I'm guessing that the graphic isn't ready yet. Maybe you could use the Great Engineer.

    * Various goods still show up under their old names in the menus. Hence Olive Oil shows as Tobacco or Salt shows as Silver.

    * I'd be inclined to plunder (and credit) every other Ancient Civ mod out there for units and other material. TAM is the obvious source, but anything from the BtS or the Rome Scenarios in Warlords ought to be fair game too.

    * Music: I'm sure I'd heard some 17th Century music. It might be worth grabbing the Ancient / Classical soundtrack from Civ 4, then throwing in the title screen music from the various Warlords/BtS might work.

    * Technologies: Where possible, these could use the artwork from Civ 4. e.g. Sailing. Also, game related point, will these be one-offs, like FF in Col, or will they act as a progression (i.e. When you get a Technology you must take it. Technologies are not disabled for other colonies). Personally, my suggestion would be for a progression, but that's a lot more recoding work.

    * Map: A map script for North Africa (essentially changing the East-West axis for a North-South one) might be an idea to investigate.
     

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