Walter Hawkwood
RI Curator
Can't you just sweet talk a coder into helping you guys out
I have some feedback from a 2.3a game coming its a bunch of notes, i have to edit first.![]()
Be quite assured that this is what we're doing.

Can't you just sweet talk a coder into helping you guys out
I have some feedback from a 2.3a game coming its a bunch of notes, i have to edit first.![]()
Glad you're liking it. For the next version, we undertook extensive civ-by-civ unit rebalancing, to ensure a unique experience when playing each of them. There are almost no two identical flavor units left in TR, I think.![]()
Let me know if there is any info you need which may help to debug this problem
EDIT: just noticed the comments in a previous post about this probably being a known issue. I was able to get pretty far in another game, in fact I stopped playing that one not because it crashes but because it got too boring as I was too powerful. I was getting into factory techs so it was pretty advanced.
Wish I could help, I am a coder by trade but very limited experience with C++. Mostly Java and C# unfortunately...
Thanks, noted and logged. Every bit helps.![]()
Thanks man.
Just out of curiosity, how does one go about debugging something like this? Is there a way to run the game in Windowed mode so that when the game throws an exception you can then open your debugger as normal without these problems that occur when the game is in exclusive mode?
Hey guys, still engaged in my small time customization of XML files (which really just amounts to altering some effects, adjusting some traits, making workers 500 times faster with the railroad tech cause I hate the late game, big empire micromanagement and the 500 workers required to railroad a continent), and I was trying to figure out how to change the starting position of certain empires on the big earth map.
Basically I'd like to switch out Japan and China's starting positions or Japan and Korea cause I love the Kensai unit, but hate playing on an island. (so many continent specific wonders you miss out on. Miss most of the goodie huts and you're largely an irrelevant factor for the first stage of the game.) I can do this (and have done this) with the game editor, but I'm a bit compulsive and once I start cheating, I really don't stop. (My Beijing-Japan spot now has horses, gold, iron, flood plains on the wheat, pearls and two fishies...)
So is there a way to switch this in the game itself without too much hassle? I browsed several of the files, but not really sure where to look for this one. Thanks.
You can definitely run in windowed mode, but other than that I can't tell you how one goes about debugging such stuff, as I'm no coder at all.
Currently, we enlist third-party coders for a short while; we lost our team coder, unfortunately.
Hey guys, quick question: Is the Gaullic Axeman (standard french axeman) supposed to have 2 moves and blitz or did I modify the unit and forget to change it back? (Sometimes I get a tax excessive with my XML adjustments)
Hey, is the source code under here: https://svn.sourceforge.net/svnroot/civ4mods/trunk/civ4.mod.realism/src/mod/Realism/
the latest code which I would be using now, as 2.3a plus the DLL patch?
I am planning to setup a TotalRealism project on my PC to debug why my savegames are crashing.
I recently downloaded version 2.3 of the Total Realism mod. In my first game, I am playing Eygptians. I really like this mod, except that the moment I finished researching Ironworking, my game crashed. The next time I load my save game, I will switch my research. If it crashes again, I will update this post.
I am using version 2.13 of Civilization 4: Warlords.
I also noticed there is a version 2.3a of this mod. Do I need to redownload the entire mod package?