[mod] Warlords: Total Realism 2.3a

I've taken to giving certain enemy civs (not mine) 5-6 traits instead of the usual three in an effort to keep them up in comparative power, tech, and to provide more of a late game challenge. It beats simply raising the difficulty level to the point where computer cheats make the game almost unbeatable, especially in the early going. (Monarch is about as high as I go) Well the pesky little overpowered Russians declared war on me, giving me a war on at least two land fronts including some naval showdowns.

Foolish me, I played it like I usually do and thrust my Chivalry aided Cavalry into the mix figuring whatever they threw at me would bounce off and I could pick off their stacks while I waited for my infantry and artillery to make it to the enemy. Well, apparently my idea worked and the Russians weren't quite as weak and backwater as I had thought. Pistollers aren't as good as cavalry, but when they've got my stacks outnumbered 3 to 1, it works. All of my veteran cavalry has essentially been destroyed within the 1st turn of the war. And my stubborn refusal to upgrade my Merchantmen because I like offensive transports? Yeah, they died to. Get enough War galley's swarming and anything's possible.

Fun game. I've of course reloaded to just before the war declaration, upgraded the archers I still had in vulnerable cities, and will not be quite as stupid next time.
 
Glad you're liking it. For the next version, we undertook extensive civ-by-civ unit rebalancing, to ensure a unique experience when playing each of them. There are almost no two identical flavor units left in TR, I think. :)
 
I've got a savegame which keeps crashing on me. I tried using the updated DLL but it's not solving it. What should I do?

I have Visual Studio installed and I see in my Taskbar that it gets activated to debug the instance of Civ4 but Civ4 remains in exclusive mode so I cannot do anything with the debugger. So I cannot help debug it to at least see what line it's crashing on but I can upload the savegame:

Let me know if there is any info you need which may help to debug this problem

EDIT: just noticed the comments in a previous post about this probably being a known issue. I was able to get pretty far in another game, in fact I stopped playing that one not because it crashes but because it got too boring as I was too powerful. I was getting into factory techs so it was pretty advanced.

Wish I could help, I am a coder by trade but very limited experience with C++. Mostly Java and C# unfortunately...
 

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Glad you're liking it. For the next version, we undertook extensive civ-by-civ unit rebalancing, to ensure a unique experience when playing each of them. There are almost no two identical flavor units left in TR, I think. :)

Sounds great. I won't bother asking the inevitable, unceasing question. You guys get that enough. :)
 
Let me know if there is any info you need which may help to debug this problem

EDIT: just noticed the comments in a previous post about this probably being a known issue. I was able to get pretty far in another game, in fact I stopped playing that one not because it crashes but because it got too boring as I was too powerful. I was getting into factory techs so it was pretty advanced.

Wish I could help, I am a coder by trade but very limited experience with C++. Mostly Java and C# unfortunately...

Thanks, noted and logged. Every bit helps. :goodjob:
 
Thanks, noted and logged. Every bit helps. :goodjob:

Thanks man.

Just out of curiosity, how does one go about debugging something like this? Is there a way to run the game in Windowed mode so that when the game throws an exception you can then open your debugger as normal without these problems that occur when the game is in exclusive mode?
 
Thanks man.

Just out of curiosity, how does one go about debugging something like this? Is there a way to run the game in Windowed mode so that when the game throws an exception you can then open your debugger as normal without these problems that occur when the game is in exclusive mode?

You can definitely run in windowed mode, but other than that I can't tell you how one goes about debugging such stuff, as I'm no coder at all. :blush:

Currently, we enlist third-party coders for a short while; we lost our team coder, unfortunately.
 
Hey guys, still engaged in my small time customization of XML files (which really just amounts to altering some effects, adjusting some traits, making workers 500 times faster with the railroad tech cause I hate the late game, big empire micromanagement and the 500 workers required to railroad a continent), and I was trying to figure out how to change the starting position of certain empires on the big earth map.

Basically I'd like to switch out Japan and China's starting positions or Japan and Korea cause I love the Kensai unit, but hate playing on an island. (so many continent specific wonders you miss out on. Miss most of the goodie huts and you're largely an irrelevant factor for the first stage of the game.) I can do this (and have done this) with the game editor, but I'm a bit compulsive and once I start cheating, I really don't stop. (My Beijing-Japan spot now has horses, gold, iron, flood plains on the wheat, pearls and two fishies...)

So is there a way to switch this in the game itself without too much hassle? I browsed several of the files, but not really sure where to look for this one. Thanks.
 
Hey guys, still engaged in my small time customization of XML files (which really just amounts to altering some effects, adjusting some traits, making workers 500 times faster with the railroad tech cause I hate the late game, big empire micromanagement and the 500 workers required to railroad a continent), and I was trying to figure out how to change the starting position of certain empires on the big earth map.

Basically I'd like to switch out Japan and China's starting positions or Japan and Korea cause I love the Kensai unit, but hate playing on an island. (so many continent specific wonders you miss out on. Miss most of the goodie huts and you're largely an irrelevant factor for the first stage of the game.) I can do this (and have done this) with the game editor, but I'm a bit compulsive and once I start cheating, I really don't stop. (My Beijing-Japan spot now has horses, gold, iron, flood plains on the wheat, pearls and two fishies...)

So is there a way to switch this in the game itself without too much hassle? I browsed several of the files, but not really sure where to look for this one. Thanks.

Just open the map file with notepad. You should figure it out from that point, it's arranged quite logically.
 
You can definitely run in windowed mode, but other than that I can't tell you how one goes about debugging such stuff, as I'm no coder at all. :blush:

Currently, we enlist third-party coders for a short while; we lost our team coder, unfortunately.

Hey, is the source code under here: https://svn.sourceforge.net/svnroot/civ4mods/trunk/civ4.mod.realism/src/mod/Realism/

the latest code which I would be using now, as 2.3a plus the DLL patch?

I am planning to setup a TotalRealism project on my PC to debug why my savegames are crashing.
 
Hey guys, quick question: Is the Gaullic Axeman (standard french axeman) supposed to have 2 moves and blitz or did I modify the unit and forget to change it back? (Sometimes I get a tax excessive with my XML adjustments)
 
Hey, is the source code under here: https://svn.sourceforge.net/svnroot/civ4mods/trunk/civ4.mod.realism/src/mod/Realism/

the latest code which I would be using now, as 2.3a plus the DLL patch?

I am planning to setup a TotalRealism project on my PC to debug why my savegames are crashing.

To be more precise, http://civ4mods.svn.sourceforge.net/viewvc/civ4mods/trunk/civ4.mod.realism/src/mod/TR_Warlords/

The dll code hasn't been changed since then, so yes, this is the one you're using now (unlike everything else; if you're handy with SVN, you can actually get yourself a current build, which is way cooler).

And it is really cool that you're undertaking that. If you get any meaningful results, please notify us!
 
I recently downloaded version 2.3 of the Total Realism mod. In my first game, I am playing Eygptians. I really like this mod, except that the moment I finished researching Ironworking, my game crashed. The next time I load my save game, I will switch my research. If it crashes again, I will update this post.

I am using version 2.13 of Civilization 4: Warlords.

I also noticed there is a version 2.3a of this mod. Do I need to redownload the entire mod package?
 
I recently downloaded version 2.3 of the Total Realism mod. In my first game, I am playing Eygptians. I really like this mod, except that the moment I finished researching Ironworking, my game crashed. The next time I load my save game, I will switch my research. If it crashes again, I will update this post.

I am using version 2.13 of Civilization 4: Warlords.

I also noticed there is a version 2.3a of this mod. Do I need to redownload the entire mod package?

You need to apply the fixed dll. Your crash is likely caused by the fact you didn't do it. Hence the "a".

http://forums.civfanatics.com/showpost.php?p=6881674&postcount=778
 
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