Walter Hawkwood
RI Curator
All right, guys, for the first time in a long while I come bearing stuff!
I'm announcing the start of Warlords 2.4 version open beta!
From now on I'll likely be posting dll updates on a regular basis, and I need you to find out if they actually fix stuff and not add new bugs. Our first treat for today is meant to fix the infamous "production reset" bug (as well as speed up the game somewhat). Should likely be savegame compatible, but since we haven't tackled any particular CTD save scenarios, I'd recommend starting a new game. I also recommend smaller maps and quicker gamespeeds to get as further possible along the tech tree without MAFs as possible.
Now listen - the future of TR hinges on you, guys - the team is currently mostly unavailable, and I'm still recovering from a diesase, and can't do much testing myself - I didn't even try to run the game with the new dll. So whatever you notice is weird in game that wasn't there before - don't hesitate to post it, or it might make it to final release.
I'm announcing the start of Warlords 2.4 version open beta!
From now on I'll likely be posting dll updates on a regular basis, and I need you to find out if they actually fix stuff and not add new bugs. Our first treat for today is meant to fix the infamous "production reset" bug (as well as speed up the game somewhat). Should likely be savegame compatible, but since we haven't tackled any particular CTD save scenarios, I'd recommend starting a new game. I also recommend smaller maps and quicker gamespeeds to get as further possible along the tech tree without MAFs as possible.
Now listen - the future of TR hinges on you, guys - the team is currently mostly unavailable, and I'm still recovering from a diesase, and can't do much testing myself - I didn't even try to run the game with the new dll. So whatever you notice is weird in game that wasn't there before - don't hesitate to post it, or it might make it to final release.