salaminizer
Colorado Internacional
hi, let me go straight to the point: I want to know if the equipment system in FfH2 is really attached to the spell system and, even if it is, do you (Kael, I guess) think it's possible (for me, of course) to turn into something more "stand alone".
I don't want equipments but something like crew in ships which do not act as units, but only as "attachables". I guess I could hack load and unload to add/remove promotions, but I would stay with the physical units which I don't really want to.
if there's a LOT of stuff to do I will think twice because it's not really something I need, it would just be cool to have it in my mod. however if I can spot easily what I need to copy into the SDK I'll do it. any other suggestion is also appreciated
thanks
I don't want equipments but something like crew in ships which do not act as units, but only as "attachables". I guess I could hack load and unload to add/remove promotions, but I would stay with the physical units which I don't really want to.
if there's a LOT of stuff to do I will think twice because it's not really something I need, it would just be cool to have it in my mod. however if I can spot easily what I need to copy into the SDK I'll do it. any other suggestion is also appreciated

thanks