Modern Alliances

in next version if there are fixed border and bombardment mod this will be more realistic :)

and i m playing germany but i can't find uk and america.

because there are many countries so i can't see them all.

should i talk with them after click F4 ?
 
@skyfire I will ignore the fact you haven't mentioned me in the credits for TTT Modern Alliances New 1914 version even although I did a lot of the work for it and dacubz145 him self gives me credit for the scenario in his credits.

Scenarios
Aob86 - Big help from him for scenarios! Did most of it:D
 
@skyfire I will ignore the fact you haven't mentioned me in the credits for TTT Modern Alliances New 1914 version even although I did a lot of the work for it and dacubz145 him self gives me credit for the scenario in his credits.

My apologies aob86. I'm very sorry, i will edit the post immediatly. :blush:

Maybe we can work toghether on an update in the future. I have not heard from dacubz if he is ok with the work on the mod.
 
then is this beta version ? is there real version next time ?

after some turns suddenly many holy cities come out.

but not historical. randomly.

and my civics can't change too.
 
My apologies aob86. I'm very sorry, i will edit the post immediatly. :blush:

Maybe we can work toghether on an update in the future. I have not heard from dacubz if he is ok with the work on the mod.

We have talked about the fact I did a lot of the scenario before on this thread but you were kind enough to add me into the credits then It's not a issue anymore for me.

I do not have a lot of time like in the past due to my new job but I will help you in any way I can.

Its obvious looking at dacubz profile that he has been on here of late but since he has choose not to answer anyone's messages then I am guessing he has moved onto other things.
 
Well if this isn't a fine family reunion. :)

How's things going? I see 2.9 finally got published. Did you end up using the revised warship strengths that we had been corresponding about way back when, or did you end up starting so much from scratch that that work was no longer relevant?

One thing I remember lobbying for was the "+" bonus (50%?) vs. large warships for the German Pocket Battleships because in fact they had capitol ship armament- but then, I don't even know if they ever made it into the game!

How is it playing? I've just found the LoR mod, which allows you to play out the broad stretch of time leading up to the ships of steel age. Its pretty nice, though I miss my pre-dreadnaughts.
 
:lol: I've just given up attempting to make a WW1 scenario in Modern Alliances, as creating a WW1 scenario to be accurate and play well on a world map with a tech tree that stretches from 1900-2014 simply doesn't work. It just isn't specific enough. You cant experience a technology progression between 1914 and 1915 when the tech tree stretches over 114 years.

Modern Alliances will be slightly altered to a custom game/fantasy (random civs on random maps) mod. You will start in 1900 and play until present day, just not through realistic scenarios

A separate mod will incorporate a WW1 scenario. This mod will have a tech tree specifically for the 1914-1918 era. The mod is already in the works, the tech tree is set up and looks very nice, units (not UU's) are in, civilizations and leaders are finishing as we speak. This is going to lead to a much nicer realistic technology centered game. Now Britain can discover how to make the Mark V tank, without France being able to create the FT-17 at the same time, there is a difference and it will be more accurate

The part that Aob will not like is the fact its going to be on an Atlantic map. There is just no way that you can create an accurate Western Front border of trenches on a world map. It just isn't going to happen. American and Northern Africa will be in, so the only thing it really will be missing is Japan.

Civilizations will be done soon, then on to the map tonight. Im hoping to have a working version by the end of this week.
 
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