dacubz145
Deity
Hey no one said I left!
Just decided not to chase you into the cupboard
Just decided not to chase you into the cupboard
Hey no one said I left!
Just decided not to chase you into the cupboard
I've just given up attempting to make a WW1 scenario in Modern Alliances, as creating a WW1 scenario to be accurate and play well on a world map with a tech tree that stretches from 1900-2014 simply doesn't work. It just isn't specific enough. You cant experience a technology progression between 1914 and 1915 when the tech tree stretches over 114 years.
Modern Alliances will be slightly altered to a custom game/fantasy (random civs on random maps) mod. You will start in 1900 and play until present day, just not through realistic scenarios
A separate mod will incorporate a WW1 scenario. This mod will have a tech tree specifically for the 1914-1918 era. The mod is already in the works, the tech tree is set up and looks very nice, units (not UU's) are in, civilizations and leaders are finishing as we speak. This is going to lead to a much nicer realistic technology centered game. Now Britain can discover how to make the Mark V tank, without France being able to create the FT-17 at the same time, there is a difference and it will be more accurate
The part that Aob will not like is the fact its going to be on an Atlantic map. There is just no way that you can create an accurate Western Front border of trenches on a world map. It just isn't going to happen. American and Northern Africa will be in, so the only thing it really will be missing is Japan.
Civilizations will be done soon, then on to the map tonight. Im hoping to have a working version by the end of this week.