Valkrionn
The Hamster King
Personally, my favourite is the second. 

+4 experience,!
+2 food per unhealthy point!
+2 food per pop!
They seem somewhat overpowered...
Oh, yeah, I didn't see the SummonPerk tag! It all makes sense now!![]()
What do you mean? Like... a second hated civic? A list of hated civics?
<CivicAttitudes>
. .. .. .. .. .<CivicAttitude>
. .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_SLAVERY</CivicType>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChange>-2</iAttitudeChange>
. .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>-6</iAttitudeDivisor>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>-8</iAttitudeChangeLimit>
. .. .. .. .. .</CivicAttitude>
. .. .. .. .. .<CivicAttitude>
. .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_REPUBLIC</CivicType>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChange>1</iAttitudeChange>
. .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>15</iAttitudeDivisor>
. .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>4</iAttitudeChangeLimit>
. .. .. .. .. .</CivicAttitude>
</CivicAttitudes>
I think it's doable. In fact, if I did this, I think I would incorporate FavCivic in it. For example, you would have something like:This means that the leader would give -2 at first to Slavery users, then -2 again each 6 turns until reaching -8. But the leader would also give 1 at first to Republic users and then 1 each 15 turn until reaching 4.Code:<CivicAttitudes> . .. .. .. .. .<CivicAttitude> . .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_SLAVERY</CivicType> . .. .. .. .. .. .. .. .. .. .<iAttitudeChange>-2</iAttitudeChange> . .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>-6</iAttitudeDivisor> . .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>-8</iAttitudeChangeLimit> . .. .. .. .. .</CivicAttitude> . .. .. .. .. .<CivicAttitude> . .. .. .. .. .. .. .. .. .. .<CivicType>CIVIC_REPUBLIC</CivicType> . .. .. .. .. .. .. .. .. .. .<iAttitudeChange>1</iAttitudeChange> . .. .. .. .. .. .. .. .. .. .<iAttitudeDivisor>15</iAttitudeDivisor> . .. .. .. .. .. .. .. .. .. .<iAttitudeChangeLimit>4</iAttitudeChangeLimit> . .. .. .. .. .</CivicAttitude> </CivicAttitudes>
(Hum, don't mind the dots...)
might be interesting, give the Mechanos bonuses per holy city they destroy, like sentry to all units when they destroy Esus Shrine