[Modmodmod] RFC:Europe Extra Civs

Playing as Scotland, a good strategy seems to be to use the initial free victories to conquer Dublin. With their initials units destroyed attacking well-defended positions taking over the rest of England was a simple matter. Is there a way to see how many attitude points towards France you have? I felt really in the dark about that.
 
The attitude points counter seems to be on the left, along with the stability counter. But they grow reaaaaaaaaly slowly, especially since you actually start in negative numbers (at balanced relations with France I lost ~30 pts starting from 0 while Charlemagne was pleased with me...).
I was just wondering, what does "have ten forts in 1296" mean ? Does it mean build 10 forts ? Do they have to be in your territory ?
The conquest of Ireland can be postponed after the initial war with England IMO, since the free victories remain over time and you never encounter barbs elsewhere.
 
point of starting by nicking Dublin (by ship even) is that you gain some decently good promoted units to tackle England with
 
The attitude points counter seems to be on the left, along with the stability counter. But they grow reaaaaaaaaly slowly, especially since you actually start in negative numbers (at balanced relations with France I lost ~30 pts starting from 0 while Charlemagne was pleased with me...).
I was just wondering, what does "have ten forts in 1296" mean ? Does it mean build 10 forts ? Do they have to be in your territory ?
The conquest of Ireland can be postponed after the initial war with England IMO, since the free victories remain over time and you never encounter barbs elsewhere.
Strange, you're not supposed to lose points unless you are at annoyed or worse relations. The easiest way to get points is to have a lot of imports/exports with France. Ten forts means building 10 fort improvements inside your territory. This is actually a good reason for taking Ireland since it becomes very crowded with forts otherwise.
 
I also went negative with France despite gifts, trades, OB and being pleased.
 
This is actually a good reason for taking Ireland since it becomes very crowded with forts otherwise.

Yes that was why it seemed strange to me, losing all your territory to forts didn't seem very interesting gameplay-wise.
 
The Scots are hard, little stable area. In my game I conquered all England and stability became -15~20, and I collapsed. Can you make Ireland at least OK area for them?
 
No, their stability area is deliberately small. It is supposed to be very difficult to conquer England, and you actually don't have to in order to win by UHV. It's still possible if you conquer slowly and build up stability, there's a post on page 6 where cheesemijit conquered England and stayed stable.
 
No, their stability area is deliberately small. It is supposed to be very difficult to conquer England, and you actually don't have to in order to win by UHV. It's still possible if you conquer slowly and build up stability, there's a post on page 6 where cheesemijit conquered England and stayed stable.

I see. But what if France collapsed? That UHV depends on survival of other civ, which is an AI. I don't think it a good idea.
 
Thanks for your feedback.
I'm still trying to find the right stability balance for unions. I'll probably either add a permanent stability gain per city flipped, or improve the stability map of the leading civ. Also I plan to make it so that when a united civ would have collapsed from instability, instead the union is dissolved as a first step.
One solution for the Ottomans is to add North Africa as OK since they did hold it for hundreds of years. The Ottomans started breaking up as people started conquering their territories, which happened like right after the close of the 18th century
I see. But what if France collapsed? That UHV depends on survival of other civ, which is an AI. I don't think it a good idea.

This happened several times to me, France seems to die a lot more in RFCE++, this appears to be from the Union of France and Burgundy.
 
I see. But what if France collapsed? That UHV depends on survival of other civ, which is an AI. I don't think it a good idea.

This happened several times to me, France seems to die a lot more in RFCE++, this appears to be from the Union of France and Burgundy.
Interesting, when I made the UHV I thought there was no way France was ever going to collapse without human intervention. I'll have to think of a way around this then.

One solution for the Ottomans is to add North Africa as OK since they did hold it for hundreds of years. The Ottomans started breaking up as people started conquering their territories, which happened like right after the close of the 18th century
I'll do that. Unions might still need another stability boost though.
 
I was playing as Poland and when I united with Lithuania I nearly collapsed within a couple turns. In 1449 my stability is still hovering at -9, before union I was at +9
 
OK, thanks for the info. So if the master gets expanded stability maps, +1 base stability per city, and all stability buildings in flipped cities are removed (so you can rebuild them), that might solve the problem.
 
Played as the Seljuk: Against a strong Byzantium, first UHV was intense and fun. However, one thing with them seemed odd. They had a really large stack of cataphracts and horse archers in Caesarea, but it just stayed there, never moved to fight back when I took the other cities. When a barbarian came close, the entire stack moved out to kill it, and I was able to take Caesarea as well. Even though the stack could have easily taken back Caesarea, it never did and just stayed stationary until their collapse.

Their third UHV felt too easy. After finishing the first, you have production capacity plenty enought to make it a long time in advance and prepare a large force for the Ottoman spawn.

Would it be possible to implement another third UHV? For example, to emphasize the raiding nature of the Seljuks, have their UU give a bonus to pillage, and require them to pillage x gold (if that is doable to implement).
 
I'm not sure about the historicity of that, from what I've read the Sultanate of Rum made most of their money from trade between Central Asia and Genoa.
 
Played as the Seljuk: Against a strong Byzantium, first UHV was intense and fun. However, one thing with them seemed odd. They had a really large stack of cataphracts and horse archers in Caesarea, but it just stayed there, never moved to fight back when I took the other cities. When a barbarian came close, the entire stack moved out to kill it, and I was able to take Caesarea as well. Even though the stack could have easily taken back Caesarea, it never did and just stayed stationary until their collapse.

Their third UHV felt too easy. After finishing the first, you have production capacity plenty enought to make it a long time in advance and prepare a large force for the Ottoman spawn.

Would it be possible to implement another third UHV? For example, to emphasize the raiding nature of the Seljuks, have their UU give a bonus to pillage, and require them to pillage x gold (if that is doable to implement).

Same problem with all AIs. The AI just doesn't know how to manage their force, they just follow some dumb calculation. But it may be very hard to handle the AI script.
 
Spain and Portugal are absent from the pedia as well.

I easily enacted the Aragon/Leon as Spain, as they were my vassals. France is very powerful but fortunately it cannot resist to a united Spain (not Iberia yet). Aragon and Portugal were my best friends and my vassals for most of the game.

Poland collapsed soon after its union with Lithuania (Krewo). I'm not sure it's related but it may be.

An issue I see with the France+Burgundy union is how powerful France would be if it won. In my game I had the luck of conquering most of Burgundy before the union happened so France got only Beaune.

I think corporations are flawed in their current state and should probably be changed à la Sword of Islam.

Finally, I had a python exception around 1526, for the Spanish Netherlands union:
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 134, in handleEvent

  File "CvRFCEventManager", line 145, in _handleDefaultEvent

  File "CvRFCEventHandler", line 551, in onBeginGameTurn

  File "RiseAndFall", line 937, in checkTurn

  File "RiseAndFall", line 3373, in doUnions

AttributeError: 'module' object has no attribute 'iUnionProvs2'
ERR: Python function onEvent failed, module CvEventInterface
 
I'm not sure about the historicity of that, from what I've read the Sultanate of Rum made most of their money from trade between Central Asia and Genoa.

True. But it still feels odd that the major challenge for UHV3 is crushing the Ottomans. Their first two nicely cover both expansion and trade, so I fully see how the third got included as the "wanted but didn't" goal. It's just that compared to the other two it was easy, and just needed many end of turns.

Another suggestion: no farms/towns in Anatolia by a certain date, preferably really early, to represent the change to a pastoral/trading economy that they facilitated. Then it would be possible to win before the Ottomans showed up.
 
Back
Top Bottom