[modmodmod] SOI expanded

What are you playing, Emperor? I've always found it pretty easy to do all that, especially since the Bulgarian invasions haven't been rebalanced to reflect the new map.
 
yes, emperor. It is easy, but the siphonarie got no crucial use at all, that is the problem. Barely survive a fight against a peasant, only 70% against a bulgarian axeman for example. So my suggestion: increase to 5 strenght and add greek fire promotion (1extra hit and collatreral damage). Would love to help if i iknew how, the invasion it´s a crucial point of the game
 
What about balance/historical changes in other parts of the Middle East?
For example, Derbent(Darband; Bāb al Abwab):
At the beginning of the VIII., With the conquest of the Arabs of Derbent, the city turns into the main stronghold of the caliphate in the Caucasus, a major military, political and ideological center. Derbent became the largest medieval town Caucasus as well as craftsmanship (pottery, glass blowing, metal, jewelry, stone processing and construction, weaving, carpet, paper, silk, soap, etc..) And agriculture (horticulture, cultivation of saffron , madder, cotton, flax, etc.).
My suggestion(can replace the wine on cotton):
Spoiler :
 
What are you playing, Emperor? I've always found it pretty easy to do all that, especially since the Bulgarian invasions haven't been rebalanced to reflect the new map.

So basically we have now a new Greece, improved one... but no enemies there? so there is no need to build up an army there or walls so far, only for castle trade route, and there will be peace forever, since the AI won´t ever invade you in greece
 
Yeah, for now. Obviously this should be changed as we go forward, as the Balkans sapped as much of the Byzantines' strength as invasions into Anatolia.
 
Yeah, for now. Obviously this should be changed as we go forward, as the Balkans sapped as much of the Byzantines' strength as invasions into Anatolia.

nice...
So you believe that we can see an improved siphonaries right in the next change?
 
I changed the strength to 5 but I don't know how to give it the Greek fire promotion

Is the promotion given by an event or when the unit is created? (Like BTS Quecha)
 
What about balance/historical changes in other parts of the Middle East?
For example, Derbent(Darband; Bāb al Abwab):
At the beginning of the VIII., With the conquest of the Arabs of Derbent, the city turns into the main stronghold of the caliphate in the Caucasus, a major military, political and ideological center. Derbent became the largest medieval town Caucasus as well as craftsmanship (pottery, glass blowing, metal, jewelry, stone processing and construction, weaving, carpet, paper, silk, soap, etc..) And agriculture (horticulture, cultivation of saffron , madder, cotton, flax, etc.).
My suggestion(can replace the wine on cotton):
Spoiler :

I am adding in Derbent right now, along with it's own province.
Any other suggestions?
Also, if you want me to add mountains to Greece and the Balkans, please add them in world builder and post a screenshot here.
 
I am adding in Derbent right now, along with it's own province.
Any other suggestions?
Also, if you want me to add mountains to Greece and the Balkans, please add them in world builder and post a screenshot here.

but the new Greece map wasnt done already?
 
how about to create the hills based on greece/balkans map of rFc classical world? There are several hills on this map
 
The unit is created by an event. It can not be built.

I think you should use:
unit.setHasPromotion(iGreekFire, true)

Can you post the code that create the unit?
 
I am adding in Derbent right now, along with it's own province.
Any other suggestions?
Also, if you want me to add mountains to Greece and the Balkans, please add them in world builder and post a screenshot here.


take a look on this map... we can see that almost all tiles are HILLS, and there is a mountains right there in the east....
 
Would you consider moving Medina and Mecca, possibly adding space for building Jedda if I did a screenshot of how I would do it? Right now both cities are pretty awfully placed.
 
I think you should use:
unit.setHasPromotion(iGreekFire, true)

Can you post the code that create the unit?
The unit is created by a quest. Do you know where the code for the quests is?


Would you consider moving Medina and Mecca, possibly adding space for building Jedda if I did a screenshot of how I would do it? Right now both cities are pretty awfully placed.

By awfully placed do you mean "not in their historical location" or "badly placed for strategy reasons."
 
Python/Entrypoints/CvRandomEventInterface.py

At "def applyGreekFire1(argsList):"

If you want to learn how to code, it is best to figure out yourself what you should edit. (It isn't really hard) I included the solution in the spoiler. First try yourself, that is the best way to learn it. If you don't succeed, open the spoiler.

Spoiler :
Add the red part to (line 2927):
Code:
		if unit.getUnitType() == iWarGalley [COLOR="Red"]or unit.getUnitType() == iWhatEverTheSiphonUnitIsCalledinConsts[/COLOR]:

This will make sure every War Galley and iWhatEverTheSiphonUnitIsCalledinConsts will have the Greek Fire promotion.
 
Back
Top Bottom