DC123456789
Deity
What are you playing, Emperor? I've always found it pretty easy to do all that, especially since the Bulgarian invasions haven't been rebalanced to reflect the new map.
What are you playing, Emperor? I've always found it pretty easy to do all that, especially since the Bulgarian invasions haven't been rebalanced to reflect the new map.
Yeah, for now. Obviously this should be changed as we go forward, as the Balkans sapped as much of the Byzantines' strength as invasions into Anatolia.
nice...
So you believe that we can see an improved siphonaries right in the next change?
I changed the strength to 5 but I don't know how to give it the Greek fire promotion
I changed the strength to 5 but I don't know how to give it the Greek fire promotion
What about balance/historical changes in other parts of the Middle East?
For example, Derbent(Darband; Bāb al Abwab):
At the beginning of the VIII., With the conquest of the Arabs of Derbent, the city turns into the main stronghold of the caliphate in the Caucasus, a major military, political and ideological center. Derbent became the largest medieval town Caucasus as well as craftsmanship (pottery, glass blowing, metal, jewelry, stone processing and construction, weaving, carpet, paper, silk, soap, etc..) And agriculture (horticulture, cultivation of saffron , madder, cotton, flax, etc.).
My suggestion(can replace the wine on cotton):
I am adding in Derbent right now, along with it's own province.
Any other suggestions?
Also, if you want me to add mountains to Greece and the Balkans, please add them in world builder and post a screenshot here.
The unit is created by an event. It can not be built.
I am adding in Derbent right now, along with it's own province.
Any other suggestions?
Also, if you want me to add mountains to Greece and the Balkans, please add them in world builder and post a screenshot here.
The unit is created by a quest. Do you know where the code for the quests is?I think you should use:
unit.setHasPromotion(iGreekFire, true)
Can you post the code that create the unit?
Would you consider moving Medina and Mecca, possibly adding space for building Jedda if I did a screenshot of how I would do it? Right now both cities are pretty awfully placed.
if unit.getUnitType() == iWarGalley [COLOR="Red"]or unit.getUnitType() == iWhatEverTheSiphonUnitIsCalledinConsts[/COLOR]: