Downloaded and played modmod vol. 2014.07.15 yesterday. Of course, i started for ByzEmpire.
Save 1067AD in attacment; failed 1st UHV(Samanids bulbed GA in Herat), missed HoW, 34 cataphracts are waiting for Sultanate of Rum...not ideal, but not disastrous, as it seemed in the beginning of the game
Offer: Bobby Martnen, сan you modify the map using the method from the image
Questions/wishes *Greece/Byzantine*:
1. Why Crete just plain and without any resources?Topographic map of Crete
2. You missed all main water resources on Balkans (lake - Skadar, Ohrid-Prespa; river - Peneiós, Vardar/Axios, Haliacmon, Achelous, Drin, Shkumbin, Struma etc) and on Peloponnese (river -Alfeiós, Eurotas), i hope you correct the error.
3. Saloniki:
a) City ​​not situated on a peninsula of Halkidiki;
b) "From the first years of the Byzantine Empire, Thessaloniki was considered the second city in the Empire after Constantinople, both in terms of wealth and size, with an population of 150,000 in the mid 1100s.The city held this status until it was transferred to Venice in 1423. "(с, wiki.org. Start with 2pop, grows to 5pop (25000 inhabitants) at 1067AD in my game
4. Mystras=Cape Maleas? map
5. Need rework million spot of grassland in Bulgaria, Macedonia, Albania, Beotia and Morea to plain/hills/forest/mountains Topographic map of Greece
6. in byzantine cities(red mark - new city, I could increase production in most new cities to 7-8 but losing many from towns and with starvation)
7. You need to add an invasion of the Balkans(Slavs, Normans, Bulgarians, Sack of Thessalonica by Saracen pirates);
8. Necessary to reduce the number of new cities, between 750-890AD i played with -60/-35 stability, i had discovered my first tech in 904AD with Spiral Minaret help (Long-distance Trade, missing HoW - unlucky with my fisrt GP - Spy).
Questions/wishes *Libia*:
1. Remove all cities pls - they are completely useless;
2. Add a bit of variety in the appearance of the Sahara(hills, mountains, oasis).
P.S. forgotten red mark for Dyrrachium
Save 1067AD in attacment; failed 1st UHV(Samanids bulbed GA in Herat), missed HoW, 34 cataphracts are waiting for Sultanate of Rum...not ideal, but not disastrous, as it seemed in the beginning of the game
Offer: Bobby Martnen, сan you modify the map using the method from the image
Questions/wishes *Greece/Byzantine*:
1. Why Crete just plain and without any resources?Topographic map of Crete
2. You missed all main water resources on Balkans (lake - Skadar, Ohrid-Prespa; river - Peneiós, Vardar/Axios, Haliacmon, Achelous, Drin, Shkumbin, Struma etc) and on Peloponnese (river -Alfeiós, Eurotas), i hope you correct the error.
3. Saloniki:
a) City ​​not situated on a peninsula of Halkidiki;
b) "From the first years of the Byzantine Empire, Thessaloniki was considered the second city in the Empire after Constantinople, both in terms of wealth and size, with an population of 150,000 in the mid 1100s.The city held this status until it was transferred to Venice in 1423. "(с, wiki.org. Start with 2pop, grows to 5pop (25000 inhabitants) at 1067AD in my game
4. Mystras=Cape Maleas? map
5. Need rework million spot of grassland in Bulgaria, Macedonia, Albania, Beotia and Morea to plain/hills/forest/mountains Topographic map of Greece
6. in byzantine cities(red mark - new city, I could increase production in most new cities to 7-8 but losing many from towns and with starvation)
7. You need to add an invasion of the Balkans(Slavs, Normans, Bulgarians, Sack of Thessalonica by Saracen pirates);
8. Necessary to reduce the number of new cities, between 750-890AD i played with -60/-35 stability, i had discovered my first tech in 904AD with Spiral Minaret help (Long-distance Trade, missing HoW - unlucky with my fisrt GP - Spy).
Questions/wishes *Libia*:
1. Remove all cities pls - they are completely useless;
2. Add a bit of variety in the appearance of the Sahara(hills, mountains, oasis).
P.S. forgotten red mark for Dyrrachium