AtlantaMarty
No longer active
so, we gonna see this new map this weekend?
I'm uploading a new version to Sourceforge now.
so, we gonna see this new map this weekend?
By awfully placed do you mean "not in their historical location" or "badly placed for strategy reasons."
I tried what merijn_v1 said, and the Siphonarios Greek Fire Promotion didn't work. I got a python error saying that iGreekFlamethrower wasn't defined, even though it is in Consts.py
iWarGalley = CvUtil.findInfoTypeNum(gc.getUnitInfo, gc.getNumUnitInfos(), 'UNIT_WAR_GALLEY')
I have enjoyed the game, beated with religious victory as Byzantines at year of 1400 (since i could not achieve the cultural goal) and it was fun.
However, there is my list of suggestion to improve:
1- Roads at Greece, linking the cities to constantinople.
2- need much more enemies, specially in balkans, this include: normans, Slavs, Serbians and much more bulgarians, because this hordes are no threat to adrianople. I also highly recommend more barbarians at anatolia, more rebel peasants, because the game is at moment so easy to play as byzantines and easy to repel any barbarian invasion, this include the turks Spawn.
3- Rebalance the byzantines objective: the 2nd one is very easy, you just start with 15 provinces.... how about 25? we need a challenge to achieve. the 3rd one is also very easy, greatest wealth of europe, you just need to turn 100% your economy for about 5-6 turns and there we go. I recommend the highest wealth and tech for example ( it would be very hard, at least in emperor level, in this case the player would have to kill the arabians at all cost)
4- the greek fire is not done yet. at the moment, even the dromons aren´t receiving the promotion.
Well that´s all, i guess... but amazing job so far rebuilding the map
I have a few ideas on the balance and UHVs but that it takes time to formulate allUPDATE:
I added UHVs for the:
Buyids (working, tested)
Zengids (not working)
Portuguese (Last goal is working, 1st 2 are placeholders)
For the Portuguese - I want the 1st 2 goals to be "Control all coastal cities on the Arabian Sea, Red Sea, and Persian Gulf by 1590" and "Control 25 unique resources by 1620"
The placeholder goals are "Have 3000 gold by 1590" (Ghaznavids copypaste) and "have 15 luxuries by 1620"
I can post the file later today. Would somebody please fix the Zengids and Portuguese goals for me. I will try to repay the favor.
Also, does anyone have UHV suggestions for the Bahmanids?
Haha, found it.
UU: Iqta'dar - superior Horse Archer with 7 str + starts with Flanking II (idea taken from M2TW: Crusades)
UP: Power of Coalitions - easier to convince other factions to join a war
UHV1: Conquer or vassalize Egypt by 1250
UHV2: Do not allow any non-Muslim states in Egypt, Levant and Cicilia in 1291
UHV3: Never lose a city to barbarians until 1400.
What do you think?
elif iPlayer == iPortugal:
if pPlayer.isAlive():
if iGameTurn == getTurnForYear(1590):
bControl = True
for iRival in range(iNumTotalPlayers):
if iRival != iPortugal:
apCityList = PyPlayer(iRival).getCityList()
for pCity in apCityList:
if pCity.isCoastal(gc.getMIN_WATER_SIZE_FOR_OCEAN()):
if gc.getMap().plot(pCity.getX(), pCity.getY()).getRegionID() in [con.rKarnataka, con.rGoa, con.rMaharashtra, con.rGujarat, con.rSindh, con.rBalochistan, con.rMakran, con.rHormuz, con.rFars, con.rKhuzestan, con.rIraq, con.rArabia, con.rBahrain, con.rOman, con.rMahra, con.rHadhramaut, con.rYemen, con.rHejaz, con.rTransjordan, con.rUpperEgypt, con.rAksum, con.rMerebMellash, con.rSuqutra]:
bControl = False
break
elif gc.getMap().plot(pCity.getX(), pCity.getY()).getRegionID() in [con.rSinai, con.rLowerEgypt]:
if pCity.getY() < 33:
bControl = False
break
if bControl == True:
sd.setGoal(iPortugal, 0, 1)
else:
sd.setGoal(iPortugal, 0, 0)
its common word like souk (Fatimids UB)Maybe a nitpick, but Ribat is not very accurate as a UB for Zengids. Ribats are very much a North African phenomenon and can mostly be found in the Maghreb.
http://en.wikipedia.org/wiki/Ribat