Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
Just an idea, you can make the slave market function under different civics differently. You can make the slave market have no effect normally, but say, under Slavery it adds +1
+1
and +2
. Different civics could offer different things... If you wanted to add a Calabim-specific civic with vampirey effects that would work...


