Monarch SG, looking for trainers and trainees

Soul, I couldn't leave you hanging...

Turn 0 – 1325 AD
Antium and Cumae are going to riot.
Mayan wines are on the market and are said to be quite nice. Industry to the Maya in return for wines 5gpt, 14g, WM and Free Art.
Industry to Babs for 64gpt, 3g and WM. They won’t part w/ Nationalism.
Peace w/ Abe since we can treat him as an afterthought and his island of Detroit is a ways from our coast. The Hittites won’t fare so well.
All are ships are in the northern waters. I’ll start filtering them down to greet the Babylonians in 20 turns. Then we’ll have spices and silks.
I don’t expect to hold those cities so settlers and cash will be the order of the day.
Research pulled back to 60%. Med still in 3 turns. Treasury at 180g w/ +140gpt.

Turn 1 – 1330 AD
Hittite spear puts up a good fight but dies. There’s another one under it but we’re out of movement.
Change Veii from Academy to factory. This is a great spot for the Academy but we’ll have fewer overall build turns in this order before we start making armies.

Note to team… great job MM’ing the cities.

Turn 2 – 1335 AD
We need to irrigate the daylights out of the former Hittite, and soon to be former French, lands to hire specialists. I doubt we’ll be able to much else.
BTW, the Hittites just became a memory.
Pompeii’s going to be a heckuva city.
BTW, everyone hates us.

Turn 3 – 1340 AD
Medicine comes in and we set our sites for Corporation.

IBT: Aztecs don’t like us in their waters.

Turn 4 – 1345 AD
Railing and making things.

IBT:

Turns 5 & 6 – 1350 & 1355 AD
Railing and making things.

IBT: Corporation finishes and we set our sites on Electricity at a little slower pace.

Turn 7 & 8 – 1360 & 1365 AD

IBT: Trade steam to Monte for dyes, 41g, 28gpt, WM.

Turn 9 – 1370 AD
More rails and trying to MM cities, especially size 12.
Rush a few temple near the French boarder.
Trade steam to Joan, before Monte does, for some gold.
IBT:

Turn 10 – 1375 AD
More building and positioning troops.

Notes: Feel free to change anything.

We have the tech lead but a few civs have Nationalism.
We're strong in comparison to all civs with the exception of the Babs, weak! Maybe I should have worked a little more on units? Well, we have 10 more turns on our deal w/ them so we still have time to prep.
 
You got corporation in 3 turns? :eek:

p.s. My 600th post! :king: me!
 
DBear said:
You got corporation in 3 turns? :eek:

p.s. My 600th post! :king: me!

No, Corp came in in 4 turns (100%, 90%, 90%, 80%) of research. I must have noted it in the wrong year.

I forget, how do we want to win this one. At them moment we can win it however we would like. This last turn I was in now real rush to any objective other than growth.
 
jb1964 said:
I forget, how do we want to win this one. At them moment we can win it however we would like.
I'm tempted by a switch to Communism to produce a massive military. We have a lot of cities, so we should be able to easily support 400+ units. What does the team think?

Re: Corporation in 3? It looks like medicine came in between turns 2 and 3, but you noted it down in turn 3.

@soul warrior, as you were skipped last time and you seem keen to play next, it's over to you. :)

Roster:

soul warrior - up next
Zakharov - on deck
DBear
jb1964 - just played
 
We do have many cities but there are areas in the northern tundra and the irrigated Incaland, with unused tiles, where more cities could be squeezed in for extra unit production.

If butt-kickin' is what the team wants the switch to commie and start kicking in teeth.

As an alternative we could take advantage of our commercial trait for another turn or two researching towards RepParts and Motor. If you're going to switch over soon try and purchase Nationalism so we can spend what gold we have upgrading the muskets, etc.
 
It will be while yet before we can make the switch. We need to research Communism before we can use it. :mischief:

I think we need more workers. We only have 28 natives at the moment. I concur that the former Hittite lands need irrigating so that we can use civil engineers.

I agree that we should aim for Rep Parts before making any major decisions. That tech effectively doubles the amount of workers instantly.

Edit: When we attack the Babylonians I think Washington should be the first target as it contains Leo's. We will then be able to do a mass upgrade of our cannons. The former American cities shouldn't be too much of a flip risk.
 
Zakharov said:
It will be while yet before we can make the switch. We need to research Communism before we can use it. :mischief:
Doh! I sorta missed that one too.
 
ok - internet crashed 2 times with my log
so here is the short and gritty summary and save.

we have washington.
we can probably defend it (over 12 cav, 6 cannon, some muskets, some others)
we will get Rep Parts in 3.
Veii has Military Academy and is busy making armies.
for cash we are ok.

now the bad news.
we at war with, Aztecs (1380) over a lone spear.
we at war with Babylon (1410) over washington
we at war with Maya (1415) over MPP with Babylon (breaking our alliance with them VS Aztecs).
we lost 2 small town to the aztecs (one they took, one i abandoned) on that 2 town island of Aztecaland.

this turn is almost BUT NOT done. next up, you have some remaining moves.
will post a detailed log tommorow.
 
Got it.

I will wait for the turnlog before playing.
 
ok
heres the log.
1375 - move some, MM some.

1380 - i asked aztecs to remove thier spear... they declared!! :mad: . i build an embassy @ mayaville and get them to bash the stupidity out of Aztecs for 150g.
the Maya have quite the capital :eek: - 25spt, Shake's, Pyramids, MoM, Suntzu.
i start my washington movement, as the Aztecs should be busy on the home front.
some growth will cause rioting so i hire some beakermen.

1385 - cumae Factory > temple (it needs the happy face). Hattusas worker > Lib. otherwise i keep pumping workers and military.

1390 - Aztecs land on our landmass, but out of broders. i kill both MDI+LB with a crusader (goes E) and cav.

1395 - sink an aztec frigate, but lose Alca Huyuk to Aztecs :cry: (its on that 2 town island off of their coast)
POmpeii gets Factory > Coalplant.
go into warmode, most productive cities churn out troops.
lower Sci to 0% (we still get electricity in 1, +642gpt)
move some troops towards eastern border (as reminder to watch Aztec landings)
i hurry a musket @ east island. i think its just a bit under defended.

1400 - get Electricity :D . go for Rep Parts @ 90% (due in 6, -17 gpt)
atico frigate > galleon
i abandon AMAR :mad: :cry: :mad: :cry: (2nd city on that island) due to overwhelming odds (our 1 spear VS a vet knight and vet LB)
investigate Washington (had to build an embassy... :confused: ). they have a 4 rifle garrison VS our Cav army, 10 cav and 6 cannon + assorted others (some MDI, Muskets....) wait a bit to get more defenders in.

1405 - escort some baby ships up north from washington. dont want any sneak attacks.
Veii gets Military Academy. start Army (in 9)

1410 - declare on Babylon, move in. as a response to that the Maya declare on us. i swear the diplo dint show me they had a MPP.

1415 - we have washington.

summary
we are now at war with everyone (abe doesnt count, and the frogs.... we can keep em docile with the troops we have there)
we will get Rep Parts in 3. so we need to hold out to washington.

Zakharov - there are still some moves in this turn.
 
Before I play my turns I would like the team's opinions on some decisions.

We get Rep Parts in 3 turns and France has Nationalism. I think I should wait til Rep Parts comes in, then trade for Nationalism and research Communism. Another option is to go the Sci Method route, but I think we will be warring a lot from now on so a gov change is needed.

Some of our core cities are starving due to having specialists. Should I put luxuries up to 10%, or do we want as much cash as possible?

It seems I was wrong with my assessment that the former American cities would not be a flip risk. Washington has a 2:1 ratio of Bab citizens to American citizens. I will try my best to keep it with starvation tactics, but the other former American cities will be razed and resettled.

I will probably try to concentrate my war efforts on the Babylonians. As our alliance against the Aztecs was broken I will try to get straight up peace with them asap.

Other than that I will be hoping for some RNG luck. :D
 
@ Zakharov
i agree that we need some gov change asap. the trade seems likely. and lets not forget that the frogs are the only ones were not at war now - its got to count for something (not that im worried about any "french military victories" or "french war heroes" - never happened, never will :P)

about the raze-replace... why did we bother with moving those 4 beutiful settlers for? sightseeing? i think not.

babs gotta go... too big, and we might aswell get them now.

and final point... JAH knows you need the RNG gods on your side, but as i managed to use up some of their mean streak.... i will keep all 20 fingers crossed.
 
Three wars…

We have 14 cities that are split between happy and sad with no WW. However, Washington has spices but we can’t rush a harbor so we could consider disbanding a unit or two. With the Lighthouse and Leo's in Washington I would like to try and keep it, but another option is to raze and replace. Nearly all of those 14 cities have markets so that should help the situation.

I would trade Joan Medicine and Electricity for Nationalism right away and then research Commie at full speed after RepParts.

A couple of our better producing cities are building cannons. Switching those to muskets or cavalry would be a better move.

We should put the cavalry that are protecting Detroit into play after replacing w/ a defender or two.

The Aztecs are about to land something on our Hittite country.

My $0.02
 
1415(0)- Washington set to starve.
Cannon builds switched to cavalry.
Cavalry army in Aztec lands doing some pillaging.
Defensive units moved to Houston to relieve the cavalry there.
I hire some tax collectors in the former Hittite territory.
Trade with France: Get Nationalism + 34g for Medicine.

IBT- Aztecs want peace. I accept and get 9g.

1420(1)- France have Communism. I will wait until I get Rep Parts.
The seas near Washington are filled with Bab frigates, so I rush 3 of my own.
Attack some units outside Washington (this continues for several turns).

1425(2)- zzz
IBT- Rep Parts > Espionage (for SPHQ).

1430(3)- Upgrade some muskets to infantry.
Trade with French: Get Communism + 1g for Electricity.
Trade with Aztecs: Get dyes + 3gpt for Medicine.
This trade was to help happiness during the anarchy period.
REVOLUTION - I draw 6 turns. Cities are MMed for food. Scientists hired.

IBT- Americans want MPP, ROP +6gpt. NO!

1435(4)- zzz
IBT- France wants to renegotiate gems deal. I up their payment from 7gpt to 8gpt.

1440(5)- Continue with worker moves and Washington skirmishes.
IBT- France now wants a new furs deal. I up their payment from 4gpt to 10gpt.

1445(6)- Upgrade some cannons to artillery.

1450(7)- zzz

1455(8)- Washington is now size 1, with an American citizen. The Bab flip risk is right down so it's time to attack.
Upgrade some more cannons.

1460(9)- We are a Communist government. City tiles reassigned.
Espionage in 4.

1465(10)- Atlanta captured. Harbour sold. Settler moved there. Abandon city. Verona founded.

Notes:

We can support 342 units.

Please MM if you think it is needed. The anarchy period really disrupted the tile assignments.

I built some workers but we still need many more.

Washington and Verona need only 2 units each to prevent a flip. There are some units fortified inside them. Please move them into attack positions if you want.

We need courthouses in the core. I have started two.

I lost my frigates to Bab frigates (and bad RNG [pissed]).

Treasury: 311g, +183gpt, Espionage in 3.

Roster:

DBear - up next
jb1964 - on deck
soul warrior
Zakharov - just played
 
Got it, will play this evening.
 
I was quite annoyed by the RNG. I lost a veteran frigate on attack inflicting only 1hp damage, so I decided to fortify my elite frigate and let them attack (since att/def is 2/2). It then proceeded to be sunk without doing any damage to the attacker. :cry:

I would also like to explain my thought process on the Bab island. I decided to hold Washington with as many units as possible to prevent a flip, until I was able to starve it. Of course I then went into anarchy so I didn't want to lose any units as I couldn't build reinforcements for 6 turns. It was only once I became a Communist government coupled with getting Washington down to size 1 that I was able to begin the attack phase. This is why I only managed to take one city.

There were also many units that arrived outside Washington during those turns; probably their standing army. I was able to defeat them without suffering any losses whilst at the same time keeping Washington garrisoned. In turn 8 I was able to ship the cavalry army over that started my turns in the Aztec lands, so that should help with our offensive. I had about 10 elite wins but got no leaders. :(

The tactic I used to settle the new town is not what I normally do, but I found it to be very effective. In the past I would raze the city, then move the settler there which would use up its moves. By moving the settler there before abandoning Atlanta, I was able to settle on the same turn. This may seem obvious to some of you, but I thought I should mention it.
 
Zakharov said:
I was quite annoyed by the RNG. I lost a veteran frigate on attack inflicting only 1hp damage, so I decided to fortify my elite frigate and let them attack (since att/def is 2/2). It then proceeded to be sunk without doing any damage to the attacker. :cry:.

like i said. we must have been very naughty in our previous lives, to be treatd like that by the RNG powers

zakharov said:
I would also like to explain my thought process on the Bab island. I decided to hold Washington with as many units as possible to prevent a flip, until I was able to starve it. Of course I then went into anarchy so I didn't want to lose any units as I couldn't build reinforcements for 6 turns. It was only once I became a Communist government coupled with getting Washington down to size 1 that I was able to begin the attack phase. This is why I only managed to take one city..

good, logical call. i would probably do the same.
most likely out of fear of losing too many units :eek: i think im a repressed warmongreing pacifist ;)



zakharov said:
The tactic I used to settle the new town is not what I normally do, but I found it to be very effective. In the past I would raze the city, then move the settler there which would use up its moves. By moving the settler there before abandoning Atlanta, I was able to settle on the same turn. This may seem obvious to some of you, but I thought I should mention it.
its not that obvious, especially to one that rarely, if ever abandons towns. but the tactic works. again - maybe im a liberal militant?

all in all, your reasoning is as good as ever. u da :king: :D .

now lets just hope that Hammi lost all his best troops storming our walls.
 
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