Monarch SG, looking for trainers and trainees

Problem is that pompeii pulls in the iron after an expansion, so I gambled.

But anyway, building a town called Pompeii beside a volcano, that's ironic it had to be that name. :D

AK, if we do that, there will be only two 2+ fpt (1 FP and 1 Plain) producing squares in the whole city radius.

EDIT: Yes, you are Juri. :)
 
Roster:

Jurimax - up next
Formula51 - just played (switched with Jurimax)
soul warrior - on deck
Zakharov

@AK, I would rather the new city didn't take away from Pompeii's food. If it goes where the settler pair is now then our borders will extend a bit further. (If the inland lakes to the E were not there then I would want to settle NW to allow fresh water to come through the city.)

Formula51 said:
But anyway, building a town called Pompeii beside a volcano, that's ironic it had to be that name. :D
Very true! In that case I am now in favour of the move. :lol:
 
we'll at least save a worker building a colony, as there isn't any other city spots close to the iron that brings it into our borders.
 
I'm sorry guys, but I have to let this one go.
It has nothing to the do with the other 4 SG's, but with RL that's really catching up on me for the time being. I'll still lurk and perhaps when things calm down I'd be able to pull some turns in the near future.

Sorry team

Greetz Jurimax
 
sorry too juri.
keep on lurking though, your thoughts are valuable :D
@ team - 2 down, 3 to go! as it seems that i am next in line, ill play.
will check out game, and post final thoughts today.
i will be able to play though, only in 24 hours (to give you time to consider my insidious plan)

edit - i will play formula51's last save, from 750bc. right guys? all that swapping got me confused :cool:
that means from post 157
 
ok. these are my... ehm... hurried (thats the word) plan

1- leave human shields in place
2- Pompeii archer heals then goes hunt some barbs
3- use pompeii worker to road to iron ( see image)
4- Veii settler to go to either red, bllue, or green dots. red one is my favorite.
5- Rome & Antium keep pumping archers out.
6- Cumae to act as a future staging point, so finish walls and get barracks.
7- if we go for red city, maybe use settler near gold to push there, and veii settler for gold site?

again, im in a bit of a rush to post these, but will check comments later and play tommorow.
 
That really, really sucks Juri. :(

Bye, hope you'll be back. :sad:

Looks like we really need more players, but I say we play on.
 
Roster:

soul warrior - up next
Zakharov - on deck
Formula51 - just played

@soul warrior, yes the 750BC save in post 157 is the current one. I like your plan, but I would make one addition. We could put another city on the river about half way between the red dot and the blue dot.

I was ok with 4 players but I think 3 of us is not enough. I will post in the registry thread to see if we can get some more players.
 
@ formula51 - feel free to hunt us some players. we sure could use them.

completely off topic - anyone know how to add this SG to my signature? tried via profile edit but didnt find it :mischief: maybe im not paying enough attention :D
 
@soul warrior, go to your user cp and then click edit signature. You then need to use url hyperlink tags to link to this thread. Any problems PM me.
 
Hello Zakharov

Saw your request for more players. I've been looking for a basic succession game at Monarch level. I'd like to sign up, if slots are still open. :)
 
Welcome DBear :salute:

I'll fit you in at the end of the roster. Please read through the thread (or at least the last couple of pages) and feel free to comment on our progress so far.

Updated Roster:
soul warrior - up next
Zakharov - on deck
Formula51
DBear

@the team: Do we want 5 or 6 players? (Assuming someone else signs up).
 
Heylo DBear. [party]

Zak, I'd assume the more the merrier, but it's not up to me.
 
My POV from the game so far:

The proposed red dot city site is in a terrible location--way too close to the Inca, in immediate danger of culture flip. Better to head south. The riverlands are another good place to settle.

It is taking way too long to hook up the iron. I don't know how many shields per turn Pompeii is getting, but I don't think we can wait for them to expand. We need a colony and defender.

We will have to take out that Incan city north of Rome sooner or later.
 
@ DBear
- welcome to our jolly band.
- that red dot city, is in fact in some flipping danger. my reason for settleing there is to block the inca expansion there. i thought we would either raze that inca city or build there: walls (defence), then temple (culture) and garrison it with a few loyal troops. that should prevent flipping in the near future. and i dont expect the inca to possess that city for long anyway.
another thing would be to hook it up ASAP.
i will play-post in 4 hours or so (2000 GMT) - so feel free to convince me to head south :D
i will recheck the maps anyway before playing and consider everything.

and again - welocome DBear :D
 
Head south. :D

Get the grassland south of us settled, as it contains more than a few bonus resources.

We'll eventually need to take out the whole of the Incans, not just one city.
 
well guys, i'll head south.
first settler pair (near gold) will plop down on northewrn gold.
second settler (out of Veii) will head towards blue spot (but wont make it there during my turn, so ill leave him in a nice spot for Zakharov to plop down.
otherwise - plan stays as posted earlier (post 167)
 
here goes nothing :D

pre turn - no changes

turn 1 - hitties demand philosophy. i decline their kind offer. they declare.

as they are so far away, i really dont mind them building those nice troops.
Cumae finishes walls. start barracks.
Roman archer goes south as backup VS those pesky barbs.
- CUzco builds Oracle. we should remember that.

turn 2 - lose a worker to a barb! lose curragh to barb galley! (swear words here). Pompeii archer healed up and goes barb hunting.

turn 3 - Veii gets settler. starts a new one. settler heads SE. Antium continues archer farming. Neapolis starts a warrior MP.
Pisae built on southern gold. MM for more gold as growth is same all around, as are shields (corruption). move Veii worker S to road towards Iron.

turn 4 - archer goes elite while barb hunting.

turn 5 - new rome archer stays home as security. Cumae worker starts road to Pisae.

turn 6 - move troops around.

turn 7 - find barb camp. move in for the kill.

turn 8 - lose second curragh to barb galley > Rome starts a galley. Veii gets another settler that heads S. Antium keeps archer pumping. Pompeii finish worker, start warrior MP.
we colonize iron!

send warrior to guard Iron.
finish barbs to south.

turn 9 - Cumae finishes barracks, starts on our first Legion.
send an archer north to border patrol. do same for eastern front.


turn 10 - france demands MM. i reply "fetch the cow" :D they back down.
Neapolis starts catapult as default build (feel free to change).
Ravenna is settled. start worker.
irrigate Pompeii floods.
bablyon wants 120 gold for peace. i decline.
hittites want philosophy for peace. i decline some more.

summary
techwise - no change. still up 4 on most. no price changes on all monopoly techs and no cash for them to pay, so i waited.
cashwise - we are doing just fine, but will soon need lots of uprade money.

all in all, seems we are ok for now.

turn 4 -
 
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