Monarch SG, looking for trainers and trainees

Nice job.

You screwed up on one of the IMG tags though (file name wrong?)
 
Got it. :)

The galley in Rome is not needed as we have met everyone.

Settlers should have an escort.

Pisae should have been placed on the river 1 SW. It won't grow too large so this may not matter too much.

The new Incan town doesn't matter as the best land is to the S.

@soul warrior, I will PM you about the image tags and the link in your sig.
 
Yeah, we need the restrict the incans to the crappy terrain to the N. That means mass amounts of settlers.
 
550(0)- Rome galley changed to legion.

530(1)/510(2)- zzz

IBT- Rome, Legion > Worker
Pisae, Warrior > Worker

490(3)- Vet warrior upgraded to legion for 60g.

IBT- Veii, Settler > Worker
Antium, Legion > Legion

470(4)- zzz

IBT- Rome, Worker > Settler

450(5)- zzz

430(6)- Incans have settled a town S of Vitcos. They must have used a galley to get it there. Our land bridge block no longer works.
Hispalis founded > Walls
Barb horse killed

IBT- Archer kills barb horse > promoted to elite.
Veii, Worker > Barracks

410(7)- zzz

IBT- Pompeii, Warrior > Catapult

390(8)- zzz

IBT- Cumae, Legion > Legion

370(9)- zzz

IBT- Rome, Settler > Legion
Antium, Legion > Temple (for culture)
Neapolis, Catapult > Harbour
Ravenna, Worker > Warrior

350(10)- Vet warrior upgraded to Legion for 60g.

Notes:

The temple in Antium is needed for culture. The worker will chop the forest next turn.

A group of workers is roading through the hills between Veii and Pisae.

All vet warriors have been upgraded to Legions. The rest of the warriors are regular. I would rather not have any regular Legions.

There are some Legions N of Rome waiting to attack the Incans.

With our Legions we will be in a GA as soon as we go to war. The plan should be to get Republic in 6, revolt and then attack when the anarchy period ends. In the GA we should be able to do some research even with the high unit costs.

I have attached an image of where the next town should be settled.

Roster:

Formula51 - up next
DBear - on deck
soul warrior
Zakharov - just played
 
We should start thinking about the FP/palace jump. Revolting is going to take a while, due to the outrageous # of turns to spend to change gov't.

Also, is anyone familiar with combined arms?
 
@ formula51
combined arms? as in using a combo spear-legion-catapult stack? yeah, i think i can manage it :)
my favorite ratio is 2-5-3 (defence-attack-bombard) but i change for the specific setting.
at our stage i would use 2 spears to absorb the attacks, saving our legions for attack, use the catapults to weaken thew defenders, and then attack with our vet-elite legion and hoping for a MGL.
if you (or others) have a different combined arms system, im all ears.

about the FP. i agree we should start planning for it, but wont the revolution time be the same? i think the FP should come in much later - as in after our great war.
 
I don't think the spears will absorb the attacks, they're 2 defense while the legions are 3 defense.

I'd create some smaal SoD's (Stack od Doom): some Cats (to knock off hitpoints from either city defenders or from attackers (on defensive bombard)) some Legions (defense SoD and attack cities) and some Horses (to capture Workers, stray attackers etc..)

Greetz Jurimax
 
@ jurimax
right. forgot about the legions 3 defense.
but still - as the spears are purely defense, they should be the first unit to respond to attacks, no?
and about the horses, i agree.

so my new proposed SoD would consist of either:
1- 4 catapults, 4 legions and 2 horse
2- 4 catapults, 4 legions and 2 spears (if we were not able to build horsemen, which we can)

what say you, oh senate? SoD choice #1.

i think we should aim for one big SoD 10-15 units, with 2 smaller SoD. the smaller ones should either be 2-3 spears & 2-3 catapults (for pillaging and drawing away enemy units, while being fairly cheap) or 4-6 horsemen (for fast pillage-capture worker stuff) or both.
on some further thought - we can use our archers to bolster our smaller, slower SoD, and divert those shields for the faster SoD or the main one.

plan of attack? main SoD to attack through the S choke point, going for thier core. the fast SoD to go N of Antium, cutting those cities off, and taking them. slow SoD to go NE form Antium, pillaging and drawing fire - preferably staying in the mountains-hills.

if we cant make 3 SoD then a 2 prong attack is doable (just no pillage SoD - cut off those 3 inca towns, and use smaller SoD to take, delay those from harrasing us). the main SoD should go for the core anyway, especially CUZCO. we want that!
 
soul_warrior said:
... as the spears are purely defense, they should be the first unit to respond to attacks, no? ...

I really don't think so, you can test this in game, fortify a Legion and a Spearman in the same city. If you see the Spearman on top of the city, then I'm wrong ;) . You will see the Legion on top.

I'd tend to a mix of both SoD's, add in a couple of Spears too, they'll be the garrisons for the freshly acquired new cities.

Greetz Jurimax
 
What about if a legion and the spear are unfortified?

Got it. Play + post probably tomorrow.

For an Sod of ten units, I would have:

3 cats, 4 legions, 1 spear, and 2 horsies.

But, SoD's usually have 15-20 units, which means around:

4-6 cats, 6-8 legions, 1-2 spears, and 3-4 horsies.
 
i know a SoD is usually larger than 10, but i have a sneaking feeling we will have to make do with that.
thats why i proposed 2 SoDs. i know its bad sense to split forces, but i dont think inks gonna have those 3 cities heavily defended. so maybe 4 legions + support should do the trick there, and then go help back east.
but dont get me wrong - a SoD of 15+ would be very nice.
but still tactic-wise. what is the plan? or is my plan sufficient?
 
For the plan, go straight for the Incan's core cities, then the cities on the periphery. The FP should go in one of the productive Incan cities.
 
This is [c3c] so the FP should be as close to Rome as possible. It no longer creates a second core.
 
@Zakharov, you can check with Civ Assist where it would be best to place the FP. I loaded the save up in Civ Assist and I get:
Code:
		net gpt		science pt	corruption

Without FP: 	  27		    2		   12
FP in:
  Veii		  28		    5		    8
  Antium	  30		    2		    9
  Cumae		  29		    3		    9
  Neapolis	  28		    3		   10
  Pompeii	  29		    4		    8
  Pisae		  30		    4		    7
  Ravenna	  28		    3		   10
  Hispalis	  29		    3		    9

So building too close won't give you the most benefit.

Greetz Jurimax
 
What about putting the FP in a productive Incan city in the incan core?
 
I am humbly asking for an extension, as there is no way I can do this tonight. :(
 
The reason the FP should be built close to Rome is not a strict rule that I use, but it is a result of how the average game of civ progresses. The cities close to the capital are likely to be more developed than cities further away, plus they experience less waste. Therefore the close cities have more shields available to build the FP.

Of course if you rush the FP this discussion becomes irrelevant.

@Formula51, if you can definitely play this tomorrow then ok. :)
 
Ok, I won't be able to play CIV3 until the weekend, :( damn massive homework before the winter break. So, I'll be needing either a skip or a swap.
 
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