More Q&A with Kate

Too bad random events will only be in the scenario and in mods. I actually enjoyed the random events from Civ4.
 
I really don't. I'm not a big fan of random Great Prophets, coups, and other events that are currently in the game either, because it takes away some of the strategizing.
 
I really don't. I'm not a big fan of random Great Prophets, coups, and other events that are currently in the game either, because it takes away some of the strategizing.

I agree but I do like the events that come up for city-states. That seems to be the right level for such things.
 
Yeah, that's fine, because you can then go on to adjust to them. I suppose there's an element of luck there (like them wanting a Natural Wonder when you're right next to exploring one), but you would need to be exploring anyway and have seen the city-state. That's fine - losing a spy to a 85% chance coup of a city-state just sucks.
 
Is there any way to leave the World Congress \ United Nations? If so, will trade embargoes or other penalties take effect immediately upon leaving, or will the remaining civs in the World Congress still need to have a vote to put an embargo on the renouncing civ?

Where can I post my Questions so that they will be considered?

Right here is fine :)

Earlier in this thread:
There are a TON of questions to go through. Could you restate it here for me?
I can't promise that it will be answered, but I can pass it along. :)
 
I hope they don't make happiness harder to handle, i had just mastered it. Last game I had a 100 happiness as Persia on Immortal... Had a golden age that lasted over 100 turns and probably would've kept going forever if I hadn't completely conquered everyone.
 
-20 happiness? Seems like a mechanic that may not work at the start. IMO probably could become completely useless in singleplayer as most people have little trouble with happy and on higher levels (emperor, immortal, deity), the AI would never even get close to -20 unhappy even with high tourism effects.

Only place I could see this actually happening would be in multiplayer

I was thinking the same thing when I read that question's answer. With the AI's bonuses you'll never flip one of their cities in single player.
 
I hope they don't make happiness harder to handle, i had just mastered it. Last game I had a 100 happiness as Persia on Immortal... Had a golden age that lasted over 100 turns and probably would've kept going forever if I hadn't completely conquered everyone.

Getting to 100 is not mastering, I don't think, because it is easy to get over 40. Pre-G&K, we had to work at and make good choices to stay above 0. But alas, they made happiness much easier to obtain and basically removed that from the game. With BNW, I hope they bring back into the game to where you have to make a choice between gold or happiness, science building or a happiness one, etc., and the consequences thereof.
 
I think the -20 mark may change depending on difficulty. At lower levels yea I see it at -20, but the higher you go in difficulty the lower (abs value) the mark goes, so at King or so it may be -10 or -8
 
I've reached -100 unhappiness before due to an auto-annexation bug. The barbarian raids aren't really much of a problem. It's mainly the -33% combat penalty. This new feature will deter those ignore the will of the people! :mwaha:
 
Unless there's a total overhaul of how AIs handle unhappiness you will never see one of their cities flip. I rarely see the AI with happiness below 20, let alone -20.

didn't one of the developers specifically note the issue of there being too much happiness currently, and say that in BNW they were trying to re-balance the AI so it has limitations that resemble the players (like from unhappiness)? sorry i can't give a direct quote or link, but i think it was in the long Q&A video with the annoying time delay.
 
This screenshot from http://well-of-souls.com/civ/civ5_bravenewworld.html
shows the Zulu are down to +3 Happiness. So its not completely impossible to get them down to -20. Maybe its just -20 unhappiness from public opinion and not overall happiness.

bnw_public_opinion.jpg
 
I've reached -100 unhappiness before due to an auto-annexation bug. The barbarian raids aren't really much of a problem. It's mainly the -33% combat penalty. This new feature will deter those ignore the will of the people! :mwaha:

IIRC, in one screenshot people spotted that the combat penalty % was now equal to the unhappiness. -100 happiness is going to make war rather a challenge under that system.
 
Eh I find happiness to be decent enough through Renaissance. Late game it just becomes silly. Since I love to go tall everywhere though when I say silly you know its off. I just have horrible memories of having to go Piety every game since that was the only tree with happiness for awhile.

I do think limiting happiness could provide some nice benefits balance wise. If you remove happiness from Rationalism you would have a choice between raw science boosts and population science boosts in another tree. Along with the nerfs to Rationalism it might finally not become a must have tree. I'm pretty sure Rationalism lost its happiness policy since Honor had its happiness stolen by Autocracy and replaced it with a production boost. Order has taken the Rationalism happiness policy in the same way.

It could also really boost Autocracy for Domination games. They already gave Autocracy a happiness boost compared to the other trees, this would emphasize that extra happiness. It would also strengthen Honor, Domination synergy since you would need to build a lot of xp buildings that would be cheaper through Honor.
 
Oh, well, no new-civ-hints this time...

BUT... City flipping details finally... And, Diplomats sound actually a bit interesting...

I wonder though, how common will it be to have -21 happiness? Right now I don't think that ever happened to me, but of course there was no Ideology system...
 
Back
Top Bottom