[POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Ok, test it out and tell me if it works.
Only for 43-civ version of VP.
I included this file to the mod folder so next time you will only have to copy/paste it.
 

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okay it might only be next weekend or later before i play next but thanks for doing this...

maybe the best solution is to request that this lua in the main VP branch references variables instead of static values where you have made your changes to NW parameters, and then modders can update the table where the variables' assigned values live to allow this mod or others conflict-free

alternatively you could make a new lua run right after assignstartingplots that redoes the NW
 
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okay it might only be next weekend or later before i play next but thanks for doing this...

maybe the best solution is to request that this lua in the main VP branch references variables instead of static values where you have made your changes to NW parameters, and then modders can update the table where the variables' assigned values live to allow this mod or others conflict-free

alternatively you could make a new lua run right after assignstartingplots that redoes the NW
Even though, this will not resolve problem from pt. 3... Previous author of the NW modmod had the same problem.
 
Giving 0.8 a whirl.
Let me know if I can help with anything just now :)
  • You can check Floating Garden bug or XP bug from Great Zimbabawe if you decide to play a bit.
  • If you want to make some art, then rest of industrial wonders are without icons which need to be done.
  • Also you can look at previous icons and refine them a bit if you think you can do them closer to VP style. Do not hesitate. I rushed them slightly, so they are not prettiest.
 
Hi adan, thank you for the massive update

I just started a new game with pineappledan Khmer mod, and it seems like his mod replaces the manufactory to a unique improvement, I was wondering how I could make the Malwiya provide the +3 faith for it too?
 
Hi adan, thank you for the massive update

I just started a new game with pineappledan Khmer mod, and it seems like his mod replaces the manufactory to a unique improvement, I was wondering how I could make the Malwiya provide the +3 faith for it too?
Find this:
Code:
INSERT INTO Building_ImprovementYieldChangesGlobal
                (BuildingType,            ImprovementType,            YieldType,            Yield)
    VALUES        ('BUILDING_MALWIYA',    'IMPROVEMENT_MANUFACTORY',    'YIELD_FAITH',        3),
                ('BUILDING_MALWIYA',    'IMPROVEMENT_QUARRY',        'YIELD_FAITH',        1),
                ('BUILDING_MALWIYA',    'IMPROVEMENT_QUARRY',        'YIELD_PRODUCTION', 1);
And add one more line with manufactory replacement written in place of manufactory improvement.
 
Spoiler :
upload_2020-7-1_11-56-43.png
upload_2020-7-1_11-56-11.png
upload_2020-7-1_11-56-15.png
upload_2020-7-1_12-0-40.png
upload_2020-7-1_11-57-36.png

I think I'm getting a bit better at this. :D
Banff and Orszaghaz to go, and then maybe redo the Museum Island one. I think the Himalayan Railway looks ok as-is?
 

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Really like your icon for the Kew, the water colour effects on the plants and glasses are amazing! I thought the icon was going to feature the pagoda or an elevation from the outside of the greenhouse, but yours really captured the core.

The other thing is I don’t understand the requirement for the Panama Canal, lime what kind of land does it need? Like 10 land tiles that are touching water from both sides?
 
Not sure,
I found the relevant code
Spoiler :

-- checks if city is on ISTHMUS (PANAMA CANAL)
function IsOnIsthmus(ePlayer, eCity, eBuilding)
if not tValidIsOnIsthmus[eBuilding] then return true end
if bReachedMaxEra then return false end
local pPlayer = Players[ePlayer]

if not pPlayer:IsAlive() then return false end
local pCity = pPlayer:GetCityByID(eCity)

if pCity:Plot():Area():GetNumTiles() < 11 then return false end

local iCityX = pCity:GetX()
local iCityY = pCity:GetY()
local iTerrainTypeChanges = 0
local iPreviousTerrainType = -1
local iCurrentTerrainType = -1
for dir = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1 do
local pAdjacentPlot = Map.PlotDirection(iCityX, iCityY, dir)

iPreviousTerrainType = iCurrentTerrainType
iCurrentTerrainType = pAdjacentPlot:GetTerrainType()
if iPreviousTerrainType ~= -1 and iPreviousTerrainType ~= iCurrentTerrainType then
iTerrainTypeChanges = iTerrainTypeChanges + 1
end
if iTerrainTypeChanges >= 3 then return true end
end
return false
end
GameEvents.CityCanConstruct.Add(IsOnIsthmus)
 
Thanks @hokath. I'm back from bike tour around Tatry and get back to work! I will add new promo icons from @Asterix and start to program industrial buildings with your amazing icons!

@How to know: it requires an isthmus, so city must be placed on piece of land where it has water on both sides (may be on three sides) divided by land. Code looks for patterns like this (at least one variant is not shown in pictures below, but implemented):
upload_2020-7-5_14-2-44.png
Additionally land area (continent, island) must consist of at least 10 tiles, so it is not possible to build it on f.e. 3-tile island.

If you find some city where it should be taken int account by the code, but it is not, make me print screen and post it. I tried to check all possibilities.
 
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How Marocco accomplishes the Panama Canal building conditions?
 

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Neither of its cities met the conditions so I don't know. Need to look through the code.

I used terrains change checks insted of water/land checks :/ Correcting...
 
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@adan_eslavo Is it okay if I use this mod for my mods? Just planning on making the mod a required mod for my mods but I will have to make changes for balance reasons and other factors.
 
v0.8.1 with fix for Panama Canal and new promotion icons from @Asterix Rage. Link in the OP.
 
@adan_eslavo Is it okay if I use this mod for my mods? Just planning on making the mod a required mod for my mods but I will have to make changes for balance reasons and other factors.
Just link the original mod in the credits or the mod OP and its ok. Good luck!
 
Another weird case!

By the way, I cant find the 2 other Industry and Freedom wonders in the tech tree :O

By the way, the country wonder related to the civ being in the game, or is it just flavor?
 

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Another weird case!

By the way, I cant find the 2 other Industry and Freedom wonders in the tech tree :O

By the way, the country wonder related to the civ being in the game, or is it just flavor?
What about the Cristo Redentor is not ok if you could explain? city is on coast, has forest (or jungle) and is probably build on hill, but from the picture it can't be seen. It is build quite early, but as I can see Theodora is much ahead of the rest of the stuff.

You cannot find industry or freedom wonders, because they have not been programmed yet. Ruhr Valley and Banff Springs Hotel are going to be released next iteration. For now there are only 5 new industrial era wonders. All stuff released is mentioned here.

If you ask about country relationship mentioned in op it is just flavour showing I tried to spread wonders wordwide. Taking all of them from Europe or Asia is just boring and I wanted to take smth from other cultures.
 
@hokath Your icons are good, but smallest ones in game lack contrast and are just a mix of colours. You cannot distinguish anything on them. Compared to original ones they should be tweaked if possible. I tested for now Zocalo, Siberian Railway and Kew Gardens.
 
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