Even though, this will not resolve problem from pt. 3... Previous author of the NW modmod had the same problem.okay it might only be next weekend or later before i play next but thanks for doing this...
maybe the best solution is to request that this lua in the main VP branch references variables instead of static values where you have made your changes to NW parameters, and then modders can update the table where the variables' assigned values live to allow this mod or others conflict-free
alternatively you could make a new lua run right after assignstartingplots that redoes the NW
Giving 0.8 a whirl.
Let me know if I can help with anything just now![]()
Find this:Hi adan, thank you for the massive update
I just started a new game with pineappledan Khmer mod, and it seems like his mod replaces the manufactory to a unique improvement, I was wondering how I could make the Malwiya provide the +3 faith for it too?
INSERT INTO Building_ImprovementYieldChangesGlobal
(BuildingType, ImprovementType, YieldType, Yield)
VALUES ('BUILDING_MALWIYA', 'IMPROVEMENT_MANUFACTORY', 'YIELD_FAITH', 3),
('BUILDING_MALWIYA', 'IMPROVEMENT_QUARRY', 'YIELD_FAITH', 1),
('BUILDING_MALWIYA', 'IMPROVEMENT_QUARRY', 'YIELD_PRODUCTION', 1);
Thanks @hokath. I'm back from bike tour around Tatry and get back to work!
Just link the original mod in the credits or the mod OP and its ok. Good luck!@adan_eslavo Is it okay if I use this mod for my mods? Just planning on making the mod a required mod for my mods but I will have to make changes for balance reasons and other factors.
What about the Cristo Redentor is not ok if you could explain? city is on coast, has forest (or jungle) and is probably build on hill, but from the picture it can't be seen. It is build quite early, but as I can see Theodora is much ahead of the rest of the stuff.Another weird case!
By the way, I cant find the 2 other Industry and Freedom wonders in the tech tree :O
By the way, the country wonder related to the civ being in the game, or is it just flavor?