The Rook
King
- Joined
- Nov 6, 2007
- Messages
- 788
I disagree on the slower start. Especially if she is coastal with a seafood bonus (and they tend to run in clumps). She starts with fishing so she can build a workboat while teching to BW, since she starts with mining. HC has to build the worker first THEN build the farm. If you're lucky he has rice or corn for a 5 or 6 food tile....plus one commerce for a river IF it's riverside, then he needs to tech the wheel and build a road to get it connected.
Liz can launch the boat at about turn 15 working a normal forested hill. So on turn 16 you have a 43
tile while you still have 14 turns until your worker is built. Start building a warrior or another work boat while working the seafood. It takes 5 turns to get to size2 then switch to a worker. At excatly turn 30 you can whip your worker so you have it on turn 31. You also have teched Agriculture and are 35beakers into another tech. And have already gone through your first period of anarchy
Even with riverside corn HC will need until turn 32 To have Bronzeworking, one 61
tile being worked and one worker. Seafood resources are more common than riverside corn. And a lighthouse bumps it to 5
3
and that is clams and crabs. If you get lucky enough to get coastal fish (happens about as often as riverside corn in my games) The you have a 6
3
at turn 12 if the fish are one tile from the capital and you had a plainshillforest but that is best case scenario)
Threetiles are HUGE in the opening phase of the game especially with bonus food as well. Unless he starts with a precious metal in his BFC, HC has to wait until he gets pottery before he can have a 3
tile. And with her 11-9 advantage (counting the 8 for the capital) Lizzy will get pottery first. Even sooner since she starts with fishing as well which further reduces the cost of pottery due to having both prerequisites. HC can quickly tech fishing as well, to take advantage of seafood, but he will always be a little behind Lizzy.
I think where Liz pales next to HC in the early game can be expressed in two words... "Quechua rush". On Immortal, the AI expands like a maniac, it just isn't fair, they're often all over you before your capital has chance to reach happy cap. The Quechua enables you to capitalise on your rival's greed, and jump on the weakest AI, before they have time to connect a strategic resource.
I must admit I prefer Mining to Mysticism, so that I can get bronze working in time for the first worker, if necessary. I would sooner have agriculture to fishing though, as more often than not my capital turns out to be inland. Also Agriculture leads to Animal Husbandry, and it is pretty much a certainty I will need one of those techs to improve the land around my starting location.