Luckymoose
The World is Mine
Dwarf Fortress.
Dwarf Fortress.
Harbinger said:but its not about being revolutionary, its about being influential, or else games like system shock or WOULD be on there. WOW should be on there becuase A)its the highest selling game of all time, B)its the stereotypical model of HOW to the old well without being revolutionary and C) I think I heard that last week the FDA officailly classified it in the same field as columbian hard crack. I dont even play it, but its influence is definately far and wide.
I am guessing you forgot the years 1999-2004. Referring to an MMORPG as a drug isn't even novel to World of Warcraft. The whole mainstream obsession(versus the rather niche obsession and awareness of the Meridian 59 days) started with Everquest. That is when articles and urban myths about people becoming isolated or dying from playing too long appeared. The term Evercrack was very common. Selling of items for real world currency and character sales became common with EQ. I think it may have also been the first MMORPG to hit the one-million subscriber mark(used to be thought unattainable).
Well it seems to have introduced the concept of making obscene amounts of advertising for a computergame ... Other than that ...Yeah WoW, from the little i know, did not introduce anything much new.
GoodEnoughForMe said:The reason I replaced EQ with WoW (because that was what beat it out), was because of the enormous popularity of WoW, spawning books, and a soon to be movie. Lots of press coverage, South Park, China passing restriction laws because of it (a little dampened because of Brazil's laws against EQ). When it coems down to it, WoW is more of a gaming cultural phenomenon. 10 million subscribers plus people who play privately. As hard as it was to take out EQ, which laid the groundwork, I decided WoW big fame deserved it.
Remember this list is influence, not size. EQ has several books, had a discussion for a movie, and hit the 1 million subscriber mark. It is the game that convinced other MMORPG makers that this could be big money and probably started the big push of MMORPGs that emerged in the early 2000s(most failed). WoW is just the culmination of lessons learned about an EQ style game that has hit the lodestone. It is the Doom to the Wolfenstein 3-D.
WoW made MMORPG popular to a very wide audience.
Anyone who read the OP and at least the first thread must have figured out that it's about the most influential video gamesin history. Seriously, how darn hard is it to read the OP's hard effort of creating an explanation of what the thread is about?!Oh, I thought this thread about the most influential video games to you...
Its currently the biggest selling game of all time, I think its quite popular.