preturn - leave 'em all in place. wait for them to get off the highlands.
ibt - they move in.
1- IncenseHill worker > rax,
kill 3 woodchucks. no loss. move off mountain to cover wounded E archers.
leaving towns on guarded, but no close bogeys.
fresh worker moved onto lux tile. a mistake. forgot his home was ON a smoke stack.
up lux due to Edrine growth.
lit next turn.
ibt- lose a spear on defense. LIT in > IRON next. up sci to 90%, iron in 7, not losing gpt. lower lux.
2- Istanbul settler > archer,
switch Bookstore to GLib. in 30.
shuffle troops for healing. no offensive moves.
IBT- Edrine riots. could swear i checked.
3- lux goes up.
ibt- inca spear arrives as back up.
4- Edrine relaxes and spawns a spear > worker,
worker moves.
move away from bogeys to lure them onto the plains.
ibt- lure works. another woodchunk arrives.
5- Izmit walls > spear,
shuffle an Archer MP out of Istanbul; for border patrol.
ibt- kill woodchuck, lose a spear to the second one.
6- Istanbul archer > spear,
more posturing.
settler arrives on furs. we need those for some funky hats and bags.
ibt-
7- Edrine worker > spear, Mountain port rax > archer,
spot dark green borders. maya side.
build Furry Fury. > walls,
up lux one more notch.
ibt- Chicken itching of the Maya get soem cool gardens made.
8- start roading the furs. advance some troops.
lower sci. iron in 1.
ibt- Iron in. wheel next making 2gpt, in 7.
9- Istanbul spear > archer,
lose an archer.
Incense Hill has 2 spears and a bow to defend VS 3 woodchucks.

the RNG.
lux up again due to troop movements. now at 30.
we have iron. a worker was close by and is on the csae now.
ibt- kill 2 woodchucks on defense.
10- meets the bloody celts. we have lit. they have lots of other stuff, but nothing we need now.
declare.
nothing much else.
Edrine needs some SERIOUS improving.