There have been play through videos where the player hovered over each civilization during the selection screen and showed the pop-ups for each which detailed all of the information.
There have been play through videos where the player hovered over each civilization during the selection screen and showed the pop-ups for each which detailed all of the information.
There were no separation between leader and civ ability in those tooltips.The only clue there was about Rough Riders what they are available only for Teddy, which we already knew.
It's not speculation at all. Obviously things can still change but as of now, several videos have shown the leader selection drop down list in the setup screen with tooltips that specify exactly the leader ability, etc. Everything in my civ guide is confirmed from let's play video tooltips and/or specifically mentioned in the first look videos.
Edit: To clarify, the tooltips don't specifically say "Leader Ability" but combined with how they are stated in the first look videos I think it becomes pretty clear.
For example in the Japan first look video they say "Japan's special ability..." and "Hojo's forces take advantage of HIS Divine Wind ability...."
From these we can tell that the tooltips always list the civilization ability first and the leader ability next. So, when you look at the English tooltip we see that Pax Britannica is listed second and is therefore almost certainly the leader ability.
There were no separation between leader and civ ability in those tooltips.The only clue there was about Rough Riders what they are available only for Teddy, which we already knew.
They call each ability, building, district a unit English, so that's not an indication.
It's not speculation at all. Obviously things can still change but as of now, several videos have shown the leader selection drop down list in the setup screen with tooltips that specify exactly the leader ability, etc. Everything in my civ guide is confirmed from let's play video tooltips and/or specifically mentioned in the first look videos.
Edit: To clarify, the tooltips don't specifically say "Leader Ability" but combined with how they are stated in the first look videos I think it becomes pretty clear.
For example in the Japan first look video they say "Japan's special ability..." and "Hojo's forces take advantage of HIS Divine Wind ability...." From these we can tell that the tooltips always list the civilization ability first and the leader ability next.
Yes, in a couple of samples we can say that, but is it a whole ability?
Let's take England. The tooltip has no mentions in British Museum and Pax Britanica. The rest has "English" in it. However, the British Museum was described as English unique ability, so we can't rely on the tooltip alone. With this we could deduct what Pax Britannica is a leader ability, however, that's what is called speculation.
Now comes the biggest question - are Redcoats leader of civilization UU? You can't find this info in FL video, the tooltip doesn't have Redcoats at all. I'm guessing they are leader UU, because they are mentioned in Pax Britannica and because it would be logical to release additional English leader with Longbowmen. But that's even not speculation, that's wild guess.
Yes, in a couple of samples we can say that, but is it a whole ability?
Let's take England. The tooltip has no mentions in British Museum and Pax Britanica. The rest has "English" in it. However, the British Museum was described as English unique ability, so we can't rely on the tooltip alone. With this we could deduct what Pax Britannica is a leader ability, however, that's what is called speculation.
Now comes the biggest question - are Redcoats leader of civilization UU? You can't find this info in FL video, the tooltip doesn't have Redcoats at all. I'm guessing they are leader UU, because they are mentioned in Pax Britannica and because it would be logical to release additional English leader with Longbowmen. But that's even not speculation, that's wild guess.
EDIT:
With all respect to Arioch, he has the same sources as the rest of this forum.
I edited my post again to further clarify. We have established that all of the tooltips follow the same pattern. So yea I guess technically it's possible that for some odd reason the English tooltip might not follow the same pattern that every other tooltip does so you can call that speculation if you really want but when every other tooltip follows the same pattern it's highly unlikely that the English one would be any different.
And yes the tooltip does mention Redcoat in the Pax Britannia description which according to the tooltip pattern established in the other tooltips would make it part of the leader ability.
I edited my post to further clarify. We have established that all of the tooltips follow the same pattern. So yea I guess technically it's possible that for some odd reason the English tooltip might not follow the same pattern that every other tooltip does so you can call that speculation if you really want but when every other tooltip follows the same pattern it's highly unlikely that the English one would be any different.
If you fully believe in those tooltips:
- Redcoats are not exclusive to England/Victoria as they aren't listed in tooltip.
- BOTH British Museum and Pax Britannica are Victoria ability, because they are described in tooltip in the same way (even though this conflicts with FL video description).
Let's just face it - in the preview build descriptions are messy and don't provide real separation. Speculation based on used words are possible, but they are just speculations.
If you fully believe in those tooltips:
- Redcoats are not exclusive to England/Victoria as they aren't listed in tooltip.
- BOTH British Museum and Pax Britannica are Victoria ability, because they are described in tooltip in the same way (even though this conflicts with FL video description).
Let's just face it - in the preview build descriptions are messy and don't provide real separation. Speculation based on used words are possible, but they are just speculations.
Last thing I will say is I don't understand how you can possibly suggest they don't provide real separation when they are literally separated by a line distinguishing them as two separate abilities. And again, the Redcoats are listed in the tooltip in the same exact way that the Rough Riders are for USA, as part of that leader's ability and unlocked at a specific point.
Last thing I will say is I don't understand how you can possibly suggest they don't provide real separation when they are literally separated by a line distinguishing them as two separate abilities. And again, the Redcoats are listed in the tooltip in the same exact way that the Rough Riders are for USA, as part of that leader's ability and unlocked at a specific point.
Am I speaking wrong English? Yes, there are lines, but there's no clear distinction between civilization and leader ability. You know something like "England unique building:" in bold on top of the building description.
The tooltips missed those things because developers didn't want to reveal multiple leaders at the time of release.
Am I speaking wrong English? Yes, there are lines, but there's no clear distinction between civilization and leader ability. You know something like "England unique building:" in bold on top of the building description.
The tooltips missed those things because developers didn't want to reveal multiple leaders at the time of release.
Clearly I'm speaking "wrong English" because I said in my earlier post that although the tooltips do not specifically say "England unique building," they don't need to because they all follow the same pattern which we have confirmed from several of the first look videos:
Civ Ability
---------------
Leader Ability (which may or may not include an extra UU)
---------------
Civ Unique Unit
---------------
Civ Unique B/D/I
Darn, I said that last post was the last thing I was going to say!!
Clearly I'm speaking "wrong English" because I said in my earlier post that although the tooltips do not specifically say "England unique building," they don't need to because they all follow the same pattern which we have confirmed from several of the first look videos.
Sorry! Yes, I misunderstood you. So, while technically it's still isn't a prove, I tend to agree it's highly possible to work like this. Still doesn't solve Redcoats question, but the rest seem to be clear for the time of the build.
This kind of makes me wonder what's going to happen when they start releasing new leaders for civs that were DLC in the first place.
Suppose they release a Korea DLC with, say, Sejong as the leader. Later, they release Wang Kon as an alternative leader. Does Wang Kon only consist of leader-specific files that get put into the existing "Korea" folder, or does it also come with the non-Sejong Korea files as well? Do they charge the same as they would for an alternative leader for a civ from the base game, or do they charge full price for a DLC civ?
Because not everyone will have bought Korea when it first came out. For someone who skipped Sejong's Korea that wants Wang Kon, they'll be missing important files that the civ is unplayable without if the download only includes Wang Kon's stuff. Either that or they have to go back and buy the civ with the leader they weren't interested in just to make Wang Kon usable, which no one would be happy with. If they include all the files needed to play Korea, then that means anyone who skipped Sejong can still get the full Korea civ without having to pay for the leader they didn't want. But then, can they still only charge a "new leader" price for it? Sure, it wasn't a full civ's worth of work for them, since the Korea-specific stuff was preexisting, and for anyone who bought Sejong the only new content they're getting is the stuff for Wang Kon. But anyone who skipped Sejong is now getting the Korea civ (minus one leader) for the price of only a new leader.
I mean, I assume new leaders will cost less than full civs, since it's less work for the devs and less content for the consumer. But I'm not sure how it'll work when the civ you're getting a new leader for had to be bought separately in the first place.
Edit: I suppose I'm overthinking this. They could just put two separate prices on Wang Kon; one for just the leader, and one for Korea minus Sejong. And then go back and add a "new leader" price to Sejong, for those who didn't buy Korea till Wang Kon and then decided they wanted Sejong as well after all. That way nobody is over- or under-paying for any content.
I'm Very Happy to hear there are multiple leaders, Germany did not feel right to me with our first look. It felt more Holy Roman Like. Is there still hope for a Panzer UU for germany? I still can't get over the idea of playing germany or against her and having to use "German Made Shermans" it break the immersion in my opinion
I'll make a guess:
Every civ has exactly 1 UU. Some leaders (Teddy, Victoria) have one, too with their ULA. That's why some civs now have 2 UUs. The 2nd UU must thus always fit the leader.
Has this been disproven alteady? It would mean that German Panzer need a 20th century leader to appear.
I'll make a guess:
Every civ has exactly 1 UU. Some leaders (Teddy, Victoria) have one, too with their ULA. That's why some civs now have 2 UUs. The 2nd UU must thus always fit the leader.
Has this been disproven alteady? It would mean that German Panzer need a 20th century leader to appear.
That would be correct. The only times we have seen a second UU, they were part of the leader bonuses. And since there is only one German leader who is associated with Panzers, and he is verboten, we shall not be seeing them in an official capacity.
That would be correct. The only times we have seen a second UU, they were part of the leader bonuses. And since there is only one German leader who is associated with Panzers, and he is verboten, we shall not be seeing them in an official capacity.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.