You can just post like this and get better programmers
It sounds really interesting, but for the time being I'm way too busy with Medieval Conquest to look into new problems. Maybe later (and later is not next week). You could link to something, which gives even better insights into what has been done so far, like the source code itself.
From what I get, plots are now x,y,z and looking at a different z means marking everything dirty in the drawing engine, which forces it to reload all data from the DLL and redraw everything. Then comes all the other problems with AI, pathfinder and stuff. It sounds complex, but doable.
I'm not sure if it should be like Colonization where you go to the edge of the map and then leave the map to show up in another part of the world (which would be another map) or if it would be like Master of Magic where it has gateways (towers) to link to a plot on another map. I suspect the latter is the case and the first can then be added by adding the jump plots on the edge of the map.