Multipolarity II - Game Thread

Agreed. Nothing like a little "Agent Orange" to teach those [redacted] slimy nugget [redacted]ing Chinese creeps that they [redacted] deserve in their [redacted] on top of a rhinoceros.
 
The USSR will nuke both Chinas as well, so then nobody is complaining who is the better China.

Then the Empire will launch its counter nukes to thee (as it is known to process) and Mandatum would gain customers willing to hire for its services revenge.

As for the Union... they has a ecomony to stand on and has freinds aroudn the world.
 
Orders will lock on Sunday. :p

I've put a lock timer in my signature; can't really send PMs out this turn due to being about to leave. Whoever's active in the IOT boards will at least have a chance to see it.

Also making a note here; nations due for dissolution if no orders received are:

-Hungary (Mad Man)
-Caribbean (Nedim)
 
So after a little conversation with Thorvald, I have decided to overturn the control of clients' militaries that PF was making use of in his campaigns.

I have agreed to the following requests from Thorvald:

  1. All original, "minor" NPCs, including their breakaways and rebel factions, are under the control of Thorvald of Lym (the Sub-GM), whose instructions are final and absolute.
  2. In the absence of specific orders for Minor NPCs, the Game Moderator may assume initiative for industrial investment, military and civilian research, territorial claims, stock purchases, economic aid to suzerains and/or the UN, and the repeal of standing embargoes should a Minor NPC be rendered client to the embargoed state.
  3. Deployment of Minor NPC military forces is the reserved responsibility of the Sub-GM.
  4. Minor NPC policy changes as a result of coup d'état or civil war are to be dictated by the Sub-GM. In the absence of instructions, status quo is to be assumed.
  5. All "major" NPCs, including their breakaways and rebel factions, are under the control of the Game Moderator.
  6. Minor NPCs are emancipated from the stability prerequisite that has hitherto impeded their capacity for territorial claims.
  7. These resolutions shall be publicly affirmed by the Game Moderator in the Game Thread.
 
No faaaair! We were supposed to fight about this! :p

Oh, um... STATS PLZ
 
I'm going to join the crowd of people requesting their secret stats.
 
So after a little conversation with Thorvald, I have decided to overturn the control of clients' militaries that PF was making use of in his campaigns.

I have agreed to the following requests from Thorvald:

  1. All original, "minor" NPCs, including their breakaways and rebel factions, are under the control of Thorvald of Lym (the Sub-GM), whose instructions are final and absolute.
  2. In the absence of specific orders for Minor NPCs, the Game Moderator may assume initiative for industrial investment, military and civilian research, territorial claims, stock purchases, economic aid to suzerains and/or the UN, and the repeal of standing embargoes should a Minor NPC be rendered client to the embargoed state.
  3. Deployment of Minor NPC military forces is the reserved responsibility of the Sub-GM.
  4. Minor NPC policy changes as a result of coup d'état or civil war are to be dictated by the Sub-GM. In the absence of instructions, status quo is to be assumed.
  5. All "major" NPCs, including their breakaways and rebel factions, are under the control of the Game Moderator.
  6. Minor NPCs are emancipated from the stability prerequisite that has hitherto impeded their capacity for territorial claims.
  7. These resolutions shall be publicly affirmed by the Game Moderator in the Game Thread.

Wow, gay. Thorvald wasn't doing a good job before with embargoes, and now that he controls armies? Time to rage. post a constructive suggestion as to how this problem can be properly alleviated.
 
Deep in the bowels of the Black Mesa facility on the Planet Dawnstar, the Republic Skunkworks engineers and scientists have been discussing amongst themselves. Most noteabally the USSR's nuclear weapons program, the discovery of uranium on Callida, and the nuclear WMD research being hosted on Dawnstar.

"We already have the most powerful WMD, the Baradium Anti-Matter device. Capable of destroying a planet."

"Remember, Earth is slated as a post-apocolyptic garden world. Launch a Baradium Anti-Matter warhead on any planet and it will blow a chunk out of it."

"With the Soviets waving their nuclear war heads around. I won't be surprised that the nations of Earth would nuke each other leaving the planet in another wasteland."

"Which is precisely the reason why were re-discovering the process to build an atom bomb."

General Williams who is present in the meeting then spoke up amongst the scientists and engineers "If there's a concern that the Republic is going to use these weapons aggressively. I can rest assure you that I will petition the Chancellor to take on a no first strike policy and only use them should any nukes be used against us. Much like our current no first use policy regarding our Baradium Anti-Matter warheads."

"I couldn't agree more General Williams" stated the Chairman of Republic Skunkworks "Now then, moving on. With the recent discovery of uranium at Callida, this should prove beneficial to our project. Of course, I'll be in contact with General Atomics back on Solitude for their civil application for nuclear power to aid in developing a more safer and efficient reactor."

Meanwhile, down in test labs 7G1, a crate with unprocessed uranium arrived from Callida. Probing through old research records to generate highly proceed uranium. Eventually the scientists and engineers erected a device to electromagnetically separate the isotopes. Elsewhere in the engineering department, the engineers were debating on which design to utilize; a gun assembly, implosion, or a two-stage variant using anti-matter as the trigger.

Later that night, General Williams was discussing with the lead engineer of the project. "Once the gadget is finished, where are we going to detonate it?"

"I've been searching for planets that already have high background radiation and low to no seismic activities. I've been looking into the moon of Ignacia, orbiting Sigil."

"So long as it's not a garden world within the Republic."
 
I dunno about anyone else, but I'd rather Thor not quit. I have a system ready should he ever retire, but hey, why not have one more person in this having some fun?

Also, I'm just going to say what I always keep saying: the USSR is a superpower. It is hardly being gutted by this change or any others I've been making.

If I see any serious balance issues, I always step in to remedy it. This goes for everyone.

Let me recap the rule changes that have -helped- the USSR:

-The occupation system produces LESS casualties than the original
-The change to espionage means the USSR isn't hopelessly obliterated by waves of spies every turn
-The change to how armies function gives the USSR a slight advantage due to its lead in tech

And some more I probably forgot. Sure the USSR's been hampered by other changes, but I do not pick favorites.

Under the new system, the benefit of clients still applies:

-They still follow your UN votes unless specified otherwise by the suzerain
-They still follow your trade/embargo policy unless specified otherwise by the suzerain
-They still can be cliented by anyone unless they have an anti-tag. I am -NOT- allowing "Refuse clientisation by x" orders. That's just too powerful.

Anyway, I'll be out of town soon soooo. Really, I'm trying to avoid doing 100% what the other side wants, since it seems what Thorvald desires and what PF desires out of the rulesets are about as reconcilable as communism and objectivism.
 
USSR Weapons Report

....*static*.. .....


....*dial turning* ... ..... *static* ..... ... ......... *static*..

........mrades! We bring you, the people of the USSR, news of the newly liberated Partitionanian state! Our new vehicle technology was key in the decisive Soviet victory! ......

....

The SKA-302 infantry-transportation vehicle allowed our troops to traverse the harsh Polish terrain. Equipped with 6 wheels, all independently powered, the rugged landscape blocked no Soviet advance! Roads were easily re purposed, and within months over half of Partitionania had been conquered, and no Soviet troop loss! ..

...

In addition, new mine-detecting technology was key. Partitionanias, the cowards that they were, resorted to using mines and terrorist attacks to attack the glorious Soviet army. Many attacks were foiled, however, through use of improved mine detection equipment. Hidden munitions could be scouted up to 100 feet away, and safely detonated.

.... finally, our glorious Motherland bestowed upon us a new modification. All AK-47's were equipped with new RZA class bayonets. These blades could easily pierce cloth, leather, and even medium body armor. The ill-equipped Partitionanias simply stood no chance!

...

And with that, I bid my fellow workers and citizens farewell! Stay strong, stay red, stay victorious!
 
I dunno about anyone else, but I'd rather Thor not quit. I have a system ready should he ever retire, but hey, why not have one more person in this having some fun?

Also, I'm just going to say what I always keep saying: the USSR is a superpower. It is hardly being gutted by this change or any others I've been making.

If I see any serious balance issues, I always step in to remedy it. This goes for everyone.

Let me recap the rule changes that have -helped- the USSR:

-The occupation system produces LESS casualties than the original
-The change to espionage means the USSR isn't hopelessly obliterated by waves of spies every turn
-The change to how armies function gives the USSR a slight advantage due to its lead in tech

And some more I probably forgot. Sure the USSR's been hampered by other changes, but I do not pick favorites.

Under the new system, the benefit of clients still applies:

-They still follow your UN votes unless specified otherwise by the suzerain
-They still follow your trade/embargo policy unless specified otherwise by the suzerain
-They still can be cliented by anyone unless they have an anti-tag. I am -NOT- allowing "Refuse clientisation by x" orders. That's just too powerful.

Anyway, I'll be out of town soon soooo.

This isn't making anyone quit, this is just shifting his power from being crazy and overflowing to significant but controllable. Why should he get an unfair advantage over the rest of the dozen or so players?

As for the trade embargo policy, what about all the embargoes from states that werent even cliented by someone. They just decided from their hearts to embargo 'lil 'ol USSR?

And note that all above things that have "helped" the USSR have applied to everyone. Thorvalds new powers allow him to target specific players (not just me, anyone he isn't partial towards) and cripple them via their clients.
 
Thorvald has set the standard that NPC embargoes only follow if the state has themes of genocide or WMD use in its RP and policy. I will hold him to this. I presume he set the bar very high to avoid the same backlash.

That and exactly who controls what between us has been evolving and ever-shifting between turns. A Parliamtary system would be more stable.

Obviously I will raise eyebrows if there's not some sort of general consensus on how NPCs decide to send aid. Though I'm detecting many of them have a left-wing / internationalist slant, and that will probably result in problems in the future.

What to do, what to do...

Anyone who wishes to discuss ideas and thoughts on this in a respectful, mature manner may state them here. Let's avoid cluttering the thread, yes?
 
Oi, why'z nun a ya humies backin da WAAAGH? We kan't dakka all dis stuff by arselves!
 
I approve of Thor. He is a fine GM.

Thor is well played. He will play well. Fear not from him.
 
I would like to state that I do not want Thorvald to have control over Chinese NPC's for obvious reasons.
 
I approve of Thorvald... for now.
 
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