Multipolarity Rearmed

ARAGON! %&#@! I can never remember that name, not even Catherine of-!
 
HOW YOU DARE MESS ARAGON WITH ANGOLA!!!??? :mad:
 
Thorvald, "St Malta" wasn't a typo. Historical records are vague for no apparent reason. :p

AndolycrapCivGisactuallygonnadostuffthisisawesome.
 
The Democratic People's Socialist Republic of Abyssinia highly supports the creation of the Fourth Socialist International proposed by the Union of Soviet Socialist Republics.

Spoiler :
OOT: I think there should be a few more starting NPCs, like Korea, Poland, Senegal, Swahili, Delhi, and Ghana. Also, 16 should probably be Tibet and 13 should be Batonga, which is an awesome enough name that you should use it.
 
Please don't use black font. My Lord, I'm using DarkCFC and Black font is worst than dark blue.
 
OOT: I think there should be a few more starting NPCs, like Korea, Poland, Senegal, Swahili, Delhi, and Ghana.


Whilst it might be lol-tastic, it seems to me that having 3 nations in India could prove problematic... :p

But who cares? More lolz is good! Pass the popcorn! :popcorn:

DT
Om Nom Nom :popcorn:
 
Capital of the Empire of the Setting Sun is Havana.
 
Some of the shades of red look exactly the same.
 
I'd suggest NPCs in Panama and Singapore. Possibly Suez. I always approve of the four major waterways - Suez/Panama/Gibraltar/Singapore - to be under the control of neutral parties. :p
 
Capital of the Soviet Union is Marxgrand. Long Live Karl Marx
 
A'ight, I think it's about time to begin. I've added two new starting NPCs in Oceania; the total number is liable to double after the first turn, but Second Rounders will probably expand more slowly. I've opted to keep the two in N. America, but they'll confine themselves to their immediate regions. Much to my chagrin, Joan hasn't filled in a map himself, so I get to pick whatever crappy colour I want. :evil:

Also, if you could designate your capital territories in your Opening Posts (as linked to in the player table), t'would be much appreciated. One or two have; most haven't.


Something I completely forgot to list was random events, so here they are. There's not too much logic behind what/how they occur. You might even say they're... random.

- Market Slump: Negates natural industrial growth that turn and eliminates up to 10% of existing infrastructure. Has a chance of spreading to other users of the victim country's currency.
- Market Boom: Adds up to 10% extra economic growth that turn. Has a chance of spreading to other users of the beneficiary's currency.
- Resource Discovery: Adds an extra 5% industrial growth
- Resource Exhaustion: Subtracts 5% industrial growth.
- Baby Boom: Adds up to 5% extra population that turn. Twice as likely for Expansionist nations.
- Famine: Negates natural population growth that turn and kills up to 5% of citizens. Effect reduced for Agricultural nations.
- Scientific Breakthrough: Extra 5% to all standing research investments. Does not affect Ballistics or ABM.
- Tory War on Science: Up to 50% of standing investment toward next tech level(s) is lost. Does not affect Ballistics or ABM.

As with Tani's, up to one player nation and one NPC will receive each event, although not all may be played on a given turn. Given a year spans four turns, I'm debating quartering the effects and parcelling them out across the annum.
 
Tsk, tsk, you bad person. Here is where I show you something:
Spoiler Location :
p05EM.png

Name: Siam
Capital: Phnom Penh
Religion: Angkorwatism :p
Currency: Sij
Leader: Indiani Gandhiputhra

Trait: Scientific.
Government: Democracy
 
Can we terror cells commit RP style bombings of... say science centres?
RP sure, just don't expect it to actually do anything. Outside RP bonuses, of course.
 
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