Myth01- Training Day- Regent

Or perhaps the Impi would go after the worker?

Well yeah... he is the Babe. buy that guy some speedos and get him up there :lol::lol::lol:
 
Empty Mountain view, no unit can strike in one turn, enough near, big enough garrison (there ain't any moved units in there?)
 
You can tell when you right click on the city. it tells you how many movement points are available for each unit there.
 
Roster:
Yahya - just played
Northen Wolf - UP!
Darski- on deck
CommandoBob - warming up
ngraner42
 
I do have a question...if sugar is not a food bonus what is it?
 
It is a food bonus, just not big enough to escape the despo penalty. In a better government, sugar on plains is 3 food until railed, then it's 4 food. The despo penalty reduces any food over 2 by 1, so 3-1=2. Since wheat or cows on plains is 4 food, losing 1 food to despo still gives you 3 food. That's why many civ3 players have a nerdgasm when they see cows or wheat near the starting location. It allows growth, and growth is king in Civ3.
 
Overseer's right, but I have a little addendum: Plains = 1 food. Sugar = +1 food. That's 2. Irrigate it and it adds 1 food. That's 3 and it triggers the despo penalty, taking it back to 2 food. Switch out of despo (& lose the despo penalty) and it becomes a 3 food tile again. Until the switch, though, you get no benefit from the worker turns invested in irrigating it.
 
oops, sorry wrong game to ask in. :( But thanks for the info. :)
 
OK, got the save, could anyone repost or link image that had settler spots on it? Thanks.

MY NUTSY THOUGHTS:
I think, I'll try to do bit of Micro-Managing for an example

Hangchow
**I'd Take 2 food, 2 commerce tile (unroaded grassland, near river) and add now free worker onto roaded forest(1food, 2 shields, 3 commerce). - That'll allow Hangchow to produce granary faster, and adds 1 science point.
But Hangcow lose a ~11 turn in growth. That 11 turns *could* be more useful due extra citizen(would that citizen do much more good than filled granary??)?


Canton

Move Canton mountain peasant(1 shield) onto oasis 3food, 1 shield, 2 commerce, settler in 2, town growth in 2.

Also, may I try leader fishing? We got elite warrior in Beijing, that has not moving towards front(Zulu), but sitting in Beijing. Why not attack Zulu warrior, near Canton? I assume that warrior will forti. due it is wounded and will not gain any HP while eWarrior moving. IF I move eWarrior this turn.



Mountain view

Move peasant from Mountain view from forest onto plain. That'll produce 2 extra food, 1 shield, 2 commerce, forest would produce 1 food, 2 shields and 2 commerce, but 1 shield is lost to corruption anyway, so extra food will be more useful.

I'd also Empty mountain view(no Zulu units can reach it) to bait Zulus. Hey it IS a free city for AI!

Macao
Macao eArcher units should be woken up and moved towards, but outside mountain view.

Spacious meadows
Not sure, what would be plan with corrupt (least atm), lots of food city? I'm thinking changing walls into aqueduct(in 99turns), or worker(9).


!!!!!!!!!!!!!!!!!!1
Delhi
Corrupt (all Chinese now), has no barracks but is producing horsemen? Thinking of settler.

Worker costs 10 shields, Delhi produces 2 spt(after corruption) so worker in 5 turns, correct?
Now Delhi, size 3 town, will grow in 2, worker will be produced in 2(if we move a tile).
Delhi has 4 food per turn, 2 shields per turn. I counted that food box is 20 units of food, so Delhi will grow in 20:4=5 turns and worker will be ready in 5 turns, means worker town? I'd move a tile so city would grow in 2 and produce worker in 2, for just one turn. After that it'd be worker factory.

May I, Would it work? Are my calculations correct?


GrapeVille
It is producing library, I assume it is producing since my last turnlog, Do we want library there, courthouse would be more useful?
If we wait a turn then change production to worker, we get other worker factory 4 food 2 spt (took numbers from Delhi, if they were wrong, these are too....)

About a turn to wait - as worker will then complete on same time as town will grow. Am I correct that if worker has shield bar full(all shields filled) and town still needs 1 turn to grow, town will grow then worker produced?

/!!!!!!!!!!!!!!!!!1

EDITED.
 
Thank you Yahya.

EDIT:
About the light blue dot, That area would fit atleast 2 near-sea towns. We won't have Metropols anyway and this town is too far to make use of cow area, but if we will move palace, then it might be good place. Fishing towns are great for commerce and science/slow sea units producer.

EDIT2:
XZY

EDIT3:
Where to build heroic epic??
 
If possible, I would think Beijing would be best for the HE.

I agree about the light blue dot. it seems to be neither fish nor fowl where it is suggested. it would make more sense as a coastal town. it might be off the CxxC grid but I think we should be flexible where it is of benefit.
 
Beijing is our main production town, building wonder there will cripple Beijing for 30-40 turns.
 
MY NUTSY THOUGHTS:
I think, I'll try to do bit of Micro-Managing for an example

Hangchow
**I'd Take 2 food, 2 commerce tile (unroaded grassland, near river) and add now free worker onto roaded forest(1food, 2 shields, 3 commerce). - That'll allow Hangchow to produce granary faster, and adds 1 science point.
But Hangcow lose a ~11 turn in growth. That 11 turns *could* be more useful due extra citizen(would that citizen do much more good than filled granary??)?
If you leave Hangchow as it was, and it grows in 11 turns, the new citizen will probably work that roaded forest. Does that affect the number of turns neeed for the granary?
Canton
Move Canton mountain peasant(1 shield) onto oasis 3food, 1 shield, 2 commerce, settler in 2, town growth in 2.
Sounds good.
Also, may I try leader fishing? We got elite warrior in Beijing, that has not moving towards front(Zulu), but sitting in Beijing. Why not attack Zulu warrior, near Canton? I assume that warrior will forti. due it is wounded and will not gain any HP while eWarrior moving. IF I move eWarrior this turn.
Except when things are very bad, leader fishing is always a good idea. Get those elites into the battle and give them a chance to promote!
Mountain view
Move peasant from Mountain view from forest onto plain. That'll produce 2 extra food, 1 shield, 2 commerce, forest would produce 1 food, 2 shields and 2 commerce, but 1 shield is lost to corruption anyway, so extra food will be more useful.

I'd also Empty mountain view(no Zulu units can reach it) to bait Zulus. Hey it IS a free city for AI!
Good catch on the corrupted sheild; that is so easy to miss.
Macao
Macao eArcher units should be woken up and moved towards, but outside mountain view.
Yes.
Spacious meadows
Not sure, what would be plan with corrupt (least atm), lots of food city? I'm thinking changing walls into aqueduct(in 99turns), or worker(9).
Lots of food could create lots of workers. And later become a science farm.
!!!!!!!!!!!!!!!!!!1
Delhi
Corrupt (all Chinese now), has no barracks but is producing horsemen? Thinking of settler.

Worker costs 10 shields, Delhi produces 2 spt(after corruption) so worker in 5 turns, correct?
Now Delhi, size 3 town, will grow in 2, worker will be produced in 2(if we move a tile).
Delhi has 4 food per turn, 2 shields per turn. I counted that food box is 20 units of food, so Delhi will grow in 20:4=5 turns and worker will be ready in 5 turns, means worker town? I'd move a tile so city would grow in 2 and produce worker in 2, for just one turn. After that it'd be worker factory.

May I, Would it work? Are my calculations correct?
Your calculations look correct but five turns for a worker town seems a bit slow. It builds a worker faster than Spacious Meadows, and that is good for us, too.
GrapeVille
It is producing library, I assume it is producing since my last turnlog, Do we want library there, courthouse would be more useful?
If we wait a turn then change production to worker, we get other worker factory 4 food 2 spt (took numbers from Delhi, if they were wrong, these are too....)

About a turn to wait - as worker will then complete on same time as town will grow. Am I correct that if worker has shield bar full(all shields filled) and town still needs 1 turn to grow, town will grow then worker produced?

/!!!!!!!!!!!!!!!!!1

EDITED.
Let's keep it a library for now; we can always change it. I'd rather build a library first so that it can help us learn new stuff while we build a courthouse.

If a worker or settler has the shields to be built but the city is too small to build it, it will not be built. On the IBT, growth happens before production is calculated. So if the city grows in 1 and the worker/settler completes in 1 and the city is now at size 3, on the IBT it will grow to 4. If it makes a worker it becomes size 3. If it makes a settler it becomes size 2. We don't see it at size 4, since the worker or settler is built right away on the IBT.
 
Let a Leader build the Heroic Epic. No need to waste shields on it.

Since this is a Military game (Conquest/Domination victory prefered) we will have a lot of battles with Elite units that will generate MGLs. Sure, having Leaders is nice, but not necessary.

In recent games I have found it easier to use MGLs to build any Small Wonder I need; Forbidden Palace, Heroic Epic, Pentagon, etc.

Compare the cost Heroic Epic (200 sheilds or so) with 7 vSwords (210 shields). Which will help us more?
 
I had assumed that we would be using a leader to build the HE. That is why I was suggesting Beijing.

It might come about on my turns - just possibly - so would that be ok with all? I really believe that we will get an MGL on this set though.
 
I had assumed that we would be using a leader to build the HE. That is why I was suggesting Beijing.

It might come about on my turns - just possibly - so would that be ok with all? I really believe that we will get an MGL on this set though.
If the Heroic Epic is built with a leader it can be built in any city. That means interrupting what the current city build is, and that may not be very pretty. Ideally, we could find a city that just completed a build, has zero or very little shields invested in the current build, move the leader to that city, and rush the HE.

We have to 'use' the leader before we can get another one. Depending on the unit mix at the front line at the time we get the leader, we might be able to wait until early in the following turn to use him (that is, rush the HE before we start fighting again).

We can build the HE in Beijing, but we are not forced too. We could build it in Mountain View (near the Zulu front lines) or in Grapeville (in Old India).

Having discussed what we can do, my reality is that I don't tend to build Small Wonders near the front line. I'll send the leader as far back towards the core cities as I can before he rushes any build.

Rushing the HE in Beijing is fine; I play that same way. But it is not our only option.
 
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