darski
Regent in Training
Or perhaps the Impi would go after the worker?
Well yeah... he is the Babe. buy that guy some speedos and get him up there



Or perhaps the Impi would go after the worker?
Empty Mountain view, no unit can strike in one turn, enough near, big enough garrison (there ain't any moved units in there?)
If you leave Hangchow as it was, and it grows in 11 turns, the new citizen will probably work that roaded forest. Does that affect the number of turns neeed for the granary?MY NUTSY THOUGHTS:
I think, I'll try to do bit of Micro-Managing for an example
Hangchow
**I'd Take 2 food, 2 commerce tile (unroaded grassland, near river) and add now free worker onto roaded forest(1food, 2 shields, 3 commerce). - That'll allow Hangchow to produce granary faster, and adds 1 science point.
But Hangcow lose a ~11 turn in growth. That 11 turns *could* be more useful due extra citizen(would that citizen do much more good than filled granary??)?
Sounds good.Canton
Move Canton mountain peasant(1 shield) onto oasis 3food, 1 shield, 2 commerce, settler in 2, town growth in 2.
Except when things are very bad, leader fishing is always a good idea. Get those elites into the battle and give them a chance to promote!Also, may I try leader fishing? We got elite warrior in Beijing, that has not moving towards front(Zulu), but sitting in Beijing. Why not attack Zulu warrior, near Canton? I assume that warrior will forti. due it is wounded and will not gain any HP while eWarrior moving. IF I move eWarrior this turn.
Good catch on the corrupted sheild; that is so easy to miss.Mountain view
Move peasant from Mountain view from forest onto plain. That'll produce 2 extra food, 1 shield, 2 commerce, forest would produce 1 food, 2 shields and 2 commerce, but 1 shield is lost to corruption anyway, so extra food will be more useful.
I'd also Empty mountain view(no Zulu units can reach it) to bait Zulus. Hey it IS a free city for AI!
Yes.Macao
Macao eArcher units should be woken up and moved towards, but outside mountain view.
Lots of food could create lots of workers. And later become a science farm.Spacious meadows
Not sure, what would be plan with corrupt (least atm), lots of food city? I'm thinking changing walls into aqueduct(in 99turns), or worker(9).
Your calculations look correct but five turns for a worker town seems a bit slow. It builds a worker faster than Spacious Meadows, and that is good for us, too.!!!!!!!!!!!!!!!!!!1
Delhi
Corrupt (all Chinese now), has no barracks but is producing horsemen? Thinking of settler.
Worker costs 10 shields, Delhi produces 2 spt(after corruption) so worker in 5 turns, correct?
Now Delhi, size 3 town, will grow in 2, worker will be produced in 2(if we move a tile).
Delhi has 4 food per turn, 2 shields per turn. I counted that food box is 20 units of food, so Delhi will grow in 20:4=5 turns and worker will be ready in 5 turns, means worker town? I'd move a tile so city would grow in 2 and produce worker in 2, for just one turn. After that it'd be worker factory.
May I, Would it work? Are my calculations correct?
Let's keep it a library for now; we can always change it. I'd rather build a library first so that it can help us learn new stuff while we build a courthouse.GrapeVille
It is producing library, I assume it is producing since my last turnlog, Do we want library there, courthouse would be more useful?
If we wait a turn then change production to worker, we get other worker factory 4 food 2 spt (took numbers from Delhi, if they were wrong, these are too....)
About a turn to wait - as worker will then complete on same time as town will grow. Am I correct that if worker has shield bar full(all shields filled) and town still needs 1 turn to grow, town will grow then worker produced?
/!!!!!!!!!!!!!!!!!1
EDITED.
If the Heroic Epic is built with a leader it can be built in any city. That means interrupting what the current city build is, and that may not be very pretty. Ideally, we could find a city that just completed a build, has zero or very little shields invested in the current build, move the leader to that city, and rush the HE.I had assumed that we would be using a leader to build the HE. That is why I was suggesting Beijing.
It might come about on my turns - just possibly - so would that be ok with all? I really believe that we will get an MGL on this set though.