If Man O' Wars are upped to 16 strength does that bring back the issue of Krakens being much less useful by comparison?
I like the changes to Arcane Barges, should make them a very versatile and useful unit.
well, Kraken would need to be about 20 str now, unless the plan is to have a canon armed ship be more deadly then a Collossul Squid of Legend![]()
Hmm...Arcane Crew is now making me think I may remove the Arcane Barge unit too, instead letting other ships gain arcane abilities. All the spell spheres would have to be removed when switching to another type of crew though.
Wouldn't that make navel units a little too generic? Seems like there should be more differentiation between units than just movement speed and strength.
...Some kind of an adapted Blur spell that protects/reduces the dmg from ranged attacks (aka long ranged Man O' War cannonballs) -- imagines the wizards conjuring up some kind of mist to obscure long-ranged targetting...
They've (Arcane Barges) also become a national unit (limit 4) and increased to 5 Moves to allow them to keep pace with other ships of the Astronomy era (mostly a gameplay decision rather than thematic - though these ships are most likely magically propelled and so less reliant on the vagaries of the wind or the enthusiasm of the oarsmen)
Fair winds is already the naval version of the Haste spell.
hmmm... why would you want to need to summon skeletons and cast haste on them in naval battles?
They've also become a national unit (limit 4)
Fair winds is already the naval version of the Haste spell.
hmmm... why would you want to need to summon skeletons and cast haste on them in naval battles?
It's called S-K-E-L-E-T-O-N crew.
It would be like that old barbarian ship that generated skeletons and unloaded them. Each arcane barge could create a skeleton. Just a thought.
And haste would be for troops being transported by other vessels. For example, if it is used to support transport ships. Isn't offloading 1 move? If so, I think hasted troops could offload and attack at full strength in one turn. But this would be of limited usefulness, so probably not enough reason to add it.
The dirge is in the game, but it now merely starts with 3 skeletons and never generates more.
I'm thinking it should have a skeleton summoning spell. This should probably be a seperate, python spell so the normal skeletons spawned from barrows don't stop the ship from summoning them. I'm thinking these skeletons should have amphibious and boarding.