2500BC (60):
Preflight check. Nothing much to look at as the game is early. I notice a very minor gaffe with the latest mined hill at Thebes; it would've been better to mine the riverside hill for the extra commerce point. Very minor of course, and I can't recall if the current hill had a forest on it, so if it didn't, no loss.
Since we are making only 13 commerce, I notice the rounding deficiencies of civ, so I'm gonna go heavy MM this set, since that's something I'm looking to improve in my game.
2475BC (61):
Mysticism comes in and we dial up Pottery in 10 turns. At Memphis, switching to an Obelisk will take 45 turns, with growth in 9 for an extra citizen to speed it up afterwards. The corn is worth more food though, and switching to the forested hill gives us 15 turns on the obelisk, and 17 for growth. Makes pottery 11 turns, but this is largely irrelevant anyways, due to deficit spending.
The War Chariot finds Joao's city; he settled west, and will have horses in the BFC.
2450BC (62):
Confucianism is FIADL, so I guess someone bagged Mono.
I finish the road to the cows this turn, and I'm going to make one up to Memphis, as there is little pressing in Thebes for the moment (worker due soon anyways for chopping).
2425BC (63):
Nothing happens, but barbs are about to sneak up on the healing Woody2 warrior. He's on a good tile, so he has the best chance of victory.
2400BC (64):
Woody2 survives! Exciting huh?
Worker is done at Thebes. I don't see instructions to save too many forests, so I'm assuming I can use them on our settlers. In the mean time, I dial up some War Chariots, to keep our power high, and as we need escorts.
I send the new worker to Memphis to chop out the monument. In this rare case, I'm going to chop the forest before mining so the Obelisk can finish faster.
2375BC (65):
Boy I wish I had another chariot right now...
Joao has ONE archer defending his capital. Oh well.
2350BC (66):
Zzz...
2325BC (67):
Woody2 finally healed, so back to exploring with him.
Chariot in Thebes done, dialing another before the Settler.
2300BC (68):
Woody2 spots a purple border to the south. India?
2275BC (69):
We hit zero cash this turn, so I switch research from 100% to 0% for efficiency reasons.
Woody2 finds Asoka.
He founded Bud and is pleased with us and worst enemies with Toku, who we have the most EP on.
2250BC (70):
Joao adopts slavery, so a rush is not useful, as he has his copper hooked up for sure now.
We also locate a tundra source of copper that is even worse than the rest. I'll include an end screenshot with it.
The chop at Memphis is done, so the Ob will be done next turn.
2225BC (71):
The chop has just enough overflow to complete a warrior in Memphis this turn. We also start mining the hill that we just cleared.
Thebes finished the chariot, and I will put 1 turn into an Ob so it can grow to the next pop before starting the settler.
Woody2 blunders into a barb archer, but is in a forest so will hopefully survive.
2200BC (72):
Woody2 makes it, but is hurt and needs 2 turns to heal. Oh well.
We switch Thebes to a settler in 9 turns. We are at the pop cap, so I may consider whipping him.
We also finish the warrior at Memphis, and dial another one as we don't have much production while we are working on the improvements here.
2175BC (73):
Pottery comes in. Yay for granaries. I dial up Masonry next, as our next city is very likely the stone one.
The scouting War chariot has made a round around Joao, and comes back to punk a barb.
2150BC (74):
We are about to hit zero gold again, so back to 0% research for a turn.
2125BC (75):
Next turn, we will be able to 2 pop whip the settler, and I'll do it, while chopping the riverside hill into the build, which will become a granary, if my math is correct.
We find and kill another barb archer with a war chariot.
2100BC (76):
I realize we are not in slavery. Doh. But then I realize it doesn't matter as we are spiritual, so I revolt and whip the settler.
2075BC (77):
Asoka adopts slavery.
The settler is done and heading for the stone site, and the city defaults to an obelisk, which I switch to a granary, to be completed in 8 turns, hopefully less when the chop finishes.
2050BC (78):
Nothing much happening this turn...
2025BC (79):
Joao sends out another settler party.
Meanwhile, we settle Heliopolis on the stone site. I dial a granary first.
Chop at Thebes finishes, so 2 turns left on the granary there.
Oh, and we randomly meet Sury's Scout!
2000BC (80):
And we meet Mansa... He founded Islam.
We also flawlessly punk a barb archer that was menacing Memphis with a chariot.
We start building a farm at Memphis to possibly run a Priest spec here, since we can't do much until we get the border pop for the corn.
Oh, and our warrior finished there, and since the road is done we can dial up war chariots. However, I go for a granary first.
Oh, and I set research back to a sustainable level, in case others hate micromanagement
.
Here are some end of turn maps...
The North....
The South...
Expansion to the north is basically over. Joao's settler party will likely settle site 2. Let's hope he settles ON 2 so we don't have to raze it later...
There's plenty of room to the south, but a depressing lack of food. I'm trying to think of decent city site right now, but it's not looking up. We could fit the cows, wine, and copper in one city by settling 1N of the 1 tile lake. We do not really need the gigantic inland lake anyways, as all those tiles are doomed to be 2/0/2 forever. There is wine and gold near Asoka, but the probability of us getting there before he does is not good. We may be able to pull it off with Rep powered specs though, we'll see...
We'll be ready to hook up the stone and make our pyramids gambit soon, if we are looking to do so at all. There are plenty of trees around Thebes, so we shouldn't have too much of a problem. I THINK we should push out one more settler beforehand though, as I miscalculated how fast Thebes would grow, and it will grow back too rapidly if we don't stall the city by eating up the excess food. I move it off the corn and onto a mined hill for now as a holdover tactic.
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