NCSG IV Redux - The Mummy Strikes Back

Okay, I'm up? Gosh that came round quick. "Got It" but I'm going to wait for some input on this settler.

Settling on the stone means we need a border pop to get the clam plus we still havn't teched fishing & mysticism yet. Its going to be a while before that city does anything useful. To be honest I'm a bit lost with what to do with the fella. :crazyeye:

Tech targets after Bronze (due in 11) Well... fishing, mysticism I guess.

I'll get a couple of warchariots out after the settler.
 
What I'm thinking is, is stone that important for us? Do we plan to build the mids?

Sure we're going to run priests but surely we intend to cottage up as well so the extra beakers (whilst nice) aren't all that. Then again we're IND and with stone we'd . .. .. .. .. . through them.

Tech I'd say Myst before fishing. Then we would need to consider Masonary and Pot.

As for settling on the stone I think it gives us a better city than on the southern hill with clams in the first ring. It would make a nice secondary production site and with coastal and fresh water we don't need to worry about its long term health to much.

I also think we should try to scout the fog just north of the gems ASAP and consider getting a 3rd city there fast.

EDIT: If we are considering the mids lets find out how far away the AIs are ASAP to see if the hammers should be in settlers instead.
 
As for settling on the stone I think it gives us a better city than on the southern hill with clams in the first ring. It would make a nice secondary production site and with coastal and fresh water we don't need to worry about its long term health to much.

I'd prefer to settle on the grasshill 1E of the stone... my calculations say this actually gives us a slightly better city (one more hammer) than settling directly on the stone....
 
I'd prefer to settle on the grasshill 1E of the stone... my calculations say this actually gives us a slightly better city (one more hammer) than settling directly on the stone....

I would agree with GatlingGun, but I checked the save, and there appears to be bananas and corn in the jungle north of the BFC of that city, on what appears to be a narrow peninsula. I think we need a bit more scouting intel before we can make a decision there.

Note that a city on that grass hill has 11 water tiles, making it an obvious Maoi city on a Pangaea map.
 
I'd prefer to settle on the grasshill 1E of the stone...

That does actually sound better... and as S.ilver says, possible Moai city.

Another thing is Bronze is in a turn after the settler, revealing copper which might change things. I'll play up until bronze, if there's nothing major revealed by then I'll just settle the city on the Grassland Hill 1 East of stone.
 
Hmmm... Played some turns, the settlers done but some things might change our decision for that first city. Read on...


Inherited turn (40)

Nothing to do... we have a warrior exploring the north-east and one in the south-west, the northeastern one will have to return back to base soon to help escort the settler (due in 10).


Turn 2 (42)

Meet this creepy looking guy (don't tell Rolo I said that)!



Great! :rolleyes: an Uber Rexer, his archer came from the west.


Turn 4 (44)

Found Joao



Directly to the North of us. Double Great! :rolleyes:


Turn 6 (46)

Exploration to the west is slow thanks to a bear that seems infatuated with our warrior :mad:




Turn 8 (48)

Settler in > Warchariot

Now I puase my Turns here for some input on the settler...



So with Joao to the north and the gems right bang in the middle of us and him I think if we settle the Stone spot as planned (A) we will lose out on the gems to Joao.

If we settle gems, its going to some time until we get Ironworking and actually make the city useful. We could settle quite aggressivley towards Joao stealing the corn (C) EDIT-I meant B! or maybe something more sensible this side of the deviding lake.

So what does everyone think? :confused:
 
Well, I have never been very good at city placement, so take what I'm about to say with a grain of salt.



From the visible area, I'd move B over to my 1. Settling a plantation resource doesn't exactly benefit us, and we'd get more riverside to work.

We have absolutely no race to settle 2. Joao is welcome to it if he wants a city that can't do anything for the foreseeable future. We're likely going to only get one of the city sites, unless Joao decides to expand horizontally instead. I'd rather take 1, as it has riverside flatland, and some of it looks immediately usable.

3 is our previously discussed stone city. The setup of the peninsula bothers me in that we will either waste resources, settle on resources, or end up with badly gimped coastal cities.

I put a ? on the last visible site on this map, because I think it's the best way to make use of the land. There doesn't seem to be a rush to settle it though, and there is some desert to the west, so that may put off the AI. We should be more concerned about trying to locate other resources.
 
I was thinking of a city on your 2 S.ilver.

Also I preffer 1 to B. I wondered about 1N of B as well. Wouldn't close the gap with out a border pop though.

Settling those cities means IW needs to move up in our priority list. Without it 2 is usless.

EDIT: That corn on the penisular is totally annoying!
 
Okay... S.ilver, I like your city placings! Good Job :) To be honest I was feeling a little lost and slapping letters anywhere, so thanks for actually putting together a decent dotmap (and pretty too! :D).

I'll resume my set in the morning, its midnight here in the U.K right now! My bed is calling.

So I will settle City #1 with this early settler then.

Cheers for the input :)
 
Well finally finished my turnset, sorry guys but it was worth stopping to discuss that first city.

First bit of the Turnset is Here


Turn 8 (48)

Move the settler towards city site #1


Turn 11 (51)

Bronze is in > Mysticism next.

There are two sources of copper to the West, see pic at end of post.

I havn't switched to slavery at this point. Being spiritual we can ofcourse switch whenever we want and as the capital is going to spit out a few warchariots theres no need at the moment.


Turn 13 (53)

Memphis founded, just in the nick of time! Joao had a settler on route.



First build in memphis was a warrior. :sad:


Turn 14 (54)

Nasty event!



I paid the gold to keep the road


Turn 15 (55)

Found Toku, his capital is to the west of Memphis


Turn 17 (57)

Our woodsmanI warrior defeats a Lion, promoted to woodmansII.

Our first warchariot defeats a lion.


Turn 18 (58)

Thebes... Warchariot > Worker


Turn 19 (59)

WoodyII defeats a barb archer

Chariot defeats another lion, promoted to flanking


Turn 20 (60)

Where I stop.


Summary

Okay at first I thought Bleys was a going a bit nutso with the early settler, not having myst yet and all of that but as it turned out it was a good call with Joao almost beating us to spot #1. I'm not sure where he went with his settler though.

Heres a pic of the lands so far



Joao has a source of copper in his BFC, Toku has horses near by, two more sources of copper to the west.

Mysticism will be done in 1 turn, could do with switching builds in Memphis to a monument straight away for either chopping out with our worker who is just about done at the capital now.

We could do with going pottery next maybe, as with that annoying event we have very little funds in the bank and I've dropped our slider to 80% for the moment.

Our woodyII is healing to the west after defending against the archer.


The Roster

GatlingGun
Bleys
Groogaroo > Just Played
Krick19 > Up Now
S.ilver > On Deck
grandad1982


The Save
 

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Got it. Waiting for advice.
 
Well, with the lack of any nice early sources of commerce I think we have to go pottery next and get a few cottages up in the capital, we are currently breaking even at 80% and research is a bit slow. After pottery, writing? no rush for fishing or mansonry until we settle the stone city.

As soon as myst is in we need to start a monument in Mephis, possibly chopped/whipped so that ccity can atleast start working that corn tile.

I guess we need to start pumping out workers/settlers but we still need to dotmap the rest of the land we can see.

Sorry that was just a repeat of what I wrote in my report pretty much! :crazyeye:
 
Its a shame the copper site is so food poor. could settle 1S of the mountain near the cows(?).

Tech I'd go with pot then maybe writing. However if we want to settle 2 soon the IW becomes more imortant than writing IMO. Those gems will make our tech rate rocket.

Shame about the copper in Joao's BFC or he could have been a nice rush target with our chariots. Maybe he still is, I'm not very good at early rushing.
 
Just to let you know we have just finish The Epic of Gilgamesh. A late conquest win that S.ilver and Jkaen really pushed along in their sets. It was a great game and has made me pretty exited about where this one will end up going!!!
 
I'll need a skip. Big project I need to finish.
 
No probs krick19.

The Roster

GatlingGun
Bleys
Groogaroo
Krick19 - skip
S.ilver - up now
grandad1982 - on deck
 
Just got home from a long day and see I'm up.

Pottery is definitely needed, if not for cottages, definitely for granaries. It looks like I'll just be pushing the bar on exploring mostly, but I'll of course start a settler for the stone (hopefully).
 
It looks like we may still be in with a chance of getting site #2, Joao appears to be settling away from us rather than towards us. He had a settler set to settle where Mephis now is, that settler just disapeared so I'm asuuming he founded a city in the fog.

The only problem with that spot is that Ironworking is still something like 35 turns away! So maybe settling the stone city is the sensible choice.

Shame about the copper in Joao's BFC or he could have been a nice rush target with our chariots. Maybe he still is, I'm not very good at early rushing.

:hmm:

With regards to Joao as an early rush target, doesn't him having copper and building axes actually suit us? Chariots actually have better odds against axes than archers, or am I just making that up? :crazyeye:

Allthough we are already at turn 60 and time is running out if we want to pull off a rush, last thing we want is a failed rush this game...

...were going to start running out of starwars titles to rip off :lol:
 
The problem would be spears. I guess he might not build many.

Can't belive you worked out my cunning naming ploy!
 
2500BC (60):

Preflight check. Nothing much to look at as the game is early. I notice a very minor gaffe with the latest mined hill at Thebes; it would've been better to mine the riverside hill for the extra commerce point. Very minor of course, and I can't recall if the current hill had a forest on it, so if it didn't, no loss.

Since we are making only 13 commerce, I notice the rounding deficiencies of civ, so I'm gonna go heavy MM this set, since that's something I'm looking to improve in my game.

2475BC (61):

Mysticism comes in and we dial up Pottery in 10 turns. At Memphis, switching to an Obelisk will take 45 turns, with growth in 9 for an extra citizen to speed it up afterwards. The corn is worth more food though, and switching to the forested hill gives us 15 turns on the obelisk, and 17 for growth. Makes pottery 11 turns, but this is largely irrelevant anyways, due to deficit spending.

The War Chariot finds Joao's city; he settled west, and will have horses in the BFC.



2450BC (62):

Confucianism is FIADL, so I guess someone bagged Mono.

I finish the road to the cows this turn, and I'm going to make one up to Memphis, as there is little pressing in Thebes for the moment (worker due soon anyways for chopping).

2425BC (63):

Nothing happens, but barbs are about to sneak up on the healing Woody2 warrior. He's on a good tile, so he has the best chance of victory.

2400BC (64):

Woody2 survives! Exciting huh?

Worker is done at Thebes. I don't see instructions to save too many forests, so I'm assuming I can use them on our settlers. In the mean time, I dial up some War Chariots, to keep our power high, and as we need escorts.

I send the new worker to Memphis to chop out the monument. In this rare case, I'm going to chop the forest before mining so the Obelisk can finish faster.

2375BC (65):

Boy I wish I had another chariot right now...



Joao has ONE archer defending his capital. Oh well.

2350BC (66):

Zzz...

2325BC (67):

Woody2 finally healed, so back to exploring with him.

Chariot in Thebes done, dialing another before the Settler.

2300BC (68):

Woody2 spots a purple border to the south. India?

2275BC (69):

We hit zero cash this turn, so I switch research from 100% to 0% for efficiency reasons.

Woody2 finds Asoka.



He founded Bud and is pleased with us and worst enemies with Toku, who we have the most EP on.

2250BC (70):

Joao adopts slavery, so a rush is not useful, as he has his copper hooked up for sure now.

We also locate a tundra source of copper that is even worse than the rest. I'll include an end screenshot with it.

The chop at Memphis is done, so the Ob will be done next turn.

2225BC (71):

The chop has just enough overflow to complete a warrior in Memphis this turn. We also start mining the hill that we just cleared.

Thebes finished the chariot, and I will put 1 turn into an Ob so it can grow to the next pop before starting the settler.

Woody2 blunders into a barb archer, but is in a forest so will hopefully survive.

2200BC (72):

Woody2 makes it, but is hurt and needs 2 turns to heal. Oh well.

We switch Thebes to a settler in 9 turns. We are at the pop cap, so I may consider whipping him.

We also finish the warrior at Memphis, and dial another one as we don't have much production while we are working on the improvements here.

2175BC (73):

Pottery comes in. Yay for granaries. I dial up Masonry next, as our next city is very likely the stone one.

The scouting War chariot has made a round around Joao, and comes back to punk a barb.

2150BC (74):

We are about to hit zero gold again, so back to 0% research for a turn.

2125BC (75):

Next turn, we will be able to 2 pop whip the settler, and I'll do it, while chopping the riverside hill into the build, which will become a granary, if my math is correct.

We find and kill another barb archer with a war chariot.

2100BC (76):

I realize we are not in slavery. Doh. But then I realize it doesn't matter as we are spiritual, so I revolt and whip the settler.

2075BC (77):

Asoka adopts slavery.

The settler is done and heading for the stone site, and the city defaults to an obelisk, which I switch to a granary, to be completed in 8 turns, hopefully less when the chop finishes.

2050BC (78):

Nothing much happening this turn...

2025BC (79):

Joao sends out another settler party.



Meanwhile, we settle Heliopolis on the stone site. I dial a granary first.

Chop at Thebes finishes, so 2 turns left on the granary there.

Oh, and we randomly meet Sury's Scout!



2000BC (80):

And we meet Mansa... He founded Islam.



We also flawlessly punk a barb archer that was menacing Memphis with a chariot.

We start building a farm at Memphis to possibly run a Priest spec here, since we can't do much until we get the border pop for the corn.

Oh, and our warrior finished there, and since the road is done we can dial up war chariots. However, I go for a granary first.

Oh, and I set research back to a sustainable level, in case others hate micromanagement :p.

Here are some end of turn maps...

The North....



The South...



Expansion to the north is basically over. Joao's settler party will likely settle site 2. Let's hope he settles ON 2 so we don't have to raze it later...

There's plenty of room to the south, but a depressing lack of food. I'm trying to think of decent city site right now, but it's not looking up. We could fit the cows, wine, and copper in one city by settling 1N of the 1 tile lake. We do not really need the gigantic inland lake anyways, as all those tiles are doomed to be 2/0/2 forever. There is wine and gold near Asoka, but the probability of us getting there before he does is not good. We may be able to pull it off with Rep powered specs though, we'll see...

We'll be ready to hook up the stone and make our pyramids gambit soon, if we are looking to do so at all. There are plenty of trees around Thebes, so we shouldn't have too much of a problem. I THINK we should push out one more settler beforehand though, as I miscalculated how fast Thebes would grow, and it will grow back too rapidly if we don't stall the city by eating up the excess food. I move it off the corn and onto a mined hill for now as a holdover tactic.

The Roster

GatlingGun <-- On Deck --
Bleys
Groogaroo
Krick19
S.ilver <-- Just Played --
grandad1982 >> Up Now <<
 

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