1000BC (120):
Preflight check. As always, the empire is in good shape after Bleys has been at the helm. One thing that confuses me is a library going at Helio, which has lousy commerce, but I assume we are fighting a culture battle with Joao.
Thebes is indeed at the happy cap, but only for 5 turns until they stop being pissed at getting whipped. Once that's over, we can support mining another hill or running a spec and break even at zero food change.
I assume I am allowed to whip liberally (or at least when it makes sense, lol), so I'll do my best there. PLEASE criticize me over this if I mess something up when it comes to whipping, as I'm fairly weak in that area.
I note our demographics are fairly terrible, except in the realms of food and manufacturing (moreso food). And our power is second last to Asoka, and the person with the biggest army is to our north (scary).
The cities look fine; I'll probably whip Memphis in 2 turns so it grows just as I kill pop (as I recall Bleys saying something about that).
Bleys also wasn't kidding when he said we need more workers. Lots to get done around Helio and Elephantine, and one more mine needed at Thebes, so will work on that.
I note the awful rounding discrepancy in civ again (or is it truncation?). One gold is seemingly disappearing into nowhere at the moment while running at 40%. Our total incoming commerce does appear to be 34 (when switched to 100% in either direction), so a 50% slider will save our gold from the black hole of truncation! Micromanagement for the insane! Maths down to 11 turns from 13.
975BC (121):
A quiet turn, with me only moving a worker one square to begin a mine next turn. Oh, and managing our random war chariots.
950BC (122):
We get a religion spread in Confucianism coming to Thebes. That presents us minor difficulties because no one is running Confucianism! Oh well, we get an extra culture point in Thebes.
Memphis takes a 2 pop whip to finish the library as it is about to grow. Of course, this screws up the math on the truncation again, so I set it back down to 40% so we don't bleed. 1 commerce is missing in action, but I don't feel like a headache today.
925BC (123):
Mansa adopts Organized Religion. I could hope that it will cost him more maintenance, but with him being financial, I doubt it matters.
The library is done in Memphis and 32 hammers overflow. We could go with a bunch of stuff here, but I opt for a worker, because we need one! I shunt us back to 50% commerce to take advantage of the extra beaker that Memphis now produces. Whooo!
900BC (124):
Libyan has 3 barb archers in it. Our combat chariots have fairly good odds, so I'll bring them out to eat one in preparation for getting settlers out here.
Oh and we were mysteriously losing 1gpt, until I figured out that we had finished demolishing the cottage at Helio.
875BC (125):
Helio worker will build a mine for us on the forested plains hill, in order to keep an even amount of food.
Also, Asoka has got a border pop in the city near our gold site, so we'll have to hurry up and get out there.
Alexandria grew this turn, so I viciously whip the monument. Back to growth in 11.
850BC (126):
Sury converts to Islam and we get Buddhism in Elephantine. So for now, Asoka and Fred form the Buddhist block, while Manny and Sury are Muslim.
I attack and kill the top archer (CG1) in Libyan and kill him with the C2 chariot. We are heavily wounded though, so get cover from the C1 chariot.
I start mining the Helio hill and we dial a 78 turn granary in Alexandria. The mine on the copper finished here this turn, and we can either have 10 turns of growth, or finish the granary in 13 turns with no growth. Seeing as we have precious little food in this city for now, I'll go for the 13 turn granary to get it up faster so we store food sooner.
825BC (127):
Nothing much happens this turn, except that I give the victorious chariot C3, and move him and his guard back out of barbarian territory to heal.
I ALSO finally notice that we have OB with Asoka, so send another chariot INTO his borders to explore. Doh!
Oh, we finished the mine at Thebes this turn, so move over to it from the non-river mine for an extra gpt. lol
800BC (128):
I think Helio grew last turn and I forgot to whip it. The whip is still 2 pop, so go for it, as we need to hurry up and get a barracks here for shiny axes (and chariots).
We locate Bombay, which is the Confucian Holy city. I notice NO ROADS in Asoka's territory despite a pastured cow which is not on a river. He lacks the wheel?
775BC (129):
Helio is done the library, so dial up a barracks.
Also noticed that Helio's border popped, I think last turn, and that I can exchange a hammer for commerce and get the granary done faster, which is critical thanks to the slow growth of this city.
750BC (130):
Worker done at Memphis. Growth in 3, whip anger disappearing in 7, with 1 happy to go for now. Dial up a barracks for now, as we have nothing economic to put in this place, and I'll want to run specs here next turn. The worker heads south to help out there.
725BC (131):
Shiny...
We start on the Quarry at Alexandria, as we have finished mining and roading the copper. Workers from up north will help complete the road.
Disappointingly, we find Delhi, but it is only the home of Stonehenge. Somehow, the top 5 cities screen rates it as better than Thebes, even though we have 2 wonders and the same population.
With the Mids done in Thebes, and just having grown to our happy cap, we dial a 7 turn settler in Thebes. We are stagnant anyways from working mines.
Immediately revolt to Rep, but not running a Memphis spec yet, as we have 2 turns to growth, a large happy cap to fill, and food to do so.
Asoka is sending a wagon train of Missionaries to our lands.
Thanks for spending your hammers wisely Asoka!
700BC (132):
Maths comes in and we go Classical!
I am convinced that Asoka does not have the Wheel, as I see no roads at all in his territory.
IW is a cool 24 turns, so we dial it up. Expect that to drop as I find room for specs.
675BC (133):
The missionaries seem to just be walking through our lands. Aww...
I also noticed that we are somehow in second place, just 7 points behind Asoka.
Memphis grew this turn, and hiring a scientist drops us from 21 turns to 14. Yay. Growth still due in 6 turns.
650BC (134):
Fred attacks and kills one of the two remaining archers in Libyan. He can probably take out the city next turn, and Asoka has an archer kicking around as well, so I attack the city with the C3 chariot and raze it.
Also notice some barb archer incoming from the city to our south, so recall a chariot to deal with it.
I finally remember to check the trade relations screen, and lots of nice stuff pops up.
Asoka does indeed lack the Wheel. I decide to try and backfill...
I dial up Aesthetics.
625BC (135):
There is a slave revolt in Kyoto. I guffaw at Toku.
More backfilling now that a few more techs are available.
Mono is still up for grabs, but that enables nothing that we want for a while.
The copper is now hooked up to the empire, and we'll commence axemaking soon.
600BC (136):
Sury comes begging for Alphabet. He is last in points and Toku and now even FRED hate him. I tell him to scram.
Joao goes Buddhist. At some point in the past, Fred went Islam as well.
Asoka is still spamming missionaries. Some Confucian ones now.
I get around to whipping the granary in Elephantine now that is has enough pop.
Oh, and our chop/mine finished at Helio this turn, so barracks due next turn and the city will concentrate on Axes.
575BC (137):
Barracks done at Helio, dial up an axe. We also grew, so we can actually work that mine we just finished.
Elephantine finishes the granary, and I'm at a loss of what to build here. This place is hammer poor unless we steal a mine from Thebes. We have 2 hammers per turn, so I go for a slow library for now, as we at least have a bit of food here to run specs and crack the whip. Going to move some workers over to make farms here.
550BC (138):
Asoka Confuses Alexandria for us.
Our settler finished in Thebes, and we dial up an axeman, as we have a barracks in this place already.
525BC (139):
Memphis grows and we hire another scientist. Aesthetics in 13.
Our granary is finally done in Alexandria, so I can switch back to the oasis! Not sure what to build, but this city does have some production potential (not a ton of food though), so dial up a barracks.
500BC (140):
Oracle was BIAFL this turn. By who? No idea, but Taoism was FIADL too. So you know they took Theo.
Our marble is hooked up in 3 turns, and we can found our gold city in 3 turns as well. We are currently first in points, and Thebes can crank out Hanging Gardens in 9 turns if we had any interest in going for that at all.
Due to unexpectedly getting IW early, we don't have any workers chopping out Memphis yet, as they are still doing other stuff. But there are two workers close to that area that can move in.
On the Iron front itself, we have some tough choices to make...
One is in the tundra and the other is in a desert belt with no good land around it. A forest belt is to the north, but Toku is close by.
We are running at 50% sci and our GNP is now first, so I think it's safe to say that we can REX a bit more. I built no military, but 2 axes are about to finish in Thebes and Helio. Helio should go perma military for a while, and Thebes can push out some settlers.
Now that I think about it, the Barracks build going at Memphis is complete and utter

on my part. Should've dialed up a slow aqueduct instead, sorry guys.
Aesthetics finishes in 11 and Lit is 13 turns after. Poly already secured, so no sweating that. Only problem is we need a library in Thebes before we can do that, and lots of stuff is competing for Thebes' massive production right now. Not sure if going for Parth to abuse the specs is greedy or not, or if it's doable.
BTW, we are still up Maths on Joao and Toku. Toku probably will never trade, but if Joao ever gets anything good, we have leverage.