CommandoBob
AbstractArt
A rather dull set of turns. Productive, but dull.
Slaves and Workers
All 36 slaves have been renamed (again) and all in groups of 6. They are named RailerA1 A6, the next group is named RailerB1 B6, down to RailerG6. Since there are six slaves in a group, they have 3WT per group. Which means one group can mine or rail one grassland or plain in one turn.
Most of the workers are in groups of three, again because most of what they were doing was on grassland and plains. Three workers got the job done.
The biggest worker/slave task has been to improve the land around Trondheim, now that the jungles are gone. This has been done. And the workers have moved outwards from Trondheim, improving Ring1 cities (generally everything around a Ring1 city) and then selective improvements on other cities, improving tiles that were already being worked. Most of the terrain inside of Ring1 has been improved.
Wonders and Tech
Improving the land around Trondheim and Copenhagen speeded up wonder production. Trondheim will build Theory of Evolution next turn. Copenhagen is building Universal Suffrage, but it is a pre build to Hoover Dam.
With ToE we will learn Electronics, which allows us to build Hoover Dam. Our second tech should be Steel. Steel and Refining (which we just learned) are both needed to get to Combustion. After Combustion, we may want to pick up Sanitation before we tackle Motor Transport or Flight.
Expansion
The Arabs managed to get almost the whole world made at them and now they are down to one city. Some cities were captured, others were razed. Where the cities were razed we have a window of opportunity to build cities on other landmasses without having to declare war.
We have two targets, the Island and the Mainland. The Island is closer and easier.
East Valencia 1445 AD
GalleonToIsland will be able to unload the settler and defenders next turn, building a new city in the following turn.
South Norwich 1445 AD
GalleonToMainland is loaded with a settler and three knights. It has just left Coventry and will take several turns to cross the ocean to unload and build. I think it will take 2 settlers here. One on the coast and one on the razed inland city.
I dont think that the cities will flip; our culture is growing nicely but it is not as large as our neighbors. If we rush a harbor in each city, these places will have access to all resources and luxuries.
Culture Wars
While our culture is still in 4th place, behind Persia, Babylon and Zululand, we are growing at a good rate. In these ten turns, we averaged growth at 244 culture points per turn, the same as Persia. Persia is still over twice our size but we have more cities.
A Short To Do List
Over the course of the next two turnsets, we need to improve our military to current tech, either by upgrades or replacements.
After the old core builds its factories, we need to turn out Infantry and ship them overseas, for a while. If war comes, I expect it to strike over there first.
We need to rail and improve the old core also.
I think there will be a time when we will have to make war overseas, just to keep the others to a manageable size. If everyone were to dogpile on Persia, that would be great.
I think we are doing great and will make it to Alpha Centauri with no major problems from here on out.
Slaves and Workers
All 36 slaves have been renamed (again) and all in groups of 6. They are named RailerA1 A6, the next group is named RailerB1 B6, down to RailerG6. Since there are six slaves in a group, they have 3WT per group. Which means one group can mine or rail one grassland or plain in one turn.
Most of the workers are in groups of three, again because most of what they were doing was on grassland and plains. Three workers got the job done.
The biggest worker/slave task has been to improve the land around Trondheim, now that the jungles are gone. This has been done. And the workers have moved outwards from Trondheim, improving Ring1 cities (generally everything around a Ring1 city) and then selective improvements on other cities, improving tiles that were already being worked. Most of the terrain inside of Ring1 has been improved.
Wonders and Tech
Improving the land around Trondheim and Copenhagen speeded up wonder production. Trondheim will build Theory of Evolution next turn. Copenhagen is building Universal Suffrage, but it is a pre build to Hoover Dam.
With ToE we will learn Electronics, which allows us to build Hoover Dam. Our second tech should be Steel. Steel and Refining (which we just learned) are both needed to get to Combustion. After Combustion, we may want to pick up Sanitation before we tackle Motor Transport or Flight.
Expansion
The Arabs managed to get almost the whole world made at them and now they are down to one city. Some cities were captured, others were razed. Where the cities were razed we have a window of opportunity to build cities on other landmasses without having to declare war.
We have two targets, the Island and the Mainland. The Island is closer and easier.
East Valencia 1445 AD

GalleonToIsland will be able to unload the settler and defenders next turn, building a new city in the following turn.
South Norwich 1445 AD

GalleonToMainland is loaded with a settler and three knights. It has just left Coventry and will take several turns to cross the ocean to unload and build. I think it will take 2 settlers here. One on the coast and one on the razed inland city.
I dont think that the cities will flip; our culture is growing nicely but it is not as large as our neighbors. If we rush a harbor in each city, these places will have access to all resources and luxuries.
Culture Wars
While our culture is still in 4th place, behind Persia, Babylon and Zululand, we are growing at a good rate. In these ten turns, we averaged growth at 244 culture points per turn, the same as Persia. Persia is still over twice our size but we have more cities.
A Short To Do List
Over the course of the next two turnsets, we need to improve our military to current tech, either by upgrades or replacements.
After the old core builds its factories, we need to turn out Infantry and ship them overseas, for a while. If war comes, I expect it to strike over there first.
We need to rail and improve the old core also.
I think there will be a time when we will have to make war overseas, just to keep the others to a manageable size. If everyone were to dogpile on Persia, that would be great.
I think we are doing great and will make it to Alpha Centauri with no major problems from here on out.