Nero04: Skipping some levels? It's training day

A rather dull set of turns. Productive, but dull.

Slaves and Workers
All 36 slaves have been renamed (again) and all in groups of 6. They are named RailerA1…A6, the next group is named RailerB1…B6, down to RailerG6. Since there are six slaves in a group, they have 3WT per group. Which means one group can mine or rail one grassland or plain in one turn.

Most of the workers are in groups of three, again because most of what they were doing was on grassland and plains. Three workers got the job done.

The biggest worker/slave task has been to improve the land around Trondheim, now that the jungles are gone. This has been done. And the workers have moved outwards from Trondheim, improving Ring1 cities (generally everything around a Ring1 city) and then selective improvements on other cities, improving tiles that were already being worked. Most of the terrain inside of Ring1 has been improved.

Wonders and Tech
Improving the land around Trondheim and Copenhagen speeded up wonder production. Trondheim will build Theory of Evolution next turn. Copenhagen is building Universal Suffrage, but it is a pre build to Hoover Dam.

With ToE we will learn Electronics, which allows us to build Hoover Dam. Our second tech should be Steel. Steel and Refining (which we just learned) are both needed to get to Combustion. After Combustion, we may want to pick up Sanitation before we tackle Motor Transport or Flight.

Expansion
The Arabs managed to get almost the whole world made at them and now they are down to one city. Some cities were captured, others were razed. Where the cities were razed we have a window of opportunity to build cities on other landmasses without having to declare war.

We have two targets, the Island and the Mainland. The Island is closer and easier.

East Valencia 1445 AD
1445AD_EastValenciaTrimmedDotted.jpg



GalleonToIsland will be able to unload the settler and defenders next turn, building a new city in the following turn.

South Norwich 1445 AD
1445AD_SouthNorwichTrimmedDotted.jpg


GalleonToMainland is loaded with a settler and three knights. It has just left Coventry and will take several turns to cross the ocean to unload and build. I think it will take 2 settlers here. One on the coast and one on the razed inland city.

I don’t think that the cities will flip; our culture is growing nicely but it is not as large as our neighbors. If we rush a harbor in each city, these places will have access to all resources and luxuries.

Culture Wars
While our culture is still in 4th place, behind Persia, Babylon and Zululand, we are growing at a good rate. In these ten turns, we averaged growth at 244 culture points per turn, the same as Persia. Persia is still over twice our size but we have more cities.

A Short To Do List
Over the course of the next two turnsets, we need to improve our military to current tech, either by upgrades or replacements.
After the old core builds its factories, we need to turn out Infantry and ship them overseas, for a while. If war comes, I expect it to strike over there first.
We need to rail and improve the old core also.

I think there will be a time when we will have to make war overseas, just to keep the others to a manageable size. If everyone were to dogpile on Persia, that would be great.

I think we are doing great and will make it to Alpha Centauri with no major problems from here on out.
 
Hello!
Happy Memorial Day Weekend!
Here's my turnset, and I've included some pics for people following along:
IBT- Vikings & Arabia sign a peace treaty
Trade Ivory to Babylon for 10gpt
Trade Atomic Theory to Babylon for Silks, Nationalism,WM, & 11 gold
New Madrid- Stock Exchange<Coal Plant (7 turns)
Trondheim- Theory of Evolution<Hoover Dam (20 turns)
Completed Electronics.
Mastered Steel. Started Combustion (40 turns)
York- Bank<Hydro Plant (10 turns)
Reykjavik- University<Aqueduct (12 turns)
Teruel- Courthouse<University (10 turns)
Alicante- University<Factory (19 turns)

Turn 1 (1455AD)
Workers work on railing
Move settler on land near last Arabic town
Move Galleon near other open spot
Changed economy to 3.5.2. Combustion in 8 turns

IBT- Zulus want trade embargo vs. Ottomans, reject
Trade Espionage to Zulus from Steel
The Zulus have destroyed the Ottomans
Trade Incense to Babylon for 15 gpt
Trade Dyes to Babylon for 18gpt
Babylon have destroyed Arabia
Oslo- Factory<Hydro Plant (10 turns)

Turn 2 (1460AD)
Workers rail any empty spots
Founded Madrid on island NE. Start Temple (30 turns)

IBT- Vitoria- Factory<Coal Plant (9 turns)
Trade Nationalism to English for WM & 2 gold
Trade Steel to Persians for 260 gold & 66 gpt
Trade Steel to Babylon for 570 gold & 45 gpt
Increased economy up to 0.8.2. Combustion in 4 turns.

Turn 3 (1465AD)
More railing
Landed other settler

IBT- Trade deal with Persia ran up. Trade Dyes to Persia for 22 gpt.
Babylon wants to trade Saltpeter for 22gpt. Take that.
Norwich- Aqueduct<Factory (30 turns)

Turn 4 (1470AD)
More railing
Founded Santiago. Started Library (80 turns)
Hurried Library at Cordoba for 256 gold

IBT- Seville- Stock Exchange<Hydro Plant (8 turns)
Jaen is in unrest. Buy 2 clowns
Odense- Bank<Intelligence Agency (12 turns)
Cordoba-Library<Aqueduct (100 turns)
Change economy to 0.5.5

Turn 5 (1475AD)
Just railing

IBT- Trade Atomic Theory to Zulus for Wine & WM
Trade Incense to Persia for 22gpt
Ivory City- Factory<Coal Plant (14 turns)
Order is restored in Jaen. Many Long live the Queen days.

Turn 6 (1480AD)
Switch economy to 1.4.5, still 2 turns to Combustion
Switched Hoover Dam to Copenhagen, now 10 turns
Switched Trondheim to Stock Exchange (1 turn)
More railing

IBT- Trondheim-Stock Exchange<Hydro Plant (6 turns)
Toledo- Factory<Hydro Plant (13 turns)
Murcia- Aqueduct<Factory (35 turns)
Logrono- Bank<Stock Exchange (12 turns)
Vigo- University<Factory (15 turns)
Trade Incense & Dyes to Zulus for Gems & 12gpt
Trade Nationalism to Vikings for WM & 4 gold

Turn 7 (1485AD)
Upgrade archer in Jaen to Guerilla for 140 gold
More railing

IBT- Combustion<Mass Production (9 turns)
New Madrid- Coal Plant<Hydo Plant (8 turns)
Almeria- Marketplace<Factory (27 turns)
Hastings- Courthouse<Bank (15 turns)
Salamanca- Marketplace<Bank (27 turns)
New Stavanger- Marketplace<Aqueduct (10 turns)
Persia has completed Universal Suffage

Turn 8 (1490 AD)
Start clean up of pollution near New Madrid
More railing
Hurry Transport in Valencia, cost 196 gold.
Changed economy to 0.7.3, Mass Production in 5 turns
Bought a geek in Copenhagen, Ivory City, Jaen
Exchanged 1 clown & 1 geek for farmers in Trondheim

IBT- Cadiz- University<Factory (27 turns)
Teruel- University<Hydro Plant (9 turns)
Valencia- Transport<University (34 turns)

Turn 9 (1495AD)
Mail railing

IBT- Persia declared war on us!
Coventry- Aqueduct<Infantry (13 turns)
Madrid is rioting, give them entertainment.
Persian Immortal & Cavalry are killed near Liverpool (2-0)
2 Knights are killed in Santiago, it is taken (2-2)
Persian Guerilla yellow lines our Cavalry near Valencia
Persian Cavalry lands near Salamanca

Turn 10 (1500AD)
Upgrade Spearman to Infantry in Seville for 140 gold
Successful artillery hit near Valencia
Cavalry kills Guerilla near Valencia (3-2)
Injured Cavalry fortifies in Logrono
Mace kills Cavalry near Salamanca (4-2)
Move Knight to fortify in Norwich
More railing
Switched Logrono to Infantry (3 turns)
Trade Combustion to Zulus for Communism, WM, 180 gold, & 21gpt
Enter in a military alliance with Babylon against Persia in exchange for Combustion
Enter into a military alliance with Vikings against Persia in exchange for Iron, Saltpeter, & Communism

End of turn stats:
3089 Gold -191gpt
Hoover Dam in 7 turns

# of cities building:
University-4
Factory-11
Aqueduct-5
Infantry-3
Bank-2
Coal Plant-2
Marketplace-2
Temple-1
Hydro Plant-7
Settler-2
Intelligence Agency-1 Odense
Courthouse-1
Stock Exchange-1

# of units:
Workers-38
Archer-1
Spear-1
Sword-4
Horse-2
Pike-1
Knight-20
Cavalry-4
Infantry-1
Cats-8
Cannon-2
Artillery-1
Galleon-1
Transport-1
Mace-16
Guerilla-1

Techs:
English- we are up Communism,Electricity,Espionage, The Corporation
Zulus- up Electronics
Babylon- up Electronics
Persia- at war with us
Vikings- up Industrialization,Electricity

So, even though we are in war against the mighty Persian empire, we have an alliance with Babylon & the Vikings against them. I tried to upgrade some units, but maybe not enough. I'm not sure if war with Persia was inevitable, or if I did something to piss them off. Anyway, I don't think it will be hard to get peace w/the Persians, and capture the 2 cities of theirs on our mainland.
Good luck!
 
Here's a couple more pics:
 
Hey, Hawk, happy Flag Day!

I just now got time to get to this, last part of May was sortof busy, getting my son ready to go the Congo for a mission trip that will last all summer. And then finishing other tasks and RL and ....

So Persia wants to fight, eh? I think that they will regret that. And I doubt that you did anything special to set Persia off.

I'll try to take a look at this tonight and if I'm lucky I can play before the weekend.
 
End of Turnset Twentyeight Stats:

Science: Mass Produciton 3 turns
Treasury: 3089 gold, -191 gpt; 0.7.3

Cities: 43 cities

Military:
  • 38 Workers
  • 1 Archer
  • 2 Spearman
  • 4 Swordsman
  • 2 Horseman
  • 1 Pike
  • 20 Knight
  • 4 Cavalry
  • 1 Infantry
  • 8 Catapult
  • 2 Cannon
  • 1 Artillery
  • 1 Galleon
  • 1 Transport
  • 16 Mace
  • 1 Guerilla
Total units: 102

Current Builds:
  • Hydro Plant [7] (New Madrid, Trondheim, York, Seville, Toledo, Olso and Teruel)
  • Aqueduct [5] (Lugo, Reykjavik, New Newcastle, Cordoba and New Stavanger)
  • Settler [2] (Zamora and Nottingham)
  • Factory [11] (Barcelona, Almeria, Murcia, Pamplona, Cadiz, Santander, Valladolid, Palma, Norwich, Alicante and Vigo)
  • Hoover Dam [1] (Copenhagen)
  • Bank [2] (Hastings and Salamanca,)
  • Coal Plant [2] (Ivory City and Vitoria)
  • University [4] (Merida, Valencia, Aarhus and Alcorcon)
  • rInfantry [3] (Coventry, Liverpool and Logrono)
  • Courthouse [1] (Warwick)
  • Stock Exchange [1] (Zaragoza)
  • Marketplace [2] (Oxford and Jaen,)
  • Intelligence Agency [1] (Odense)
  • Temple [1] (Madrid)

Wonder Race:
Hoover Dam
Copenhagen (Spain)

Culture Race (Overall):
  • Persia: 26625
  • Babylon: 22216
  • Zululand: 16280
  • Spain: 13567
  • England: 6953
  • Scandinavia: 1865
Culture Race (Per Turn):
  • Persia: + 344 cpt
  • Babylon: + 122 cpt
  • Spain: + 282 cpt
  • Zululand: + 107 cpt
  • Scandinavia: + 0 cpt
  • England: + 22 cpt

Arabs and Ottomans are history.


[IBT 1500 AD the Pre-flight]

We will build Hoover Dam, no one else is trying to build it.
Hoover Dam puts a hydro plant in all cities on the same continent, so some of our builds are not needed.

No one has learned Sanitation. Until we get that, our cities will max out at size 12.

To enter the Modern Age we still need to learn (not in any order) Flight, Radio and Motorized Transport.

New Madrid Hyrdo Plant (HP) -> police station, 3 turns.
Trondheim HP -> police station, 1 turn.
Copenhagen, fire a clown, Hoover in 6, not 7.
York HP -> stock exchange, 1 turn, 20 shield overrun.
Seville HP -> police station, 1 turn, 5 shield overrun.
Toledo HP -> market, 3 turns.
Ivory City Coal Plant (CP) -> courthouse, 3 turns.
Oslo HP -> police station, 1 turn, 67 shield overrun.
Coventry rInf -> courthouse, 12 turns.
Oxford market -> courthouse, 61 turns.
Vitoria CP -> police station, 3 turns.
Liverpool rInf -> harbor, 33 turns.
Logrono rInf -> harbor, 2 turns.
Teruel HP -> police station, 5 turns.
Madrid temple -> harbor (will rush).

Saved game as Nero04_1500AD_A.sav .

Need to cycle units to cities with barracks and upgrade.

Since we signed two MA vs. Persia, we must be at war with Persia for 20 turns or we will be breaking our MA.
Now Babylon and the Vikings can always change their minds, but unless they both do we have to be at war with Persia for the full 20 turns.
Which will give us a chance to make this land only Spain.

Liverpool and Zamora are the only mainland cities without a library.
Fourteen mainland cities need a university, four are being constructed now.

Of the tiles we are working, 68 need rails. Somewhere a citizen is working an unroaded tile.

June 15
Reopened the game.

We have 80 workers; 38 Spanish and 42 slaves, which is about 2 workers per city.

[MM]
New Madrid is working an unimproved mountian tile, due to pollution, I think.
Trondheim, lots of excess food, hire three geeks. No growth (size 12) and police station still completes in one turn.
Lugo has catapults that need to be upgraded to either cannon, artillery or disbanded. Lugo is hopelessly corrupt, switch from aqueduct to worker, losing nine shields.
Units in Lugo need to attack next turn. With maces, catpults and knights, the Persian city of Samaria should be gone quickly.
Zamora only nets 1gpt, so all citizens work the farms, including the geek. It will grow in two turns, may rush a courthouse then (if I remember), depending on the economy.
Barcelona swaps tiles with Toledo and Vallowhatever and stops fishing as much, now building the factory in 7 instead of 10 turns.
Copenhagen OK.
York OK.
Seville OK.
Nottingham produces 15 sheilds but nets only 1. Currently produces three extra food. Get growth to zero by hiring two geeks. Change build to worker from settler, due in 1 turn (no waste of sheilds). Next turn will ensure zero growth, and change build to wealth. This will be a science farm. Want to sell aqueduct but cannot find out how.
Reykjavik OK.
Almeria factory -> courthouse, due in 7.
Toledo change clown to geek.
Hastings OK.
Ivory City work the unmined coastal grassland instead of a hill to give growth. Grows in 10 turns, courthouse still in 3.
Oslo OK.
Merida takes the iron tile away from Aarhus; university in 3, not 4; still grows in 4.
Salamanca OK.
Coventry OK.
Warwick rush courthouse for 152 gold. Produces 13 shields, nets 3 shields. Needs an aqueduct to grow.
New Newcastle needs one (1) shield to build aqueduct and has three surplus food and the food box is full. Hire a geek to let the aqueduct complete, will fire the geek next turn.
Murcia loses three shields to corruption, switch from factory to courthouse, due in 8 turns.
Valencia university -> courthouse, 13 turns.
Aarhus OK.
Zaragoza OK, needs more irrigate grassland to grow to 12.
Oxford OK.
Pamplona OK.
Vitoria OK.
Cadiz factory -> courthouse, 7 turns.
Santander OK.
Liverpool harbor not needed to connect resources since Liverpool is connected via culture borders. It is needed to fish better. OK.
Jaen fire the beancounter and we get the market one turn sooner, in 6.
Odense OK.
Logrono OK.
Valladolid OK.
Palma OK.
Cordoba OK.
Norwich factory -> courthouse, 4 turns.
Teruel OK.
Madrid OK.
Alicante OK.
Alcorcon OK.
New Stavanger OK.
Vigo OK.

Save game as Nero04_1500AD_B.SAV .

Per CAII, with save &#8216;B&#8217; we gain 926 bpt, with save &#8216;A&#8217; 933. Not sure why (and right now don&#8217;t really care. I&#8217;m sure I will later.)

EDIT:
In general, I changed factory builds to courthouse builds when it was feasible. Didn't overspend when converting to courthouse to factory. Since corruption is reduced with the courthouse, and thus more shields go into the production box, and the city becomes more efficient. Felt it better to build the courthouse inefficiently so that the factory can be built efficiently than the other way around. Courthouses are cheaper than factories, too. If they cost the same, no change would have been made.

Even now, this seems to be a vauge decision making process. Time will tell if it was the right decision.

And the preflight save is >>HERE<< .
 
Sounds good.
 
Woke almost all land military units, moved to Trondheim to upgrade. This left Lugo empty, stuck a guerilla in Lugo and fortified it. This city is on the Spanish-Persian border in far south Spain.
Split units into Regular and Veteran, with one elite, a Mace!
Plan to upgrade vets first, then maybe the regulars. May disband the regulars, and just build more vets.
Saved as Nero04_1500AD_C.SAV, after the division but before the upgrading.

Have a nice Saturday breakfast of coffee and Krispy Kremes.

Upgrade 2 cannon to arty for 160 gold (80 each).
To upgrade all eight catapults to arty will be 960 gold (120 each). Too much.
Archer to guerilla, 140 gold. Too much.
Upgrade 14 vKnights to vCalvary, 280 gold (20 each). Done.
Upgrade 6 vMace to vGuerilla, 600 gold (100 each). Wait.
Upgrade 2 vHorse to vCalvary, 200 gold (100 each). Done

Disband 1 rMace in Reykjavik for 10 shields, aqueduct in 1 instead of 2.
Disband 1 rSword in Alcorcon for 7 shields, university in 1 instead of 2.
Disband 1 rMace and 1 rSword in Zaragoza for 17 shields, stock exchange in 1 instead of 2.
Disband 2 rSword in Logrono for 14 shields, harbor in 1 instead of 2.
Disband 1 rMace in Vitoria for 10 shields, police station in 2 instead of 3.
Disband 1 rMace in Ivory City for 10 shields, courthouse in 2 instead of 3.
Disband 1 rMace in Palma for 10 shields, factory in 2 instead of 3.
Disband 1 rMace in Norwich for 10 shields, courthouse in 2 instead of 4.
All rMace and rSwords disbanded.

Disband only rArcher and 2 catapult in Toledo for 15 shields (5 each), market in 2 instead of 3.
Disband 6 catapults ins New Stavanger for 30 shields, aqueduct in 4 instead of 7.
All catapults disbanded.

Kept the vMaces (6), lone eMace and rKnights (4).
Upgraded 14 units to vCalvary.
Upgraded 2 units to artillery.

Treasury at 2297, -174 gpt.

Hit enter (finally!)

Transport sinks an attacking ironclad and is then sunk by a second ironclad.

Bad News 1500 AD
1500AD_LugoPersiaTrimmed.jpg


Lugo is taken by a single guerilla. We lose that city and 26 gold.

Persian units land near Salamanca.

Zululand declares war on Babylon.

Trondheim police station -> vCavalry, 3 turns.
York stock exchange -> artillery, 3 turns (no barracks in York).
Seville police station -> vCav, 3 turns.
Reykjavik aqueduct -> market, 8 turns.
Oslo police station -> market, 4 turns.
Warwick courthouse -> aqueduct, 17 turns.
New Newcastle aqueduct -> courthouse, 10 turns (geek fired).
Zaragoza stock exchange -> artillery, 5 turns (no barracks in Zaragoza).
People want Wall Street.
Logrono harbor -> ironclad, 6 turns.
1 pollution.
Alcorcon university -> courthouse, 8 turns (follow with aqueduct).
We lost our wines. And gems.
Because of an MPP, Zulus declare war on us

save game as Nero04_1505AD.SAV.


1 1505 AD

Persia landed 6 units, 4 infantry, 2 cavalry.
Only 3 artillery, but 14 vCavs.
Wound 3 infantry with arty.

Battle of Salamanca
vCav vs. vInf, vInf redlined, we die (0 of 1).
vCav vs. eInf 4/5, eInf now 2/5, we die (0 of 2).
vCav vs. vInf 3/4, vCav now 2/4 (1 of 3).
vCav vs. vInf 2/4, vCav now 3/4 (2 of 4).
vCav vs. eInf 2/5, vCav wins flawlessly (3 of 5).
vCav vs. vCav, vCav redlined, we die (3 of 6).
vCav vs. vInf 1/4, vCav now 2/4 (4 of 7).
vCav vs. rcav, vCav now 2/4 (5 of 8).
Leader hunting, wake eMace.
eMace vs. vCav 1/4, eMace wins flawlessly, but does not promote (6 of 9).
All invading units destroyed.

Wake the 4 rKnights and begin to take back Lugo.
Lugo defended by infantry.

Rail the roads to Trye (on our side).
Move rKnights towards Tyre.

Battle of Tyre
rKnight vs. rInf, we die, they promote (6 of 10).
vCav vs. vInf, we retreat 1/4 (6 of 11).
vCav vs. vInf, we retreat 1/4 (6 of 12).
vCav vs. rInf, we die (6 of 13).
vCav vs. vInf 3/4, we retreat (6 of 14).
vCav vs. vInf 2/4, we die (6 of 15).
vCav vs. vInf 2/4, we retreat (6 of 16).

We stop attacking.
Move rKnights onto food tiles to starve the city.

Move rInf into Nottingham and fortify.

Rush harbor in Madrid for 288 gold.
Pollution cleaned up near Jaen.

Save game as Nero04_1500AD_A.SAV .

Should not have fought so hard for Tyre. Lost 3 units, Persia lost none.
Will need some arty to soften the city up.

Barracks are in:
  1. Trondheim
  2. Barcelona
  3. Copenhagen
  4. Seville
  5. Nottingham
  6. Reykjavik
  7. Toledo
  8. Ivory City
  9. Oslo
  10. Murcia
  11. Santander
  12. Jaen
  13. Odense
  14. Teruel
[IBT]
Toledo market -> vInf, 5 turns.
Ivory City courthouse -> vCav, 6 turns.
Vitoria police station -> arty, 5 turns.
Palma factory -> ironclad, 5 turns.
Norwich courthouse -> factory, 24 turns.
Madrid harbor -> courthouse, 80 turns.

2 1510 AD

Drop smart slider down to 40%, still learn Mass Production next turn.
Up the happy slider to 40% to keep Jaen from revolting.
Rush the market in Jaen for 104, since the happy slider will go down next turn.

One guerilla near Nottingham.
Zulus own Sun Tzu's Art of War.

Destroyed the barracks of Tyre.
Dropped Tyre down to size 5 from size 6.

Lose 2 vMace to kill the guerilla.
Deploy other maces to slow down Persian land based attack. Two cross the border into Persia, two remain on the bottleneck north of Lugo.
Railing groups joined back together.

Pillage around Tyre.
[IBT]
England and Persia sign a trade embargo against us.
England and Persia sign an MPP vs. the Vikings.
England declares war on the Vikings.
Mass Production -> Motorized Transport, 8 turns.

1 pollution.
Jaen market -> police station, 18 turns.
Zulus are building Hoover Dam.

3 1515 AD

We destroy the temple of Tyre.
Pollution cleaned up.
Decrease the happy slider to 30%.
Decrease the smart slider to 40%, Motorized Transport still in 8.
+90 gpt.
[IBT]
Random coastal shelling by Zulu and Persian naval units.

New Madrid police station -> arty, 3 turns.
Merida university -> aqueduct, 12 turns.
New Stavanger aqueduct -> courthouse, 7 turns.

4 1520 AD

Harbor of Tyre has been destroyed.
Kill some of Tyre's population.

Babylon has Sanitation, but wants Mass Production for it. Will wait.
[IBT]
England wants to talk, probably to declare war. Wants to swap WM. No.

Oslo market -> vCav, 3 turns.
Teruel police station -> vInf, 3 turns.
Persians are building Hoover Dam.
We build it next turn.

5 1525 AD

Tyre pounded to size 2, marketplace gone.
[IBT]
Random beach shelling.

Barcelona factory -> courthouse, 5 turns (Barcelona has 6 corrupt shields currently, produces 22 gross shields).

Good News 1525 AD
1525AD_HooverDamTrimmed.jpg


Hoover Dam is built.
Copenhagen Hoover Dam -> vCav, 2 turns.
Pamplona factory -> courthouse, 5 turns.
Santander factory -> courthouse, 4 turns.

More Good News 1525 AD
1525AD_CIATrimmed.jpg


Build the CIA in Odense.
Odense CIA -> courthouse, 2 turns.
Valladolid factory -> courthouse, 4 turns.
Alicante factory -> arty, 3 turns.
2 pollution.

6 1530 AD

Library at Tyre destroyed. Down to size 1.
Finally begin to damage some military units, but not enough to assault.
2 pollution gone.
[IBT]
Guerilla attacks a vMace near Lugo and looses.
Random shelling, some damage to roads and rails.

Cadiz courthouse -> police station, 13 turns.
1 pollution.

7 1535 AD

1 pollution gone.
8 arty destroy the cathedral in Tyre and take 1HP off the eInf defending the city.
[IBT]
More shelling that we can do nothing about until we learn how to fly.

Almeria courthouse -> factory, 27 turns.
Odense courthouse -> Wall Street, 6 turns.
Palace expansion.

8 1540 AD

University of Tyre destroyed.
8 arty, 26 vCav, 3 inf.
[IBT]
England and Persia have signed an MA against us. And declared war.
Zulus declare war on the Vikings.
Nottingham riots.

Bad News 1540 AD
1540AD_CoventryTrimmed.jpg


Coventry flips to England!
Warwick shuts down.
Oxford shuts down.
Liverpool too.
Alcorcon courthouse -> aqueduct, 8 turns.

9 1545 AD

Bombardment at Tyre, 11 artys, yellowline both units.

Battle for Tyre, Round 2
vCav vs. vInf 2/4, vCav 2/4 (7 of 17).
vCav vs. eInf 2/5, vInf is redlined, we die (7 of 18).
vCav vs. eInf 1/5, vCav is redlined and Tyre is Spanish. We get five (5) gold.
Tyre, grows in 10, library in 80.

Coventry is defended with an rRifleman.
Send 5 vCav to reclaim the city.

Battle of Coventry
vCav vs. rRifle, we win and promote and Coventry is again Spanish. We gain 35 gold.

Would like to raze it but decide to keep it. 1 resistor in Coventry.
Everyone becomes a geek and we begin to build a library. People will starve.
Move the other attackers into Coventry to quell resistance.

Wake 4 vCavs and load onto GalleonToMainland, near Coventry.
Boat moves 4SE towards Liverpool and stops. Will unload vCavs next turn to deal with England.
Have one knight from Liverpool outside the English capital of Dover.

We are considered weak when compared to Zulu and Persia, but I think part of that is naval.


11 arty, 29 vCav.
[IBT]
Persian ironclad sinks the galleon with the 4 vCavs.
Elite Persian ironclad attacks one of our ironclads and dies.
1 pollution.

Barcelona courthouse -> harbor, 4 turns.
Nottingham starves.
Reykjavik market -> factory, 20 turns.
Resistance in Coventry ends and someone starves.
New Newcastle courthouse -> factory, 20 turns.
Murcia courthouse -> factory, 27 turns.
Valencia courthouse -> factory, 24 turns.
Santander courthouse -> factory, vInf, 4 turns.
Liverpool starves.
Valladolid courthouse -> battleship, 8 turns.
We lost our supply of silks.

10 1550 AD

Pollution on a railed mountain near New Madrid. combined Spanish and slaves to clean. Miskeyed one stack of slaves to the wrong mountain.
Pollution gone.

Bombard the infantry and rifleman in Lugo to red.

Battle of Lugo
vCav vs. rInf 1/3, we win with 1HP, rRifle 1/3 now defends Lugo (8 of 19).
vCav vs. rRifle 1/3, we win flawlessly and Lugo is again Spanish. (9 of 20).
We get 6 gold as plunder.
Lugo grows in 17, building wealth.

Cannot really attack Samaria. No road to Lugo.
Move 4 vCav next to Samaria to attack next turn.
Move 5 artillery to where they can bombard Samaria next turn.
Leave 6 vCavs in the field next to Nottingham.
Move healthy vCavs out of Coventry.

Several clumps of units fortified outside of cities.

2 vKnights ready to attack Dover.

English MMing

Warwick has three geeks, running at -1fpt, starves in 9 turns.
Oxford will not riot, but after this next turn it will starve. Don't want to adjust the happy slider on a mostly corrupt city.
Nottingham needs 2 clowns to be in good order, but someone will starve this IBT.
Coventry has two geeks, is at zero growth.

Check with MapStat, several other cities are cranky.

Merida, hire a clown, no change on the build.
Aarhus, hire 3 geeks, city at zero growth.
Norwich, hire a clown and a geek; riot prevented, production slowed, -1fpt, but starves in a long time.
Salamanca, Barcelona and Jaen are troublesome.

Drop science slider to 20% and we still learn Motorized Transportation next turn.
Raise happy slider to 40% as an easy fix to tweaking cities.
+194 gpt.

Salamanca, hire one geek.
Barcelona, OK (now).
Jaen, hire 2 geeks and 1 clown, police station in 12, up from 11, zero growth.
Warwick, no change.
Oxford, no change.
Nottingham, no change.
Coventry, no change.
Merida, no change.
Aarhus, no change.
Norwich needs only a geek not to riot, zero growth, factory in 13 turns, down from 17.
[IBT]

And the save is >>HERE<<.
 
Fought too hard for Tyre early; should have waited for the artillery to show up.

Lost 4 Cavalry on a galleon to an ironclad. That hurt, they were going to take out England.

The Wars
Right now the world is in two groups, Viking, Babylon and Spain are faced off against Zulu, Persia and England.

Babylon appears to have lost two cites to the Zulu. Persia has lost two cities to us and will soon lose a third. If we get lucky, England could be eliminated in the next turn or so.

Liverpool 1550 AD
1550AD_LiverpoolTrimmed.jpg


Except for the Persian cities on the Spanish mainland, most of the fighting we have seen has been by Zulu and Persian ironclads shelling our beaches. Zulus have one battleship doing the same thing. Persia landed forces once and they all got killed. Zulus have not tried even that.

Both Persia and Zulu are ready to talk peace, but if we agree to peace, then we break our word with our allies. To keep our reputation, we have to stay at war with them for another 10 turns. How active will that war be? Time will tell.

Babylon has Sanitation to sell and will swap Mass Production for it. Would rather buy Sanitation and thus give Babylon some cash. Babylon needs land units to fight the Zulus and Persians, not battleships.

Spanish Military
In 1500 AD we had 102 units, now we have 96. We have gone from 4 Cavalry, 1 Artillery and 1 Infantry to 23 Cavalry, 13 Artillery and 3 Infantry. We still have some old units, but overall our military is much more modern.


Military:
  • 39 Workers
  • 1 Spear (Liverpool)
  • 1 Pike (Madrid)
  • 5 Knights
  • 23 Cavalry
  • 3 Infantry
  • 13 Artillery
  • 3 Ironclad
  • 8 Mace
Spanish Production
I did not shift to a war only economy. We have several good cities building modern military units and no direct threat. So I let our military build up rather slowly, but surely, and built other infrastructure. We have several courthouses and police stations to reduce corruption in the somewhat productive cities. Really corrupt cities (1 shield net per turn) are building wealth and serving as specialist farms.


I’m not sure if we will need to intervene for Babylon or to knock down Persia, so I haven’t focused on transports. We have seven factories being built and some other city helpers; aqueducts, harbors and banks, mostly.



City Builds
  • Artillery [5] (New Madrid, York, Zaragoza, Vitoria and Alicante)
  • vCavalry [5] (Trondheim, Copenhagen, Seville, Ivory City and Oslo)
  • Wealth [2] (Lugo and Nottingham)
  • Settler [1] (Zamora)
  • Harbor [2] (Barcelona and Liverpool)
  • Factory [7] (Reykjavik, Almeria, New Newcastle, Murcia, Valencia, Norwich and Vigo)
  • vInfantry [3] (Toledo, Santander and Teruel)
  • Bank [2] (Hastings and Salamanca)
  • Aqueduct [4] (Merida, Warwick, Cordoba and Alcorcon)
  • Library [2] (Coventry and Tyre)
  • University [1] (Aarhus)
  • Courthouse [4] (Oxford, Pamplona, Madrid and New Stavanger)
  • Police Station [2] (Cadiz and Jaen)
  • Wall Street [1] (Odense)
  • Ironclad [2] (Logrono and Palma)
  • Battleship [1] (Valladolid)

Spanish Tech
We learn Motorized Transportation next turn, which will let us build Tanks. We need Flight and Radio to enter the Modern Age. We need to be smart but I don’t want to bankrupt our economy getting smart. At current research levels, both Flight and Radio are over 15 turns away, which is too long. Research needs to be increased, that is for sure.

Spanish Plans
As much as we would like to destroy the English, that may not be in best interests, at least not know. Having more AIs in the game somehow decreases research cost. Two AIs are already gone, the Arabs and the Ottomans. Keeping England around until we learn all we need to know will be a bother and may not help us any. I really cannot say which is better. My gut says kill ‘em, my brain says keep ‘em. Think I’ll just toss a coin.

Sort of rambling here, but would like to see a war between Persia and Zulu, except that Babylon is in between them. So I think we need to keep Babylon healthy and fighting for a long time. If they are fighting, they are not researching (as much).

I have been cleaning up pollution on the turn that it appears. This last turn the pollution was on a mountain near New Madrid. Luckily, that mountain was already railroaded; the trick was getting enough workers there. Finally got 12 Spanish workers and 12 slaves to get it cleaned up.

Lugo 1550 AD
1550AD_LugoTrimmed.jpg



We need to rail Tyre, the former Persian city near Valencia. We need to connect Lugo again. When we capture Samaria, don’t raze it, just let take in enough food to not starve and make any excess citizens specialists. It will be too corrupt to produce anything in a reasonable time.
 
I think we should research Flight before Radio. With Flight we get some sort of air force, which would be easier to use to patrol our shoreline. We would be able to spot and damage ironclads and other ships. At this point I am more concerned about driving them away than sinking them with air power alone. The constant shore bombardment is a nuisance I would like to end. I tire of having our workers re-improve a tile.

This is dreaming I know, but it would be nice to get a city in a peace trade with Persia or Zulu. It would be a huge flip risk, at least for a while. The plan would be to build/rush an airport in it, so we could airlift units there to manage things to our satisfaction. But it might be easier to build up our navy (3 or 4 ironclads and a transport and a settler) instead of waiting for the end of the war and a good trade.


EDIT:
And would all the work be worth it? I don't know, could be a real drain and a constant flip issue.
 
I'll play my turnset on Monday.
I'll keep the war up w/the Persians for my 10 turns, then Commando can make peace. I'll research Flight when I get the chance. I don't have any experience using airplanes or airports in this game, so I might need your help to learn this.
 
IIRC, airports act like barracks for air units. That is, they produce veteran units and allow wounded units to heal in one turn of inactivity.

One of the air missions in Recon. We select the Recon mission and a grid shows on the screen of all the tiles that the unit can reach. We select on them and we see not only that tile, but also like a 2 tile X 2 tile area around that tile. The recon will show whatever land and water units are visible (no subs, of course).
Once we find a target, then we can attack it with other air units, or send surface vessels to engage it.

In 10 turns we won't get very far with this plan. We could up our research and learn Flight faster (its 18 turns or so right now) and that would help. Start some prebuilds for airports and switch them on the turn we learn flight. Our larger cities could crank out some aircraft in 3 to 6 turns, so by the end of 20 turns this aerial shore defense could have some teeth to it.

Babylon
I think we want to keep Babylon alive for a while, if the Zulu-Persia vs. Babylon war continues and Babylon loses more cities. One thing we could do, once we are at peace with Persia (and the seas somewhat safe) is sign an ROP with Babylon and ship some infantry overseas to serve as a border patrol between Babylon and either Persia or Zulu. A lot depends on their warfare. Don't treat this as a To-Do, but as a Should-Do? or What-If?

United Nations
We need to plan for the United Nations. We want to build this Wonder. If we build it, we can make sure that the World Leader votes is never taken. If an AI builds it, we may never reach the stars.
I cannot remember what Tech is needed for the UN nor how much it costs. It might be wise go buy Sanitation from Babylon and have some of our core cities build hospitals (Trond, Copenhagen, Odense, New Madrid and Seville seem likely places). When we begin the UN we could swap tiles between these larger cities to maximize production in one of them to get the UN as fast as possible. Swapping tiles is not hard, but it is time consuming.
 
Happy Independance Day!
Here is half of my turnset:
IBT- Babylon & Persia have signed a peace treaty
Babylon trades Sanitation for Mass Production
Persian ironclad kills our ironclad (0-1) near Norwich
English longbow loses to our knight (1-1)
We learn Motorized Trans. Flight in 18 turns.
Trondheim- Cavalry< Hospital (4 turns)
York- Artillery<Artillery (2 turns)
Teruel- Infantry<Infantry (3 turns)
Zamora riots, buy a geek
Pamplona- Courthouse<University (12 turns)
Palma- Ironclad<Ironclad (4 turns)

Turn 1 (1555AD)
Move ironclad closer to Norwich
Trade iron & oil to Babylon for Silks
Move ironclad around Tyre
Bomb Samaria, barracks & marketplace are destroyed. 1 Infantry is redlined.
Stack of Cavalry attack Samaria, 2 are killed (1-3)
Move 3 Cavalry close to Samaria
Workers rail near Almeria
Move Infantry to Norwich
Move Infantry to Almeria
Decide to not attack Dover w/2 knights, need more firepower
Hurry aqueduct at Warwich for 224 gold
Hurry courthouse at Oxford for 204 gold
Hurry library at Coventry for 284 gold

IBT-Persians move ironclad away from Spain
Zulus move ships closer to Spain
Trade with Babylon over Incense is now over, they will not renew
Babylon moves Destroyer & Transport thru our territory
Persia & Vikings sign a peace treaty
Coventry- Library<Transport (25 turns)
Warwick- Aqueduct<Destroyer (120 turns)
Oxford- Courthouse<Battleship(67 turns)
New Stavanger- Courthouse<University (16 turns)
Vigo- Factory<Battleship (7 turns)
Seville- Cavalry<Hospital (4 turns)
Ivory City- Cavalry<Colosseum (4 turns)
Alicante- Artillery<Courthouse (3 turns)

Turn 2 (1560AD)
Artillery red lines Infantry at Samaria
Cavalry kills 2 Infantry at Samaria (3-3)
Samaria captured. Build Library (80 turns)
English workers clean up pollution near Teruel
IBT- Babylon trade w/Dyes has expired, and they don’t want to renew
Babylon ironclad kills a Zulu ironclad
Oslo- Cavalry<Cathedral (2 turns)
York- Artillery<Hospital (4 turns)
New Madrid- Artillery<Hospital (4 turns)

Turn 3 (1565AD)
Move Artillery to coast near Salamanca
Workers rail near Logrono & Tyre
Switch Lugo from Wealth to Library (80 turns)

IBT- English offers 60 gold for peace, take it
Sign peace treaty w/Zulu
Trade Mass Prod to Zulu for WM, 30 gold, & 20 gpt
Trade Dyes to Babylon for 9gpt
Give Incense to Babylon, they now just Annoyed
Give Dyes & Incense to Vikings, but they are still Furious
Withdraw Knights from Dover
Persian ironclad kills our ironclad (3-4)
Babylon wants to trade 22 gpt for Saltpeter, take that
Barcelona riots, 3 geeks, 2 clowns
Hastings- Bank<Carrier (18 turns)
Odense- Wall Street<Hospital (3 turns)
Vitoria- Artillery<Infantry (4 turns)
Copenhagen- Cavalry<Hospital (4 turns)
Santander- Infantry<Bank (7 turns)
Teruel- Infantry<Cathedral (2 turns)

Turn 4 (1570AD)
Move Artillery from Vitoria to Norwich, red line Persian ironclad
Move ironclad to Norwich, finishes off Persian ironclad (4-4)
Workers rail near Tyre
Switch Nottingham from Wealth to Courthouse (80 turns)
Move Mace from Nottingham to Oxford, fortify
Move Cavalry from Nottingham to Warwick, fortify
Change economy to 2.3.5, Flight in 10 turns

IBT- Trondheim- Hospital<Tank (3 turns)
Barcelona is restored.
Barcelona- Harbor<Hospital (9 turns)
Oslo- Cathedral<Courthouse (2 turns)
Alicante- Courthouse<Temple (1 turn)
Zaragoza- Artillery<Courthouse (3 turns)
Toledo- Infantry<Hospital (7 turns)
Palma- Ironclad<Ironclad (4 turns)

Turn 5 (1575 AD)
Move ironclad towards Persian territory
Irrigate near Lugo
Mine near Tyre
MM in Barcelona, Hospital in 7 turns
 
And a happy 4th of July to you, too.
:dance: [party] :band: :dance:

Peace with England sounds good.
Peace with Zulu sounds even better. At least they will stop destroying irrigation and our Spanish highway system!

Zulus are at peace with us. Are they at peace with Babylon?

On the deals with Babylon where they would not renew, were they paying gpt or were we? Can't remember.

Flight in just a few turns, then we are in the Modern Age.

In order to get the UN, we need to do two things. One, research Fission, which allows the UN to be built and two) start a prebuild towards it. The UN costs 1000 shields. Either Trondheim. Copenhagen or Seville would be good places for it. Even with 50 sheilds net per turn, it will take twenty turns to build it.

Does anyone else know fission?

We can't build the Apollo Program until we learn Space Flight. It could be our third Modern Tech, following Fission and Rocketry.

Have fun!
 
Just got back from a long weekend in Las Vegas, so I finally finished my turnset.
IBT- Buy a geek in Ivory City
Military Alliance w/English vs. Persians for Sanitation & Electricity
Military Alliance w/Vikings vs. Persians for Iron, Coal, & Electricity
Trade Motor Trans to Zulus for Gems, Wines, WM, & 1 gold
Persian ironclad kills our ironclad (4-5)
Persia lands Infantry & Cavalry near Madrid
England & Vikings sign a peace treaty
Seville- Hospital<Artillery (2 turns)
Ivory City- Colosseum<Marketplace (4 turns)
Merida- Aqueduct<Destroyer (12 turns)
Teruel- Cathedral<Bank (4 turns)
Alicante- Temple<Cathedral (3 turns)

Turn 6 (1580AD)
Lose ironclad to Persian ironclad (4-6)
Switch Norwich to Transport from Factory (1 turn)
Switch Madrid to Artillery from Courthouse, hurry production, cost 264 gold
Switch Valencia to Carrier from Factory (11 turns)

IBT- 2 Cavalry & 1 Pike are killed by Persians, Madrid is captured, 18 gold is taken (4-9)
York- Hospital<Cathedral (2 turns)
Oslo-Courthouse<Bank (4 turns)
Odense-Hospital<Temple (1 turn)
Time to build Battlefield Medicine
Alcorcon-Aqueduct<Factory (19 turns)
Logrono-Ironclad<Ironclad (3 turns)
Trondheim-Tank<Battlefield Medicine (10 turns)
Norwich-Transport<Temple (3 turns)

Turn 7 (1585AD)
Move ironclad to protect Valencia
Move tank to Coventry

IBT- Copenhagen-Hospital<Tank (3 turns)
Zaragoza- Courthouse<Infantry (4 turns)
Odense- Temple<Coal Plant (3 turns)
Vigo- Battleship<Temple (1 turn)
Valladolid- Battleship<Temple (2 turns)
Seville- Artillery<Tank (2 turns)


Move 8 (1590AD)
Ironclad loses to Persian ironclad near Valencia (4-10)
Move Artillery to Salamanca, yellow line Persian infantry
Move Infantry to Salamanca, fortify
Red line Persian Infantry near Salamanca with Artillery
Cavalry kills Persian Infantry near Salamanca (5-10)

IBT- Zulus have destroyed the Vikings
York- Cathedral<Courthouse(2 turns)
Cadiz- Police Station<Infantry (6 turns)
Alicante- Cathedral<Tank (3 turns)
Vigo- Temple<Destroyer (4 turns)
Palma- Ironclad<Ironclad (4 turns)
New Madrid- Artillery<Temple (1 turn)

Move 9 (1595AD)
Move Artillery near Tyre, red line Persian ironclad
Knights kill 2 Persian Cavalry near Liverpool (7-10)
Clean pollution near Zaragoza
Hurry Transport in Coventry for 288 gold
Trade iron to Zulus for 94 gpt

IBT- Babylon & Zulus have signed a peace treaty
New Madrid- Temple<Infantry (2 turns)
Ivory City- Marketplace<Temple (1 turn)
Valladolid- Temple<Destroyer (5 turns)
Norwich- Temple<Carrier (14 turns)
Teruel- Bank<Coal Plant (4 turns)
Logrono- Ironclad<Ironclad (3 turns)
Seville- Tank<Coal Plant (3 turns)

Turn 10 (1600AD)
Bomb Persian Sidon w/Battleship, yellow line Infantry
Move 2 Cavalry & Artillery via Transport near Liverpool
Clean pollution near Teruel

End of turn stats
1008 gold -13 gpt
Flight in 4 turns
44 Cities
19144 Culture points 316 culture per turn
Current builds:
University-3
Factory-5
Tank-3
Hospital-2
Infantry-4
Aqueduct-1
Transport-1
Carrier-3
Temple-1
Police Station-1
Harbor-1
Ironclad-2
Library-3
Destroyer-4
Courthouse-2
Coal Plant-3
Bank-2
Battleship-1
Battlefield Medicine-1 (7 turns)
Settler-1
Current Units:
39 Workers
5 Knights
26 Cavalry
9 Infantry
2 Tanks
22 Artillery
3 Ironclad
2 Transport
2 Battleship
7 Mace
Technology:
England- we are up Scient Method,Espionage,The Corp, & Replace Parts
Zululand- even
Babylon- we are up Motor Transport
Persia- at war
 
End of Turnset Thirty Stats:

Science: Flight 4 turns
Treasury: 1008 gold, -13 gpt; 2.3.5

Cities: 43 cities

Military:
  • 39 Workers
  • 5 Knight
  • 26 Cavalry
  • 9 Infantry
  • 2 Tank
  • 22 Artillery
  • 3 Ironclad
  • 2 Transport
  • 2 Battleship
  • 7 Mace
Total units: 117
41 slaves

Current Builds:
  • Battlefield Medicine [1] (Trondheim)
  • Library [3] (Lugo, Samaria and Tyre)
  • Settler [1] (Zamora)
  • Hospital [2] (Barcelona and Toledo,)
  • vTank [2] (Copenhagen)
  • rTank [2] (Salamanca and Alicante)
  • Courthouse [2] (York and Nottingham)
  • Coal Plant [3] (Seville, Odense and Teruel) not needed due to Hoover Dam
  • Factory [5] (Reykjavik, Almeria, New Newcastle, Murcia and Alcorcon)
  • vCarrier [3] (Hastings,Valencia and Norwich)
  • Temple [1] (Ivory City) ???
  • Bank [2] (Olso and Santander)
  • vDestroyer [2] (Valladolid and Vigo)
  • rDestroyer [2] (Merida and Warwick)
  • rTransport [1] (Coventry)
  • University [3] ( Aarhus,Pamplona and New Stavanger)
  • rInfantry [4] (New Madrid, Zaragoza, Vitoria and Cadiz)
  • rBattleship [1] (Oxford)
  • Harbor [1] (Liverpool)
  • Police Station [1] (Jaen)
  • vIronclad [2] ( Logrono and Palma)
  • Aqueduct [1] (Cordoba)

Wonder Race: No wonders being built

Culture Race (Overall):
  • Persia: 31583
  • Babylon: 24829
  • Zululand: 19863
  • Spain: 19466
  • England: 07151
Culture Race (Per Turn):
  • Spain: + 322 cpt
  • Persia: + 241 cpt
  • Zululand: + 211 cpt
  • Babylon: + 094 cpt
  • England: + 036 cpt

Vikings are dead.


[IBT 1600 AD the Pre-flight]

Coal plants are not needed since every city in Spain has a hydro plant.

Odense CP -> Stock Exchange, 2 turns.
Seville CP -> vTank, 2 turns.
Teruel CP -> vTank, 3 turns.

Other build changes and MM:
  • New Madrid rInf -> rax, 1 turn.
  • Trondheim, fire one geek, Battlefield Medicine drops from 7 to 6.
  • Lugo (hopelessly corrupt) library -> wealth; will later be a science farm.
  • Zamora, fire two geeks to prevent starvation.
  • Barcelona needs a market after the hospital.
  • Copenhagen vTank -> Market, 1 turn.
  • York courthouse (only 2 corruption, which is OK) -> artillery; needs a rax.
  • Seville, OK.
  • Nottingham, courthouse -> wealth; hire one geek.
  • Reykjavik, OK.
  • Almeria, OK.
  • Toledo, OK.
  • Hastings, vCarrier -> factory, 16 turns.
  • Ivory City temple -> bank, 6 turns.
  • Oslo, OK.
  • Merida, rDestroyer -> courthouse, 6 turns.
  • Salamanca, rTank -> transport, 12 turns.
  • Coventry, fire the geeks, transport in 20, down from 25.
  • Warwick, rDestroyer -> wealth; fire a geek, keep a geek.
  • New Newcastle will need a market after the factory.
  • Murcia, OK.
  • Valencia, OK.
  • Aarhus, clown to geek, hire another geek, zero growth.
  • Zaragoza, rInf -> artillery, needs to make a rax.
  • Oxford, rBattleship -> harbor, 10 turns.
  • Pamplona, OK.
  • Vitoria, rInf -> bank, 5 turns, needs to make a rax.
  • Cadiz, rInf -> rax, 2 turns.
  • Santander, OK.
  • Liverpool, OK.
  • Jaen, OK.
  • Odense, OK.
  • Logrono, vIronclad -> vDestroyer, 4 turns.
  • Samaria, library -> wealth.
  • Valladolid, OK.
  • Palma, vIronclad -> vDestroyer, 4 turns.
  • Cordoba, OK.
  • Norwich, vCarrier -> factory, 19 turns; fire the geek; 19 drops to 15 turns.
  • Teruel, OK.
  • Tyre, OK.
  • Alicante, rTank -> rax, 1 turn.
  • Alcoron, OK.
  • New Stavanger, OK.
  • Vigo, rDestroyer -> harbor, 2 turns.

Currently have an MA with England vs. Persia, 19 turns to go.
Thirteen more turns of Zulu paying for peace, 20 gpt.

Saved changes as Nero04_1600_A_AD.SAV.

We have 17 more turns (I think) before we reach the Modern Age. Four to learn Flight, and then Radio.
Once in the Modern Age we need to research Fission so we can build the United Nations and then never hold a vote.
If we had a spare Great Leader we could rush the UN is some worthless border town and then raze/abandon the town and then the UN is gone forever (I think).
The UN costs 1000 gold.
Trondheim, now at a net of 61 gpt, could build this in 17 turns (17 x 61 = 1037 gold).
Odense, now at a net of 56, would take 18 turns (18 x 56 = 1008).
Seville and New Madrid are both netting 55 gpt, and would take 19 turn (19 x 55 = 1045).

Radio will cost 6000 beakers, Fission 7200. Radio cost 5400 and we are sending 497 beakers per turn, in round numbers 500bpt.
At this rate, Flight in 4, Radio in 12 more (16 from now) and Fission is another 14~15 turns down the road.
However, all the wonders have been built that can be built, up till now. So our prebuild would be a new palace, which is 1000 gold just now.
Which rules out Trondheim.
So Odense, Seville or New Madrid will host the UN.

No Coal Plants exist in Spain and that is good. Hoover Dam gives us a hydro plant in each city. And building a new plant, whether coal or nuclear, will replace the current plant. Took me a while to figure that out.


we need to keep the military pressure on Persia. As we weaken Persia, more of the Persian economy will go to building military units and less into research. If Babylon or Zululand decide to nibble at Persia, this is good for us too. If they attack Persia, they are not attacking us and they are not getting smarter very fast.

We have two tranports (currently) to invade Persia. Our best place to invade is from Norwich. And the target would be Basra and Santiago.

Persian Invasion Plans 1600 AD
1600AD_PersianInvasionTrimmedDotted.jpg


Our transports can only move 5 tiles and the ocean is six tiles wide here.

So the first thing we do is gather our transports and defenders at the Pink Dot (Turn 0). This is close enough to the Spanish shores that it might be ignored by Persian ships. Not sure. Anyway, on Turn 1, we move along the Blue Line to the Blue Square and unload to the Blue Dot, an unclaimed hill. By landing here we do not incur any War Wearniess points. This hill is good defense for any counter attacks, even though I expect none on the turn of landing. This hill is also within artillery range of Basra, which may or not be important. Santiago is too far away for artillery to damage.
After we land and survive any attacks, on Turn 2 we either bombard Basra with artillery (if we bring artillery) and then attack or just attack straight away. Two transports can bring 16 units and I think we will need them all.
We have 26 Cavalry and 2 Tanks. Sixteen Cavalry should be enough to take out Basra. I like the Cav because they move three, which means that they could retreat back to Blue Dot hill if they needed to. Our Tanks would be exposed to counterattack in Persian territory.

The plan is to take Basra and Santiago, perhaps raze and resettle them, and wait for Persia to attack. We also plan to raze the Persian Spice Colony. We pillage roads where we can in order to make it harder for Persia to get back at us.
We move units out of the cities and put them on the hill south of Blue Dot. We wait and attack Persian units on flat land while we hide in the hills. And we weaken Persia.

We are not trying to conquer Persia. Let the AIs dogpile on each other.

Don't when this would actually happen, need to get the units together first. Hopefully in 3 or 4 turns.

Final Victory

We need ten of the seventeen techs in the Modern Age to get to space. Rocketry, Fission, Space Flight (which allows Apollo Program), Superconductor, Satellites, Ecology, Synthetic Fibers, Computer, Nuclear Power and The Laser.
Once we get to the Modern Age, we may want to consider gifting techs to Babylon to get Bablyon into the Modern Age and then trade them for their free tech.
Not sure what we would have to trade, so that might not work out.

And to break things down even further:
  1. Cockpit (Space Flight/Aluminum) 320
  2. Docking Bay (Space Flight/Aluminum) 160
  3. Engine (Space Flight/Aluminum) 640
  4. Exterior Casing (Synthetic Fibers/Aluminum and Rubber) 640
  5. Fuel Cells (Superconductor/Uranium) 160
  6. Life Support (Superconductor/Aluminum) 320
  7. Planetary Party Lounge (Laser/Aluminum) 160
  8. Statis Chamber (Synthetic Fibers/Aluminum) 320
  9. Storage/Supply (Synthetic Fibers/Aluminum) 160
  10. Thrusters (Satellites/Aluminum) 320
Total cost: 3200 shields

We have some cities that could crank out the Engine and Exterior Casing (640 shields each) in about 11 or 12 turns.
So after Fission we either head to the Fake Fibers or Space Flight to get a jump on building these most expensive pieces of hardware.

Notice for the first time the happy slider is at 50%. Wow, that is high. Fiddle with the happy slider.
Drop the happy slider to 20%.
Cycle thorough the cities again, checking for happiness.


  • New Madrid, OK.
  • Trondheim, OK.
  • Lugo, OK.
  • Zamora, OK.
  • Barcelona, hospital -> market, burn 30 shields.
  • Copenhagen, hire 4 geeks for one turn while the market is built, will fire them next turn.
  • York, OK.
  • Seville, OK.
  • Nottingham, OK.
  • Reykjavik, OK.
  • Almeria, OK.
  • Toledo, OK.
  • Hastings, OK.
  • Ivory City, OK.
  • Oslo, OK.
  • Merida, OK.
  • Salamanca, OK.
  • Coventry, OK.
  • Warwick, OK.
  • New Newcastle, hire a geek
  • Murcia, OK.
  • Valencia, OK.
  • Aarhus, OK.
  • Zaragoza, OK.
  • Oxford, OK.
  • Pamplona, OK.
  • Vitoria, OK.
  • Cadiz, rax -> market, 6 turns.
  • Santander, OK.
  • Liverpool, OK.
  • Jaen, OK.
  • Odense, OK.
  • Logrono, OK.
  • Samaria, OK.
  • Valladolid, OK.
  • Palma, OK.
  • Cordoba, OK.
  • Norwich, OK.
  • Teruel, OK.
  • Tyre, OK.
  • Alicante, OK.
  • Alcoron, OK.
  • New Stavanger, OK.
  • Vigo, OK.
Now at +414 gpt.
Increase science to 50%, Flight in 2 turns and +128 gold per turn.

Save game as Nero04_1600_B_AD.SAV.

And the save is >>HERE<<.

I hope to be able to play some turns sometime this week.
 
(No pictures this time, sorry)


August 12, 2006

Wake up military units and sort them out.

Number the units. Cav end at 38, Infantry at 09, Tank at 02, Artillery at 21.

Upgrade 3 rKnights to rCavs (39, 40 and 41) for 60 gold total.

Disband 2 vMaces in Teurel for 10 shields each, vTank due in 2, not 3. Cost 100 gold to upgrade, too expensive.
Disband last vMace in Cadiz, market in 5, not 6.

Hit enter.

Lots of Zulu Ironclads around Molde.

New Madrid rax -> vTank, 2 turns.

Pollution near Trondheim.

Barcelona riots, what did I miss? Ah, the city rioted before the market was built.
Barcelona market -> vTank (rioting).
Copenhagen market -> vCav, 2 turns. Fire the three clowns and change to vTank, 2 turns.
Oslo bank -> vCav, 2 turns.
Pamplona university -> bank, 8 turns.
Santander bank -> vTank, 4 turns.
Jaen police station -> vTank, 10 turns.

Pollution near Alicante.
Alicante rax -> vTank, 4 turns.

1 1605 AD

Transport near Liverpool sent back to Coventy and unloads.
Disband vMace in Merida, courthouse in 4, not 5.
Clean 1 pollution, start the other. Both are on hills, so 12 WT, not 6 WT.
According to MapStat, Oxford will riot next turn. Hire a geek.
Science slider stays at 50% to learn Flight in 1 turn; at 40% it takes 2 turns.
We are even with the Zulu is techs.
[IBT]
We sink one Persian ironclad and lose one ironclad (1 of 2).

We learn Flight and begin to learn Radio, due in 8 turns.

Toledo hospital -> vConquistador, 3 turns.
Pollution near Teruel.
Odense, stock exchange -> vTank, 2 turns.
Vigo harbor -> market, 3 turns.

2 1610 AD

vBattleship vs. vIronclad, Battleship wins but is redlined (2 of 3). Battleship berthes in Salamanca(harbor) for repairs.
Zulus had over 1700 gold last turn, now Persia does.
Seville vTank -> airport, 3 turns.
Copenhagen vTank -> airport, 3 turns.
New Madrid vTank -> airport, 2 turns.
[IBT]
Xerxes tries to plant a spy but is caught.

3 1615 AD

Artillery 25 and 26.
Cavalry 43.
[IBT]
Persian Cav near Liverpool attack and dies (3 of 4).

Persia and England sign a peace treaty.

New Madrid airport -> vFighter, 2 turns.

Pollution near Teruel.

4 1620 AD

Lots of cities that will riot next turn.
Babylon will trade Spice for Flight. Hmmm, not now.
Destoryers 01 and 02 are in service.
Tank 05.
vBattleship vs. vIronclad, Battleship wins flawlessly and promotes (4 of 5).
Second transport arrives in Norwich. Destroyers are heading that way.
Up the happy slider to 30%. Vigo will riot, but will build market this IBT.
Valladolid will riot, switch Destroyer to market, losing 4 shields.
Toledo will riot, change geek to clown to stop it.
Cadiz will riot, but will build market on the IBT.
Alcorcon will riot, switch factory to market, losing 5 shields.
New Newcastle will riot, change geek to clown and hire second clown. Zero growth and factory in 8 not 6.
Valencia will riot, hire a clown, now running at -2 fpt, with 10 in the box, Aircraft Carrier in 4.
Murcia will riot, hire two clowns, riot averted. Factory still due in 11.
Hastings will riot, hire two clowns.
Salamanca will riot, change geek to clown.
Merida will riot, hire a second geek.
Oxford will riot, change the geek to clown, hire second geek, rush harbor for 72 gold. Currently running short on food, harbor should correct that.
Cordoba will riot, change from aqueduct to market and rush for 68 gold.
Aarhus will riot, change one geek to clown.
Warwick will riot, hire a clown.

Hmm, may have been easier just to play with the slider.

Notice that we are tied with the Zulus in culure.

Save game.
[IBT]
Pollution someplace, I missed it.
Copenhagen airport -> bomber, 2 turns.
Seville airport -> fighter, 2 turns.
Merida courthouse -> market, 13 turns, fire a clown and drop to 1o turns.
Oxford starves and then builds harbor. Start a transport, (could be a bad decision), 34 turns.
Vitoria bank -> courthouse, 4 turns. Fiddle with the citizens to get zero growth and 3 geeks.
Cadiz riots. Market not built. I must have missed something earlier. Total now of 4 clowns in Cadiz.
Valloaolid riots but builds their marketplace. Begin a destroyer.
Cordoba riots but builds its marketplace. Begins an ironclad.
Alcorcon riots but builds its marketplace. Begins a barracks.
Vigo riots; market not built. Four clowns.


5 1625 AD

Artillery 27, 28
vIronclad vs. vGalleon, Ironclad loses, Galleon promotes (4 of 6).
vDestoyer vs. eGalleon 4/5, Destroyer is yellowed, Galleon sunk (5 of 7)
eBattleship vs. vGalleon, Battleship wins (6 of 8).
Both Destroyer and Battleship berth in Tyre, will head to the Harbors of Valencia next turn (3 MPs away).
Tank 06, 07, 08, 09.
Conquistador 01.
Pollution in the mountains near New Madrid. 36 WT to clean.
Cavalry 44.
Can make peace with Persia. They are even with us in techs.
One Battleship is two turns away from Norwich. The Battleship and Destroyer are at least four turns away.
And there is Persian battleship outside Spanish waters between Norwich and Valencia.
[IBT]
Two Persian battleships and an ironclad shell our coast and destroy rails lines.

Trondheim Battfield Medicine -> airport, 3 turns.
Ivory City bank -> vTank, 4 turns.
Cadiz market -> bank, 9 turns.
New Stavanger university -> factory, 15 turns.

6 1630 AD

Fix unhappiness in Zamora and Coventry.
Zamora, hire a clown.
Coventry, hire two clowns.
Left Battleship and Destroyer in Tyre, should have moved to Valencia. Tyre has no harbor.
Tank 10.
Fighter to Valencia.

Be nice to acquire one of each luxury so we do not have to depend on trade deals.
We have 5 Ivory, 4 Incese and 4 Dyes.
We import Wines, Silks and Gems.

Hmm, Persia has only one source of Rubber, on the island it shares with England, near the city of Sidon.

We have a transport being built in Salamanca. It it five tiles away from an invasion spot.

Save game.

Wrong information. Persia has rubber next to Susa.
Spain (us) has only one oil, next to Coventry, and adjacent to the sea. We have four rubber.
[IBT]
rBattleship attacked by Persian vBattleship, we lose and they promote (6 of 9).

Reykjavik factory -> airport, 6 turns.
Vigo market -> rax, 2 turns.

7 1635 AD

Artillery 29, 30
Bomber 01
Cavalry 45
Fighter 02
Hire a clown in Jaen.
[IBT]
Persia shells trains.
Almeria factory -> ironclad, 3 turns.
Alcorcon rax -> vInfantry, 6 turns.
save game mid turn.

8 1640 AD

Lugo and Warwick are cranky.
Warwick wealth -> market, 34 turns, hire a geek, zero growth.
Lugo, hire a geek.
Destroyer 03
Fighter 03
Tank 11, 12
Conquistador 02.
Increase science to 60%, learn Radio this IBT; -179 gpt.

Move Transport 03 south from Salamanca and Destroyer 03 north from Logrono. They meet and will move togehter towards Norwich.

Wake 4 vInf and 12 vCav and load onto Transports 01 and 02. Don't expect to lose the transports, but split the Infantry into both boats.
Moved both transports to the Pink Dot in the invasion plans dot map (1SE of Norwich).
Bring in an Ironclad, our eBattleship and Destroyers 01 and 02 to protect the transports from Persian attacks.

Rebase Fighter03 to Valladolid from New Madrid to harass the Persain battleship off of the beaches of Valladolid.

Use a fighter from NOrwich to recon; Basra is defended by an rInf.
Bomber in Norwich can bomb Basra, but will wait until the turn of attack.
Use the other fighter in Norwich for the same purpose.
No Persian naval vessels in sight around Basra.

Someone will starve in Valencia next turn.
[IBT]
Persia wants to talk. Wants peace for peace. Leaves Peria too strong, so we say No.

We enter a New Age. Persia has the most culture, but Zulu has more military.
We begin to research Fission, 9 turns at 60%, which we cannot keep up.

Trondheim airport -> bomber, 2 turns.
Pamplona bank -> stock exchange, 10 turns.
Vitoria courthouse -> stock exchange, 9 turns.
Vigo rax -> bank, 6 turns.
Palace Expansion; add some stuff on the left side of the castle.

9 1645 AD

Oxford is cranky; hire two clowns, now at zero growth.
Drop science to 50%, now -62 gpt.
Artillery 31, 32
Fighter 04
Tank 13, 14, 15
Cavalry 46

Invasion lands unopposed at Blue Dot.

Seville begins a new palace, which is a United Nations Pre-Build, 17 turns.
Set Seville to zero growth, only 15 turns.
[IBT]
Persian battleship appears out of Basra and sinks our destroyer at Pink Dot. (6 of 10)
Persian tanks, infantry and calvary attack our land units. We destroy at least two tanks, but lose all the infantry and a lot of Cavalry. Only 6 units remain of 16 (8 of 22).
Ouch!


10 1650 AD

Fighter 05
Destroyer 04, 05
Bomber 02
Tank 16, 17, 18
Bomber01 puts two HP on the Persian battleship, now at 2/5.

Hire a second geek in Nottingham.

Overseas, the Cavalry come home. Six units facing an untold number of Tanks. Even on a hill, their defense woudl +50% (hill) and +25% fortified or say total defense of 100%, to make the overall defense 6. Tanks attack with 16.
We still lose them all.
So we load up and head for Norwich.

eBattleship vs. eBattleship 2/5, we take 2 HP and win (9 of 23).

[IBT]

Military:
  • 1 Settler
  • 39 Workers
  • 2 Knight
  • 27 Cavalry
  • 5 Infantry
  • 18 Tank
  • 32 Artillery
  • 1 Ironclad
  • 3 Transport
  • 1 Carrier
  • 4 Destroyer
  • 1 Battleship
  • 5 Fighter
  • 2 Bomber
  • 2 Conquistador
  • 3 Mace
Total units: 146
41 slaves

And the save is >>HERE<<.
 
Notes are somewhat sketchy; having to change computers.

Biggest Threat
For a long time I have seen Persia as the greatest threat to us winning the game. Xerxes's culture has been impressive. It is still much larger than ours, but that gap is narrowing. We passed the Zulus in culture and are closing in on Babylon. I think we will pass the Babs in about 25 to 30 turns. Catching up to Persia will take longer, but it can happen. At the very least, if Persia makes it to 100,000 points in culture, we will be the second largest and will have more than 50,000. A Persian cultural victory will not happen.

A Diplomatic Victory is possible by one of the Big Three, if they build the UN. We are learning Fission and Seville is building a palace as a UN prebuild, due in 14 turns from now. As much as possible, we want to keep Fission a monopoly tech until we build the UN. We learn Fission in 8 turns or so (but we are running at a negative gpt, also).

Persia is the largest culture threat. Zulus are the biggest military threat. We have deals with the Zulus that end in five turns. I don't think we want to renew them.

I am divided on which is the bigger threat, Persia or Zulu. I think it is the Zulu. My fear is that they get their Military in gear and conquer Babylon and Persia, and then come after Spain.

So my thoughts are running like this. No new deals with Zulus. Let the current deals expire. Make peace with Persia soon, maybe get a city and lump sum gold. We keep learning Fission as fast as we can. Once the Zulu deals are done, sign ROPs with Babylon and Persia. We try to get them into MA's vs. Zulu. This may take some cash, and our reserves are being drained due to our high science.

If we get the MAs on Zulu, we land units near Basra (perhaps even build a city on Blue Dot Hill near Basra) and begin tearing up Zululand. We raze cities and let Babylon and Persia settle them. We would aim to reduce the Zulus from 24 or so down to 12 cities. Whatever they have, we would plan to reduce it by half.

We have plenty of military hardware, I think, if we use it right. I think we would want to attack with 20 tanks, 10 inf and all the artillery. Which means either more than 3 transports or several turns moving them back and forth across the ocean at Norwich and Basra. But once we declare we do not have to begin making war. Let the Reds and Greens take the first hits so we can do the mopping up of the Yellow.

Wonders
Battlefield Medicine has been built. Seville is building a palace as a pre-build to the UN. I am not sure where to build the Apollo Program, either Copenhagen or Trondhiem. We might get a few turns head start by pre-building a cathedral in the turns just before we learn Fission.

And then we keep the world at war while we build space parts. We only need to build ten things. Two things at 640 shields, 4 at 320 and 4 at 160.

No more than 60 turns to launch, perhaps not even 60 turns until we reach Alpha Centauri. :eek:
 
I got the save. I'll try to play as much as I can today.
 
IBT- Signed peace treaty w/Persians for 5gpt
Put a geek to produce at Aarhus
Put a geek & clown to produce at Barcelona
Put a clown to produce at Coventry
Change economy to 2.6.2, Fission in 8 turns
Oslo- Cavalry<Hospital (3 turns)
Toledo- Conquistador<Courthouse (4 turns)
Zaragoza- Artillery<Hospital (4 turns)
Almeria- Ironclad<Destroyer (4 turns)
Teruel- Tank<Hospital (4 turns)
Trondheim- Bomber<Colosseum (2 turns)

Turn 1 (1655AD)
Moved Artillery to Cordoba
Moved Conq. to Almeria
Worker moves

IBT- Zulus demand Dyes, give it to them
Tell Zulus to leave our territory, they comply
Our trade agreement w/Babylon for the Silks ends
Babylon will not do a MA vs. the Zulus for anything
But, they will trade Silks & Spices for Iron & Oil
New Newcastle- Factory<Cathedral (4 turns)
Copenhagen- Bomber<Bank (3 turns)
Odense- Tank<Cathedral (2 turns)
New Madrid-Fighter<Courthouse (2 turns)
Logrono-Destroyer<Courthouse (3 turns)

Turn 2 (1660AD)
Move Bomber to Liverpool
Move Fighter to Cordoba
Worker moves

IBT- Trondheim- Colosseum<Granary (1 turn)
Reykjavik-Airport<Bank (5 turns)
Santander- Tank<Stock Exchange (6 turns)
York- Artillery<Courthouse (2 turns)
Barcelona- Tank<Bank (7 turns)

Turn 3 (1665AD)
Move Tank near Salamanca
Clean some pollution
Put a clown to produce in Zamora
Put a geek to produce in Warwick
Put 2 geeks to produce in Vitoria

IBT- Babylon offers a WM swap, reject
The Babylon trade for Dyes ends
New Madrid- Courthouse<Colosseum (2 turns)
Trondheim- Granary<Wealth
Oslo- Hospital<Stock Exchange(4 turns)
Murcia- Factory<Marketplace (5 turns)
Liverpool- Harbor<Library (80 turns)
Odense- Cathedral<Colosseum (3 turns)
Vigo- Bank<Hospital (5 turns)
Valladolid- Destroyer<Bank (6 turns)
Ivory City- Tank<Stock Exchange (7 turns)
Alcorcon- Infantry<Factory (15 turns)

Turn 4 (1670AD)
Move Tank to Tyre
Move Infantry to Valencia
Persia won’t go into MA vs. Zulus for anything

IBT- The Babylonian trade w/Saltpeter ends
Copenhagen- Bank<Cathedral (2 turns)
York- Courthouse<Granary (2 turns)
Toledo- Courthouse<Bank (7 turns)
Merida- Marketplace<Temple (3 turns)
Zaragoza- Hospital<Granary (2 turns)
Cadiz- Bank<Hospital (9 turns)
Logrono- Courthouse<Temple (1 turn)
Teruel- Hospital<Stock Exchange (5 turns)
Almeria- Destroyer<Bank (6 turns)
Palma- Destroyer<Courthouse (4 turns)
Alicante- Tank<Marketplace (3 turns)

Turn 5 (1675AD)
Tell the Zulus to leave, they comply
Move Tank near Nottingham
Worker moves
Clean up pollution

IBT- New Madrid- Colosseum<Cathedral (2 turns)
New Newcastle- Cathedral<University (10 turns)
Logrono- Temple<Granary (2 turns)
Tyre- Library<University (40 turns)
Salamanca- Transport<Factory (16 turns)

Turn 6 (1680AD)
Move Destroyer near Valencia
Worker moves
Clean up pollution
Hire a geek at Alicante
Fired a clown, hired a geek at Coventry
Fired 2 clowns, hired 2 geeks at Hastings
Changed economy to 3.4.3, Fission still in 2 turns
Babylonia & Persia still won’t do MA vs. Zulus
Gift iron to England

IBT- Copenhagen- Cathedral<Courthouse (2 turns)
York- Granary<Colosseum (3 turns)
Hastings- Factory<Hospital (8 turns)
Zaragoza- Granary<Colosseum (3 turns)
Vitoria- Stock Exchange<Hospital (7 turns)
Odense- Colosseum<Granary (2 turns)
Norwich- Factory<Marketplace (4 turns)

Turn 7 (1685AD)
Ask Persia to leave, they comply
Worker moves
Clean up pollution
Switch Lugo from Wealth to Temple (40 turns)
Switch Samaria from Wealth to Temple (30 turns)
Switch Oxford from Transport to Marketplace (5 turns)
Switch Coventry from Transport to Courthouse (1 turn)

IBT- Zulus & Persia sign a mutual protection pact
We learn Fission, move science to 50%, start Rocketry (8 turns)
Reykjavik- Bank<Temple (1 turn)
Oslo- Stock Exchange<Colosseum (3 turns)
Merida- Temple<Granary (5 turns)
Coventry- Courthouse<University (25 turns)
Pamplona- Stock Exchange<Temple (2 turns)
Logrono- Granary<Stock Exchange (7 turns)
Alicante- Marketplace<Bank (5 turns)
Jaen- Tank<University (15 turns)

Turn 8 (1690AD)
Switch Seville from Palace to The United Nations (6 turns)
Switch Trondheim from Wealth to The Manhattan Project (10 turns)
Send Tank to Cordoba
Start railing near Lugo
Clean up pollution

IBT- England wants to trade territory maps, reject
Copenhagen- Courthouse<Stock Exchange (4 turns)
Reykjavik- Temple<Stock Exchange (6 turns)
Murcia- Marketplace<Bank (7 turns)
Santander- Stock Exchange<Granary (2 turns)
Palma- Courthouse<Cathedral (3 turns)
Vigo- Hospital<Courthouse (3 turns)
Odense- Granary<Wealth
Palace Expands

Turn 9 (1695AD)
Switch New Madrid from Wealth to Palace (pre-build)
Worker moves

IBT- Barcelona- Bank<Stock Exchange (9 turns)
York- Colosseum<Wealth
Zaragoza- Colosseum<Wealth
Pamplona- Temple<Cathedral (4 turns)
Valladolid- Bank<Stock Exchange (7 turns)
Teruel- Stock Exchange<Colosseum (3 turns)
Cordoba- Ironclad<Aqueduct (17 turns)

Turn 10 (1700AD)
Change economy to 4.5.1 Rocketry in 5 turns
Hired a geek & clown at Barcelona
Hire 2 clowns at Cadiz
Hire 2 clowns at Copenhagen
Hire a clown at Coventry
Hire a clown at Hastings
Hired 2 clowns at Jaen
Hire a clown at New Madrid
Hire a clown at Odense
Hire a clown at Seville
Railing & Mining by workers
 
End of Turnset Thirty Two Stats:

Science: Rocketry 5 turns
Treasury: 180 gold, +116 gpt; 4.5.1

Cities: 44 cities

Military:
  • 39 Workers
  • 2 Knight
  • 28 Cavalry
  • 6 Infantry
  • 26 Tank
  • 35 Artillery
  • 3 Ironclad
  • 4 Transport
  • 1 Carrier
  • 8 Destroyer
  • 1 Battleship
  • 6 Fighter
  • 4 Bomber
  • 3 Conquistadors
  • 3 Mace
Total units: 169
42 slaves

We are strong compared to Babylon.
Average when compared to Persia.
Weak when compared to Zulu.

Drop science down to 0%.
Examine cities on the domestic advisor screen.
Trondheim needs a tweak, hire two clowns.
Everyone is OK (will not revolt).
Leave the science slider at 50%, and we gain +292 per turn.

Current Builds:
  • Manhatten Project [1] (Trondheim)
  • Temple [2] (Lugo and Samaria)
  • Settler [1] (Zamora)
  • Stock Exchange [6] (Barcelona, Copenhagen, Reykjavik, Ivory City, Logrono and Valladolid)
  • Wealth [4] (York, Nottingham, Zaragoza and Odense)
  • United Nations [1] (Seville)
  • Bank [4] (Almeria, Toledo, Murcia and Alicante)
  • Hospital [3] (Hastings, Vitoria and Cadiz)
  • Colosseum [2] (Oslo and Teruel)
  • Granary [2] (Merida and Santander)
  • Factory [3] (Salamanca, Alcorcon and New Stavanger)
  • University [5] (Coventry, New Newcastle, Aarhus, Jaen and Tyre)
  • Marketplace [3] (Warwick, Oxford and Norwich)
  • Transport [1] (Valencia)
  • Cathedral [2] (Pamplona and Palma)
  • Library [1] (Liverpool)
  • Aqueduct [1] (Cordoba)
  • Courthouse [1] (Vigo)
  • Palace [1] New Madrid)
    ****

Wonder Race:
We are building Manhatten Project in Trondheim (no competition).
We are building United Nations in Seville (no competition).

Culture Race (Overall):
  • Persia: 37427
  • Babylon: 28772
  • Spain: 26199
  • Zululand: 24328
  • England: 07252
Culture Race (Per Turn):
  • Spain: + 367 cpt
  • Zululand: + 341 cpt
  • Persia: + 319 cpt
  • Babylon: + 275 cpt
  • England: + 000 cpt
2 polluted tiles.

Unless we stumble badly, Persia will not win a cultural victory. I've not done the calculations, but even if Persia gets to 100,000 cultural points, Spain will not be far behind.


[IBT 1700 AD the Pre-flight]
Some cities are losing food and should not be.
Not sure why we need colosseums or wealth.

Cycle through the cities again.
  • New Madrid, change the clown to a geek.
  • Trondheim, assume MP is prebuild for Apollo Program. MP cost 800, Apollo 500. Make geeks from high shield tiles and increase MP from 10 to 18 turns. We should learn Rocketry by then and just switch over to make the Apollo Program.
  • Lugo (hopelessly corrupt) temple -> wealth. Lugo supports two scientists and grows to size 6 in 6 turns.
  • Zamora, zero growth, OK.
  • Barcelona, fire the clown to prevent starvation. Rearrange citizens to be at zero growth. SE drops from 9 to 8 turns.
  • Copenhagen, fire one geek to have zero growth, SE still in 3.
  • York, hire a lot of geeks and drop excess food from 3 down to 1. Hire geeks from no-food tiles (mountains and deserts) since York is building wealth and shields are not important to that.
  • Seville, put the geek to work, UN still in 4.
  • Nottingham, OK.
  • Reykjavik, OK.
  • Almeria, OK.
  • Toledo, OK.
  • Hastings, change clowns and beancounters into geeks.
  • Ivory City, change clown to geek.
  • Oslo, OK.
  • Merida, change clown to geek.
  • Salamanca, OK.
  • Coventry, change clown to geek.
  • Warwick, keep the clown, work the mined hill instead of the ocean, market in 12 not 20.
  • New Newcastle, fire both clowns, university in 5 not 6.
  • Murcia, change the clowns to geeks, bank still due in 6.
  • Valencia, transport to market, still due in 2.
  • Aarhus, make a fisherman a geek, zero growth, university still in 28.
  • Zaragoza, leave at wealth, hire four geeks, now at zero growth.
  • Oxford, fire both specialists, market in 1, not 2.
  • Pamplona, OK.
  • Vitoria, hire a second geek.
  • Cadiz, hospital -> SE, 6 turns and 2 geeks.
  • Santander, OK.
  • Liverpool, OK.
  • Jaen, fire one clown, now at zero growth, change other 2 clowns to geeks.
  • Odense, left on wealth, moved citizens around and hired 3 geeks; changed clown into geek.
  • Logrono, OK.
  • Samaria, hired two geeks.
  • Valladolid, OK.
  • Palma, OK.
  • Cordoba, OK.
  • Norwich, OK.
  • Teruel, OK.
  • Tyre, OK.
  • Alicante, OK.
  • Alcoron, work a mined grassland instead of an irrigated one, factory in 8 not 9.
  • New Stavanger, OK.
  • Vigo, courthouse -> stock exchange, 5 turns. Vigo has only 2 corrupted shields of 38 total, too close to the capital for a courthouse to help very much.

The larger cities making wealth are making wealth because they have only military units to build.

Saved changes as Nero04_1700_A_AD.SAV.

Compare the two saves via CAII.

Tech: beakers per turn 917 (1700 AD) 892 (1700_A AD)
Econ: science per turn 906 (1700 AD) 849 (1700_A AD)
Both at 50% science rate.

We are better off with more clowns than geeks. Hiring geeks actually decreased our overall science output.

Looked at the cost of Space Flight. It is 9000 beakers.

We could trade Fission to Persia for Rocketry, and then learn Space Flight. Space Flight at this point would take 10 turns and we could complete the Apollo Program on that turn or the next by switching the Manhatten Project to the Apollo Program.

We could also gift the Babylonians into the Modern Age and hope that Recycling is their free tech.
At this point we have only five techs plus Rocketry to learn.
And only twelve things we have to build (10 for the space ship, Apollo and UN).

Space ship parts:
  1. Cockpit (Space Flight/Aluminum) 320
  2. Docking Bay (Space Flight/Aluminum) 160
  3. Engine (Space Flight/Aluminum) 640
  4. Exterior Casing (Synthetic Fibers/Aluminum and Rubber) 640
  5. Fuel Cells (Superconductor/Uranium) 160
  6. Life Support (Superconductor/Aluminum) 320
  7. Planetary Party Lounge (Laser/Aluminum) 160
  8. Statis Chamber (Synthetic Fibers/Aluminum) 320
  9. Storage/Supply (Synthetic Fibers/Aluminum) 160
  10. Thrusters (Satellites/Aluminum) 320

Spaceship cost: 3200 shields

Wonders:
  • Apollo Program 500
  • United Nations 1000
Wonder cost: 1500 shields

Overall cost: 4700 shields

UN and Apollo are taken care of.

Our ten best producing cities are (according to the 1700_A AD save):
  1. Seville: 70
  2. New Madrid: 62
  3. Copenhagen: 52
  4. Oslo: 50
  5. Santander: 42
  6. Teruel: 42
  7. Trondheim: 38
  8. Alicante: 36
  9. Vigo: 36
  10. Reykjavik: 34
These are the cities that need to be watched and baby-sat to get us to the stars.

Went back through the cities and fired a lot of geeks. Brought gpt up from 207 to 291.
Saved as Nero04_1700_B_AD.SAV.
 
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