Nero04: Skipping some levels? It's training day

Just took a brief look at the game through CivAssistII. Saw a lot of open land between Copenhagen and Trondheim! Hope to see a lot more.

Science
On the Technology tab, it shows that we still need 1943 beakers to learn Steam Power at our current rate of 60%. We generate 387 bpt and will lose 379 beakers on the turn will learn Steam Power, that is, six turns from now. To learn Steam Power in five turns we need to average 388.6 or 389 bpt, which certainly feasible. So on the IBT I will try to get our science increased by about 10, which should give us Steam Power in five turns.

City Build Orders
I have not examined each city in detail, but will do so on the IBT. While I fiddle with the geeks, I will see if it possible to speed up any of the builds. This could just be an exercise in futility, since learning faster will be more important for this tech than building quickly.

Next Tech?
I do not have the game open right now and I cannot recall the tech tree. I am unsure of what to research after Steam Power. Getting the Hoover Dam would be nice; I just do not remember the techs we need to build it.

Short Range Plan
So for right now my plan is to learn Steam Power in five turns, see if any builds can be speeded up (not rushed, just quickened) and get some workers gathered together to begin railroading in six turns. May build a city or two on Ring 1 around Trondhiem; just depends. After five turns I will post the save and turn log. By then we will have some idea of what to research next.
 
End of Turnset Twenty-two Stats:

Science: Steam Power 6 turns
Treasury: 773 gold, +33 gpt; 2.6.2

Military:
  • 01 Settler
  • 35 Workers, 01 in production
  • 02 Archers
  • 02 Spearman
  • 05 Swordsman
  • 02 Horseman
  • 01 Pikeman
  • 27 Knights
  • 08 Catapults
  • 17 Medieval Infantry
Total units: 100

Current Builds:
  • University [12] (New Madrid, Barcelona, Copenhagen, Reykjavik, Toledo, Ivory City, Stockholm, Vitoria, Santander, Odense, Logrono and Valladoid)
  • Market [1] (Trondheim)
  • Library [19] (Lugo, Zamora, York, Nottingham, Almeria, Hastings, Oslo, Merida, Salamanca, Coventry, Murcia, Aarhus, Oxford, Pamplona, Stavanger, Jaen, Palma, Norwich and Teruel)
  • Newton's [1] (Seville)
  • Galleon [1] (Warwick)
  • Worker [1] (Newcastle)
  • Aqueduct [1] (Valencia)
  • Cathedral [1] (Zaragoza)
  • Harbor [2] (Liverpool and Cordoba)
  • Temple [1] (Hareid)



[IBT 1150 AD the Pre-flight]
Need to increase science slightly to learn Steam Power in five turns instead of six. Adding ten more beakers should do the trick.
Need to examine cities for quicker production, but science comes first.

Trondheim: three specialists; 2 clowns, 1 geek; switch one clown to geek and put other clown to work: beakers increase by two. (+2)
Zamora: citizens working the mountain and the forest are switched to geeks. Zamora now at zero growth and still nets only 1 shield per turn.
Seville: two geeks; take the citizen fishing the ocean and put him to work on mined hill NW of the city; Newton's drops from 34 to 29 turns. Fire one geek and work the mined hill NE of the city; beakers increase from 28 to 30 and Newton's drops to 23 turns. (+4)
Reykjavik: university to granary, we waste one shield. Will switch back to university after the granary.
Almeria: take citizen working the unmined hill and let him fish; beakers go from 5 to 6; library still completes in 2. (+5)
Warwick: two resistors.
Stavanger: library to granary for faster growth.
Saved as Nero04_1150AD_A.sav.
CivAssist shows beakers at 393, up from 387. Steam Power in 5 (CivAssist) and 6 (game).
Norwich: switch clown to geek. Norwich will complete a library this turn; will examine again after library built.
Move three knights from Oxford to Newcastle to handle resistance.

Saved as Nero04_1150AD_B.sav.
CivAssist shows beakers now at 394, Steam in 5.

Examined game with MapStat.
Culture:
Persia: 12411 (+123)
Babylon: 10054 (+192)
England: 6598 (+24)
Zululand: 5813 (+178)
Ottomans: 4870 (+96)
Arabia: 3299 (+90)
Spain: 2435 (+87)
Scandinavia: 1650 (+6)

Need to examine again in 5 turns and the end of the turnset.
Wish we could tell who was in a Golden Age.
If these rates were constant, in 60 turns we would have more culture than England and be in 4th place instead of 5th place in the culture race.

We will soon lose Liverpool to England. It flip chances are between 2.4% and 5.2%. It needs at least 13 units to prevent a flip, which is not feasible.

Hit enter.

York library -> university, 25 turns.
Reykjavik granary -> university, 200 turns.
Resistance in Newcastle ends.
Norwich library -> harbor, 27 turns. Need to irrigate a mined grassland to let this city grow past 4.

1 1160 AD

Newcastle worker -> library, 19 turns (since the resistance ended).

Worker moves
Tarzans are in an unroaded tile! They were meant to only clear roaded jungle; other workers could add roads. Use sWorkers to make road.
Group all 24 Tarzans into the roaded jungle N-NE of Reykjavik and begin clearing jungle.
Move sWorkers to road jungle 2W of Copenhagen.
Move settler to its new home, west of the lake between Copenhagen and Reykjavik.
Zaragoza cannot grow; irrigate the mine NW of the city (2 sWorkers takes 2 turns).
Created a new group of slaves: JungleRoaders. Only have 4 slaves in this group, so it will take 5 turns to road one jungle tile. If it had 5 more slaves, it could road a jungle tile in 2 turns and keep a constant pace ahead of the Tarzans.
Move sWorkers to the mined, but unroaded hill N of Oslo.

Unit moves
Looked at the 880AD Dot maps and see we need to remove and replace some cities.
Need to move Stockholm, Stavanger and Newcastle. Will lose three cities, replace with five cities.
This was done with Bergen on the last turn set.

Newcastle: library -> settler; zero growth. Rush settler for 92 gold. No improvements to sell. Switch clown to geek.
Stavanger: granary -> settler; zero growth. Rush settler for 112 gold. Need to sell Temple.
Stop the forest chop near Stavanger until after builds are done, switch to road.
Stockholm: university (!) -> privateer (lose 50 gold). If changed to knight, would have lost only 40 gold, but we have enough knights, but no navy. Not too sure how big a navy we need, but this unit lets us attack other ships without starting a war.
Sell the barracks in Stockholm for five gold.
Need to sell Temple and Library.

Trading


[IBT]
Almeria library -> harbor, 12 turns (will allow the city to grow).
Murcia library -> university, 34 turns.
English are building Newton’s.


2 1170 AD

Learn Steam Power in 3 turns instead of 4, because of the two new libraries.

Worker moves
Began roading the mine north of Oslo.
Founded Alicante, on Ring1, between Reykjavik and Copenhagen; grows in 10, library in 27.
New settlers Newcastle-A and Stavanger-A are built and parked next to their home cities.
Begin sending workers towards Trondheim to begin railing in a few turns.

Unit moves
Jolly Roger (Privateer from Stockholm) south towards Samaria to deal with barb ship.

Trading


[IBT]
Zaragoza cathedral -> bank, 20 turns.

3 1180 AD

Worker moves
Tarzans clear jungle S of the new city of Alicante, move N of Alicante to begin clearing another roaded jungle.
Rush settler in Stavanger for 116 gold, set to zero growth.
Sell temple in Stavanger for 3 gold.
Rush settler in Newcastle for 112 gold, set to zero growth.
No improvements in Newcastle to sell.
Move Newcastle-A and Stavanger-A to their new homes 2SW of their home city.


Steam Power still in three, not two. Change Newcastle clown to geek and we learn Steam Power in 2. Change Stavanger clown to geek also.

Unit moves

Trading


[IBT]
Trondheim market -> bank, 10 turns.
Oslo library -> university, 40 turns.
Abandon Newcastle.
Abandon Stavanger.
Palma library -> university, 25 turns.

Persia builds Newton's University in Tarsus.

4 1190 AD

Worker moves
Found Cadiz between Hastings and Warwick, 2 SW of Newcastle. Grows in 7, library in 40.
Found New Newcastle 1E of the old city. Grows in 10, library in 80.
Found Alcorcon 2SW of Stavanger in a jungle tile. Grows in 10, library in 80.
Found New Stavanger 1E of the old city. Grows in 7, library in 80.

Unit moves

Trading


[IBT]
Persia and England sign an MPP.
We learn Steam Power, begin to learn Electricity (11 turns), which leads directly to Replaceable Parts (infantry and faster workers).
Zamora flips to England!
Seville Newton’s -> university, 5 turns.
Liverpool riots; buy a clown.

5 1200 AD

Worker moves
Move Tarzans 1NE and begin to clear a roaded jungle tile.
Switch Stockholm from settler to worker. May make three workers from Stockholm instead of 1 worker and 1 settler.
Found Vigo 2 SE of Stockholm. Grows in 10, library in 40.

Unit moves

Trading


[IBT]
Save and ask about what to learn next.
35 sWorkers
40 slaves
Three sources of coal; 2 NW of Odense, N-NE of Nottingham, and Alicante is founded on coal.

The save is >>HERE<<.
 
Research

Spain is currently learning Electricity, which will take 11 turns. From here we can learn Replaceable Parts, which will give us Infantry and faster workers. Replaceable Parts cost 4200 and we are learning 404 beakers per turn, according to CivAssist, so another 11 turns.

If we want to get the Hoover Dam, we will need several techs to get it. We need:

Medicine (3000) 8 turns
Electricity (4200) 11 turns
Scientific Method (3000) 8 turns
Atomic Theory (6000) 15 turns
Electronics (5400) 14 turns

These numbers should reduce as we build more libraries and universities. Right now, it will be 56 turns. And a lot could happen in these turns.

Or we could build Theory of Evolution once we learn Scientific Method. If we had a prebuild in place, like a palace, we could switch that to ToE. Atomic Theory and Electronics could be our ‘Free’ techs, and then we could start on Industrialization. This way we could get Hoover and its industrial production boost of a free hydro plant in every city on the continent.

If the Hoover Dam is not our goal, and maybe even if it is, we could research Industrialization. It is cheaper, only 3600, and we could get it in 9 or 10 turns. We could then try to trade it for Medicine/Electricity. With Industrialization we can build factories, which will let us build other things faster. We would want factories in our Ring1 and Ring 2 cities and around the Forbidden Palace as well.

No else has learned Electricity. Only Babylon, Ottomans, Persia and Zulus are in the Industrial Age. We are Tech-Even with the Ottomans; Zulus are up Military Tradition (a MA tech, gives Calvary); Babylon and Persia both have Nationalism (gives Rifleman). Persia, Babylon and Ottomans are all scientific.

I suspect that the Ottomans got Steam Power when they entered the IA and are learning Nationalism. Zulus learned or bought Steam Power and are learning Nationalism as well. The next military unit improvement after the rifleman (Nationalism) is the infantry, which comes with Replaceable Parts. So I am guessing that both Babylon and Persia are heading there, which means they are both researching Electricity and one of them will learn it before we do.

We have just started to learn Electricity, so if we switch to something else, we need to do it this turn.

Culture

At 1150 AD, of the eight civs in the game, our absolute culture was seventh largest of all eight. We were more cultured than the Vikings.

At 1200 AD, we are still next to last, but things are looking up. Our average culture per turn over these first five turns is fourth out of eight. In these five turns, our change in absolute culture was also fourth of the eight.

Persia and Babylon are the culture leaders, followed by the Zulus. We will soon match the Arab and Ottoman culture per turn as we get more libraries and universities built. Temples and cathedrals could help also, but first we need the science buildings to make us smarter faster. We currently have 22 libraries built and 17 under construction. Three will be completed in the next five turns (Teruel, Salamanca and Pamplona). We have built 2 universities and 16 under construction. One will be completed in the next five turns (Seville).

Other stuff

Zamora has flipped to the English. I expected Liverpool to flip, since it is on the same island as the English capital, but Zamora flipped instead. On the turn it flipped, it had a flip chance of 0.189% to 0.197%. Liverpool’s numbers were 2.109% to 4.558%, but it stayed loyal. Oh well.

Haried will need to be razed to make Ring1 around Trondheim more productive. Newcastle and Stavanger have been abandoned and moved. Stockholm has created its new city, but it still needs to be abandoned. It is now at size 3 and will produce 3 workers before it is gone.
 
[IBT 1200 AD ]
Two weeks and no response, Electricity is assumed to be OK to research.

Salamanca library -> harbor, 14 turns.
Liverpool quiets down and starves to size 1.

6 1210 AD

Worker moves
Railroad connects Trondheim to Odense.
Slaves in England given the group name of LimeyRailers (A to D) and begin railing N of Nottingham.

Unit moves
Jolly Roger arrives near Lugo and does not see the barb galley next to the city.
Rush worker in Stockholm, 24 gold.
Trading


[IBT]
Barb galley sinks the Jolly Roger.
Stockholm builds worker.

7 1220 AD

Worker moves
Move Tarzans 1NE; begin jungle chop.
Rail north from Odense to Teruel; one jungle tile to road. Other routes toward Old Spain require railing in hills and mountains. This is the quickest way northward.
Finish the forest chop at New Stavanger, move those workers to join on the railroad north.

Unit moves
Hareid temple -> settler, rush for 28 gold.
Trading



[IBT]
We lost our supply of furs (Persia). And wines (Ottomans).
Babylon offers 14 gpt for Dyes and Ivory. Pass.
At -2gpt. 513 gold

Teruel library -> market 20 turns.

8 1230 AD

Worker moves
Unit moves
Haried settler -> worker. Sell barracks for 5 gold.
Sell temple in Stockholm for 3 gold.
Rush worker in Stockholm, 24 gold.
Complete rails from Seville to Toledo.

Trading
For saltpeter and iron, Xerses offers Furs and 47 gpt. Done.
Ottomans pay 7gpt for dyes. Done.
Babylon will pay 14 gpt for dyes. Done.
Babylon will also pay 14 gpt for ivory. Done.
Sell WM to England for 24 gold (all).
Ottomans will pay 6gpt for incense. Done.
Sell WM to Ottomans for 23 gold (all).
Sell WM to Viking for 6 gold (all).
Sell WM to Babylon for 5 of their 6 gold.
Sell WM to Arabs for 1 gold (all).
Sell WM to Persia for 2 gold (of 458).
578 gold, +86 gpt.


[IBT]
Yellow ironclad off our west coast.
Persia offers 5 gpt for Ivory and Dyes. No.
Pamplona library -> market, 20 turns.

9 1240 AD

Worker moves
Rails connect Toledo to Pamplona.
Rails connect Odense to Teruel.
Rails connect Teruel to Vitoria.
Rails connect Vitoria to Murcia.
Move Tarzans to N-NW of Copenhagen.
Unit moves
Trading
Persia will pay 20gpt for Dyes. Done.


[IBT]
Zulus offer 22gpt for Incense and Dyes. No.
Persia offers 9 gpt for Incense. No.
Seville university -> market, 7 turns.

10 1250 AD

Worker moves
Rails connect Pamplona to Santander.
Rails connect Murcia to Barcelona.
Rails connect Barcelona to New Madrid. New Madrid to Trondheim, done.
Rails connect New Madrid to Toledo.
Unit moves
Rush worker in Stockholm, 24 gold.
Rush worker in Hareid, will abandon town next turn.
Trading
Persia will pay 20gpt for Incense. Done.
Zulus cannot trade.


[IBT]


End of Turnset Twenty-three Stats:

Science: Electricity 6 turns
Treasury: 657 gold, +88 gpt; 2.6.2

Military:
  • 37 Workers, 02 in production
  • 02 Archers
  • 02 Spearman
  • 05 Swordsman
  • 02 Horseman
  • 01 Pikeman
  • 25 Knights
  • 08 Catapults
  • 17 Medieval Infantry
Total units: 99
Workers: 37
Slaves: 40

Current Builds:
  • University [15] (New Madrid, Barcelona, Copenhagen, York, Reykjavik, Toledo, Ivory City, Oslo, Murcia, Vitoria, Santander, Odense, Logrono, Valladoid and Palma )
  • Bank [2] (Trondheim and Zaragoza)
  • Library [14] (Lugo, Nottingham, Hastings, Merida, Coventry New Newcastle, Aarhus, Oxford, Cadiz, Jaen, Alicante, Alcorcon, New Stavanger and Vigo)
  • Market [3] (Seville, Pamplona and Teruel)
  • Harbor [5] (Almeria, Salamanca, Liverpool, Cordoba and Norwich)
  • Galleon [1] (Warwick)
  • Worker [2] (Stockholm, Hareid)
  • Aqueduct [1] (Valencia)

The save is >>HERE<<.
 
Science

Electricity:
Required: 4200 (11 turns)
Gathered: 1980 (5 turns)
Remaining: 2220 (6 turns)
End Wastage: 390 beakers
Beakers per turn: 435

Civ III, CivAssistII and Word cannot all run on my machine at one time. So my observations are somewhat limited.

I don’t want to waste 390 of 435 beakers on the last turn we research Electricity. So the easiest thing to do is to reduce the smart slider that last turn and only use enough beakers to get the tech; the rest go into the Treasury. The smartest thing to do is to have Civ III and CivAssistII open at the same time and examine the end wastage with several different sliders settings.

Culture
For these ten turns I got pictures of MapStat for each turn. At the start of these turns, we were 7 of 8 in the culture wars. At the end, we were still 7 of 8, but things are looking up. In these turns we out gained 4 civs: England, Arabs, Ottomans and the Vikings. We have not passed them in culture; we gained more in culture than they did in these last ten turns. In a few turnsets we will pass them up. Persia is still the cultural front runner followed by Babylon and the Zulus.

Culture is something to watch, but it will sort itself out in time. We have 29 science buildings in the pipeline to help us get smarter. We will catch up in culture.

Zamora
Thought about put units all around Zamora to keep the English penned in. Did not get this done.

Rails
We have a rail road from Trondheim to New Madrid and are working on the route from Seville to Santander to Odense. Once that is done we should focus our workers on improving the terrain around our cities.. First, rail from Trondheim to the Ring 1 cities. And then allow the cities to connect to each other.

The Tarzans need to stay on the roads to maximize their time clearing jungles. They have two groups helping them, the group JungleRoaders (English slaves) and some sWorkers. The two helper groups have only one task, to road everything around the Ring 1 and later Ring 2 cities. The JungleRoaders could use one more slave to get them to 4.5 WT.

Analysis
Overall, some nice quiet turns.
 
Got the save. Will switch to Scientific Method once Electricity is done.
 
IBT- Stockholm- Worker<
Hareid can not build a Worker, so switched to Temple (20 turns)

Turn 1 (1255AD)
Move Knight towards Zamora
Move Settler towards Vigo
Abandon Stockholm
Start rail to Odense
Start rail to Valladolid
Start rail to Salamanca
Tarzan stack starts on jungle tile near Copenhagen
Start to clear jungle near Alcorcon & Alicante
Increase luxury to 30%, we are still at +37gpt & 5 turns from Electricity

IBT- Declare war on English
Trondheim- Bank<Temple (2 turns)
Nottingham riots, buy a clown & 2 scientists
Persia & England signed a mutual protection pact, so we are fighting Persia as well

Turn 2 (1260AD)
Switched Liverpool to Walls (1 turn)
Moved worker near Lugo into the city
Knight kills English spear at Zamora (1-0)
Knight kills Persian Longbow at Tyre (2-0)
Sword loses to Persian Longbow at Tyre (2-1)
Completed rail to Valladolid
Completed rail to Salamanca
Trade Ivory to Ottomans for 2gpt
Trade Dyes to Zulu for 4gpt
Trade Physics to Arabs for WM & 19 gold (all they have)
Moved Mace & Cat stack towards Samaria

IBT- Vikings, Arabs & Persia sign a trade embargo against us
Coventry riots, buy a clown
Warwick riots, buy 2 clowns
Valencia- Aqueduct<Cannon (8 turns)
Liverpool- Walls<Spearman (20 turns)
Babylon is building Universal Suffrage
Persian Longbow kills Mace near Logrono (2-2)
Spear kills English Spear & Warrior near Liverpool (4-2)

Turn 3 (1265AD)
Knight kills English Spear, captures Zamora (5-2)
Zamora starts Temple (30 turns)
Knight attacks Persian Longbow, is redlined, retreats to Valencia
Move Knight from Norwich, kills Persian Longbow near Logrono (6-2)
Founded Badajoz next to where Stockholm was, start Temple (30 turns)
Trade Metallurgy to Arabs for WM & 9 gold (all they have)

IBT- New Madrid- University<Bank (14 turns)
Trondheim- Temple<Cathedral (4 turns)
Nottingham riots, buy a clown
Warwick is restored
Oxford riots, buy 2 clowns
Norwich riots, buy 2 clowns

Turn 4 (1270AD)
Cats bomb Samaria
Fortify Cats & Mace near Samaria & Tyre
Complete rail to Cordoba

IBT- Zulus demand Incense, give it to them
Zamora riots, buy 2 scientists
Almeria- Harbor<University (34 turns)
Warwick- Galleon<Temple (30 turns)

Turn 5 (1275AD)
Have 2 Mace & Knight board Galleon, sail towards Liverpool
Tarzan stack works on another jungle tile
Change economy to 5.2.3

IBT- Persian Longbow is killed by Knight (7-2)
Electricity is completed, start on Medicine (11 turns)
Trade Electricity to Zulus for WM, Military Tradition, 6 gold, & 112gpt
Trade TOG to Arabs for 15 gold (all they have)
Trade Electricity, WM, & 280 gold to Babylon for Industrialization
Trade Econ to Vikings for 7 gold (all they have)
Give Ottomans Industrialization to be in an alliance against the Persians
Increase science to 60%, Medicine in 7 turns, still at 40gpt
Seville- Marketplace<Cavalry (5 turns)
Toledo- University<Cavalry (9 turns)
Hastings- Library<Barracks (10 turns)

Turn 6 (1280AD)
Cats bomb Samaria

IBT- zzzzzzz

Turn 7 (1285AD)
Knight kills English Spear near Liverpool (8-2)
Tarzan stack starts another jungle tile

IBT- Persian Longbow kills Knight (8-3)
Trondheim- Cathedral<Cavalry (4 turns)
Merida- Library<University (67 turns)
Logrono- University<Barracks (4 turns)

Turn 8 (1290AD)
Knight kills Persian Longbow near Samaria (9-3)
Start rail to Copenhagen
Cats bomb Samaria

IBT- Persians land Cavalry near Liverpool
Trade Magnetism to Arabs for WM & 17 gold
Valladolid- University<Cavalry (10 turns)

Turn 9 (1295AD)
Cats bomb Samaria
Complete rail to Valencia
Tarzan stack does another jungle
English Spear kills Knight (9-4)
Change Warwick to Cavalry (76 turns)
Complete rail to Palma

IBT- Sign peace with Persians
Jaen- Library<Temple (30 turns)

Turn 10 (1300AD)
Move Cat & Mace stack into Lugo out of Persian territory
Trade Military Tradition to Arabs for WM & 4 gold (all they have)
Trade Physics to Vikings for 5 gold (all they have)

End of turnset
582 gold
+22gpt
Medicine in 3 turns
38 workers
2 archers
2 spears
4 swords
2 horsemen
1 pike
23 knights
8 cats
1 cannon
1 galleon
16 mace
Culture value- 4762
 
Conquer- Yes it is.
 
Just now downloaded the save, will try to look at it tonight, but no promises. Should be able to play some on Saturday.

Any things I need to follow up on or be aware of?
 
End of Turnset Twenty four Stats:

Science: Medicine 3 turns
Treasury: 582 gold, +13 gpt; 1.6.3

War with England.

Current Builds:
  • Bank [2] (New Madrid and Zaragoza)
  • vCalvary [3] (Trondheim, Seville and Toledo)
  • Library [11] (Lugo, Nottingham, Coventry, New Newcastle, Aarhus, Oxford, Cadiz, Alicante, Alcorcon, New Stavanger and Vigo)
  • Temple [4] (Zamora, Badajoz, Jaen and Hareid)
  • University [13] (Barcelona, Copenhagen, York, Reykjavik, Almeria, Ivory City, Oslo, Merida, Murcia, Vitoria, Santander, Odense, and Palma)
  • Barracks [2] (Hastings and Logrono)
  • Harbor [3] (Salamanca, Cordoba and Norwich)
  • rCalvary [2] (Warwick and Valladoid)
  • Cannon [1] (Valencia)
  • Marketplace [2] (Pamplona and Teruel)
  • rSpear [1] (Liverpool)

Long term goals
  • Get to Alpha Centuri before anyone else in this game.
  • Keep them from winning by Diplomatic or Culture.

Mid range goals
  • Try to build Theory of Evolution and get two techs, hopefully the two most expensive ones.
  • Boost our science with libraries in at least 75% of our cities.
  • Boost our science with universities in at least 75% of our cities.
  • Have at least half of the culture of the culture leader, which is currently Persia.
  • Have the same culture per turn as the culture leader, Persia.

Short range goals
  • Make peace with England.
  • Begin railing the cities in the south, get some connected this turnset.
  • Abandon Haried and Badajoz, which will make Ring 1 and Ring 2 around Trondheim much less corrupt.
  • Set science to 50%; still learn Medicine in 3 turns.
  • After Medicine, learn Scientific Method.
  • Begin a pre build for Theory of Evolution.
  • Will hold off trading Medicine until a few turns into SMethod. Don’t want someone else to beat us to ToE.
  • Be nice for the Zulus to go to war with Persia.
  • Continue jungle clearing with the Tarzans.

Total Culture: 7 out of 8.
Culture growth: 4 out of 8.
 
[IBT 1300 AD the Pre-flight]

Science to 50%, gpt jumps to +75 gpt.
England pays WM and 16 gold (all) for peace.
Coventry settles down, change clown to geek.
Fire a clown in Nottingham, city grows in 20 turns.
Change Warwick to library and 2 clowns to 2 geeks.
Change Hareid to worker, will abandon city next turn.
Fire clown at Norwich, city now grows in 20 turns.
Change Hastings to university (46 turns).
Change Badajoz to worker, will abandon city next turn.
Rush library at Aarhus (12 gold).
Fire geek in Vitoria, university completes in 8, not 9, turns.
Change Jaen to courthouse (80 turns).
Change Logrono to aqueduct (8 turns).
Change Valladolid to harbor (9 turns).

Zimbabwe has the best chance of building Universal Suffrage; other cities are too small.
Save to examine in CivAssist II.

427 beakers for science per turn with science at 50%; at 60% it was 495 or 497. SMethod costs the same at Medicine; 3000, so it could take 7 turns or so. Once we get Medicine, will examine this again to get SMethod in 6 turns.

Hit Enter.

Vikings and Persia have an MA on the Ottomans.
Vikings declare war on the Ottomans.
Ironclad heads to Tyre.
Vikings want to chat.
Ragnar Lodbrok wants us to join an MA on the Ottomans. Refuse, will examine later.

Salamanca harbor -> uni, 34 turns.
Badajoz abandoned.
Aarhus library -> uni, 200 turns.
Hareid abandoned.
Seville vCalvary -> factory, 14 turns.

1 1305 AD

We have some deal still in place with the Ottomans for another 11 turns. No MA now.

Worker moves
Tarzans start a new tile.
Get workers into better stacks, aim is to rail one tile per turn, best at 6 sWorkers per stack.
Auto move slaves to join other slaves.

[IBT]
England declares war on the Ottomans.
Our palace expands.
Our culture is tied with the Arabs at 5056.
Trondheim vCalvary -> factory, 12 turns.


2 1310 AD

Drop science to 40%, we still learn Medicine in 1 turn.
Worker moves
Railing and clearing jungle.

[IBT]
We learn Medicine; start Scientific Method, 9 turns at 40%.
Copenhagen university -> factory, 20 turns.
Zaragoza bank -> factory, 27 turns.
Odense university -> marketplace, 10 turns.
Norwich harbor -> uni, 50 turns.

Saved game with three different science rates, 40, 50 and 60.
40% = 377 bpt, total of 3016, 16 wasted, 9 turns total; 146 gpt.
50% = 470 bpt, total of 3290, 290 wasted 7 turns total; 78 gpt.
60% = 555 bpt, total of 3330, 330 wasted 6 turns total; 11 gpt.

Want to build embassies to keep tab on the who is mad at whom.
Will sell Medicine (a Spanish monopoly).
Will build embassies first, and then sell Medicine. Plan is to bankrupt the other civs and starve their research.
The only tech to gain is Nationalism, which allows Rifleman, but we should get Replaceable Parts (Infantry) first.
With 6 turn research possible now, even though the cash flow is poor, we should be able to be the tech leader.

3 1315 AD

Worker moves
Railing and clearing jungle tiles.
Trading
Embassy with Zululand, 72 gold.
Zimbabwe 1315 AD
1315AD_ZimbabweTrimmed.jpg


Embassy with Babylon, 74 gold.
Babylon 1315 AD
1315AD_BabylonTrimmed.jpg


Embassy with Persia, 82 gold.
Persepolis 1315 AD
1315AD_PersepolisTrimmed.jpg


Embassy with Arabia, 63 gold.
Mecca 1315 AD
1315AD_MeccaTrimmed.jpg



Sell Medicine to Persia for WM, 129 gold (all) and 125 gpt.
Sell Theory of Gravity to Vikings for 94 gold (all).
Sell Medicine to Zululand for WM, 87 gold (all) and 60 gpt.
Sell Medicine to Babylon for WM, and 20 gold (all).
Sell Medicine to Ottomans for WM, wines and 7 gold (all).
Sell Medicine to Arabia for WM and 7 gold (all).
Do not sell Magnetism to England. She only has 6 gold.

At 40% science, with these deals, we have +343 gpt.
Increase science to 70%, +142 gpt and Scientific Method in 5 turns.

Concerned that Persia will declare war to stop payment on Medicine.

[IBT]
York university -> factory, 20 turns.
Several 'We love the Queen' days.
Teruel marketplace -> factory, 30 turns.

4 1320 AD

Worker moves
Railing and clearing jungle tiles.

[IBT]
Santander university -> marketplace, 13 turns.
Persia has learned Replaceable Parts (Infantry)!

5 1325 AD

Worker moves
Railing and clearing jungle tiles.
Trading
Persia will not trade Nationalism or Replaceable Parts. Nor will anyone else.

[IBT]
New Madrid bank -> factory, 16 turns.
Ivory City university -> factory, 30 turns.

Persia and Babylon have learned The Corporation, Zululand now knows Replaceable Parts.
So much for being the tech leader!

Military Advisor

vs. England: we are strong
vs. Vikings: we are strong
vs. Babylon: we are weak
vs. Ottomans: we are strong
vs. Arabia: we are strong
vs. Persia: we are weak
vs. Zululand: we are weak.

6 1330 AD

Worker moves
Railing and clearing jungle tiles.

[IBT]
Trade embargo against us by Persia and Arabia is over.
Persia declares war on the Arabs.
Vitoria university -> factory, 27 turns.
Alicante library -> university, 50 turns.

7 1335 AD

Worker moves
Railing and clearing jungle tiles.
With the Spanish jungle clearers, the Tarzans are almost out of easy work.
Trading
Drop science to 50%, still learn SMethod in 1, +251 gpt.
Next tech, Replaceable Parts, while we build the Theory of Evolution.


[IBT]
Ottomans want to talk.
Want a trade embargo on the Vikings. I think not.
We learn Scientific Method and begin to learn Replaceable Parts, 7 turns.

Logrono aqueduct -> factory, 22 turns.
Palma university -> harbor, 8 turns (will allow growth).

8 1340 AD

Could trade SMethod, but that allows others to build ToE. Wait.
Increase science from 50 to 70 and we learn Replaceable Parts in 5, not 7 turns.
Worker moves
Railing and clearing jungle tiles.

[IBT]
Ottomans offers 7gpt for Dyes. Wait.
Babylon offers 14 gpt for Dyes. Wait.

Valladolid harbor -> aqueduct, 13 turns.

9 1345 AD

Worker moves
Railing and clearing jungle tiles.
Trading
Ottomans will not trade for Dyes.
Babylon will offer 10, not 14 gpt for Dyes.
Sell Dyes to Arabia for 5 gpt.
Sell Dyes to Babylon for 10 gpt.

[IBT]
Babylon and Persia has signed an MA against Arabia.
Babylon declares war on Arabia.
Ottomans offer 6 gpt for Incense. Take it.
Babylon offers 14 gpt for Ivory. Will haggle.

Pamplona marketplace -> factory, 48 turns.
Vigo library -> aqueduct, 13 turns.

10 1350 AD

Worker moves
Railing and clearing jungle tiles
Trading
Sell Ivory to Babylon for 15 gpt.
Sell Incense to Arabia for 5 gpt.
Sell Incense to Babylon for 20 gpt.

[IBT]

End of Turnset Twenty five Stats:

Science: Replaceable Parts 3 turns
Treasury: 1959 gold, +143 gpt; 0.7.3

Peace with all.
42 Cities.

Military:
  • 38 Workers
  • 02 Archers
  • 02 Spearman
  • 04 Swordsman
  • 02 Horseman
  • 01 Pikeman
  • 23 Knights
  • 03 Calvary
  • 08 Catapults
  • 02 Canon
  • 01 Galleon
  • 16 Medieval Infantry
Total units: 102

vs. England: we are strong
vs. Vikings: we are strong
vs. Babylon: we are weak
vs. Ottomans: we are strong
vs. Arabia: we are strong
vs. Persia: we are weak
vs. Zululand: we are weak

Current Builds:
  • Factory [11] (New Madrid, Trondheim, Copenhagen, York, Seville, Ivory City, Zaragoza, Pamplona, Vitoria, Logrono and Teruel)
  • Library [9] (Lugo, Nottingham, Coventry, Warwick, New Newcastle, Oxford, Cadiz, Alcorcon and New Stavanger)
  • Temple [1] (Zamora)
  • University [11] (Barcelona, Reykjavik, Almeria, Hastings, Oslo, Merida, Salamanca, Murcia, Aarhus, Norwich and Alicante)
  • vCalvary [1] (Toledo)
  • Cannon [1] (Valencia)
  • Marketplace [2] (Santander and Odense)
  • rMusket [1] (Liverpool)
  • Courthouse [1] (Jaen)
  • Aqueduct [2] (Valladoid and Vigo)
  • Harbor [2] (Palma and Cordoba)

And the save is >>HERE<<.
 
Analysis
No war, just trades and railing to pass the time.

We learned Medicine and then sold it for a killing. I had hopes that we would be the tech leader, but others have learned Replacement Parts before we will, but only by a few turns. Shortly, we can have Infantry protecting our cities.

Culture

One thing I have watched carefully is our culture, since I have been afraid of Persia sneaking in a Culture Victory. I no longer think this is possible. We are gaining culture too fast. The details follow.

In 1300 AD our culture was as 4762 and we were adding 144 per turn. In 1350 AD we had 6411 and 181 per turn. We added 1649 in culture, with an average of 165 per turn.
Persia, in 1300 AD had 16883, 300 per turn. And in 1350 AD, Persia had 19233 and 299 per turn. Persia added 2350, with an average of 235 per turn.

In other words, in 1300 AD Persia’s culture was 3.54 times larger than Spain. In 1350, it was only 3 times larger. We gained ground. We also have eleven more universities and nine libraries to add to our culture making efforts. We currently have 30 libraries and 14 universities, which add (30 x 3 = 90) + (14 X 4 = 56) = 146 of our 181 culture points per turn.

Two more universities will be completed in the next turnset (Oslo and Barcelona), with one more possible (Murcia, needs 10 turns). Four libraries will come online in the next turnset (Coventry, Cadiz, Alcorcon and New Stavanger). This will boost our culture production to over 200 per turn.

To sum up, if we can grow our culture at 200 per turn with mostly science culture, we will easily outgrow and outpace the others once we begin to build temples and cathedrals in our cities. (Spain currently has only 12 temples and 2 cathedrals and 42 cities. Persia has 15 cities and is the next largest civ.)

In 1350 AD, here are the culture rankings:
  1. Persia, 19233
  2. Babylon, 16027
  3. Zululand, 10849
  4. Ottoman, 7397
  5. England, 6781
  6. Spain, 6411
  7. Arab, 5795
  8. Viking, 1726
And the average culture per turn:
  1. Persia, 235.0
  2. Babylon, 206.6
  3. Zululand, 186.6
  4. Spain, 164.9
  5. Arab, 92.5
  6. Ottoman, 89.5
  7. England, 7.1
  8. Viking, -.6


Theory of Evolution
Trondheim or Seville would be the best place to build this, once their factories are completed, both in 4 turns. We want to learn Atomic Theory and Electronics with the ToE, since both are expensive (6000 and 5400) and they are both required to build Hoovers. Since we can jump directly to Electronics from Scientific Method, and depending on the cost, we may want to have a Hoover prebuild while we are building the ToE.

I did not trade Scientific Method in order to protect our lead in the ToE build.

We would want to time the ToE to be finished after we have spent one or maybe two turns on Atomic Theory. This could mean some tweaking of the science slider when we get to that point

Next Tech
After we learn Replaceable Parts we should learn Corporation. It costs 2598 and we could learn in it 4 turns. After that, the next tech will need to be coordinated with the ToE, somehow.

Build Orders and Military Strength
We have many factories being built. And only two will be finished the next turnset. For a while we are weaker than the leaders, at least until we learn Replaceable Parts. Then we can upgrade some of our units to either Guerillas or Infantry, if needed.

Since Persia and Babylon are beating up on Arabia, I do not think we have much to worry about. Even if they declare on us, we have the interior lines of communication and can respond quickly to whatever they do.

Railing
Three towns are not yet connected to the railroad:
  • Hastings
  • Zamora
  • Coventry
Lugo will be connected this IBT.

Jungle Tiles
The jungles of Southern Spain are almost all gone! Currently there are only eight jungle tiles, all north and west of Reykjavik. Their status:
  • untouched: 4
  • roaded: 2 (1 will be cleared this IBT)
  • being roaded: 2 (both complete this IBT)

Once the jungles are gone these stacks can begin to ‘normal’ worker tasks.
 
Got the save. Studying for the insurance exam, so probably won't be able to play until Tuesday.
 
Take as long as you need, Hawk. That insurance exam is much more important than a game.

And, anyway, I sort of the like the leisurely pace at which we play.
 
Well, I passed the insurance exam, and found some time to do my turnset.

IBT- Barcelona- University<Factory (40 turns)
Cadiz- Library<University (40 turns)
Turn 1 (1355AD)
Moved cannon from Valencia to Logrono
Fortified Cats in Lugo
Started rail to Zamora
Tarzan stack cleared forest near Reykjavik
Traded Magnetism to English for WM & 20 gold
Traded Steam Power to Arabs for 4gpt & 20 gold
Traded Metallurgy to Vikings for 8 gold (all they have)
IBT- England & Persia have an alliance against Arabia
English declare war on Arabs
Ottomans & Persia sign peace treaty
Zulus & English have an alliance against Ottomans
Zulus declare war on Ottomans
English wanted us to join their fight against Ottomans, but don’t have anything to offer
Turn 2 (1360AD)
Fortified cannon in Logrono
Completed rail to Zamora
Sent Tarzan stack to forest near Alcorcon
IBT- Trade embargo against us with Persia & Vikings has ended
Trade Dyes & Coal to Ottomans for 16gpt
Replacement Parts is complete. Start The Corporation (4 turns)
Odense- Marketplace<Factory (22 turns)
Turn 3 (1365AD)
Tarzan stack clears forest near Alcorcon, 10 shields
Trade Iron to English for 4 gold
Trade Iron & Dyes to Persia for Spices, Furs, and 10gpt
Trade Horses to Arabs for 28 gold
Trade Saltpeter to Babylon for 22gpt
Trade Magnetism to Vikings for WM & 2 gold
IBT- Trondheim- Factory<Theory of Evolution (19 turns)
Seville- Factory<Temple (2 turns)
Oslo- University<Factory (27 turns)
Alcorcon- Library<University (40 turns)
Toledo- Cavalry<Factory (24 turns)
Turn 4 (1370AD)
Workers clear forest near Cadiz. 10 shields
Move Cavalry to near Norwich
IBT- Workers clear forest near Alicante. 10 shields
Trade Incense to Persia for 19gpt
Trade Dyes to Zulus for 20gpt
Trade Industrialization to Arabs for WM, 20 gold, & 6gpt
Trade Military Tradition to Vikings for 2 gold (all they have)
Turn 5 (1375AD)
Workers clear jungle & forest

IBT- Seville- Temple<Cathedral(3 turns)
Palma- Harbor< Temple (3 turns)
New Stavanger- Library<Temple (8 turns)
Ottomans start Universal Suffrage
Turn 6 (1380AD)
Workers clear forest near New Newcastle. 10 shields
IBT- The Corporation is completed. Start Atomic Theory (8 turns)
Santander- Marketplace<Cathedral (10 turns)
Trade Steam Power to English for WM & 7 gold
Trade The Corporation to Zulus for Gems, WM, 40 gold, & 10gpt
Change economy to 0.8.2. Atomic Theory in 8 turns.
Turn 7 (1385AD)
Took 2 Knights on ship to Liverpool b/c of Persian Calvary that is fortified there
IBT- Coventry- Library<Aqueduct (50 turns)
New Newcastle- Library<Temple (8 turns)
Cordoba- Harbor<Library (80 turns)
Palace expands
Turn 8 (1390AD)
Landed 2 Knights near Liverpool
IBT- Workers clear forest near Oslo. 10 shields.
Ottomans & Babylon have a military alliance against Arabia
Ottomans declare war on Arabia
Seville- Cathedral<Courthouse (3 turns)
Gave back scientist to Seville to farming
Murcia- University<Aqueduct (15 turns)
Palma- Temple<Factory (24 turns)
Turn 9 (1395AD)
Trade The Corporation to Ottomans for WM & 180 gold
Trade Saltpeter to Arabs for 3gpt
Trade Iron to Vikings for 5 gold (all they have)
Workers road & irrigate
IBT- zzzzzzzzzz
Turn 10 (1400AD)
Hurried University at Norwich for 392 gold
Hurried University at Salamanca for 344 gold
Hurried Library at Lugo for 132 gold
Hurried Library at Nottingham for 64 gold
Hurried Library at Oxford for 116 gold
Trade Industrialization to English for WM & 3 gold
Ottomans won’t Nationalism, or for Rubber, Iron, Ivory
Trade Coal to Arabs for 3 gold (all they have)

End or turnset stats
2601 gold
+109gpt
Atomic Theory in 4 turns
Up Medicine, Electricity, & The Corporation to English
Up Scientific Method, down Nationalism to Ottomans
Down Nationalism to Persia
Down Nationalism to Zulus
Up Electricity & The Corporation to Arabs
Down Nationalism to Babylon
Up Steam Power & Medicine to Vikings
8413 Culture points
 
Hawk Chieftain said:
Well, I passed the insurance exam
Great. :goodjob:
I hope that means more money for you!
It should at least mean Civ IV. :D

Rambling Game Notes
Looked at the game, finally.

With Spain holding most of her land mass (I cannot spell that big word correctly all the time and no spell check here at the forum :rolleyes: ) and the others mostly on one land mass, I think we need to continue what we are doing, which is making science and improving terrain.

The jungles are gone! Great. And all that nice clear grassland around Copenhagen that is now just waiting to be improved. Can't wait to get started on that.

We are at peace with everyone, but it seems that there are two wars among the lesser people. Good, that keeps them focused on each other and making weapons, not science. We keep making science and sell our smarts to them at sky-high prices, to keep them broke and backward.

Atomic Theory is one of the most expensive techs in the Industrial Age. Need to get into CivAssist to see what we need to learn next to get the biggest-bang-for-our bucks from Theory of Evolution. Electronics is a given, since it lets us build Hoover Dam, but after that I don't know.

I wonder if we can get to a point where we are learning new techs in four turns per tech? Even five or six turns would be very nice IF we can do that without hurting our economy.

May need to keep some workers back to clean up pollution, nah, can handle pollution if we keep the worker stacks stacked properly.

Don't expect to be able to play today, but perhaps sometime this next week.
 
End of Turnset Twenty six Stats:

Science: Atomic Theory 4 turns
Treasury: 2601 gold, +109 gpt; 0.8.2

Cities: 42 cities

Military:
  • 38 Workers
  • 2 Archers
  • 2 Spearman
  • 4 Swordsman
  • 2 Horseman
  • 1 Pike
  • 23 Knight
  • 4 Cavalry
  • 8 Catapult
  • 2 cannon
  • 1 Galleon
  • 16 Medieval Infantry
Total units: 103

Current Builds:
  • Factory [14] (New Madrid, Barcelona, Copenhagen, York, Toledo, Ivory City, Oslo, Zaragoza, Pamplona, Vitoria, Odense, Logrono, Palma and Teruel)
  • Theory of Evolution [1] (Trondheim)
  • Library [5] (Lugo, Nottingham, Warwick, Oxford and Cordoba)
  • Temple [3] (Zamora, New Newcastle and New Stavanger)
  • Courthouse [2] (Seville and Jaen)
  • University [10] (Reykjavik, Almeria, Hastings, Merida, Salamanca, Aarhus, Cadiz, Norwich, Alicante and Alcorcon)
  • Aqueduct [4] (Coventry, Murcia, Valladolid and Vigo)
  • Artillery [1] (Valencia)
  • Cathedral [1] (Santander)
  • Infantry [1] (Liverpool)
Wonder Race:
Universal Suffrage
Lagash (5) (Babylon)
Koyna (6) (Ottoman)
Susa (5) (Persia)
Zimbabwe (12) (Zulu)

Theory of Evolution:
Trondheim (Spain)

Culture Race (Overall):
  • Persia: 21593
  • Babylon: 18088
  • Zululand: 12619
  • Spain: 8413
  • Ottomans: 7712
  • England: 6730
  • Arabia: 6590
  • Scandinavia: 1823
Culture Race (Per Turn):
  • Persia: + 339 cpt
  • Babylon: + 307 cpt
  • Spain: + 217 cpt
  • Zululand: + 117 cpt
  • Arabia: + 61 cpt
  • Scandinavia: +17 cpt
  • Ottomans: + 0 cpt
  • England: + 0 cpt


[IBT 1400 AD the Pre-flight]
Can MM Trondheim to get ToE in 12 instead of 13.
Plan to examine the other Wonder Cities to get a line on how long to US.
Need to plan a city to build Hoovers and get started on that.

After Atomic Theory need to learn Refining (5) and Steel (5).
We will need to finesse Steel and get it before ToE is complete.
With ToE get Electronics and Combustion and begin on Flight, saving Motorized Transport for last.
This is given 910 beakers per turn, our current rate. Will change by the time we learn Atomic Theory. Will reexamine then.

MM Trondheim.
Investigate Zimbabwe (106 gold) 23 turns; Susa (76 gold) 18 turns; Konya (76 gold) 46 turns; Lagash (61 gold) 614 turns!

Hit enter.

Vikings and Persia sign an MA vs. Arabia.
Vikings declare war on Arabia.

Lugo library -> aqueduct, 100 turns.
Nottingham library -> market, 100 turns.
Salamanca university -> market, 17 turns.
Oxford library -> market, 100 turns.
Valladolid aqueduct -> factory, 30 turns.
Norwich university -> aqueduct, 13 turns.
Vigo aqueduct -> university, 20 turns.

1 1405 AD

Worker stuff, making railroads.
[IBT]
New Madrid factory -> stock exchange (SE), 9 turns.
Seville courthouse -> bank, 6 turns.

2 1410 AD

Rail the mines around Trondheim. ToE dropped from 10 turns to 9, due to the rails.
[IBT]
Copenhagen factory -> market, 6 turns.
York factory -> bank, 8 turns.

3 1415 AD

Lower science to 70%, Atomic Theory still in 1 turn.
With all the factories, we are at -21 gpt.
Spend time renaming the slaves. Tarzans are gone. We now have RailerA1 to A6 down to RailerF1 to F6.
[IBT]
We learn Atomic Theory begin Refining, 6 turns 70%.

Zamora temple -> market, 100 turns.
New Stavanger temple -> market, 25 turns.

Zulus are building Theory of Evolution.

*** save the game to study with CivAssistII ***

At current science, we learn Refining the turn before ToE completes. This means one turn spent on Electronics, then ToE and we learn Electronics, then Steel and then we self-research Combustion.
Will need to fiddle with economy at this point; too long at negative growth.
Either need more money from trades or more markets and banks.
4 1420 AD

Vikings have cash; sell Medicine for WM and 217 gold (all).
Arabia has only three cities, I think the Viking gold is Arab plunder.
Not that I care.

Both Copenhagen (12) and Seville (11) are netting 33 shields per turn, Trondheim (12) 41. Seville can still grow. Without hospitals Copenhagen and Trondheim are maxed out on production for a while.
Copenhagen or Seville will take 25 turns to build Hoover's.
Chose Copenhagen because it has surplus food (better to handle pollution) and will soon have unused Mined Grasslands.
Copenhagen bank -> Universal Suffrage (Hoover pre-build)
[IBT]
Zulu and Persia sign an MPP.

Almeria university -> market, 13 turns.
New Newcastle temple -> aqueduct, 20 turns.
People think we need Iron Works. I wonder where?
Santander cathedral -> factory, 24 turns. (lots of hills and mines)
5 1425 AD

Oxford (4) could build the Iron Works, but it is extremely corrupt, netting 1 shield per turn.
Build mines around Copenhagen, US drops from 22 turns to 21.
[IBT]
zzz
 
6 1430 AD

All slaves now Railers. FirstEnglishWorker now known as RailerG2.
[IBT]
Warwick library -> courthouse, 20 turns.
Teruel factory -> courthouse, 5 turns.
7 1435 AD

We cross over the 10,000 point line in culture.
[IBT]
Babylon wants to talk. We listen. Hammurabi wants to swap Nationalism for Atomic Theory.
No thanks.

Pollution near New Madrid.
Seville bank -> SE, 7 turns.
Logrono factory -> bank, 9 turns.

Arabs and Ottomans down to one city each.
Arabs are at war with 5 of the 7 civs, at peace with Spain and Zulu.
So are the Ottoman, who are at peace with Spain and Babylon.

8 1440 AD

Forgot about the pollution.
Zulu, Persia and Babylon had money last turn, but not this turn. Was considering selling Atomic Theory for cash to all three, get about 700 gold (last turn), this turn only 170 or so.
[IBT]
Hastings university -> courthouse, 9 turns.
Zaragoza factory -> SE, 14 turns.
Jaen courthouse -> market, 20 turns.
Babylon is building Theory of Evolution.
And Persia.
9 1445 AD

Realize that I've been missing a chance to expand. As the Arab and Ottoman empires decrease, land is open on to settle, either by Spain or someone else.
We need that land so that no one else gets it.
Look at ships and settlers to colonize.

Valencia arty -> galleon, 2 turns, rush for 88 gold.
Nottingham market -> settler, 22 turns, rush for 88 gold.
Wake cavalry in Vigo, send to Valencia.
Wake the cavalry between Norwich and Almeria and send to Valencia.
Wake pike in Valladolid and send to Valencia.
Will load settler, cavalry and pike into galleon and head east.

Wake the galleon by Warwick and head it north towards Valencia.

Reduce science down to 0% (yes, zero percent!) and we still learn Refining this turn, with 520 gpt.
[IBT]
*** saved game, CivAssistII ***
The price on Refining dropped from 4800 to 3840. We have gathered 4050.
Sanitation is at 2700, no one has learned that yet.
Next techs order: Electronics, Steel and Combustion.

Need to name the galleons, two ships going to two different places.
Open the game.
Zamora market -> settler, 25 turns and rush for 100 gold.
Wake knight in Oslo, send to Coventry.
Wake knight in Cadiz, send to Coventry.
Wake knight in Odense, meant to send to Coventry, but hit the space bar instead.

Babylon wants to pay 10gpt for dyes. Not now.

We learn Refining, start Electronics, 40 turns.

Pollution hits York.

Odense factory -> bank, 5 turns.



10 1450 AD

Nottingham Settler to Valencia.
York pollution cleaned up.
Barcelona pollution cleaned up.

GalleonToIsland loaded with settler, 2 Cav and 1 Pike.
Moves east to island, to settle on razed city site. Can unload next turn.

Galleon headed to Valencia docks in Coventry and has a name change.
GalleonToMainland loaded with settler and 3 Knights.
Moves east to mainland, but not far.

For Atomic Theory, Persia will pay Nationalism, WM, 239 gold (all) and 102 gpt.
We don't need Nationalism, but it will be a drain on his economy.
Will let Hawk Chieftain make that trade.

Hire a geek in Zamora to give us something towards science.

Theory of Evolution will be built next turn. Just need only a little science for now, until ToE is done.
[IBT]


Science: Electronics 40 turns
Treasury: 2757 gold, +504 gpt; 8.0.2

Cities: 42 cities

Military:
  • 2 Settlers
  • 38 Workers
  • 2 Archers
  • 2 Spearman
  • 4 Swordsman
  • 2 Horseman
  • 1 Pike
  • 23 Knight
  • 4 Cavalry
  • 8 Catapult
  • 2 cannon
  • 2 artillery
  • 2 Galleon
  • 16 Medieval Infantry

Current Builds:
  • Stock Exchange [3] (New Madrid, Seville and Zaragoza)
  • Theory of Evolution [1] (Trondheim)
  • Aqueduct [5] (Lugo, Coventry, New Newcastle, Murcia and Norwich)
  • Settler [2] (Zamora and Nottingham)
  • Factory [9] (Barcelona, Toledo, Ivory City, Oslo, Pamplona, Vitoria, Santander, Valladolid and Palma)
  • Universal Suffrage [1] (Copenhagen) Hoover Prebuild
  • Bank [3] (York, Odense and Logrono)
  • University [7] (Reykjavik, Merida, Aarhus, Cadiz, Alicante, Alcorcon and Vigo)
  • Market [5] (Almeria, Salamanca, Oxford, Jaen and New Stavanger)
  • Courthouse [3] (Hastings, Warwick and Teruel)
  • Galleon [1] (Valencia)
  • Infantry [1] (Liverpool)
  • Library [1] (Cordoba)
Wonder Race:
  • Universal Suffrage
    • Copenhagen (12) Spain
    • Lagash (5) (Babylon)
    • Susa (5) (Persia)
    • Zimbabwe (12) (Zulu)
  • Theory of Evolution:
    • Trondheim (12) (Spain)
    • Babylon (12) (Babylon)
    • Bactra (12) (Persia)
    • Bapedi (12) (Zulu)
Culture Race (Overall):
  • Persia: 24036
  • Babylon: 20159
  • Zululand: 14422
  • Spain: 10855
  • Ottomans: 7754
  • England: 6823
  • Arabia: 6668
  • Scandinavia: 1861
Culture Race (10 Turn average):
  • Persia: + 244 cpt
  • Spain: + 244 cpt
  • Babylon: + 207 cpt
  • Zululand: + 180 cpt
  • England: + 9 cpt
  • Arabia: + 8 cpt
  • Scandinavia: +4 cpt
  • Ottomans: + 4 cpt

The save is >>HERE<<.
 
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