Nero04: Skipping some levels? It's training day

We need to be weary of our gold. We may need to buy aluminum or uranium. I tried to add geeks to increase our science rate, but I didn't know it would slow it down. Does anyone know why this is happening?
 
Hawk Chieftain said:
I tried to add geeks to increase our science rate, but I didn't know it would slow it down. Does anyone know why this is happening?
I saw what I did wrong in my geek assignments, but it was a bit tough to explain it, so I didn't. But two pictures will make it clear how I dropped our overall beakers per turn.

Trondheim 1700 AD Save file


At the end of your turn, we had 19 citizens working the tiles for Trondheim. They generated 120 commerce, which in turn became 55 gold, 58 beakers and 6 happy luxuries, with one commerce lost to corruption.

Trondheim 1700 A AD Save file


Here I had set Trondheim to zero growth by hiring clowns. Instead of 19 citizens working tiles and making commerce, we now had only 12. These 12 brought in 77 commerce, which in turn became 42 gold, 34 beakers and 0 smileys, with one commerce lost to corruption.

So what did I do wrong? Simple. I hired specialists in cities that were already productive. That took them out of the work force. Hiring 8 clowns in Trondheim cost us 24 beakers of science from this city. Switching the clowns to geeks would get some of the beakers back, but still leaves a shortage of around 16. This is because the specialists do not benefit from any science bonus from libraries or universities. At least, they do not appear to benefit from them.

I learned two things quite well from this. One, don't mess too much with specialists in the productive cities unless the need is great. In this case, with the changes I had done, it really wasn't (but I thought it was and I was wrong.) Second, it really made clear why others have used 'science farms' so much. That is, in the greatly corrupt towns, they would manage the population so that the size was 6 or so, the growth at zero and hire 2 or 3 specialists per city. Out in these cities, the specialist shines, since the net production of these cities tends to be 1 shield per turn (net) and the specialist always makes his taxmoney/beaker, regardless of the net. This lets a city with 95% corruption, producing 1 shield per turn also produce 3 beakers per turn. A handful (or more) of these can really add some punch to the science effort with very minimal upkeep and maintenance.
 
Hawk Chieftain said:
We need to be weary of our gold. We may need to buy aluminum or uranium.
This could be a problem, but I don't think it will be. We have an entire continent to ourselves, with all of the terrain types. And I think that by now we have roaded/railed every tile we can. :goodjob: We only need one aluminum and one uranium resource each in order to reach the stars.

(Now watch the Zulus get the aluminum and Persia get the uranium! :D )
 
Earlier Space Ship stuff was wrong. We need to know Laser to make the Party Lounge. In turn, it needs Computers and Nuclear Power. Ouch.

  1. Space Flight: 9000
  2. Ecology: 7800
  3. Synthetic Fibers: 8400
  4. Superconductor: 9000
  5. Satellites: 7800
  6. Computers: 7800
  7. Nuclear Power: 8400
  8. Laser: 8400
Total of 66,600 beakers or 72 turns (929 bpt).

If we gift Babylon up to Modern Times, we might be able to trade for that tech (Ecology or Computers, we hope). That reduces the cost 58,800 (64 turns).
Persia got Rocketry for their free tech. We could possibly sell Fission to them and the Zulus, for gold, gpt and luxuries. Then we can learn at a higher rate.

We need our Golden Age. We are Commerical and Religious, but all those Wonders have been built.
We have 3 Conquistadors. We need to move them to Liverpool, declare war on England (after our current deals expire in 16 turns or so), win one battle with a Conquistador and then stop fighting. We just need the income and sciene boost.
Since I don't trust the Zulus or the Persians, we need to build some and keep them on the mainland, just in case either one of these gets a bit frisky and decides to play rough.


Current science rate is 50%. Which is 929 bpt. Of this 929, 918 is from our science rate, 9 bpt come from geeks.
With our current economy here is the beakers per turn and gold per turn at various tax rates:
  • 40%: 0721b, +5109
  • 50%: 0918b, +310g
  • 60%: 1089b, +139g
  • 70%: 1266b, -044g

Gotta get Space Flight first:
With Space Flight we get to build:
  1. Apollo Progam - 500 (Trondhiem, switch from MP[800], easier to defend, I think)
  2. Engine - 640 (Seville, after UN[1000])
  3. Cockpit - 320 (New Madrid, switch from Palace[1000])
  4. Docking Bay - 160 (Copenhagen, may prebuild Civil Defense[120])
Learn Synthetic Fibers, 10 turns at 50% science (929 bpt, per CA11)
With Synthetic Fibers we get to build:
  1. Exterior Casing - 640
  2. Statis Chamber - 320
  3. Storage/Supply - 160
With Superconductor we get to build:
  1. Life Support - 320
  2. Fuel Cells - 160
With Satellites we get to build:
  1. Thrusters - 320
With Laser we get to build:
  1. Planetary Party Lounge - 160

No game play done at this time.
EDIT:
Zulus will trade Amphibious Warfare, Gems, Wines, WM and 2084 gold (all) for Fission.
Persia will trade either Amphibous Warfare, Rocketry, WM and 293 gold (all) for Fission OR Furs, WM, Rocketry, 22 gpt and 293 gold (all) for Fission.
 
September 19, 2006

Open game, make the Zulu trade. Even with no gold in the deal, GPT is not acceptble to the Zulu.
Before trading with the Zulu, get Babylon to the Modern Age.

Trade Flight to Babylon for Amphibious Warfare (Marines), WM and 3 gold (all).
We give Motorized Transport and Radio to Babylon and they enter the Modern Age.

Save game, consult MapStat.

Babylon learned Fission. Great!
183 gold, 5.5.0, +291 gpt.

Sell Fisson to the Zulus for WM, Gems, Wines, 2084 gold (all).
2267 gold, 5.5.0, +332 gpt.
Persia is not willing to trade Rocketry for anything.

We are at 50% science, 50% gold and 0% luxury.
At 60% science, Rocketry is still 5 turns away.

More happy people, so maybe more specialists can be hired.

New Madrid, clown to geek.
Toledo, clown to geek.
Hastings, clown to geek.
Salamanca, clown to farmer, factory in 13, not 15.
Coventry, fire two geeks.
Warwick, clown to geek.
Cadiz, fire two geeks.
Jaen, fire two geeks.

Still learn Rocketry in 5 turns.

Hit Enter.

Pollution at New Madrid.

York barracks -> tank, 3 turns.
Almeria bank -> SE, 7 turns.
Ivory City SE -> police station, 4 turns.
Olso colosseum -> infantry, 2 turns.
Santander granary -> police station, 4 turns.
Norwich market -> bank, 6 turns.
New Stavanger factory -> bank, 5 turns.

Babylon is building the United Nations.
So are the Zulus.
Zulus are building the Manhattan Project.

1 1705 AD

Gang workers, clear pollution.
Up science to 70%, Rocketry drops to 3 turns from 4 and gpt from +172 to -10. At 100% we learn Rocketry in 2, but -566 gpt.
We'll be okay.
[IBT]
More pollution near New Madrid.

Toledo bank -> SE, 10 turns.
Valencia market -> bank, 23 turns.
Oxford market -> police station, 20 turns.
Palma cathedral -> bank, 6 turns.

Pollution near Teruel.

2 1710 AD

Cleared pollution.
[IBT]
Pollution near Barcelona.
Copenhagen SE -> tank, 2 turns.
Pollution near Reykjavik.
Merida granary -> factory, 19 turns.
Pollution near Teruel.
Teruel colosseum -> infantry, 3 turns.
Alicante bank -> SE, 5 turns.

3 1715 AD

Pollution clean up.
Drop science to 60%, still learn Rocketry in 1, at +193 gold.
[IBT]
We learn Rocketry, begin to learn Space Flight (9 turns).
Good News


We build the UN in Seville.
Seville UN -> SAM, 2 turns.
Pollution near Almeria.
Pamplona cathedral -> police station, 8 turns.
Vitoria hospital -> cathedral, 4 turns.
The people love us, palace expansion.
We refuse to hold UN elections.

4 1720 AD

Pollution cleaned up.
Tank19.
We have three sources of aluminum, near Seville, Santander and Zamora.
At 60% science we learn Space Flight in 9 turns, +197 gpt.
At 70% science we learn Space Flight in 7 turns, -1 gpt.
Up science to 70%.

After Space Flight we need to learn Superconductor while we trade Space Flight for Computers or Ecology.
After we get Ecology we learn Synthetic Fibers, and build 3 parts of the space ship.
Save game.
Per CAII: Persia and Zulus know Rocketry. No one knows Computers or Ecology.
Space Flight will cost 9000, we net 1319 or 6.8 turns.
[IBT]
Review game logs. See that Persia and Zulu signed an MPP back in 1685, which will last until 1785.
Open game.
Hastings hospital -> SE, 10 turns.
Ivory City police station -> tank, 3 turns.
Santander police station -> infantry, 3 turns.
Logrono SE -> commerical dock, 6 turns.
Vigo SE -> commerical dock, 5 turns.

Persians are building the Manhattan Project.

5 1725 AD

Tank20, name the unnamed tanks, get to Tank28.
Infantry11.
[IBT]
Persia declares war on Babylon.

Seville SAM -> marine, 2 turns.
Reykjavik SE -> harbor, 3 turns.
New Newcastle university -> market, 5 turns.
Murcia bank -> SE, 9 turns.
Cadiz SE -> factory, 12 turns.
Norwich bank -> SE, 7 turns.
New Stavanger bank -> SE, 6 turns.

Zulus declare war on Babylon, as the MPP kicks in.

6 1730 AD

Coventry grows to 9 and is cranky, make a farmer a geek, which leaves 4 happy and 4 unhappy.
Infantry12.
Tank29.
[IBT]
Vitoria cathedral -> airport, 6 turns.
Valladolid SE -> commerical dock, 6 turns.

Pollution around New Stavanger.

Persia captured Baghdad from Bablyon.
Babylon 13 cities.
Persia 19 cities.
Zulu 26 cities.
7 1735 AD

Tank30.
Infantry13.
[IBT]
We lost our supply of silks. Not good.
Barcelona shuts down due to lack of silks. Oh boy. Cycle through the cities, hiring clowns to prevent future unrest.
Barcelona, hire a clown.
Reykjavik, hire a clown.
Toledo, hire a clown.
Hastings, hire a clown.
Salamanca, hire a clown.
Coventry, hire a clown.
Warwick, change geek to clown.
Cadiz, hire a clown.
Jaen, hire a clown.
Vigo, hire a clown.

Palma bank -> SE, 8 turns.
Alicante SE -> infantry, 2 turns.
Alcorcon factory -> bank, 5 turns.

Babylon is down to 9 cities; Persia gained 1, now has 20; Zulus gained 2, now have 28.
Persia has silks and spices to sell.
Babylon is history.

Two polluted tiles.

8 1740 AD

Persia, with over a thousand in gold (mostly gold from Bablyon) will trade Spices for Incense, Dyes, WM and 710 gold.
No.
We can survive with furs, especially at that price. At least for now.
Tank31 and 32.
Infantry14 and 15.
Marine01.
Pollution cleaned up.

We have an opportunity to grab two spices, one unclaimed and one from Persia.
But it will take some planning to get it to work. And two settlers.
Need to think about it.
Save game.

Examine with CAII. We have 2 turns left on peace with Persia and 5 gpt from Persia.
We have gems and wine from Zululand for another 12 turns.
Per CAII, under Miscellaneous, Zulu's have all the wines.
We own all the ivory and incense and most of the dyes. We have native access to 3 of the 8 luxuries.
Three spice are unclaimed.
Babylon has two silks and one of them may become unclaimed shortly.
Persia and Zulu (combined) have all the wines, furs, and gems.
Since we have more cities than either of these, trading for them means a good bit of gpt.

Have a plan to maybe change that.
Babylon has two silks one by Ninveh and one by Ur. One could be unclaimed very soon.

Plan works like this:
1740: Rush 3, maybe 4, settlers. We need at least 2, the others are opportunity settlers.
1745: Load the three transports near Norwich with the settlers, infantry (defense) and cavalry (movement). Move these three transports, with covering units, across the sea to near Baghdad, but outside territorial waters.
1750: Move the transports and unload them on the hill SW of Baghdad.
1755: Build a city on that hill and begin a harbor (to rush the next turn). Building here will connect our new city to the existing road network that Babylon and Persia built, which is now in no-mans-land. We move a settler and settle between the two spices. We garrison as needed.
1760: We rush the harbor, which connects the spice to our mainland. We keep our settlers and calvary active and on the look out for more luxuries to grab as Babylon goes down.

The big goal: Four luxury resources of our own, maybe even five. These make our people very happy and productive. Which means more gold and science to get us to the stars.

Rush settler in Zamora, 12 gold; 5 -> 3.
Zargoza, wealht -> settler, 1 turn; 11 ->9.
Vitoria, airport -> settler, 1 turn; 13 -> 11.
Samaria temple -> settler, rush for 76 gold; 3 -> 1.
[IBT]
Barcelona SE -> commercial dock, 7 turns.
Reykjavik harbor -> commercial dock, 6 turns.
Almeria SE -> commercial dock, 7 turns.

Babylon did not lose any cities this turn.

9 1745 AD

Infantry16.
Settler01, 02, 03 and 04.
Tank33.
Samaria settler -> temple, 30 turns.
Vitoria settler -> airport, 6 turns.
Zaragoza settler -> airport, 4 turns.

Our military is average compared to Zulus, instead of being weak. Good.
We are still average compared to Persia.

Load 4 settlers, 8 infantry, 6 cav and 6 tanks into 3 transports.
[IBT]
Pollution near Trondheim.
Vigo commercial dock -> airport, 5 turns.

Persia captured Kufah from Bablyon.
Babylon liberated Akkaad from the Zulu.
Babylon: 9
Persia: 21
Zulu: 27

10 1750 AD

Science stays at 70% to learn Space Flight this IBT.
Infantry17, 18.
Tank34
Marine02.
Pollution cleaned up.

Unload units overseas.
[IBT]

And the save is >>HERE<<.
 
End of turn stats:

1750 AD 2633 gold -39 gpt
Space Flight 1 turn

Military:
  • 04 Settler
  • 39 Workers
  • 02 Marines
  • 28 Cavlary
  • 15 Infantry
  • 34 Tank
  • 35 Artillery
  • 03 Ironclad
  • 04 Transport
  • 01 Carrier
  • 08 Destroyers
  • 01 Battleship
  • 06 Fighter
  • 04 Bomber
  • 03 Conquistadors
  • 03 Maces
192 Units
42 slaves

Pre-builds to watch:
Trondheim: 506 towards Manhattan Project; can switch to Apollo Program (500) after we learn Space Flight.
New Madrid: 604 towards a palace; can switch to SS Engine (640) after Apollo is built.
Toledo: has 176 towards a Stock Exchange (? per CAII Production tab), can switch to Cockpit (320) or Docking Bay (160).
Seville: has 0 towards Marine, 74 spt towards something big.

The Spice Grab


We need more luxuries for our people and we don't want to pay for them. There are two spices we could get on the other continent. We can get one for sure and I think we can get the second one. Here is how:

Right now we have 4 settlers, along with 8 infantry, 6 cav and 6 tank on the other continent. On the next turn, before we do any moving of these units, we build a city (Pink Dot). This city will connect us to the road/rail network that Babylon and Persia have put in place. After that city is built, we can move a second settler along the roads and settle a second city (Green Dot), between the two spices. One of them is inside the Persian border but I think we will claim that tile when we settle.
In our first city we start a harbor, in the second a library.
On the next turn we rush the harbor (and start an airport the next turn) and we get the benefit of the spices.
Persia has one spice to trade, so by claiming this spice, Xerxes still has one spice left for his people. There should be no backlash on the grab.
We may have a flip risk with these cities. I think it is worth the risk.
If a city does flip, we just wait until the MPP is over between Persia and Zulu, sign an MPP with Zulu and declare war on Persia and recapture our city. I think it ends three turns into the next turnset.

We also have two 'spare' settlers overseas in case we see another chance to grab an open luxury.

Other Stuff
I spread the military around in case the Zulus manage to complete the Manhattan Project and build nukes. I don't want one bomb to wipe out all our military strength. Same idea on the workers, too.

Except for keeping the pollution in check, this was a quiet turn set. I began to build up our military to keep the Zulus from attacking. I am not worried about Persia, but Shaka is a bit more aggressive than Xerxes.

Next Tech
I forget what I said earlier about the next tech, but I think it should be something like Nuclear Power or whatever advanced tech we can research. I want to try to trade for Computers and Ecology, if possible. I cannot determine which one is better for us, but I think Ecology is, since it leads to Synthetic Fibers and 3 space ship parts, one of them that cost 640 shields. Computers leads to Laser and only one part. So I tend to favor Ecology, just to get something expensive built early.

The stars are in sight!
 
Commando- The save you gave me was from 1550AD.
 
Hawk Chieftain said:
Commando- The save you gave me was from 1550AD.
Geez, I'm an idiot.

:wallbash:

I'll fix it tonight and put it in a new post.
 
And the save is >>HERE<< (finally).

I forgot I had yard work to do for my mother last night. Sorry.
 
I got the save. I'll probably be playing it on Monday.
 
IBT- Persia offers peace, take it
Space Flight complete<Nuclear Power (7 turns)
New Newcastle-Marketplace<Bank (7 turns)
Pamplona- Police Station<Hospital (7 turns)
Logrono- Commercial Dock<Cathedral (3 turns)
Ivory City- Tank<Hospital (4 turns)
Copenhagen- Tank<Police Station (3 turns)
Oslo- Infantry<Conquistador (2 turns)
Santander- Infantry<Hospital (4 turns)
Switched Trondheim from The Manhattan Project to Apollo Program (1 turn)

Turn 1 (1752AD)
Founded Leon. Rushed Harbor for 640 gold.
Founded Elche in between spices. Start Marketplace (100 turns)
Put Settler into Elche, size 3.
Joined 5 workers into Samaria, size 6.
Fortified Infantry into Warwick
Fortified Infantry into Oxford

IBT- Completed Apollo Program. Start SS Engine (19 turns)
Leon- Harbor<Commercial Dock (160 turns)
Toledo- Stock Exchange<Police Station (8 turns)
Warwick- Marketplace<Harbor (16 turns)
New Stavanger- Stock Exchange<Cathedral (3 turns)
York- Tank<SS Docking Bay (3 turns)
Alicante- Infantry<Hospital (4 turns)
Seville- Marine<Palace (15 turns)

Turn 2 (1754AD)
Fortified Infantry in Coventry
Switched New Madrid from Palace to SS Cockpit (1 turn)
Fortified Infantry in New Newcastle
Start clean pollution around Seville

IBT- SS Cockpit is complete. New Madrid- Artillery (2 turns)
Salamanca- Factory< Stock Exchange (7 turns)
Zaragoza- Airport<Police Station (3 turns)
Jaen- University<Hospital (12 turns)
Norwich- Stock Exchange<Commercial Dock (5 turns)
Alcorcon- Bank<Temple (1 turn)
Oslo- Conquistador<Conquistador (2 turns)
Gift Scientic Method to English, they are still furious w/us

Turn 3 (1756AD)
Move 2 Tanks via Transport closer to Leon
Move Destroyer to check out Persian Destroyer near Valencia
Changed economy to 2.8.0. Nuclear Power in 4 turns

IBT- Copenhagen- Power Station<Colosseum (3 turns)
Logrono- Cathedral<Police Station (6 turns)
Valladolid- Commercial Dock<Police Station (7 turns)
Alcorcon- Temple<Cathedral (3 turns)
Persia has built The Manhattan Project
Teruel- Infantry<Tactical Nuke (7 turns)

Turn 4 (1758AD)
Load Tanks near Leon
Fortified Infantry in Nottingham
Put Conquistadors on Transport headed for Liverpool

IBT- The SS Docking Bay is complete. York<Police Station (3 turns)
Reykjavik-Commercial Dock<Hospital (6 turns)
Hastings- Stock Exchange<Temple (2 turns)
Ivory City- Hospital<Temple (1 turn)
Murcia- Stock Exchange<Cathedral (4 turns)
Vitoria- Airport<Tactical Nuke (11 turns)
Santander- Hospital<Cruise Missile (2 turns)
New Stavanger- Cathedral<Police Station (5 turns)
Vigo- Airport<Cathedral (3 turns)
Oslo- Conquistador<Conquistador (2 turns)
New Madrid- Artillery<Tactical Nuke (6 turns)
Elections for UN Secretary General are up, decline.

Turn 5 (1760AD)
Load Conquistadors onto island to attack England.
Switch Leon to library (77 turns)
Have settler join Leon, now size 3
Fired a geek in New Madrid, tactical nuke in 5 turns
Fired 2 geeks in Nottingham
Fired 2 clowns in Trondheim, SS Engine in 10 turns

IBT- Barcelona- Commercial Dock<Cathedral (4 turns)
Almeria- Commercial Dock <Cathedral (3 turns)
Ivory City- Temple<Cathedral (2 turns)
Zaragoza-Police Station<Wealth
Palma- Stock Exchange<Commercial Dock (6 turns)
Alicante- Hospital<Police Station (4 turns)

Turn 6 (1762AD)
Trade Dyes to Zulus for 25gpt
Gift Babylon Horses, Iron, & Saltpeter
Persia & Zulus are down Space Flight, & I’m not going to trade it to them
Declare war on the English. 3 Conquistadors are killed by red-lined rifleman

IBT- Nuclear Power completed, Start on Satellites (6 turns).
Copenhagen- Colosseum<Conquistador (2 turns)
Hastings- Temple<Cathedral (4 turns)
Cordoba- Aqueduct<Factory (40 turns)
Alcorcon- Cathedral<Stock Exchange(6 turns)
Santander-Cruise Missile<Wealth
Oslo- Conquistador<Conquistador (2 turns)

Turn 7 (1764AD)
Have a bunch of worker clean up pollution
Move transport w/2 conquistadors outside Liverpool

IBT- York- Police Station<Wealth
English Lowbow loses to our Knight (1-3)
Ivory City- Cathedral<Wealth
New Newcastle- Bank<Stock Exchange(9 turns)
Oxford- Police Station<Bank (12 turns)
Pamplona- Hospital<Wealth
Norwich-Commercial Dock<Cathedral (3 turns)
Vigo- Cathedral<Courthouse (3 turns)

Turn 8 (1766AD)
More workers clean up pollution
Conquistadors have landed
Trade Ivory to Zulus for 31 gpt

IBT- Almeria- Cathedral<Police Station (6 turns)
Murcia- Cathedral<Wealth
Oslo- Conquistador<Conquistador (2 turns)
Cadiz- Factory<Wealth
New Stavanger- Police Station<Wealth

Turn 9 (1768AD)
Fortified Conquistadors outside Dover, hoping that an English will attack us
Move 2 more Conquistadors to transport to go to Liverpool

IBT-Barcelona- Cathedral<Hospital (7 turns)
Toledo- Police Station<Temple (2 turns)
Salamanca- Stock Exchange<Hospital (6 turns)
Logrono- Police Station<Wealth
Alicante- Police Station<Wealth
New Madrid- Tactical Nuke<Nuclear Plant (pre-build)

Turn 10 (1770AD)
Trade Incense to Zulus for 33 gpt
Fortify 2 Mace in Copenhagen
Fortify 3 Cavalry in Trondheim
Fortify 2 Infantry in York

Final stats:
306 gold, -134gpt
Satellites in 3 turns
Up Space Flight & Nuclear Power on Zulus & Persia
Still at war w/England, haven’t gotten Golden Age yet.
 
End of Turnset Thirty Four Stats:

Science: Satellites 3 turns
Treasury: 306 gold, -233 gpt; 2.7.1

  1. Tronheim (23) grows in 3, SS Engine in 3.
  2. Lugo (6) grows in 9999, wealth, hires a clown.
  3. Zamora (4) grows in 4, settler in 19, 90% corrupt (9 of 10), focus on food, grows in 2.
  4. Barcelona (12) grows in 9999, hospital in 7.
  5. Leon (4) grows in 7, library in 72.
  6. Copenhagen (15) grows in 27, vConquistador in 1.
  7. York (16) zero growth, wealth.
  8. Seville (14) shortage of 4, palace in 7.
  9. Nottingham (6) grows in 5, wealth, very corrupt (13 of 14), about to riot, hire a clown or two.
  10. Reykjavik (12) grows in 9999, hospital in 1.
  11. Almeria (9) grows in 35, police station in 5.
  12. Toledo (12) shortage of 2, temple in 2, fire the geek to have zero growth.
  13. Hastings (13) grows in 47, cathedral in 1.
  14. Ivory City (10) zero growth, wealth.
  15. Oslo (12) grows in 29, vConquistador in 1.
  16. Merida (10) grows in 1, factory in 3.
  17. Salamanca (12) zero growth, hospital in 6, little corruption (7 of 37), switch to courthouse in 3, hire a clown.
  18. Coventry (9) grows in 24, university in 1, change the geek to a clown to prevent riots.
  19. Warwick (9) grows in 12, harbor in 8.
  20. New Newcastler (10) grows in 1, stock exchange in 7.
  21. Murcia (10) grows in 28, wealth, change to harbor in 4.
  22. Valencia (6) grows in 1, bank in 5.
  23. Aarhus (6) grows in 9999, university in 35.
  24. Zaragoza (10) grows in 9999, wealth, change to SAM in 2.
  25. Oxford (7) grows in 4, bank in 10, moderately corrupt (9 of 23).
  26. Pamplona (23) grows in 14, wealth, change to SAM in 4.
  27. Vitoria (13) grows in 9, tactical nuke in 6.
  28. Cadiz (12) grows in 9999, wealth, hire a clown, change to SAM, 3 turns.
  29. Santander (9) zero growth, wealth, change to SAM, 2 turns.
  30. Liverpool (2) grows in 16, library in 54.
  31. Jaen (12) grows in 9999, hospital in 5, moderately corrupt (10 of 24), hire a clown.
  32. Odense (16) grows in 9, wealth, change to SAM in 2.
  33. Logrono (8) grows in 1, wealth, change to SAM in 3.
  34. Samaria (6) shortage of 1, temple in 19, hire a clown, city will starve on the IBT.
  35. Valladolid (10) grows in 22, police station in 1.
  36. Palma (10) grows in 12, commerical dock in 1.
  37. Cordoba (7) grows in 38, factory in 37.
  38. Norwich (7) zero growth, cathedral in 1.
  39. Teruel (13) grows in 47, tactical nuke in 1.
  40. Tyre (4) zero growth, university in 8.
  41. Alicante (11) grows in 11, wealth, change to SAM in 2.
  42. Alcorcon (9) grows in 8, stock exchange in 3.
  43. New Stavanger (10) grows in 4, wealth, change to SAM in 2.
  44. Vigo (13) grows in 17, courthouse in 1.
  45. New Madrid (15) grows in 12, nuclear plant in 4 (prebuild).
  46. Elch (5) grows in 3, market in 91.

Military:
  • 34 Workers
  • 03 Marine
  • 02 Knight
  • 28 Cavalry
  • 20 Infantry
  • 37 Tank
  • 36 Artillery
  • 01 Cruise Missle
  • 01 Tactial Nuke
  • 03 Ironclad
  • 04 Transport
  • 01 Carrier
  • 08 Destroyer
  • 01 Battleship
  • 06 Fighter
  • 04 Bomber
  • 04 Conquistadors
  • 03 Mace
Total units: 196
42 slaves

We are strong compared to England.
We are strong compared to Babylon.
Average when compared to Persia.
Weak when compared to Zulu.

Current Builds:
  • SS Engine [1] (Trondheim)
  • Wealth [4] (Lugo, York, Nottingham and Ivory City)
  • Settler [1] (Zamora)
  • Hospital [3] (Barcelona, Reykjavik and Jaen)
  • Library [2] (Leon and Liverpool)
  • vConquistador [2] (Copenhagen and Oslo)
  • Palace [1] (Seville)
  • Police Station [2] (Almeria and Valladolid)
  • Temple [2] (Toledo and Samaria)
  • Cathedral [2] (Hastings and Norwich)
  • Factory [2] (Merida and Cordoba)
  • Courthouse [2] (Salamanca and Vigo)
  • University [3] (Coventry, Aarhus and Tyre)
  • Harbor [2] (Warwick and Murcia)
  • Stock Exchange [2] (New Newcastle and Alcorcon)
  • Bank [2] (Valencia and Oxford)
  • SAM [8] (Zaragoza, Pamplona, Cadiz, Santander, Odense, Logrono, Alicante and New Stavanger)
  • Tactial Nuke [2] (Vitoria and Teruel)
  • Commerical Dock [1] (Palma)
  • Nuclear Plant [1] (New Madrid)
  • Market [1] (Elche)

Building SAMs just in case.

Wonder Race:
No wonders being built.

Culture Race (Overall):
  • Persia: 43765
  • Spain: 34099
  • Babylon: 30340
  • Zululand: 29535
  • England: 07518
Culture Race (Per Turn):
  • Persia: + 474 cpt
  • Spain: + 428 cpt
  • Zululand: + 193 cpt
  • England: + 062 cpt
  • Babylon: + 036 cpt


Drop science to 60%, still learn Satellites in 3, +17 gpt.

[IBT 1770 AD the Pre-flight]
Space ship parts:
  1. Cockpit Done
  2. Docking Bay Done
  3. Engine being built
  4. Thrusters (Satellites/Aluminum) 320
  5. Exterior Casing (Synthetic Fibers/Aluminum and Rubber) 640
  6. Fuel Cells (Superconductor/Uranium) 160
  7. Life Support (Superconductor/Aluminum) 320
  8. Planetary Party Lounge (Laser/Aluminum) 160
  9. Statis Chamber (Synthetic Fibers/Aluminum) 320
  10. Storage/Supply (Synthetic Fibers/Aluminum) 160




Our ten best producing cities are (according to the 1770_A AD save):
  1. Trondheim: 72
  2. Odense: 72
  3. Seville: 68
  4. New Madrid: 62
  5. Oslo: 58
  6. Copenhagen: 56
  7. Zaragoza: 54
  8. Alicante: 52
  9. Santander: 50
  10. New Stavanger: 44

We are the tech leader. And no one has any tech to trade.

Techs we need and their cost:
Satellites: 3601 remaining
Computers: 7800
Ecology: 7800
Synthetic Fibers: 8400
Superconductor: 9000
Laser: 8400
Total: 45000 beakers.
At 60% we get 1245 bpt.
36 turns to learn what we need (with no waste).

After Satellites will learn Superconductor, the most expensive tech remaining that we need.
By the time we learn it, maybe the Zulus or Persians may have learned Computers or Ecology.

With Satellites we get to build:
  1. Thrusters - 320
With Synthetic Fibers we get to build:
  1. Exterior Casing - 640
  2. Statis Chamber - 320
  3. Storage/Supply - 160
With Superconductor we get to build:
  1. Life Support - 320
  2. Fuel Cells - 160
With Laser we get to build:
  1. Planetary Party Lounge - 160

We need about 40 turns, maybe 45, to leave the Zulus and Persians behind.
We don't need a war with either one of them.
Zulus are stronger than Persia. And more aggressive. Will sign an MPP with Zulus. This may bring us into the war on Babylon. But Babylon is dead already, down to one city.
But our spice cities are on the Persian portion of the New World.
Hmm. Need to think this through.
Persia has more culture but fewer cities than the Zulus.
Not sure, will see which has the best deal.

Persia needs Incense and Dyes to sign an MPP.
Zulus want Space Flight for an MPP.
Rather give away luxuries than tech.


Will need to sign another MPP in 20 turns.

Save game; Nero04_1770_AD_A.SAV.

Realize that SDI doesn't come until after we leave the planet; don't need those SAMs. Do need some more military.
Zaragoza SAM -> artillery, 2 turns.
Pamplona SAM -> artillery, 2 turns.
Cadiz SAM -> airport, 5 turns.
Santander SAM -> vTank, 2 turns.
Odense SAM -> vTank, 2 turns.
Logrono SAM -> transport, 4 turns.
Alicante SAM -> vTank, 2 turns.
New Stavanger SAM -> airport, 4 turns.

Save game; Nero04_1770_AD_B.SAV.

Decide to sign an MPP and ROP with Persia, but have not done so yet. If war does come, we still have our harbor overseas and we can get units across rather quickly. Plus, we don't give up Space Flight to get these things. Finally, I do expect the Zulus to attack somebody. I would rather have the Zulus as a foe than a friend.

And the save is >>HERE<<.
 
Reexamine save with CivAssistII.
Seville is building a Palace for 1000, has 536, 68 spt, 7 turns.
Trondheim is building SS Engine forn 640, has 442, 72 spt, 3 turns.

On the turn we learn Satellites we can build the thrusters in Seville, paying way too much for it, close to double for it. Oh, well. At least it will be built, two parts in one turn.

Open the game.
Get an MPP and ROP with Persia in exchange for Incense and Dyes.

Hit Enter.

Lots of action around the last Babylonian city. Lots like it will become Persian next IBT.

Pollution near New Madrid.

Reykjavik hospital -> cathedral, 3 turns.
Hastings cathedral -> commerical dock, 8 turns.
Coventry university -> market, 12 turns.
Valladolid police station -> cathedral, 3 turns.
Palma commerical dock -> barracks, 2 turns.
Norwich cathedral -> police station, 6 turns.
Vigo courthouse -> vTank, 3 turns.

1 1772 AD

Merida will be cranky, hire a taxman.

Bomb Dover, population decrease to 4.
Automated workers clean up pollution.

Empty Liverpool of troops, move onto the mountain next to Dover.
Move air units from Norwich to Liverpool.

Murcia harbor -> settler, 1 turn.
[IBT]
Alas, Bablyon 1772 AD


Babylon goes Bab-bye.
Pollution near New Madrid.
Toledo temple -> cathedral, 4 turns.
Santander SAM -> vTank, 3 turns.

2 1774 AD

Manually clean pollution.

Pounding of Dover
Population decrease to 3, 1HP on vRifle.

Battle of Dover
vKnight vs. rRifle, Rifle wins but is redlined (0 of 1).
vConquistador vs. vRifle 3/4, Rifle wins (0 of 2).
vMace vs. vRifle 3/4, Rifle wins and promotes (0 of 3).
vConquistador vs. eRifle 4/5, Conquistador wins (1 of 4).

Good News


We enter our Golden Age in 1774 AD.
eKnight vs. rRifle 1/3, Knight wins (2 of 5).

More Good News


And Promotes; rename to DoverBasher.

Still More Good News


Dover becomes Spanish, grows in 10, making wealth.

Move the MGL, Cordoba, to Liverpool.
Wake nearby transport, pick up Cordoba and head to Warwick, making landfall next turn.

SettlerForSilk, new in Murcia, goes to Norwich, enters transport.

Try to talk to England, but they refuse our envoy.
We were at +5 gpt at the start of this turn, now at +269 gpt.
[IBT]
We learn Satellites, begin to learn SuperConductor, 6 turns.
Engine completes in Trondheim.
Assign Thrusters to Seville.

Not Good News



Pollution around Trondheim.
Trondhiem SS Engine -> vTank, 1 turn (109 shields per turn in Trondheim).
Thrusters complete in Seville.
Seville SS Thrusters -> jet fighter, 1 turn.
Merida factory -> bank, 5 turns.
Salamanca courthouse -> police station, 4 turns.
Palma barracks -> police station, 4 turns.
Alcorcon SE -> police station, 4 turns.

3 1776 AD

New Madrid nucler plant -> ICBM, 4 turns.
Cordoba lands in Warwick, goes to Trondhiem to make the First Tank Army.
Two vTanks join the FTA.
OverseasSettler, new in Murcia, moves to Norwich, and loads with SettlerForSilk.
Pollution cleaned.
[IBT]
Should have played with the smart slider last turn.

Reykjavik cathedral -> ICBM, 13 turns (prebuild for something).
Almeria police station -> ICBM, 12 turns (another prebuild).
Valencia bank -> university, 20 turns.
Pollution at Alicante.
Cadiz airport -> ICBM, 10 turns.
Jaen hospital -> factory, 12 turns.
Valladolid cathedral -> ICBM, 14 turns.
Pollution at Alcorcon.
New Stavaner airport -> jet fighter, 2 turns.

4 1778 AD

Drop happy to zero; we net +608 gold, Superconductor in 5 turns.
Raise smart to 70%; we net +273 gold, Superconductor in 4 turns.
Cylce through cities to fix the crankies.
Too many, up the happy slider to 10%, we lose 57 gpt.
Go back 60% smart, 10% happy, +268 gold, next tech in 5 turns.
Cycle through the cities again, firing specalists where we can.
End up with +307 gpt.

Our military is weak compared to Zulu, average when compared to Persia.
England is still mad at us.
[IBT]
Barcelona hospital -> police station, 4 turns.
Toledo cathedral -> ICBM, 14 turns.
New Newcastle SE -> police station, 4 turns.
Jaen shut down. Hire 2 clowns to fix the mess.
Norwich police station -> ICBM, 11 turns.

5 1780 AD

fiddle.
Zulus and Persia had an MPP, now just an ROP.
Maybe Zulu will attack Persia.
[IBT]
Persia wants to talk. Wants to trade furs for ivory and 51 gpt. No.

Warwick harbor -> police station, 23 turns.
Tyre university -> courthouse, 8 turns.
Someone asks about hold elections for the UN. No.

6 1782 AD

Cleaned up some pollution.
Want to maximize our Golden Age.
Sell Space Flight to Zulus for Gems, Wines, WM, 22 gpt and 1392 of 1392 gold.
Sell Nuclear Power to Persia for Silks, Furs, WM and 1738 of 1738 gold.

Up science to 70%, we learn SuperConductor in 2 turns, +279 gpt.
Cycle through the cities, firing more specialists.
Rush a market in Coventry for 140 gold.
Lots of happy people.
[IBT]
Zulus want to talk. Want to swap World Maps. Not now.

Hastings commerical dock -> police station, 5 turns.
Salamanca police station -> commerical dock, 4 turns.
Coventry market -> police station, 12 turns.
Palma police station -> ICBM, 11 turns.
Alcorcon police station -> vTank, 2 turns.

7 1784 AD

Found Semi Silk Sity adjacent to some silk that is inside Zulu borders. Did not get the silk. SSS grows in 5, harbor in 80.
Science stays at 70%.
[IBT]
We learn SuperConductor, begin to learn Ecology in 4 turns.
Merida bank -> cathedral, 3 turns.
Oxford bank -> university, 10 turns.

8 1786 AD

New Madrid ICBM -> SS Fuel Cells, 1 turn.
Teruel ICBM -> SS Life Support System, 1 turn.
Rush harbor in Semi Silk Sity for 316 gold.

Our military is strong compared to Persia, still weak compared to Zulu.
[IBT]
New Madrid SS Fuel Cells -> ICBM, 6 turns.
Barcelona police station -> ICBM, 7 turns.
New Newcastle police station -> vInfantry, 2 turns.
Teruel SS Life Support -> ICBM, 9 turns.
Semi Silk Sity harbor -> library, 80 turns.

9 1788 AD

Clean up pollution.
[IBT]

10 1790 AD

Clean up pollution.
[IBT]
And the save is >>HER<<.
 
A nice, easy and fun set of turns.

Some things to consider. We are in our Golden Age and we are making money like crazy. This will continue throughout the next turnset. So we need to make the most of the times.

We are learning Ecology and the quickest time allowed in the game is 4 turns. I should have played with the smart slider to see if we can lower the science rate and still learn Ecology in 4 turns. Don't want to waste money.

We are building ICBM because they are expensive. Which means when we learn a new tech, we have a prebuild in place for the Space Ship part. But we probabaly don't need all the ICBMs we are making.

We added four more parts to the space ship: Engine, Thrusters, Life Support and Fuel Cells. Once we learn Synthetic Fibers we can three more; once we learn Laser we can add the last.

Ecology and Computers have the same cost, 7800. Synthetic Filbers and The Laser cost the same also; 8400.

I just peeked at the technology tab in CivAssistII for the last save. We are producing 2111 beakers per turn at 70% science. At 60% science we produce 1808 beakers. Which means that right now the smart slider can be lowered to 60% or maybe even 50% and we still learn Ecology in 4 turns, since I overspent on the first two turns.

We have about 12 more turns of this enhanced production era. We can learn Ecology in 2 more turns and then we should raise the science back to 70% to still maintain a four turn research rate when we learn Synthetic Fibers. I hope that by the time we learn Synthetic Filbers that either Zulu or the Persians have learned Computers. We should trade just about anything in order to get Computers because that leaves us with only one tech left to research; The Laser. It too can be learned in 4 turns.

So with a little bit of luck, we can learn the last techs during our Golden Age. Even with bad luck, the last two turns of our GA will be spent on learning The Laser. Two turns left on Ecology; four turns on Synthetic Fibers and four turns on Computers can be done the next turnset. But we still have two turns left on the GA, so those two turns would be at 100% research, and then something like 6 or 8 turns to finish learning about The Laser at normal research speeds.

But if we can make a trade for Computers the game can end 10 or 11 turns from now, with the right prebuilds. And if the game can be won in 11 turns, then by all means play 11 turns.
 
Great turnset, Commando!
I can't believe we are so close to winning this thing!
I'll play Saturday while I'm watching college football games.
 
OK, hopefully this is the last turnset:
Push enter.
IBT- Merida- Cathedral<Hospital (6 turns)
Salamanca- Commercial Dock<Hospital (4 turns)
Switch New Stavanger from Jet fighter to Colosseum (1 turn)
Alcorcon- Tank<Colosseum (2 turns)
Trondheim- Tank<ICBM (5 turns)
Oslo- Tank<Nuclear Plant (3 turns)
Odense- Tank<Police Station (2 turns)
Pamplona- Artillery<Artillery (2 turns)
Seville- Jet Fighter<Marine (2 turns)
New Newcastle- Infantry<Hospital (4 turns)
Teruel- ICBM<ICBM (7 turns)
Vitoria- Tactical Nuke<Colosseum (2 turns)
New Madrid- ICBM<Palace (pre-build)
Logrono- Transport<Carrier (3 turns)
York- Tank<ICBM (6 turns)
Changed economy to 3.6.1, Ecology still in 1 turn
5576 gold, +285gpt

Turn 1 (1792 AD)
Move Jet fighters to Norwich
Move Artillery to Salamanca, fortified
Move Infantry to Almeria, fortified
Move Settler to Norwich
Workers rail near Trondheim
Settler join Semi Silk Sity, now size 3

IBT- Ecology done. Start Synthetic Fibers (5 turns)
Hastings- Police Station<Mass Transit System (6 turns)
New Stavanger- Colosseum<Mass Transit System (4 turns)
Zaragoza- Artillery<Mass Transit System (3 turns)
Santander- Tank<Mass Transit System (4 turns)
Copenhagen- Tank<Mass Transit System (3 turns)
Alicante- Tank<Mass Transit System (3 turns)
Vigo- Tank<Tactical Nuke (6 turns)

Turn 2 (1794 AD)
Move Artillery to Valencia
Workers clean pollution
Change economy to 2.7.1, Synthetic Fibers in 4 turns
5862 gold, -85 gpt

IBT- Vitoria- Colosseum<Mass Transit System (4 turns)
Odense- Police Station<Mass Transit System (2 turns)
Alcorcon- Colosseum<Hospital (3 turns)
Pamplona- Artillery<Artillery (2 turns)
Seville- Marine<Mass Transit System (3 turns)
Cadiz- ICBM<Hospital (3 turns)

Turn 3 (1796 AD)
Move Artillery to Tyre
Move 6 Tanks, 1 Marine, & 1 Settler onto Transport
Move Transport towards Semi Silk Sity
Workers clean pollution
Sign peace treaty w/England
Trade Ivory to Persia for 22gpt, still doesn’t have Computers
Zulus still don’t have Computers

IBT- Oslo- Nuclear Plant<Mass Transit System (2 turns)
Salamanca- Hospital<Temple (1 turn)
Tyre- Courthouse<Marketplace (9 turns)
Logrono- Carrier<Mass Transit System (5 turns)
Murcia- Tank<Colosseum (5 turns)

Turn 4 (1798 AD)
Move Transport to Semi Silk Sity
Workers clean pollution

IBT- Copenhagen- Mass Transit System<ICBM (7 turns)
Salamanca- Temple<Cathedral (2 turns)
New Newcastle- Hospital<Mass Transit System (4 turns)
Zaragoza- Mass Transit System<Wealth
Odense- Mass Transit System<Wealth
Alicante- Mass Transit System<Colosseum (2 turns)
Pamplona- Artillery<Mass Transit System (4 turns)

Turn 5 (1800 AD)
Transport unload at Semi Silk Sity
Settler join Semi Silk Sity, now size 6
Workers clean pollution
Fire Taxman in Barcelona, Copenhagen, Teruel, Trondheim
Fire Geek in Nottingham
5644 gold, -27 gpt

IBT- Synthetic Fibers done. Start Computers (4 turns)
Seville- Mass Transit System<SS Storage/Supply (2 turns)
Oslo- Mass Transit System<Wealth
Cadiz- Hospital<Temple (1 turn)
Santander- Mass Transit System<Colosseum (2 turns)
Jaen- Factory<Bank (4 turns)
Alcorcon- Hospital<Mass Transit System (4 turns)
New Stavanger- Mass Transit System<Hospital (3 turns)
Trondheim- ICBM<SS Exterior Casing (6 turns)
Norwich- ICBM<Colosseum (3 turns)
Almeria- ICBM<Mass Transit System (6 turns)
Switch New Madrid from Palace to SS Stasis Chamber (1 turn)

Turn 6 (1802 AD)
Move Transport back to Norwich
Gift Dyes to Zulu

IBT- New Madrid- SS Stasis Chamber<Palace
Merida- Hospital<Colosseum(5 turns)
Salamanca- Cathedral<Colosseum (3 turns)
Coventry- Police Station<Temple (2 turns)
Vitoria- Mass Transit System<Nuclear Plant (5 turns)
Cadiz- Temple<Cathedral (2 turns)
Alicante- Colosseum<Wealth
Valladolid- ICBM<Wealth
Teruel- ICBM<Mass Transit System (4 turns)
York- ICBM<Mass Transit System (3 turns)
Palma- ICBM<Hospital (4 turns)

Turn 7 (1804 AD)
Ask for UN elections, decline
Workers clean pollution
Trade Computers for Ecology w/Zulu
Start The Laser (4 turns)
5572 gold, -30 gpt

IBT- Seville- SS Storage/Supply<Research Lab (3 turns)
Hastings- Mass Transit System<Research Lab (6 turns)
Murcia- Colosseum<Harbor (3 turns)
Oxford- University<Temple (2 turns)
Santander- Colosseum<Research Lab (4 turns)
Reykjavik- ICBM<Research Lab (5 turns)

Turn 8 (1806 AD)
Worker clean pollution
Plant spy on Zulu for 120 gold
Spy was caught. Zulu declared war on us.

IBT- Persia declared war on the Zulu
Coventry- Temple<Cathedral (5 turns)
New Newcastle- Mass Transit System<Research Lab (4 turns)
Aarhus- University<Aqueduct (50 turns)
Pamplona- Mass Transit System<Research Lab (4 turns)
Cadiz- Cathedral<Research Lab (4 turns)
Logrono- Mass Transit System<Research Lab (5 turns)
Samaria- Temple<Courthouse (80 turns)
Norwich- Colosseum<Hospital (4 turns)
New Stavanger- Hospital<Research Lab (4 turns)
Toledo- ICBM<Guerilla (3 turns)
Zamora- Settler<Artillery (80 turns)
Vigo- Tactical Nuke<Marine (3 turns)

Turn 9 (1808 AD)
Lost 6 Tanks, 1 Infantry, & 1 Marine in Semi Silk Sity. (3-8)
Zulu takes Semi Silk Sity & 56 gold
Destroyer takes out Zulu ironclad (4-8)
Destroyer takes out Zulu ironclad (5-8)
Trade Horses to Persia for 6gpt
Trade Horses, Iron, Saltpeter, Dyes, Incense, Spices, Ivory, Espionage, & Refining to England for alliance vs. Zulu

IBT- Zulu kills our Destroyer (5-9)
York- Mass Transit System<Research Lab (3 turns)
Salamanca- Colosseum<Modern Armor (3 turns)
Oxford- Temple<Cathedral (4 turns)
Jaen- Bank<Temple (1 turn)
Alcorcon- Mass Transit System<Research Lab (4 turns)
Barcelona- ICBM<Mech Infantry (3 turns)

Turn 10 (1810 AD)
Move Destroyer away from Semi Silk Sity

IBT- Sign MPP w/Persia for Incense & Dyes
Trade WM & Oil to England for WM & 11 gold
The Laser is done. Start Miniaturization (5 turns)
Seville- Research Lab<Colosseum (2 turns)
Murcia- Harbor- Mech Infantry (4 turns)
Jaen- Temple<Cathedral (2 turns)
Palma- Hospital<Mech Infantry (3 turns)
Teruel- Mass Transit System<Research Lab (4 turns)
Switch New Madrid from Palace to SS Planetary Party Lounge (1 turn)

Turn 11 (1812 AD)
Move Tanks near Elche to attack Zulu
Kill Zulu Tank (6-9)
Bomb Zulu Battleship, it loses 1 point
1 Zulu Tank killed, lose 1 Tank (7-10)
Move Tanks near Norwich onto Transports
Move Transports toward Semi Silk Sity
Lost 8 Tanks & 1 Battleship, while killing 2 Zulu Tanks (8-19)

IBT- New Madrid- SS Planetary Party Lounge<Wealth
Trondheim- SS Exterior Casing<Wealth
Almeria- Mass Transit System<Wealth
Merida- Colosseum<Wealth
Vitoria- Nuclear Plant<Wealth
Santander-Research Lab<Wealth

We Win!!
 

Attachments

  • Nero04- Space Launch.JPG
    Nero04- Space Launch.JPG
    116.5 KB · Views: 96
  • Nero04 Win.JPG
    Nero04 Win.JPG
    232.4 KB · Views: 93
Here is the final save, and points:
 

Attachments

  • Nero04-Points.JPG
    Nero04-Points.JPG
    137.8 KB · Views: 122
  • Nero04_1814 AD.SAV
    281.2 KB · Views: 76
Hawk Chieftain said:
:woohoo:
[party]
My first win at Emperor, ever. :dance:
:banana:

I just wonder what happen to nerovats. He dropped off the radar back in March. He got us started and he deserves some of the credit for getting us here.
 
We'll that's a coincidence. I come back to this forum after a long time and now you just finished this game. :goodjob:

Sorry I was absend, this was because of my job. I thought I posted that in all the games I was in back then. Am looking forward to join some games again now as I have more time now.
 
Top Bottom