September 19, 2006
Open game, make the Zulu trade. Even with no gold in the deal, GPT is not acceptble to the Zulu.
Before trading with the Zulu, get Babylon to the Modern Age.
Trade Flight to Babylon for Amphibious Warfare (Marines), WM and 3 gold (all).
We give Motorized Transport and Radio to Babylon and they enter the Modern Age.
Save game, consult MapStat.
Babylon learned Fission. Great!
183 gold, 5.5.0, +291 gpt.
Sell Fisson to the Zulus for WM, Gems, Wines, 2084 gold (all).
2267 gold, 5.5.0, +332 gpt.
Persia is not willing to trade Rocketry for anything.
We are at 50% science, 50% gold and 0% luxury.
At 60% science, Rocketry is still 5 turns away.
More happy people, so maybe more specialists can be hired.
New Madrid, clown to geek.
Toledo, clown to geek.
Hastings, clown to geek.
Salamanca, clown to farmer, factory in 13, not 15.
Coventry, fire two geeks.
Warwick, clown to geek.
Cadiz, fire two geeks.
Jaen, fire two geeks.
Still learn Rocketry in 5 turns.
Hit Enter.
Pollution at New Madrid.
York barracks -> tank, 3 turns.
Almeria bank -> SE, 7 turns.
Ivory City SE -> police station, 4 turns.
Olso colosseum -> infantry, 2 turns.
Santander granary -> police station, 4 turns.
Norwich market -> bank, 6 turns.
New Stavanger factory -> bank, 5 turns.
Babylon is building the United Nations.
So are the Zulus.
Zulus are building the Manhattan Project.
1 1705 AD
Gang workers, clear pollution.
Up science to 70%, Rocketry drops to 3 turns from 4 and gpt from +172 to -10. At 100% we learn Rocketry in 2, but -566 gpt.
We'll be okay.
[IBT]
More pollution near New Madrid.
Toledo bank -> SE, 10 turns.
Valencia market -> bank, 23 turns.
Oxford market -> police station, 20 turns.
Palma cathedral -> bank, 6 turns.
Pollution near Teruel.
2 1710 AD
Cleared pollution.
[IBT]
Pollution near Barcelona.
Copenhagen SE -> tank, 2 turns.
Pollution near Reykjavik.
Merida granary -> factory, 19 turns.
Pollution near Teruel.
Teruel colosseum -> infantry, 3 turns.
Alicante bank -> SE, 5 turns.
3 1715 AD
Pollution clean up.
Drop science to 60%, still learn Rocketry in 1, at +193 gold.
[IBT]
We learn Rocketry, begin to learn Space Flight (9 turns).
Good News
We build the UN in Seville.
Seville UN -> SAM, 2 turns.
Pollution near Almeria.
Pamplona cathedral -> police station, 8 turns.
Vitoria hospital -> cathedral, 4 turns.
The people love us, palace expansion.
We refuse to hold UN elections.
4 1720 AD
Pollution cleaned up.
Tank19.
We have three sources of aluminum, near Seville, Santander and Zamora.
At 60% science we learn Space Flight in 9 turns, +197 gpt.
At 70% science we learn Space Flight in 7 turns, -1 gpt.
Up science to 70%.
After Space Flight we need to learn Superconductor while we trade Space Flight for Computers or Ecology.
After we get Ecology we learn Synthetic Fibers, and build 3 parts of the space ship.
Save game.
Per CAII: Persia and Zulus know Rocketry. No one knows Computers or Ecology.
Space Flight will cost 9000, we net 1319 or 6.8 turns.
[IBT]
Review game logs. See that Persia and Zulu signed an MPP back in 1685, which will last until 1785.
Open game.
Hastings hospital -> SE, 10 turns.
Ivory City police station -> tank, 3 turns.
Santander police station -> infantry, 3 turns.
Logrono SE -> commerical dock, 6 turns.
Vigo SE -> commerical dock, 5 turns.
Persians are building the Manhattan Project.
5 1725 AD
Tank20, name the unnamed tanks, get to Tank28.
Infantry11.
[IBT]
Persia declares war on Babylon.
Seville SAM -> marine, 2 turns.
Reykjavik SE -> harbor, 3 turns.
New Newcastle university -> market, 5 turns.
Murcia bank -> SE, 9 turns.
Cadiz SE -> factory, 12 turns.
Norwich bank -> SE, 7 turns.
New Stavanger bank -> SE, 6 turns.
Zulus declare war on Babylon, as the MPP kicks in.
6 1730 AD
Coventry grows to 9 and is cranky, make a farmer a geek, which leaves 4 happy and 4 unhappy.
Infantry12.
Tank29.
[IBT]
Vitoria cathedral -> airport, 6 turns.
Valladolid SE -> commerical dock, 6 turns.
Pollution around New Stavanger.
Persia captured Baghdad from Bablyon.
Babylon 13 cities.
Persia 19 cities.
Zulu 26 cities.
7 1735 AD
Tank30.
Infantry13.
[IBT]
We lost our supply of silks. Not good.
Barcelona shuts down due to lack of silks. Oh boy. Cycle through the cities, hiring clowns to prevent future unrest.
Barcelona, hire a clown.
Reykjavik, hire a clown.
Toledo, hire a clown.
Hastings, hire a clown.
Salamanca, hire a clown.
Coventry, hire a clown.
Warwick, change geek to clown.
Cadiz, hire a clown.
Jaen, hire a clown.
Vigo, hire a clown.
Palma bank -> SE, 8 turns.
Alicante SE -> infantry, 2 turns.
Alcorcon factory -> bank, 5 turns.
Babylon is down to 9 cities; Persia gained 1, now has 20; Zulus gained 2, now have 28.
Persia has silks and spices to sell.
Babylon is history.
Two polluted tiles.
8 1740 AD
Persia, with over a thousand in gold (mostly gold from Bablyon) will trade Spices for Incense, Dyes, WM and 710 gold.
No.
We can survive with furs, especially at that price. At least for now.
Tank31 and 32.
Infantry14 and 15.
Marine01.
Pollution cleaned up.
We have an opportunity to grab two spices, one unclaimed and one from Persia.
But it will take some planning to get it to work. And two settlers.
Need to think about it.
Save game.
Examine with CAII. We have 2 turns left on peace with Persia and 5 gpt from Persia.
We have gems and wine from Zululand for another 12 turns.
Per CAII, under Miscellaneous, Zulu's have all the wines.
We own all the ivory and incense and most of the dyes. We have native access to 3 of the 8 luxuries.
Three spice are unclaimed.
Babylon has two silks and one of them may become unclaimed shortly.
Persia and Zulu (combined) have all the wines, furs, and gems.
Since we have more cities than either of these, trading for them means a good bit of gpt.
Have a plan to maybe change that.
Babylon has two silks one by Ninveh and one by Ur. One could be unclaimed very soon.
Plan works like this:
1740: Rush 3, maybe 4, settlers. We need at least 2, the others are opportunity settlers.
1745: Load the three transports near Norwich with the settlers, infantry (defense) and cavalry (movement). Move these three transports, with covering units, across the sea to near Baghdad, but outside territorial waters.
1750: Move the transports and unload them on the hill SW of Baghdad.
1755: Build a city on that hill and begin a harbor (to rush the next turn). Building here will connect our new city to the existing road network that Babylon and Persia built, which is now in no-mans-land. We move a settler and settle between the two spices. We garrison as needed.
1760: We rush the harbor, which connects the spice to our mainland. We keep our settlers and calvary active and on the look out for more luxuries to grab as Babylon goes down.
The big goal: Four luxury resources of our own, maybe even five. These make our people very happy and productive. Which means more gold and science to get us to the stars.
Rush settler in Zamora, 12 gold; 5 -> 3.
Zargoza, wealht -> settler, 1 turn; 11 ->9.
Vitoria, airport -> settler, 1 turn; 13 -> 11.
Samaria temple -> settler, rush for 76 gold; 3 -> 1.
[IBT]
Barcelona SE -> commercial dock, 7 turns.
Reykjavik harbor -> commercial dock, 6 turns.
Almeria SE -> commercial dock, 7 turns.
Babylon did not lose any cities this turn.
9 1745 AD
Infantry16.
Settler01, 02, 03 and 04.
Tank33.
Samaria settler -> temple, 30 turns.
Vitoria settler -> airport, 6 turns.
Zaragoza settler -> airport, 4 turns.
Our military is average compared to Zulus, instead of being weak. Good.
We are still average compared to Persia.
Load 4 settlers, 8 infantry, 6 cav and 6 tanks into 3 transports.
[IBT]
Pollution near Trondheim.
Vigo commercial dock -> airport, 5 turns.
Persia captured Kufah from Bablyon.
Babylon liberated Akkaad from the Zulu.
Babylon: 9
Persia: 21
Zulu: 27
10 1750 AD
Science stays at 70% to learn Space Flight this IBT.
Infantry17, 18.
Tank34
Marine02.
Pollution cleaned up.
Unload units overseas.
[IBT]
And the save is
>>HERE<<.