NESLife attempt #3

Think we need Daft to step in with some new NPC evolutions tho.. we kinda bypassed the whole insect family on this world!
 
There, made them an evoloution of the Scourge. Sorry Abaddon, you'll have to make your own creture.
 
Ah, i'll retro-evolve them i suppose.. or are some earlier from of "scourge" still alive?
 
btw I wanted to know, Why is the Arrow Finner struggling? Their fast, agile, good eye sighted and have some smarts... What is the reason? If they are at risk of being gone next age I want to evolve them to survive better...
 
Think we need Daft to step in with some new NPC evolutions tho.. we kinda bypassed the whole insect family on this world!

I've been trying to get up too spiders with the Prot-Inis, but it doesn't look as though the next set on the evolution will be around long enough to spawn all of the different insect families, which is what I was really hoping for... :sad:

Anyways, here is my evolution:

Spoiler :
Proto-Inis: Fuschia
Evolved from: Land Spinaneraria
Survival Status: Struggling
Genes (28): Swimming x3, Plankton Eating x4, Insect Eating x6, Exoskeleton x2, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x2, Water Retention x2, Lungs x1, Crawling x3.
Description: An even more land developed version of the Land Spinaneraria developed shortly after its initial evolution. Its tentacles evolved into jointed legs which was of some benefit to movement on land. It began to move even further inland, although it was still most successful in areas where its hatchlings could feast on plankton, as it had not yet lost this trait.


Predatory Inis: Fuschia
Evolved from: Proto-Inis
Survival Status: Questionable
Genes(28): Swimming x3, Plankton Eating x1, Insect Eatingx6, Exoskeletonx2, Silk Production x2, Smelling x2, Eyesx1, Cold Resistancex2, Water Retentionx2, Lungsx1, Crawlingx3, Hibernating Eggsx1, Poisonx1, Complex Metamorphosisx1
Genes Removed: Plankton Eatingx3
Genes Added: Flesh Eatingx1, Poisonx1, Complex Metamporphosisx1
Description: The Proto-Inis was having trouble with its competitor, the Arobreanaria, on land; as such, it learned to live more closely with the water and developed a very strange mechanism for spreading its species.

When a Predatory Inis reaches full size, it swims to the nearest area of calm water and mates, lays a large number of eggs, and dies, leaving them with a source of sustanence. These eggs quickly mature into a larval form of the Predatory Inis that requires a great deal of nutrition to begin moving into its final stage of life. The larvae begin to swim, looking much like large plankton or small fish to aquatic predators.

The larvae rely on these predators to "eat" several of them; once they are consumed, the larvae release toxins in response to the sudden change of environment. Generally, as they tend to swim as a group, the number of larvae is enough to quickly kill the predator, although the larger predators were still immune to such attacks. When the predator dies, the larvae feast on the corpse; with hope, the one corpse is enough nutrition for them all to begin the metamorphosis into an adult Predatory Inis. If not, they continue the process with other predators, although the chances of full maturing decrease with every kill.

When the larvae have gained enough nutrition to begin their metamorphosis, they swim to the bottom of whatever body of water they happen to be in and dig a hole, in which they stay for anywhere from a few hours to a week, depending on how much excess nutrition they have been able to gather. When fully mature, they leave the water and, while still retaining the ability to swim, generally avoiding it for hunting on land, where they would spin large and complex webs to catch anything from insects to small birds. They eventually reach full size and continue the mating process.

This, however, is only the fate for the females of the species. One out of about one hundred eggs is a male. The males of the species have a slightly different form of metamorphosis; instead of moving onto land, they shed their lungs and attempt to help the younger, larval Inises to properly bring down their prey in the water; their poison glands are much more fully developed than the larvae Inises, rendering them a great aid to those attempting to reach full maturity. As they still largely resemble the larval Inises, this is fairly easy for them to do, and they gather enough food while doing this too survive until they die of old age; they are also what drags the females back to the water in order to mate, as otherwise the species may have moved more towards the land and away from the water.



Wow, that took a while to write out properly... :)
 
Why do we need insects? This could be a world where insects evolved into large walking exoskeleton animals rather then all the tiny spiders and ants...
 
We need insects because they are, by far, the life group with the most species. Besides, I really, really want to make flying spiders... :king:
 
Its just another avenue to evolve into if we are to make this world complete ;)
 
Spoiler :
Lupivus Secus: Grombar
Evolved from: Primus Lupivus
Survival Status: Thriving
Genes (42): Complex Stomach x2, Flesh Eating x4, Swimming x1, Vibration Sense x3, Eyes x3, Brain Power x2, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x3, Lungs x1, Walking x4, Climbing x1, Parenting Instinct x2, Strength x2, Fur x2, Live Birth x2, Cold Resistance x1, Pack Hunting x1
Description: With the further development of Live Birth the Lupivus packs where able to stay more mobile. Though a few would have to stay with the younger cubs. Thus the part of the pack that went out for food during the younger months before the Lupivus Cubs could start to travel with the older ones started to develop a style of pack hunting. Along with this came the development of a true cold resistance added on to the fur they had been growing for generations now.

Banded Lupivus
Genes Added (Max 3): Camouflage x1, Climbing x1, Strength x1
Genes Removed: Pack Hunting x1
Description: During this era the Lupivus branched a bit more. This branch the Banded Lupivus headed into the forests. Here they evolved a basic type of camo to blend in with the plants and trees that surrounded them, they also started climbing trees to get at other sources of food and with that there muscles toned out giving them added strength. Since hunting in the woods required more stalking the Banded Lupivus went back to its roots of hunting alone or with its mate and just bringing back the kills to the den where small family units made their living.
 
Ok... Ignore Irritant Zeeboo. I'm doing something new this turn.

Kakliea
Evolved from: Valios Polykalios (Woot! First animal ;))
Original Genes (36): Complex Stomach x3, Flesh Eating x4, Swimming x1, Vibration Sense x2, Eyes x2, Brain Power x2, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x4, Water Retention x2, Lungs x1, Walking x3, Climbing x3, Parenting Instinct x2, Large Eggs x1
Genes Added: Live birth x1, fur x1, claws x1, complex stomach x4)
Genes removed: large eggs x1, swimming x1, communal behavior x1

The Kakliea was a small(ish) tree-climbing mammal. During this era it left the water completely, losing the ability to swim. The Kakliea lived together in famillies, each familly would be made up of around 5 to 10 related individuals, it was common for a famillies to be centred around one tree, on which they would have multiple familly nests. They would often raid nearby birds nests for eggs or baby birds alone or with a mate although generally the males of the familly went scavenging, primarilly they ate fruit and nuts from trees, insects, and small animals. The Kakliea weren't the most dangerous of animals but together they could easilly bring down small animals It would not have been un-common to see Kackliea packs dragging fresh corpses back to their tribes. Also, if the familly's territory was threatened in any way. They would climb agilely up the trees, where they would leap down on the intruder, fangs and claws at the ready. Males of the species were always slightly larger, with stronger leg muscles and larger teeth. Kakliea communicated with small chirping sounds.

I'm not too familiar with animal genes so I hope this is OK.

BTW, Kakliea are mammals, althoughn they evolved from amphibeans.
 
Description: The Diverfish, a realative to the Panzer and Flatfishes, is a new evolution of the same genus. It lives most of its life up near the surface, along with its cousins, but unlike them, it now dives deep down to the very bottom of the ocean to lay eggs and reproduce. It seeks out the volcanic vents on the ocean floor, where it digs out a place in the ground to lay its eggs. The deep sea and extreme enviroment help keep predators away from the nests, helping to ensure more young to survive.

What happens if a bathystower is on a vent? would the Diverfish attack it?
 
About 'insects', its been asumed for a while that there are tons and tons of tiny, simple insect-like species on both land and sea. That is what 'insect eating' means, that digestion and mouth parts etc are adapted to eat these tiny things.

Rather than have them all listed in the stats (making it about 10 times bigger than it already is :) ), we can just assume they are there, but they are not very interesting. The insect-like species that do get mentioned (Scourges, Jubblers, X-worms etc) are just the most interesting ones.

I wonder if brand new species should be able to start with 6 genes or so... Instead of evolving from 'plankton', they could now evolve from generic insects or simple algae etc.

Nailix said:
What happens if a bathystower is on a vent? would the Diverfish attack it?

Looks like the Diverfish will be laying eggs around the vent and amongst the Bathystowers at the edge, and not attacking any of those 'plants'.
 
I've been trying to get up too spiders with the Prot-Inis, but it doesn't look as though the next set on the evolution will be around long enough to spawn all of the different insect families, which is what I was really hoping for... :sad:

Anyways, here is my evolution:

Spoiler :
Proto-Inis: Fuschia
Evolved from: Land Spinaneraria
Survival Status: Struggling
Genes (28): Swimming x3, Plankton Eating x4, Insect Eating x6, Exoskeleton x2, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x2, Water Retention x2, Lungs x1, Crawling x3.
Description: An even more land developed version of the Land Spinaneraria developed shortly after its initial evolution. Its tentacles evolved into jointed legs which was of some benefit to movement on land. It began to move even further inland, although it was still most successful in areas where its hatchlings could feast on plankton, as it had not yet lost this trait.


Predatory Inis: Fuschia
Evolved from: Proto-Inis
Survival Status: Questionable
Genes(28): Swimming x3, Plankton Eating x1, Insect Eatingx6, Exoskeletonx2, Silk Production x2, Smelling x2, Eyesx1, Cold Resistancex2, Water Retentionx2, Lungsx1, Crawlingx3, Hibernating Eggsx1, Poisonx1, Complex Metamorphosisx1
Genes Removed: Plankton Eatingx3
Genes Added: Flesh Eatingx1, Poisonx1, Complex Metamporphosisx1
Description: The Proto-Inis was having trouble with its competitor, the Arobreanaria, on land; as such, it learned to live more closely with the water and developed a very strange mechanism for spreading its species.

When a Predatory Inis reaches full size, it swims to the nearest area of calm water and mates, lays a large number of eggs, and dies, leaving them with a source of sustanence. These eggs quickly mature into a larval form of the Predatory Inis that requires a great deal of nutrition to begin moving into its final stage of life. The larvae begin to swim, looking much like large plankton or small fish to aquatic predators.

The larvae rely on these predators to "eat" several of them; once they are consumed, the larvae release toxins in response to the sudden change of environment. Generally, as they tend to swim as a group, the number of larvae is enough to quickly kill the predator, although the larger predators were still immune to such attacks. When the predator dies, the larvae feast on the corpse; with hope, the one corpse is enough nutrition for them all to begin the metamorphosis into an adult Predatory Inis. If not, they continue the process with other predators, although the chances of full maturing decrease with every kill.

When the larvae have gained enough nutrition to begin their metamorphosis, they swim to the bottom of whatever body of water they happen to be in and dig a hole, in which they stay for anywhere from a few hours to a week, depending on how much excess nutrition they have been able to gather. When fully mature, they leave the water and, while still retaining the ability to swim, generally avoiding it for hunting on land, where they would spin large and complex webs to catch anything from insects to small birds. They eventually reach full size and continue the mating process.

This, however, is only the fate for the females of the species. One out of about one hundred eggs is a male. The males of the species have a slightly different form of metamorphosis; instead of moving onto land, they shed their lungs and attempt to help the younger, larval Inises to properly bring down their prey in the water; their poison glands are much more fully developed than the larvae Inises, rendering them a great aid to those attempting to reach full maturity. As they still largely resemble the larval Inises, this is fairly easy for them to do, and they gather enough food while doing this too survive until they die of old age; they are also what drags the females back to the water in order to mate, as otherwise the species may have moved more towards the land and away from the water.



Wow, that took a while to write out properly... :)
What if the larva is chewed when eaten? Getting willingly eaten is a risky strategy.

About 'insects', its been asumed for a while that there are tons and tons of tiny, simple insect-like species on both land and sea. That is what 'insect eating' means, that digestion and mouth parts etc are adapted to eat these tiny things.

Rather than have them all listed in the stats (making it about 10 times bigger than it already is :) ), we can just assume they are there, but they are not very interesting. The insect-like species that do get mentioned (Scourges, Jubblers, X-worms etc) are just the most interesting ones.

I wonder if brand new species should be able to start with 6 genes or so... Instead of evolving from 'plankton', they could now evolve from generic insects or simple algae etc.
I strongly disagree with the evolving from insects idea. It would be just as bad as having everyone making their own new species earlier in the game.

I think you should keep the insect as it is: IE: Insects are descended from Sandworms, Cavorytes, and Jumping Zibblers.

It's too late to make insects a big part of the game, at any rate.
 
What if the larva is chewed when eaten? Getting willingly eaten is a risky strategy.

Of course it is. But it is also interesting, which is, more or less, why I did it. Besides, since they lay up to several hundred eggs at a time, the number that are destroyed by anything that chews, while a large percentage, won't necessarily damage the species as a whole, and there are always those animals that just eat plankton, which you don't chew, like the old Spinanerarieas and such.
 
I just don't think that it's the most practical solution for an infant-feeding problem.

There's not really much of an infant-feeding problem; the methods of the Predatory Inis are very efficient at spreading the population rapidly over large areas, which is why it developed as it did. The poison takes a while to act properly if the creature being killed is either large or has swallowed a small number of larvae; this allows it to move before dying, possibly a long ways away from the location where it devoured its "prey." It then dies and the Predatory Inis has a possibly large colony in another area of the world, and the process repeats itself.

The other advantage of the new evolution is a difference in food type and location between adults and larvae. This allows for each to have a plentiful food source and not interfere with the other in any way, which will, hopefully, boost the population in areas without as many insects to eat.

Besides, I'm going to work this into communal webs and such later on by having all the members of one of these groups work together through adulthood, although I'm sure my foresight will bother someone... ;)
 
I would just think that it would do better starting its growth as something very small, like a parasitic cyst, then growing in the digestive system, THEN killing its host at a certain point.
 
@Fuschia, OK thinking about this, Poison x1 isn't all that deadly, especially if the predator has 'complex stomach'. So maybe more larvae will need to get eaten before the predator dies. More likely, the predator gets ill and stops eating, swims away and doesnt die. Or it becomes an instinct to avoid those kind of larvae altogether...

Just thought I should point that out, I really like your description otherwise :)

Maybe increasing the poison, or having 'parasitic eggs'/parasitic larvae' would be better?

Anyway, as things stand, i see it working fine as a defence mechanism only. The larvae may be developed enough to hunt 'insects' as soon as they hatch, with or without webs as such.

erez87 said:
daft you didn't answer why the arrow finner is struggling.

Competition from the other finners (Double and Velocine), plus predators getting better. Don't worry, they aren't 'endangered' yet! Their braininess does give them one advantage.
 
Well, the hope would be that, since all the larvae hatch in roughly the same area, any predator would eat enough to kill them before they actually had any ill effect. I suppose I'll have to think about shifting it around a little, though...
 
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