Abaddon
Deity
Think we need Daft to step in with some new NPC evolutions tho.. we kinda bypassed the whole insect family on this world!
Think we need Daft to step in with some new NPC evolutions tho.. we kinda bypassed the whole insect family on this world!
Description: The Diverfish, a realative to the Panzer and Flatfishes, is a new evolution of the same genus. It lives most of its life up near the surface, along with its cousins, but unlike them, it now dives deep down to the very bottom of the ocean to lay eggs and reproduce. It seeks out the volcanic vents on the ocean floor, where it digs out a place in the ground to lay its eggs. The deep sea and extreme enviroment help keep predators away from the nests, helping to ensure more young to survive.
Nailix said:What happens if a bathystower is on a vent? would the Diverfish attack it?
What if the larva is chewed when eaten? Getting willingly eaten is a risky strategy.I've been trying to get up too spiders with the Prot-Inis, but it doesn't look as though the next set on the evolution will be around long enough to spawn all of the different insect families, which is what I was really hoping for...![]()
Anyways, here is my evolution:
Spoiler :Proto-Inis: Fuschia
Evolved from: Land Spinaneraria
Survival Status: Struggling
Genes (28): Swimming x3, Plankton Eating x4, Insect Eating x6, Exoskeleton x2, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x2, Water Retention x2, Lungs x1, Crawling x3.
Description: An even more land developed version of the Land Spinaneraria developed shortly after its initial evolution. Its tentacles evolved into jointed legs which was of some benefit to movement on land. It began to move even further inland, although it was still most successful in areas where its hatchlings could feast on plankton, as it had not yet lost this trait.
Predatory Inis: Fuschia
Evolved from: Proto-Inis
Survival Status: Questionable
Genes(28): Swimming x3, Plankton Eating x1, Insect Eatingx6, Exoskeletonx2, Silk Production x2, Smelling x2, Eyesx1, Cold Resistancex2, Water Retentionx2, Lungsx1, Crawlingx3, Hibernating Eggsx1, Poisonx1, Complex Metamorphosisx1
Genes Removed: Plankton Eatingx3
Genes Added: Flesh Eatingx1, Poisonx1, Complex Metamporphosisx1
Description: The Proto-Inis was having trouble with its competitor, the Arobreanaria, on land; as such, it learned to live more closely with the water and developed a very strange mechanism for spreading its species.
When a Predatory Inis reaches full size, it swims to the nearest area of calm water and mates, lays a large number of eggs, and dies, leaving them with a source of sustanence. These eggs quickly mature into a larval form of the Predatory Inis that requires a great deal of nutrition to begin moving into its final stage of life. The larvae begin to swim, looking much like large plankton or small fish to aquatic predators.
The larvae rely on these predators to "eat" several of them; once they are consumed, the larvae release toxins in response to the sudden change of environment. Generally, as they tend to swim as a group, the number of larvae is enough to quickly kill the predator, although the larger predators were still immune to such attacks. When the predator dies, the larvae feast on the corpse; with hope, the one corpse is enough nutrition for them all to begin the metamorphosis into an adult Predatory Inis. If not, they continue the process with other predators, although the chances of full maturing decrease with every kill.
When the larvae have gained enough nutrition to begin their metamorphosis, they swim to the bottom of whatever body of water they happen to be in and dig a hole, in which they stay for anywhere from a few hours to a week, depending on how much excess nutrition they have been able to gather. When fully mature, they leave the water and, while still retaining the ability to swim, generally avoiding it for hunting on land, where they would spin large and complex webs to catch anything from insects to small birds. They eventually reach full size and continue the mating process.
This, however, is only the fate for the females of the species. One out of about one hundred eggs is a male. The males of the species have a slightly different form of metamorphosis; instead of moving onto land, they shed their lungs and attempt to help the younger, larval Inises to properly bring down their prey in the water; their poison glands are much more fully developed than the larvae Inises, rendering them a great aid to those attempting to reach full maturity. As they still largely resemble the larval Inises, this is fairly easy for them to do, and they gather enough food while doing this too survive until they die of old age; they are also what drags the females back to the water in order to mate, as otherwise the species may have moved more towards the land and away from the water.
Wow, that took a while to write out properly...![]()
I strongly disagree with the evolving from insects idea. It would be just as bad as having everyone making their own new species earlier in the game.About 'insects', its been asumed for a while that there are tons and tons of tiny, simple insect-like species on both land and sea. That is what 'insect eating' means, that digestion and mouth parts etc are adapted to eat these tiny things.
Rather than have them all listed in the stats (making it about 10 times bigger than it already is), we can just assume they are there, but they are not very interesting. The insect-like species that do get mentioned (Scourges, Jubblers, X-worms etc) are just the most interesting ones.
I wonder if brand new species should be able to start with 6 genes or so... Instead of evolving from 'plankton', they could now evolve from generic insects or simple algae etc.
What if the larva is chewed when eaten? Getting willingly eaten is a risky strategy.
I just don't think that it's the most practical solution for an infant-feeding problem.
erez87 said:daft you didn't answer why the arrow finner is struggling.