NESLife attempt #3

I think he's mocking his creation made from your creation.
 
Era 28: Bariothoric Boundary Event

This era takes its name from the Bariothorim, a creature that became very abundant in Falciria around this time.

Some rapid changes took place during this era. At the outset, many land plants and animals suffered a population crash. Ocean species living near the surface were also badly affected. It seems that huge volcanic eruptions were to blame, this time on the western edge of Falciria, with the usual harmful effects - dust blocked out sunlight, and volcanic gases reacted in the atmosphere to create acid rain.

However, the disturbances didn't last long. Few species actually went extinct, and by the end of this era, the climate had returned to a pleasant 'greenhouse' state, with ice confined to the extreme north and south. New species had gained a foothold, and many other species were thriving like never before.

New Evolutions:
Spoiler :
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Planet Map:
Spoiler :
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The Air:

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The Cackling Auroras were successful as predators lurking on the surface of ponds, lakes, and calm seas, with oily feathers that never got wet. They seem to have been especially common in the southern Oltic Sea and the lakes of central Asmara. The older, feather-less Storm Auroras declined in number due to new competition, but still had a unique mode of attack - diving into the water from above - and so both species coexisted for now.

The Blood Aurora, the first feathered Aurora, went extinct as it no longer had a firm place amongst all the newer Aurora species descended from it.

The Scourge and the emerging Royalis Jubblera Hevina species became more of a problem as the climate improved. Their swarms did most damage to plants with fruit and succulent leaves. This favoured hardier plants that weren't always as nice for herbivores. The success of the Liandranel and Sprouty Fern during this era probably owed more to the Scourge and Hevina than anything else. The Scourge remained a pain for animals too. And the effect was global, since both species had managed to leap from the Lemunesia islands to Falciria, a distance that was slowly shrinking as the continents shifted.

When it came to battles between rival nests, the Hevina species had several advantages. Its swarms made more effort to co-operate and defend their eggs and larvae, and also built the first true 'hives', which made it easier to store food and easier to protect it. As swarms of Scourges and Hevinas battled each other, the older Royalis Jubblera and Jubblera Numerida species were killed off. But the simple and anti-social Jubblera Sensica still survived on both continents.

The Flevrytes and their descendents remained confined to their respective homes, as none were strong enough fliers to think about crossing the seas yet.

The Land: Falciria

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The sprawling western coastline of Falciria swarmed with amphibians, flying creatures and plants of all kinds.

The airborne seeds of the Mountain Zeeboo and Burrowing Zeeboo were able to cross the seas to Falciria, and found a home on steep mountainsides. The Nest Fanel also spread by some means, and the Royalis Jubblera Hevina probably took over the role as its 'protector' on this continent.

Carniwerms went extinct as Tuughwurms and RaspuWrums continued to thrive.

Toxidids appeared in Falciria during this era, and seem to have largely replaced the earlier Diggadids on this continent. Their mild poison, together with stronger legs, would have been useful when it came to fending off attacks by RaspuWrums, as well as fighting with rival Toxidids or Diggadids. They also took better care of their eggs and hatchlings, which would have helped to boos their numbers. The sub-surface remained a dangerous place.

The Mimicalegger is something of a mystery, and only a few fossils have been found from this era. It is believed to have used its enlarged scent glands to mimic the smells of other creatures, sometimes enabling it to sneak into their burrows and eat their eggs. But other scientists believe the Mimicalegger actually worked as a team with the larger RaspuWrums - the RapsuWrums providing defence while the Mimicaleggers brought down plants from the surface. Still others think the Mimicaleggers were somehow 'farmed' by the RapsuWrums. They certainly lacked the senses to navigate well underground, and their limbs and organs seemed to be degenerating compared to the older Burial Leggers, which were still around in good numbers.

Back on the surface, the last of the Pre Leggers died out, but not before the Bipedal Legger evolved. It seems these were the fastest runners to have evolved up to this point. Although, like their predecessors, their senses remained poor, and they were still vulnerable to ambush, which kept their population down. Auroras could pounce on young Bipedals before they knew what had hit them. But gathering together in greater numbers provided some defence, as there were at least more eyes to look out for danger, even if none of the eyes could see very well.

The Bariothorim was the most successful of the new species on Falciria. It was the first in a very long line of species - going right back to the dawn of complex lifeforms - to ditch all its claws, in favour of chewing jaws and strong 'hooves' on its legs. What triggered this change is unclear. Perhaps the long-term lack of any serious threats made the claws less useful, or it was just a more efficient way of eating the Winter Ferns and the abundant Sprouty Ferns that were appearing. The armoured Bariothorims and the earlier Saaranixes certainly had no serious predators, and also had various other advantages over the different Legger species, even if they were slower and had less efficient digestion.

Notable Plants:
Novo Tranel, Woody Fanel, Nest Fanel, Sprouty Fern, Winter Fern, Burrowing Zeeboo, Tougher Zeeboo, Chungus, Super Lichen, Fire Moss, Buggy Moss, Parasitic Driftseed.

Notable Animals:
Bariothorims, Saaranixes, Merlytes, Tuughwurms, Predarivervalions, Rivervalions, Toxidids, Ol Scrapers, Flevrytes, Blood Auroras, Jubbleras Sensicas, Silver Auroras, White Auroras, Auroryls, RaspuWurms, Mudtuplers.

The Land: Asmara

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The north of this continent was transformed from thick glaciers - home only to small clumps of hardy Zeeboo species - into endless green forests. As the ice melted, huge floods would have swept away most of the Zeeboos, some of which may have been growing in place for a hundred thousand years or more. The floods also carried huge amounts of rock and sediment from the central mountains into the shallow Oltic Sea, forming new peninsulars and islands that remained even after sea levels had risen again.

Continual floods like this probably aided the evolution of the Xeeboo, the first Zeeboo to return to the water in many millions of years. With roots adapted to survive salt water, it spread across the Oltic coast and seemed to be doing well at this time. Other Zeeboo species were reduced in number but soon found a foothold again.

As for the new forests, the Liandranel was the most common 'tree' to be found there. As mentioned, it was more resistant to swarms of Scourges and Jubblers, as well as being able to survive the coldest winters - which could still be cold enough to kill many species. It didn't produce much fruit or edible leaves, but it was better than nothing. Kryodytes and Kuarytes were quick to move in, followed by various Auroras and the Valios Polykalios which hunted them.

Not only were there fewer open plains, but they were mostly full of the new Sprouty Fern, which was a less edible plant than the Winter Fern. This favoured the Asmara Stalkers, with their efficient digestion, more so than the Velocirix. However, both species were still very abundant. The Asmara Stalkers also benefited greatly from their improved senses and herding instinct.

The Lupivus Secus and Dire Lupivus remained at the top of the food chain, both with healthy populations. Although, the tree-climbing Valios Polykalios probably outnumbered both at the end of this era, as it had gained a vast amount of new habitat.

The versatile Porcuball was another common creature all over Asmara. As well as spines for defence, it was more active all round, and began to replace the Fluffballs.

The large Frozuneas seemed to be on the way out, due to growing competition and the fact that the climate no longer gave suited them so well.

The successful Land Spinaneraria gave rise to two rival lines of evolution. The tree-climbing Arboreaneraria spread through all the forests of Asmara, especially the warm forests of the equator, full of insects to catch. Its flexible tentacles proved very useful when it came to climbing. Improved eyesight was also very useful for navigating branches and choosing where to build its webs.

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The Proto-Inis was not as successful, with its life on the ground. Although it evolved jointed legs for more efficient travel across land, it still needed to stay closer to water than the Arboreaneraria. It was also more exposed to predators, although its toughened exoskeleton provided some defence.

Caveworms and Terrarytes continued to battle for space underground. Things seemed to have remained even until the emergence of the Carnyte towards the end of this era. With more powerful claws and more potent venom, the Carnytes now had the upper hand. They also had a taste for flesh, and in groups they were dangerous to most land animals. It is even possible that Carnytes attacked the nests of Scourges and the hives of Jubblera Hevina in search of tasty grubs to eat. But they seem to have had most impact on their ancestors the Terrarytes, whose nests were probably raided for honey, and whose population shows a steep decline at this time.

Meanwhile, one branch of Caveworms had evolved into the large Cavebugs. But their size was not always enough of a benefit when it came to battling rival swarms, and despite being faster, they were still vulnerable on the surface due to their lack of suitable senses. Their basic parenting instinct ensured that enough hatchlings survived to keep the species going for now.

Notable Animals:
Velocirixes, Asmara Stalkers, Porcuballs, Lupivus Secus, Valios Polykalios, Caveworms, Carnytes, Diggadids, Subterradid, Kryodytes, Predarivervalions, All-Eater Leggers, Royalis Jubblera Hevina, Scourges, Jubblera Sensicas, Aurorlys, Cackling Auroras, Armored Amphibeels.

Notable Plants:
Xeeboos, Mountain Zeeboos, Tougher Zeeboos, Liandranels, Sprouty Ferns, Winter Ferns, Novo Tranels, Chungus, Woody Fanels, Nest Fanels, Weak Ferns, Super Lichen, Fire Moss

The Oceans:

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A rise in temperature and sea levels caused ocean currents to change. Combined with the fallout of the volcanic eruptions, this seems to have disrupted plankton and plankton-feeders for a while, allowing new species to emerge...

Firstly, the Velocine Finner was possibly the fastest swimmer ever seen up to this point, and certainly the fastest swimmer around at the time. This speed, combined with improved eyesight, allowed the Velocines to evade the predators more often. This gave them an edge, and their population soon outnumbered the ancient Double Finners.

The Roxorfish were also faster and stronger swimmers than their ancestors. They worked their way inland to spawn in sheltered pools - and provided food for various land creatures along the way. Nonetheless, they began to outnumber the Blizzardfish, a rival branch of evolution which had dominated the oceans for many millions of years. As a side note, the original Cloudfish was still around in small numbers, as it was simpler and its hatchlings could mature faster and with less food, though they were still basically helpless against the newer predators.

Seatuplers continued to do well, but their bigger ancestors gave rise to another new species, the Crusiplers. With the biggest claws ever seen on the seafloor, they were able to bully, eat or scare away most of the things they came across. They also became specialised for cold waters, and were most common around the northern Oltic Sea.

Meanwhile, the Mudtuplers began to return to the land, and evolved lungs in a short space of time, though they could only stay out of water for short periods. And the ancient Giant Quintuplers, ancestors of all living Tupler species, managed to cling on for yet another era.

The Squinaria was a more unusual amphibian, evolved form the last populations of Squiroo. It seems to have been the first animal to actively seek out and encourage a Symbicus 'plant' to attach itself. This seems to have been useful enough for this species to survive quite comfortably at this time.

Sea plants and sponges were helped by the change of ocean currents, as large amounts of nutrient-rich water was stirred up from the depths. Reefs of Spongita Terranova and Aguaminarets recovered in a big way, and became especially common between the Lemunesian islands and the coast of Falciria. These reefs provided shelter, food and breeding grounds for many other sea creatures.

On the deep ocean floor, the Mini Bathystower began to spread far and wide, thanks to its complex larvae that could seek out new volcanic vents with more success than those of rival species. The Yellow Bathysplate continued to prosper. The ancient Bathystowers seemed likely to go extinct due to competition with the two new species.

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Lordavalions faced new competition from the new Huntudians, which were now an equal in terms of speed, and remained superior in terms of hunting tactics. These two rivals were becoming more and more similar to each other, although big differences remained... The spear-like claws of the Huntudians and the strong jaws of the Lordavalions were both efficient at catching different kinds of prey. Lordavalions remained tied to the surface by their need to breathe air, while giving birth to live young, and a basic parenting instinct helped more offspring to survive. But then, they were larger and a little more complex than their rivals. Lordavalions also had a more rounded set of senses, while the Huntudian's eyesight was sharper. There was clearly still room for both species, but there was a lot of cross-over with the prey they hunted, and they remained fierce rivals.

Finally, there was also a rivalry between the different Amacilndasa species. The Amacilndasa Gigantocalcis Vegatus was the latest of the large variety, which had evolved basic eyesight and a taste for plants as well as decaying flesh. But it was very slow and bulky, and while it remained almost immune to attack while fully grown, it probably had trouble in reaching enough food to sustain itself. The Amacilndasa Interlopus was smaller and much more mobile by comparison, even being able to swim short distances despite its heavy shell, and was the most numerous Amacilndasa around at the end of this era.

Notable Animals:
Tentaclomps, Roxorfish, Blizzardfish, Cloudfish, Panzerfish, Pondurytes, Velocine Finners, Arrow Finners, Huntudians, Lordavalions, Amacilndasa Interlopus, Slimey Slugs, Mibblers, Driftworms, Seatuplers, Mudtuplers, Shy Hunters, Yuckius Sirenis, Crimson Slasheels, Armored Amphibeels, Voidus Garbageos, Nitros Intrepidus, Surf Auroras, Cackling Auroras.

Notable Plants:
Aguaminarets, Spongita Terranovas, Bathyscapers, Mini Bathystowers, Yellow Bathysplates, Cryo Bubbleos, Algaceae Dendrotrunkis, Algaceae Dendrocovitis, Sea Fuzz.

Bonuses:
Plant award: Xeeboo. Kol.7 has +1 gene bonus.

Animal award: Bariothorim. Nailix has +1 gene bonus

Innovation award: Mini Bathystower. bestshot9 has +1 gene bonus.

Story award: none posted this time.

Branching awards: North King, Lord_Iggy and tuxedohamm each have +1 gene bonus this time.

Problems:

@Me, I noticed I had made the original Ol Scraper extinct in era 26, that was a mistake, its still alive and well in Falciria for now.

Species Stats:

Note: Survival ratings have been tweaked since the preview I posted yesterday!
 

Attachments

Nailix said:
hey would it be to much if i asked someone to post all the carnivores, herbivores, and plants? just wondering so i know what my species is up against. oh yeah and where they are located

Well there are about 151 species listed in the stats at the moment! To cut a long story short, the Cephrivervalion is the only serious threat to your creature, and that is only found near lakes and rivers etc. The various flying Aurora species could occasionally take a young Bariothorim. The 'RaspuWrum' is also a potential danger, but only if Bariothorims are lurking near its tunnel entrances and are too sick/wounded to escape in time.

Edit: if course, Saaranixes are still dangerous with their large claws if annoyed, or if they are hungry and happen to stumble upon a crippled Bariothorim.
 
Well there are about 151 species listed in the stats at the moment! To cut a long story short, the Cephrivervalion is the only serious threat to your creature, and that is only found near lakes and rivers etc. The various flying Aurora species could occasionally take a young Bariothorim. The 'RaspuWrum' is also a potential danger, but only if Bariothorims are lurking near its tunnel entrances and are too sick/wounded to escape in time.

Edit: if course, Saaranixes are still dangerous with their large claws if annoyed, or if they are hungry and happen to stumble upon a crippled Bariothorim.

Alright thanks I might add some physical features to help defend itself
 
Bariothorim Roamer: Nailix
Evolved from: Bariothorim
Survival Status: successful (so thriving?)
Genes (27): Crawling x2, Plant Eating x4, Complex Stomach x2, Exoskeleton x2, Communal Behavior x2, Water Retention x3, Lungs x2, Cold Resistance x1, Eyes x1, Walking x3, Brain Power x1, Live Young x1, Smelling x1, Vibration Sense x1, Hooves x1, flesh eating x1, eating dead things x1
Genes Removed: Flesh eating x1, eating dead things x1,
Genes Added: Protection of young x1, Eyes x1, Plant Eating x1, Communal Behavior x1

NEW GENES (29): Crawling x2, Plant Eating x5, Complex Stomach x2, Exoskeleton x2, Communal Behavior x3, Water Retention x3, Lungs x2, Cold Resistance x1, Eyes x2, Walking x3, Brain Power x1, Live Young x1 Smelling x1, Vibration Sense x1, Hooves x1, Protection of young x1

Short Description:
The newly adapted Bariothorim Roamer have evolved in such a way that they are now thriving, and one of the largest species on Falciria. They have adapted to make up for any chance of loss of their offspring by gaining Protection of young x1. This makes the parents (not just the mothers) protective of their offspring enough to work together as a herd to protect all the young, not just their individual offspring. With that comes more communal behavior (x1) so they can not only warn from an attack, but work to protect the offspring. Their eye site has increased by a minor amount so they can see food and any dangers approaching from a distance, and prepare for an attack or get to the better food source. And finally they have increased their ability to consume more vegetation as they gained plant eating x1 so they can consume less for themselves and get the right amount of nutrients so there is more for their offspring to consume and have a better chance of surviving.
 
ok i am a little bit confused on the story award, would we find another person that has another species/plant that lives in the same area as ours and make a story together? if so anyone who wants to make a story with my species message me and we'll work something out. or i'll just make a story myself with my critter.

and thanks for the era being named after my species, didn't think i made that big of an impact on the land.:eek:
 
Spoiler :
Shellster Gigantus: tuxedohamm
Evolved from: Shellster Kipinus
Survival Status: Struggling
Genes (20): Drifting x3, Plankton Eating x9, Spikes x1, Shell x1, Tentacle x1, Smelling x2, Cold Resistance x1, Swimming x1, Large Size x1
Description: With the continued abundance of plankton, some shellsters grew larger and larger. The Shellster Gigantus took a while to reach full size, but once it did it was easily one of the largest species of Shellsters to have lived to date.

------

Shellster Reinizio: tuxedohamm
Evolved from: Shellster Gigantus
Gene added (you can add 3, or 4 with bonus): Chemical Production x1, Communal Behavior x2, Plankton Eating x1
Gene removed (optional, remove up to 3 or 4 with bonus): Large Size x1
Description: The Shellster Reinizio has lost the large size of its ancestor, but has become more social. Using a chemical producing gland to send simple signals to other Reinizios who smell the signals. This allows them to form schools of Reinizios interconnected to each other for protection or assistance. (Swiming against currents).




Shellster Reinizio: tuxedohamm
Evolved from: Shellster Gigantus
Survival Status:
Genes (23): Drifting x3, Swiming x1, Plankton Eating x10, Spikes x1, Shell x1, Tentacle x1, Smelling x2, Chemical Production x1, Communal Behavior x2, Cold Resistance x1
Description: The Shellster Reinizio has lost the large size of its ancestor, but has become more social. Using a chemical producing gland to send simple signals to other Reinizios who smell the signals. This allows them to form schools of Reinizios interconnected to each other for protection or assistance. (Swiming against currents).
 
Royalis Jubblera Gardinice: TerrisH
Evolved from: Royalis Jubblera Hevina
Survival Status: Thriving
Genes (28): Eating Dead Things x2, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x1, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x1, Communal Behaviour x6, Plant Eating x2, Digging x1, Brain Power x1, Parenting Instinct x1, Hive Construction x1.
new Genes: Insect Eating x1, Jaws x1, Brainpower x1
Genes Lost: Eating dead things x1.
Description: the Gardinice was renown for It's gardens. each hive of Gardinice would claim an area about 10 meters in every directions of it's hive, and seek to cultivate the plants within that area. they would quickly hunt down and consume any insects that sought to eat their plants. they would often destroy unconsumable plants and use them as mulch for the plants they could eat. and woe to any herbavor that sought to over consume an area a Gardinice hive called home. they would quickly swarm their victums, and seek out any unprotected joints, biting out small chunks of flesh, and filling the wounds with acidic spit.

OOC: 21 genes to go. 6-7 updates. not counting interuptions. they coundown has begun.
 
this isn't really evolved into a new species, just adapted a little bit to what it needs to stay thriving. :D
Still you can't. Each new species is a whole new species. You can add numbers, or pre, pro, prime, small, golden or whatever to make them different (like i use some word and finner or legger). but you can't name it the same.
 
What are the forests of Asmara like? Types of tree/plant life are there currently, how dense is it, ect. Also great update like always.
 
How come the Dome Zeeboo's are struggling? Surely there's no reason why they can't live in warmer temperatures? They wouldn't have been washed away by the floods surely? They're underground :p
 
Spoiler math :

Bipedal Legger: erez87
Evolved from: Pre Legger
Survival status: Competing
Genes (21): Skeleton x1, Jaws x1, Plant Eating x4, Swimming x2, Eyes x1, Water Retention x2, Lungs x3, Walking x5, Communal Behaviour x2.
Descriptions: At the end of The Snoscapian Era the old Pre-leggers were becoming more and more endangered. Fewer and fewer skeletons were found, and actually from that era only 2 full skeletons appeared in Falciria. The Burial Legger seemed like the end of that species. Yet a new species appeared in the next era. As it seems this new Legger begun using its tail to be able to walk on two legs along with starting to form large groups. They didn't take care of their offspring or shared food much but just packed in very large numbers as they moved across the land in large groups eating plants all over Falciria.


Bipedal Seer Legger : erez87
Evolved from: Bipedal Legger
Gene added (3): Eyes x2, Communal Behavior x1.



Bipedal Seer Legger: erez87
Evolved from: Bipedal Legger
Survival status:
Genes (21): Skeleton x1, Jaws x1, Plant Eating x4, Swimming x2, Eyes x3, Water Retention x2, Lungs x3, Walking x5, Communal Behavior x3.
Descriptions: Before the Bariothoric Boundary only bipedals seemed to exist of the bipedal family. After it a new player entered the arena. Years of predators assaulting the nearly blind bypedals have led to a final improvement in eye sight. It was the first time a legger could spot enemies from both air and land. With their eyes fixed in the front of the face giving a nice 3D vision and together with the speedy reflexes and the fact their communities got larger then ever they survived much better. They seemed to take the Bipedal legger place very quickly but this is not certain as of yet. There was never a complete Bipedal skeleton found after the Seer appeared, thought many were found and so searches still commence.
 
Asmara Stalker: Charles Li
Evolved form : Asmara Scraper
Survival Status: Thriving
Genes (32): Skeleton x1, Jaws x1, Plant Eating x7, Swimming x2, Eyes x2, Water Retention x2, Crawling x2, Lungs x2, Walking x3, Digging x1, Vibration Sense x2, Cold Resistance x1, Hibernation x1, Brain Power x1, Mineral Eating x1, Retractable Spikes x2, Communal Behaviour x1.
Description: As the Asmara Scrapers slowly survived the "Ice Ages" they begun to clump together, A community begins to form. First, the young has a "delayed development" of spikes in the beginning and so the elder specimens protected the h


Horned Stalker / Charles Li
Asmara Stalker
new Genes: Jaws x1 eggs x1 Vocalization ("Horn")
Genes; Skeleton x1, Jaws x2, Plant Eating x7, Swimming x2, Eyes x2, Water Retention x2, Crawling x2, Lungs x2, Walking x3, Digging x1, Vibration Sense x2, Cold Resistance x1, Hibernation x1, Brain Power x1, Mineral Eating x1, Retractable Spikes x2, Communal Behaviour x eggs x1, vocalization x1.
Description.: With the tougher plants, the Asmara stalkers begun to grown stronger Beak-like jaws (should it be Beakx1?) and hatched eggs. These eggs hatch withen the weeks it takes for a herd to eat its suroundings. They have soft spikes but they screamm a horn like yell. Each yell if different and each herd has a genetic Yell. the yell informs of danger, for the spikiest to charge. And for small herds to accept each other when herds grow small. They are Horn Stalkers and they will sweep like herds throughout the land. "They also walk on 2 legs to aid digestion, running, sight, small, and yells"
 
Spoiler math :

Bipedal Legger: erez87
Evolved from: Pre Legger
Survival status: Competing
Genes (21): Skeleton x1, Jaws x1, Plant Eating x4, Swimming x2, Eyes x1, Water Retention x2, Lungs x3, Walking x5, Communal Behaviour x2.
Descriptions: At the end of The Snoscapian Era the old Pre-leggers were becoming more and more endangered. Fewer and fewer skeletons were found, and actually from that era only 2 full skeletons appeared in Falciria. The Burial Legger seemed like the end of that species. Yet a new species appeared in the next era. As it seems this new Legger begun using its tail to be able to walk on two legs along with starting to form large groups. They didn't take care of their offspring or shared food much but just packed in very large numbers as they moved across the land in large groups eating plants all over Falciria.


Bipedal Seer Legger : erez87
Evolved from: Bipedal Legger
Gene added (3): Eyes x2, Communal Behavior x1.



Bipedal Seer Legger: erez87
Evolved from: Bipedal Legger
Survival status:
Genes (21): Skeleton x1, Jaws x1, Plant Eating x4, Swimming x2, Eyes x3, Water Retention x2, Lungs x3, Walking x5, Communal Behavior x3.
Descriptions: Before the Bariothoric Boundary only bipedals seemed to exist of the bipedal family. After it a new player entered the arena. Years of predators assaulting the nearly blind bypedals have led to a final improvement in eye sight. It was the first time a legger could spot enemies from both air and land. With their eyes fixed in the front of the face giving a nice 3D vision and together with the speedy reflexes and the fact their communities got larger then ever they survived much better. They seemed to take the Bipedal legger place very quickly but this is not certain as of yet. There was never a complete Bipedal skeleton found after the Seer appeared, thought many were found and so searches still commence.

When Our families meet... in catastropy you will win... but in peace we shall run...


May the Dinos (in this case LeggoStalkers) rule!
 
I'd like to get in on this. What would be the best place to start?
 
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