NESLife attempt #3

Go and read some past updates at the first page. Then go the this update and go the the TXT to look for a nice animal. Then you change it. Write stories and ask advice! I started this way to... with "moss" (never worked out) and the Finners (now scrapers and stalkers and very successful!) So test you arms! Do you like to make a tall tree? or do you like to extend branches? What ever way, I be you are going to enjoy it like I do!
 
Spoiler :
Amacilndasa Interlopus: NPC
Evolved from: Amacilndasa Lethianthansus Pacifistimus
Survival Status: Competing
Genes (15): Digging x2, Plankton Eating x2, Shell x3, Eating Dead Things x2, Complex stomach x2, Fangs x1, Swimming x1, Smelling x1, Mass Reproduction x1.
Description: Smaller, with simpler digestive organs, but much more mobile, and able to lay greater numbers of eggs. It can swim for short distances as well as dig slowly through the seabed. It also has a sense of smell to guide it towards decaying flesh. It's shell remains just as tough.


Amacilndasa Carnavorus : Slavic Sioux
Evolved from: Amacilndasa Interlopus
Genes (12): + Eyes x1, + Meat eating x1, + Tentacles x1,
Description: These creatures are a great break through in the evolution of this genus, as these animals have much improved eyes, able to digest meat quite well, and having tentacles that enable it to snatch small animals and eat them. They are also able to retract these in times of being hunted down by other species
 
Still you can't. Each new species is a whole new species. You can add numbers, or pre, pro, prime, small, golden or whatever to make them different (like i use some word and finner or legger). but you can't name it the same.

ok it is now the Bariothorim Roamer
 
Royalis Jubblera Gardinice: TerrisH
Evolved from: Royalis Jubblera Hevina
Survival Status: Thriving
Genes (28): Eating Dead Things x2, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x1, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x1, Communal Behaviour x6, Plant Eating x2, Digging x1, Brain Power x1, Parenting Instinct x1, Hive Construction x1.
new Genes: Insect Eating x1, Jaws x1, Brainpower x1
Genes Lost: Eating dead things x1.
Description: the Gardinice was renown for It's gardens. each hive of Gardinice would claim an area about 10 meters in every directions of it's hive, and seek to cultivate the plants within that area. they would quickly hunt down and consume any insects that sought to eat their plants. they would often destroy unconsumable plants and use them as mulch for the plants they could eat. and woe to any herbavor that sought to over consume an area a Gardinice hive called home. they would quickly swarm their victums, and seek out any unprotected joints, biting out small chunks of flesh, and filling the wounds with acidic spit.

OOC: 21 genes to go. 6-7 updates. not counting interuptions. they coundown has begun.
Have I mentioned that planning more than one evolution ahead irritates me?

@Nailix- Awesome work with the Bariothorim!
 
yes you have...I think I will have to pre-plan the next 50 evolutions just to focus that irritation.....and on top of it I think I will have to name each one the same thing but use a different color for the preceeding second word for all 50 evolutions.:mischief:
 
Riftocult: Lbaeldeth
Evolved from: Infil-cult
Genes (19): Sucker x1, Piercing Spikes x2, Fluids Parasitism x2, Parasitic Tendrils x1, Parasite Metamorphosis x2, Mass Reproduction x2, Immunological warfare x1, Hormonal Usurption x1, Spines x1, Pack Hunting x1, Regeneration x1, Acid Resistance x1, hibernationx2 symbiosisx1
Description: Hibernation!! Now it can rest if the animal is having a hard time and re start once it is not dying.
 
Cool stuff :D

Nailix said:
ok i am a little bit confused on the story award, would we find another person that has another species/plant that lives in the same area as ours and make a story together?

Some of the stories have been like nature documentaries, with alien species or time travellers going back in time to study/hunt/cook/eat the various lifeforms :) Or others have just been the life stories of individual creatues. Stories aren't a big part of this NES but I like to encourage them :)

Grombar said:
What are the forests of Asmara like? Types of tree/plant life are there currently, how dense is it, ect. Also great update like always.

The forests in Asmara are about 80% Liandranels, the new one with the less tasty fruit etc. The rest is a mix of Proto-Tranel and Novo Tranel. That's just for the big plants. Wherever there is clearing in the forest, there will mainly be Sprouty Fern, Winter Fern, and the Woody Fanel and Nest Fanel. But bascailly all kinds of plants can be found in small numbers in the forest, scattered around everywhere.

Falciria doesn't have the Liandranel, so all its 'big' plants are the Tranels.

Kol.7 said:
How come the Dome Zeeboo's are struggling? Surely there's no reason why they can't live in warmer temperatures? They wouldn't have been washed away by the floods surely? They're underground

Well they are quite specialised for cold conditions, with x5 cold resistance, which isn't needed anymore except at the extreme poles. The are also quite complex with 41 genes, so some simpler plants can out-grow them, even though they have the Fast Growth x2. And their efforts and growing fast means they need more mineral-rich places to start with. They could be found in small numbers almost anywhere, but I imagine them only really do well in extreme environments like exposes mountainsides.

Haseri said:
I'd like to get in on this. What would be the best place to start?

Greetings! :salute: Have you read the first post on this thread? I've put various infos in there. You can start with a very simple species, with just 3 genes of your choice. But because other species have evolved far (the most complex is up to 42 genes now) it will need to be something very original if its going to compete and survive.

Otherwise, the best option is probably to make a new species based on an existing one (an evolution). You can pick any species listed in the stats (the document attached to the update, since its way too long to put in one post), and add 3 genes to it to make a new species. You can also remove up to 3 genes if you want, to remove things you dont want, make it more steamlined and efficient etc. Pretty much everything costs energy and requires more food!

Note that bonuses are awarded in the updates, which allow certain people to add/remove up to 4 genes for one time only (until they get another bonus!).
 
@Daft: I just realized I forgot to include my bonus. I edited my evolution post to add the additional gene
 
Note to Draft. I cancel horn stalker. it is not a good idea... Good NPC but not a good idea... I might get a good idea tomarrow. ok... But cancel Horn stalker from my evolutons!
 
Diverfish: bestshot9
Evolved from: Panzerfish
Survival Status: ?
Genes (23): Plankton Eating x4, Swimming x3, Vibration Sense x1, Eyes x1, Cold Resistance x1, Mass Reproduction x1, Jaws x1, Communal Behaviour x2, Skeleton x1, Gills x1, Digging x2, Spikes x1, Scales x2, Pressure resistance x1, Heat resistance x1
Genes added (4): Pressure resistance x1, Heat resistance x1, Swimming x1, Digging x1
Description: The Diverfish, a realative to the Panzer and Flatfishes, is a new evolution of the same genus. It lives most of its life up near the surface, along with its cousins, but unlike them, it now dives deep down to the very bottom of the ocean to lay eggs and reproduce. It seeks out the volcanic vents on the ocean floor, where it digs out a place in the ground to lay its eggs. The deep sea and extreme enviroment help keep predators away from the nests, helping to ensure more young to survive.
 
Mimicalix: Abaddon
Evolved from: Mimicalegger
Survival Status: Struggling
Genes (19) : Skeleton x1, Jaws x1, Plant Eating x3, Swimming x1, Eyes x1, Water Retention x2, Lungs x3, Walking x3, Burrowing x1, Scent Glands x1, Flesh Eating x1, Complex stomach x1.
Added (3) : Sense of Smell x 1, Scent Glands x 1, Communal living x 1
Description: The Mimicalix took what niche it could. Working with the fearsome RaspuWrums protection and provision of shelter, it harvested plants, dragging them down into the burrows. Here they would ferment providing a sweet nectar for young. Increasing coordance with the RaspuWrums saw the gain of communal living and stronger scent glands to ensure the Raspuwrums didn't get confused! Finally the development of a sense of smell meant it could interact better with its environment.
 
Spoiler :
Scourge: TerrisH
Evolved from: Royalis Jubblera
Survival Status: Competing
Genes (28): Eating Dead Things x2, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x1, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x2, Communal Behaviour x5, Plant Eating x2, Digging x1, Brain Power x1, Flesh Eating x1, Hibernating Eggs x1
Description: the Scourge. Scourge begin their life as one of hundreds of thousands of eggs berried together underground. After several months, the eggs will hatch into a voracious grub that immediately turns upon the remaining unhatched eggs. Fairly quickly, the grubs shall begin to dig upward with their bellies full and their caprices hardening. Immediately it begins to seek out food, attacking anything organic in the vicinity of its emergence. the next week, they are constantly on the move as a group, often covering several miles in a never ending quest to fill their bellies. Eventually, they achieve their full size, or die and are consumed by the swarm. Now fully grown, the swarm mates and eats the males, then separates into 1-5 groups of females (depending on how big the swarm was, and how many are left). Each group sets down far away from the other groups, sheds their wings, and digs downward as a group. They construct a chamber to hold their eggs then lay hundreds of eggs each. They then return to the surface, seal the nest, and die. The months pass, and eventually, a new Scourge swarm hatches, to begin the cycle again.


Blood Scourge : Haseri
Evolved from: Scourge
Total Genes (29): Piercing Proboscis x2, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x1, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x2, Communal Behaviour x5, Plant Eating x2, Digging x1, Brain Power x1, Flesh Eating x1, Hibernating Eggs x1, Hematophagy x1
Gene added (3): Piercing Proboscis x2, Hematophagy x1 (Feeds on blood)
Gene removed (2): Eating Dead Things x2
Description: Pretty much the Scourge, but these swarms suck the blood of the living.

Well, that's the third edition of the animal.
 
I think "sense of smell" is better than a compound eye in your case..?
 
Yeah, you're right.
 
Few evolutions down the line eyes etc will be suitable, but to kick off such a basic creature probably shouldnt have them yet.

BTW, I can't wait for the explosive ploiferation of insects ~ I can think of oh.. 100 or so evolutions from your guy i want to do ;)
 
May I remind you Haseri that your species will not fly since it cannot leave the water?

It is not very suggested to start a completely new family, why not evolve one of those flying flies into what you want?
 
Hmm, OK. I'll have to re-think this then.
 
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