NESLife attempt #3

Has anyone ever seen or played this game? I just found it and haven't yet done anything in it, but it seemed like something I should show off already.
 
erez87 said:
So how is it going oh mighty daft of the heavens?

Thanks for the praise, but I dont know if I deserve it :D. I meant to get the update posted tonight, and yesterday, and the day before that too. But I can guarantee a nice update tommorrow (about 20 hours from time of this post) with pictures and stuff :)

tuxedohamm said:
Has anyone ever seen or played this game? I just found it and haven't yet done anything in it, but it seemed like something I should show off
already.

Thanks for the link, that game looks interesting. Im going to download it...
 
Gentlemen, due to predictably unforeseen circumstances I must delay the update by an hour or two. Apologies for any inconvenience :)
 
Era 31: The Gigatuplian Era

This era takes its name from the Gigatupler, the largest land animal to appear since the ancient Plutonodupler, both of which shared a common ancestor.

It seems the Falcirian subcontinent never fully fused with the rest of the super-continent. Instead, it kept moving westwards, tearing and pulling and the northern lands, eventually creating a maze of islands, mountains and deep lakes. There is also evidence for large volcanic eruptions around the Lemunesian islands at this time.

The climate remained warm, but also very dry across the centre of the super-contient. Ice was only present in the far north, and only during cold periods.

Life continued as normal for most species, although some could no longer prosper as they had in previous eras.

New Evolutions:
Spoiler :
critters31.jpg



Planet Map:
Spoiler :
NLm31.png



The Air:

The Royalis Jubblera Patrolis was better armed and had better eyesight than its ancestors. The eyesight seems to have been especially useful for mid air dog-fighting against rival fliers, such as Scourges, rival Jubbleras or any marauding Auroras. It is believed the Patrolis was also capable of more complex behaviours and could build more complex hives than its ancestors. Fossilised remnants of Patrolis hives have been found showing signs of neatly-arranged spaces for holding larvae and food. The Patrolis was able to largely take over from the older Jubblera Gardinice species, although it was a more complex creature and now had greater demands for food, so it did quite match the huge populations of its ancestor.

Scourges and Blood Scourges were still present in large numbers, causing more misery for land animals, though sometimes providing food for them as well as the Patrolis swarms.

Thieving Auroras appeared during this era and were soon breeding in huge numbers. They were predators of many species and major pests for many others. They contributed to a decline in the numbers of Florytes which were under attack from all sides during this era. The eggs of other Aurora species were harder to crack, but still vulnerable to the Thieving's beak and talons. Aside from eggs, the Thieving Auroras inherited the nocturnal vision of their ancestors and had many other traits which made them very adaptable.

Other Aurora species were still doing very well at sea. Breeze Auroras were a new species belonging to the featherless branch of Aurora family, able to glide for long periods over the vast ocean while hoping between islands. By this era, many islands were probably jammed full of nesting Auroras of various kinds during the breeding seasons.

The Land:

The Great SpikeBall was no longer the largest living thing on land. As mentioned, the Gigatupler took over as the largest land creature. Their ancestors the Greater Landtuplers had secured a place as hardy, versatile omnivores able to live in drier places than most. But with a continent full of competing herbivores and omnivores, it seems they had nowhere to go next, except to get bigger and bigger. As with previous eras, the basic body design of the Duplers and Tuplers seems to have been well suited for a rapid increase in size. The Gigatupler quickly evolved a more complex skeleton to handle its greater weight. This size, combined with relative intelligence and herding instinct, would have made them a very hard target for any predator. Outside of their egg-laying season, they probably wandered right across the super-continent on an endless search for food to fill their large stomachs, without needing to worry too much about being attacked. They may also have been the only animals able to trek right across the central deserts, taking shortcuts between the northern forests and southern jungles. But it is not impossible that animals like the Banded Lupivus and Striped Lupivus, with their great strength, were sometimes able to bring down isolated Gigatuplers.

31coolb.jpg


The Megarix was another large animal that appeared in this era. Although its size was not as impressive as the Gigatupler, it was in many ways a more successful animal. It was still big, armed and armoured enough to put off most predators. Both the Megarix and the Gigatupler shared many similarities, going back to their common, ancient underwater ancestors. The main differences of the Megarix were its more efficient method of walking, its more refined digestion of plants, and live birth which meant that herds could stay on the move almost all the time. But it was not as brainy and adaptable as the Megarix, and although its strong exoskeleton was a good defence, it complicated the process of growing in size - Gigatupler hatchlings many actually have been able to reach their full size in less time than a newborn Megarix. Nonetheless, the Megarix clearly had greater populations during this era, and seems to have flourished everywhere outside of the driest desert regions and northern glaciers. Its smaller cousin the Velocirix was still to be found in good numbers across the same kinds of terrain.

Endodids appeared in the dry plains, which they shared with their relatives the Toxidids and Diggadids. Endodids had a clumsy appearance but were deceptively dangerous animals, with powerful claws and relatively good eyesight. They were also much faster than their ancestors above-ground, and able to trek for much larger distances without stopping rest. Still, they were no better armed than most of the other creatures around on the surface, and could not burrow into the ground to hunt Flannelworms as the older Boaradids could. It seems the Endodids still relied mainly on plants for survival, only attacking other animals if they were weak or vulnerable.

Toxidids continued to thrive across the dry plains and along the desert boundaries. It seems some Diggadids managed to survive this era, but the Subterradids went extinct at this time, bring to a close the ancient line of 'dids which had evolved many millions of years ago on the formerly-isolated Agonian continent.

The aforementioned Flannelworms first appeared during this era. It was originally thought they lived in the jungles and forests, but it now seems they were much more abundant in the dry plains. As they were able to live in drier conditions than any of their close rivals, they virtually had a whole new habitat to themselves. This was quickly filled thanks to the efforts these simple creatures put into reproduction. They probably fed most on dead animals most of the time, or else chewed on the roots of any plants they came across. The ancient Leafworms were now outclassed by all their various descendents, but still survived on some remote islands.

Leatherback Worms, distant and much more complex cousins of the Flannelworms, also appeared during this era. The Leatherbacks were soon much more numerous than their ancestors. This was probably due to their much tougher skin, which would have been an effective defence against swarms of Scourges or Jubblers. Leatherbacks were probably one of the few creatures able to forage in the undergrowth without too much hassle. Their thick skin would also have provided some defence against the aggressive Mortytes. The Leatherbacks were also slightly more mobile. All this would also have aided the groups of Leatherbacks during squabbles with Caveworms and Later Cavebugs, which were not doing well at this time.

Mortytes were still thriving during this era, and put pressure on all other burrowing creatures. The Mortyte's combination of weapons and social behaviour gave them the edge over just about every other burrowing creature. But they also had great demands for prey. In a way, they helped plant life in the same way that the hives of Jubblera Patrolis guarded plants from above. When such swarms were at full strength, there would have been constant attrition on the populations of plant-eaters and scavengers in the undergrowth. Fossil evidence suggests a large increase in the amount of Chungus at this time, which was probably filling the gap and taking advantage of the build-up of decaying plant matter on the floors of jungles and forests. Chungus also happened to be spiky, acidic and generally unpleasant to herbivores. Other plants like the Nest Fanel and Giant Woody Fanel also benefited from associating with Mortytes and Jubblers. The strange Mimicalix may also have had some kind of arrangement with the Mortytes - some speculate that they were now being 'farmed' by Mortytes for meat, since the Mortytes no longer had any need for plant matter themselves.

The strange Farconicus Spike may have evolved in response to all this. This species laid down poisonous slime as it walked along, both to act as a signal to other Farconicus's, and also to discourage other herbivores from crossing its path. The slime could also have been spread over the Farconicus's feathers to deter attack from Jubblers and Scourges. The Farconicus Spike also retained its long poison-tipped spines. Altogether it must have been a rather unpleasant animal, especially for any predator or pest trying to attack it. Although, these defences came with a cost in terms of nutrition and energy needed to survive. The constant production of slime also kept it closely tied to sources of fresh water, as it would otherwise face dehydration.

31coola.jpg


In any case, it seems the jungles and forests were no longer as friendly for large-scale grazing as they had been in previous eras. In which case, the open plains would have become more important for herbivores. This may have been one reason for the appearance of the Shocking Moss, an evolution of the ancient Proto-Moss, a small plant which was mostly found out in the open where its airborne spores could spread furthest. While the Phantomorex and its ancestors had long used electricity as a sense to help detect prey, the Shocking Moss was the first lifeform to use it as a defensive weapon. It is unclear exactly how this worked, or how powerful its electric shock could have been. The Shocking Moss was never very common compared to other plants, but it was able to survive to the end of this era.

It seems the evolution of the Shadow Kakliea and Striped Lupivus had reached a peak for now, or the jungles and forests were no longer such good hunting grounds. In either case, the predators which evolved during this era did most of their hunting on or below the ground. Indeed, the Ground Kakliea all but abandoned its tree-dwelling lifestyle. Instead, it was adapted for digging and spending lots of time underground. Its sense of hearing was about the sharpest of any land animal, and it was one of the very few animals to have eyes adapted for seeing in near-darkness. Ground Kaklieas would have been at home in the open plains, but may have been one of the few animals willing to take on the dangerous swarms of Mortytes or Leatherback Worms in the dense undergrowth. In any case, all evidence shows this species to be a success. It may well have been the arch-nemesis of the Sentryball, a spineless and more wary relative of the Farconicus Spike which emerged at this time, and also had similar increases in its senses.

Between the Lupivus, Kakliea and Zunatra families, the competition for prey was now very tough. The Gorgath was one of the casualties, though it did give rise to the Framer Gorgath. The Framer seems to have been a feisty and aggressive pack hunter. What it lacked compared to the top predators, it made up for with its social tactics. It had lower demands for food, helped by having more efficient digestive organs than its ancestor. It seems to have hunted in packs most of the time, something that was the exception rather than the rule for the Kaklieas and Lupivus'. This helped the Framers make the most of the strength and speed which they did have. They may even have been able to steal kills from more powerful predators, although pack hunting would generally have limited them to areas were prey was abundant enough to feed all members. In any case, the Framers were clearly much more successful than their ancestors had been, and may actually have been the most numerous four-legged predators during this era.

The Zunatron was more versatile than the Framer Gorgath in some ways, and certainly seems to have been a brainier creature. It was also faster and better armed. None of this put it ahead of the other predators, though. Its one outstanding quality was its greater endurance - it had larger lungs than its rivals, and was probably able to keep running and chasing prey for longer. This was especially useful out in the open plains. Still, at top speed it was unable to match the Shadow Lupivus, and would not have been able to catch fast prey like the Proto-Saur. Overall, it still fell somewhere between all the other predators, and was one of the less common varieties at this time.

Speaking of the Proto-Saur, that species enjoyed a large increase in population during this era, finally overtaking the earlier Bipedal Seer Legger. This may be because its tough skin was now more important as protection against Jubblers and various hostile things in the dense undergrowth, and its tougher eggs were more resistant to attack from the Thieving Auroras. Proto-Saur fossils are in fact the most common finds from this era.

The Seer Stalker was also still doing well at this time. It was still the most efficient plant-eating machines around, as well as having decent speed, senses and defences against predators. And since it had not lost its swimming ability, it had another advantage over rival herbivores in some situations. Seer Stalkers seemed especially common in the mountainous lake area north of Falciria during this era.

The Tongue Legger was a more primitive relative of the Seer Stalkers and Proto-Saurs. Its sticky tongue mimicked that of the Bulgorbs, except that the Tongue Legger also evolved a way to project the tongue at speed to catch insects in mid air. This was useful since it also had improved eyesight, something the Bulgorbs had a total lack of, at least until the appearance of the Videobulgorb. This Bulgorb not only gained recognisable eyes in a relatively short period of time, but actually ended up with better eyesight than many other animals which had been around for countless millions of years. Competition with the Tongue Legger was at least one cause for this phenomenon. Videobulgorbs were also social creatures, and some suggest they cooperated with their older, blind ancestors like the Flakkerbulgorb, at least in a more meaningful way than the Pappy Bulgorbs which did not survive this era. Tongue Leggers still had one advance with their ability to climb trees and rocks, in order to get into better firing positions. It terms of population, they seem to have lost out to the Bulgorbs during this era, although they were far from endangered.

31coolc.jpg


Competition among insect-eaters was now getting as tough as it was for carnivores. The two silk-spinning families were still going strong - Predatory Inis laid its silken traps on the ground, while the tree-climbing Herbaneraria began to take over from the Arboreaneraria during this era. The Herbaneraria was rather more successful and also benefited from its habit of laying larger numbers of eggs inside strong silk cocoons. It is also worth noting that these species could hide in safety while their silk did the work of catching insects, making them less vulnerable to attack. Although, Tongue Leggers and various Bulgorbs would sometimes have been able to steal from these webs using their sticky tongues.

Finally, to the two new evolutions which were spawned by the venerable LungScraper, which was itself still going strong - the Otterus Scraper and Lung Leaper. The Otterus evolved in the Lemunesian islands and was a better swimmer, most likely to allow for travelling further between islands, and to get at underwater plants easier. It had more efficient digestive organs and also had a bigger brain than its ancestor. This may have been a reaction to the more volatile and demanding conditions of Lemunesia at the time, which as mentioned was plagued by many large volcanic eruptions. The Otterus seems to have done very well, more so than the Lung Leaper, which struggled to find a place among the amphibious insect-eaters and herbivores which already existed.

Notable Plants:
Temperate Xeeboos, Mountain Zeeboos, Tougher Zeeboos, Giant Woody Fanels, Liandranels, Novo Tranel, Nest Fanels, Sprouty Ferns, Winter Ferns, Chungus, Super Lichen, Fire Moss, Buggy Moss, Parasitic Driftseed, Shocking Moss, Spiteful Fuzz.

Notable Animals:
Gigatuplers, Megarixes, Velocirixes, Proto-saurs, Seer Stalkers, Sentryballs, Farconicus Spikes, Striped Lupivus, Dire Lupivus, Shadow Kakleia, Tuughwurms, Leatherback Worms, Toxidids, Herbanerarias, Videobulgorbs, Florytes, Mortytes, Predarivervalions, Royalis Jubblera Patrolis, Blood Scourges, Jubblera Sensicas, Aurorlys, Cackling Auroras, Thieving Auroras, Armored Amphibeels, Mudtuplers, Lung Scrapers.

The Oceans:

Compared to the land, things in the oceans seemed to have reached a delicate balance. In fact, the situation was almost stagnant. But the oceans still provided enough food for all the amphibious hunters and marine Aurora species.

31coold.jpg


The distinctive shells of the Shellster Reinizios are the most common sea fossils from this time. These highly tuned plankton-filtering machines continued to flourish in the open ocean. Their cousins the Shellster Grapplus and Iyirein were much less common, especially the mysterious Iyirein, whose relatively-complex brain and nervous system still seemed to serve little purpose.

The species which emerged from the last era - the Bathysfish, Submaryte, Phantomorex and Thulu Finner - all maintained strong populations. The Phantomorex seems to have done especially well. It is thought that the shallow waters around the Lemunesian islands and nearby tidal bays were choked with volcanic fallout and then became clogged with sea plants, forming perfect murky hunting grounds for these creatures.

As for the new species, the Pod Bubbleo was a new sea plant that put its energy into producing large floating seed pods, as opposed to mass spores or sticky seeds of its rivals. By contrast the Temperate Xeeboo was still really a land plant, but it is believed to have grown along sand banks and followed them far out to sea in some places. It was slightly better adapted for dealing with salt water and had the most complex root system of any plant so far.

The Herbivorous Serpenteel improved on the armour scales of its ancestors, but had a much more passive lifestyle and now mainly fed on plants. Although relatively slow, it was still one of the stronger and better protected sea creatures around at this time.

Finally, the Long-Legged Ponduryte was an evolution of one of the oldest surviving creatures. It had more sensitive scent-receptors and a more efficient way of walking across the seabed. Aside from the fertile coastal waters, food was now very widely dispersed across the vast ocean.

Notable Animals:
Shellster Reinizios, Iyirein, Shellster Grapplus, Tentazomps, Phantomorexes, Bathysfish, Roxorfish, Cloudfish, Long-Legged Pondurytes, Submarytes, Velocine Finners, Thulu Finners, Huntudians, Lordavalions, Amacilndasa Interlopus, Slimey Slugs, Mibblers, Driftworms, Seatuplers, Mudtuplers, Shy Hunters, Yuckius Sirenis, Crimson Slasheels, Armored Amphibeels, Voidus Garbageos, Nitros Intrepidus, Surf Auroras, Cackling Auroras.

Notable Plants:
Temperate Xeeboo, Skimarets, Aguaminarets, Spongita Terranovas, Bathyscapers, Mini Bathystowers, Yellow Bathysplates, Pod Bubbleos, Algaceae Ascendis, Algaceae Dendrotrunkis, Algaceae Dendrocovitis, Sea Fuzz, Sea Urchins.

Bonuses:
Plant award: Shocking Moss. squid1111 has +1 gene bonus

Animal award: Royalis Jubblera Patrolis. TerrisH has +1 gene bonus.

Innovation award: Farconicus Spike. The Farow has +1 gene bonus.

Story award: bestshot9 has +1 gene bonus.

Branching awards: Lord Iggy, Abaddon and North King have +1 gene bonus this time.

Problems:
@Slavic Sioux, I don't know if you saw my comment about your evolution further back in the thread... I didn't add your creature since I would have made so many changes to it, it would effectively have been an NPC :(

@bestshot9, PM reply sent!

@me, I spotted and fixed some more mistakes with total gene count for some species.

I also reminded myself that these 'scene' pictures generally suck and take a bit too long to do, unless im really inspired to show something. I'll probably stick to one or less per update :)

Species Stats:

The stats have been overhauled this time, which contributed to the delay of this update.

FYI: 193 species existed during this era. 14 did not survive to the end, leaving 179 to face the next age.
 

Attachments

So beautiful! I love the scenes! :D :D :D :D [party]

If you do only do one a turn, please make my crittur in it ;)
 
Royalis Jubblera Fatrolis: TerrisH
Evolved from: Royalis Jubblera Patrolis
Role: specialized, swarming, flying omnivore
Habitat: warm/temperate vegetation
Survival Status: Swarming!
Genes (34): Eating Dead Things x1, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x2, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x1, Communal Behavior x6, Plant Eating x2, Digging x1, Brain Power x3, Parenting Instinct x1, Hive Construction x2, Insect Eating x1, Jaws x2
New Genes: Flesh Eating x2, Communal Behaviors x1, Grasping Toes x1
Description: The Fatrolis evolved due to the growing energy demands of the Royalis colonies. they begin to get.. Aggressive. no longer just content with driving off animals that came to near their hives, they begin to hunt. any animal that wandered to near their hives were considered prey. their tactics varied, for overwhelming their prey with sheer numbers, for those that got particularly close the the hive.. for others, particularly the large slow creatures, they would strike with precision and bleed them to death, biting out numerous small gases, slicing open major blood vessels. they would then follow the creature until it collapsed form blood loss and fatigue..
and then they would feed.. hundreds of roylais would descend upon the corpse, eating their fill, then cutting our small chucks with this jaws, then carrying back in the three grasping toes on each leg.. they would then feed the chunks to the royalis who stayed behind in the hive, or put them in the larva feeding chamber where wit would ferment until it was ripe enough for the larva to eat. and then they would go back until their was nothing left that was small enough for the royalis to carry.

OOC: wow. way to long. 3 notes.
One: Daft, you may cut the text down if you want.
two: I see these as the predators of the Giants, using persicsion and paticance to slay them, and feed upon their corpses for days. each would be taken gown by 2-3 hives. I can see them ferrying the food for miles.
three: Grasping toes: I see the royalis gaining three toes on each foot, allowing them to loosely grasp things with all 6 feet. no fine manipulation though. just picking up and carrying things more easily.

oh, and great update.
 
Leggy-shallows Ponduryte: Abaddon
Species Evolved from: Long-Legged Ponduryte
Role: aquatic scavenger
Habitat: deep ocean
Survival Status: Competing
Genes (10): Crawling x3, Eating Dead Things x2, Exoskeleton x1, Communal Behaviour x1, Pressure Resistance x1, Smelling x2.
Genes Added: Water retention x 1, Exoskeleton x 1, Complex stomack x 1, pincers x 1
Genes Lost:
Pressure Resistance x1
Description: Some of the Long-Legged Pondurytes that evolved didn't go down into the deep water, they branches off in a completely different direction ~ into the shallows. With basic water retention they could even manage brief forrays onto land in search of carrion. The first step into object manipluation is also being understaken with the front legs developing 3 pronged pincers.
 
Thought I might give NESing another try.

Specialist Gorgath: Neverwonagame2
Evolved from: Gorgath
Role: versatile land predator
Habitat: warm/temperate land
Genes (37): Complex Stomach x3, Flesh Eating x4, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Digging x1, Feathers x2, Strength x2, Leaping x1, Smelling x1, Parenting Instinct x1, Pack Hunting x2, Tribe Brainiacx1 (A single member of each pack with a Brain Power level 1 higher then the average Framer Gorgath)
Description: With the sucess of the Framer Gorgath, new Gorgath-based ideas emerged. The Specialist Gorgath focused on a combination of efficency, speed and greater brain ability to survive.
 
Lol, got your name right? I still don't get why you don't PM Thunder to delete the other accounts an just to be Neverwonagame
 
I also reminded myself that these 'scene' pictures generally suck and take a bit too long to do, unless im really inspired to show something. I'll probably stick to one or less per update

Suck?! HOW DARE YOU insult the great updating god daft! Being it does not give you the right! Their amazing!
 
Spoiler math :

Proto-saur: erez87
Evolved from: Bipedal Seer Legger
Role: versatile, social, fast land herbivore
Habitat: warm land
Survival Status: Swarming!
Genes (28): Skeleton x1, Jaws x1, Plant Eating x4, Swimming x2, Eyes x3, Water Retention x2, Lungs x3, Walking x5, Communal Behavior x3, Tough Skin x1, Tough Eggs x1, Parenting Instinct x1, Claws x1.
Descriptions: A creature. Several threats loomed over the Bipedal line in taking over the continent. Among them each needed a different safe key. Evolution proved itself as the better Bipedals survived the harder times in the harder places creating an improved version every few million years. The result was a bipedal that could survive better in many cases of survival. It's hardened skin allowed it to survive the Jubblera creatures better, it's hard shelled eggs allowed it to live further away from water and to better protect it's younglings. Coupled with parenting skills the new bipedal truly had more younglings surviving the egg years and then the younglings years and claws allowed the large numbered schools of bipedal to tackle more powerful enemies, as many claws are bigger then few bigger ones... The Proto-saur appeared at the end of the Reinizonic Era and seemed to begin the way to a greater future for the whole finner family.

ChewOn-saur : erez87
Evolved from: proto-saur
Gene added: Jaws x2, meat eating x1
Gene removed: plant eating x1
Description: Oh what a sight it would have been. To see a hundred ChewOnsaurs jumping and devouring an animal. Uncoordinated, but a pack nonetheless. The ChewOnsaurs were a direct evolution of the proto-saur. From aggressive herbivores the ChewOns begun to chew on animals that attacked them and lost. Their jaws improved much as very sharp teeth appeared, able to cut through any meat. They started hunting not long after appearing. While most of their diet was still plants they changed a little. As the massive herds of proto-saurs and ChewOnsaurs moved the ChewOns not only walked with their brethren, they also ate them. Actually they ate anything they could jump on in the way. They didn't hunt technically together, but when hundreds jump at you, you should be well aware that it doesn't matter. No tactics involved just overwhelming the enemy with great numbers and amazing teeth. Their teeth evolved to be small but extremely sharp in order to cut down meat. They were no scavengers... They area a great leap for the Leggers, for they are the beginning of a brand new job.



ChewOn-saur: erez87
Evolved from: Proto-saur
Role:
Habitat:
Survival Status:
Genes (30): Skeleton x1, Jaws x3, Plant Eating x3, Meat Eating x1, Swimming x2, Eyes x3, Water Retention x2, Lungs x3, Walking x5, Communal Behavior x3, Tough Skin x1, Tough Eggs x1, Parenting Instinct x1, Claws x1.
Descriptions: Oh what a sight it would have been. To see a hundred ChewOnsaurs jumping and devouring an animal. Uncoordinated, but a pack nonetheless. The ChewOnsaurs were a direct evolution of the proto-saur. From aggressive herbivores the ChewOns begun to chew on animals that attacked them and lost. Their jaws improved much as very sharp teeth appeared, able to cut through any meat. They started hunting not long after appearing. While most of their diet was still plants they changed a little. As the massive herds of proto-saurs and ChewOnsaurs moved the ChewOns not only walked with their brethren, they also ate them. Actually they ate anything they could jump on in the way. They didn't hunt technically together, but when hundreds jump at you, you should be well aware that it doesn't matter. No tactics involved just overwhelming the enemy with great numbers and amazing teeth. Their teeth evolved to be small but extremely sharp in order to cut down meat. They were no scavengers... They area a great leap for the Leggers.

OOC: Please don't kill the proto's. Or at least evolve an NPC out of them. An herbivore that gets bigger and more tough to defend itself from the new mass of enemies. Time to go meaty!
 
Great update!!! And I agree: no one can insult Daft, even himself(but is he an it?)

Spongita Terranova: NPC
Evolved from: Spongita Terra
Role: aquatic plant/filter feeder
Habitat: warm shallow water
Survival Status: Competing
Genes Genes (13) Photosynthesis x3, Plankton Eating x2, Mass Reproduction x3, Poison x1, Roots x3, Parasitic Tendrils x1
Description: Smaller than its ancestors, but armed with flexible parasitic tendrils which can invade neighbouring plants/sponges. It can also trap and digest more plankton.

evolves to

Spongita Hypernova: squid1111
Evolved from: Spongita Terranova
Role: ?
Habitat: ?
Survival Status: ?
Genes Genes (15) Photosynthesis x5, Mass Reproduction x4, Poison x1, Roots x3, Parasitic Tendrils x1, Sticky Explosivenessx1(see below)
Description: BOOOM! Hypernovas always spread their spores this way. A useless part of the plant would fill with spores and, eventually, blow up spreading spores into the water.

If sticky seeds and explosiveness have to be different feel free to take off a photosynthesis.
 
Spoiler :
Framer Gorgath: Nailix
Evolved from: Gorgath
Genes Removed: None
Genes Added: (4) Complex Stomach x1, Pack Hunting x1, Communal Behavior x1, Flesh Eating x1
Genes: (34) Complex Stomach x3, Flesh Eating x3, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behavior x3, Water Retention x2, Lungs x1, Walking x2, Digging x1, Feathers x2, Strength x2, Pack Hunting x2, Leaping x1, Smelling x1, Parenting Instinct x1


Blood Gorgath: Nailix
Evolved from: Framer Gorgath
Genes Removed: None
Genes Added: (3) Pack Hunting x1, Strength x1, Communal Behavior x1.
Genes: (37) Complex Stomach x3, Flesh Eating x3, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behavior x4, Water Retention x2, Lungs x1, Walking x2, Digging x1, Feathers x2, Strength x3, Pack Hunting x3, Leaping x1, Smelling x1, Parenting Instinct x1
 
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