NESLife attempt #3

Thanks for the feedback! But, I refuse to apologise for insulting myself, its right to do so :hmm:

bestshot9 said:
if you need some inspiration, show 'em as an example of like... the framer's hunting or a scourge swarm through the jungle.

@bestshot9, I may well draw that next time.

TerrisH said:
OOC: wow. way to long. 3 notes.
One: Daft, you may cut the text down if you want.

@TerrisH, you insult my honour and hurt my feelings. I'm not asking your permission for anything :p. Nor am I asking you to read any of it. The names of creatures are bolded so hopefully you can pick out anything you're interested in.

I wrote as much as I felt like writing, all in one session just about. It helps me work out what is going on in this game. And I want to provide some feedback on what's happening, so maybe its not just people randomly posting evolutions each time. Its hard to plan out beforehand exactly how much I should write for everything. I admit I have a tendency to go over the top sometimes. Or a lot of the time.

Now please observe the following:

Abaddon said:
So beautiful! I love the scenes! :D:D:D:D[party]

If you do only do one a turn, please make my crittur in it ;)

^See, that is how to gain the favouritism of a mod. Note the bright colours and warm friendly tone of the message. This appeals to the childlike approval-seeking inner nature of the mod. Technically not so many smilies are needed, but its hard to overdo such things :D ;).

@Nailix, its not strictly necessary to write a description if you don't want to, though it can help to say how you want the critter to behave :)

@everyone, if the general consensus is the update is too big, I will try to keep it shorter in future. In any case, the species drawings and stats will always take more time to do. I've always written the actual update text in one evening more or less.
 
Daft, I meant the text on my creature! the stuff I posted for the creature description. I went a little overboard, and was chastising myself, not you! your work is wonderious!
 
Daft, I meant the text on my creature! the stuff I posted for the creature description. I went a little overboard, and was chastising myself, not you! your work is wonderious!

Oh dear I feel guilty now :blush:
 
Hey, I think the amount of writing is perfect, you get what we need to know told, but it ain't just a brief summery, you give us plenty of info about the critter but you keep it nice and to the point, so I've always enjoyed reading about how life is going on our little planet :) :D :p :lol: :crazyeye: :thanx: [party] :trophy:

btw how's that for appealing to the childlike inner-mod?
 
lol. Daft is a perfect MOD.

No reason to make anything shorter or uglier... Take as long as you please to update. As long as its still fun for you.
 
Agreed. Also, Daft could you make the future Kakliea species look more like squirrels and less like puppies? They were originally meant to be the squirells of this world lol :D.
 
@Kol.7 hey that fits the RP of the NES, a lot of ancient animals that have been dug up haven't had a full intact skeleton found, so a lot of the time when scientists draw up an organism, its only based on a few things like a jaw bone or what not, so what they think and what it really looked like could be something totally different, same as with the pics here, its showing what the scientists in the future think the kaklieas might have looked like, based on the remains they have found. Least, that's what I get from this NES :P
 
Yeah well, I'm not doing a Kakliea this turn anyway :p.

Valios Toxicum

Genes removed: Swimming x1,
Genes Added: Poison x1, Complex Stomach x1, Mass Reproduction x1
Evolves from Valios Polykalios

During this era there was a masssive change in the Valios Species. Firstly, they were now quite a lot smaller. Their small size allowed them to hide in plants or under rocks much easier, to escape from predators. With this small size came problems of course, it was now difficult to kill big prey, so a poison was developped. This had many uses to the new Valios species , they injected it into their prey using their powerful fangs which caused drowsiness, or death in rare cases if the prey was already very weak , young or small. However, it was a different story if something attempted to eat the Valios. The concentration of the poison would make the animal very ill for about a week after, if they ate multiple Valion they would oftenly die. Other animals soon learnt to avoid eating Valion. The Valion would form small dens of about 30-40 individuals, often by finding unused dens of other animals or bird nests. One interesting thing about the Valion were their breeding habits. Generally three or four females would lay an egg in each den, each of which would then be fertilised by many males. The eggs were protected at all times by no fewer then 15 Valion, often more. If an intruder came for lunch, it would often be just that. The Valion were very protective of their eggs, this was because as many as 12 Valion would hatch from each egg. Which were then fed In the den untill fully grown. During this era the new Valios species generally needed less food then its ancestors and became more adept at eating and breaking down insets and plant/root matter as a consequence of a new acid pressent in their stomachs.

Thought I'd expand the familly because the other valios seems to be dying out atm.
 
Spoiler The Old :
Greater Landtupler: C&civ3
Evolved from: Landupler
Role: versatile, social land omnivore
Habitat: warm/temperate land, deserts
Survival Status: Struggling
Genes (31): Crawling x2, Plant Eating x3, Flesh Eating x1, Complex Stomach x2, Claws x3, Cold Resistance x1, Communal Behaviour x2, Brain Power x3, Eyes x2, Skeleton x1, Tough Skin x1, Fat Reserves x1, Digging x1, Parenting Instinct x2, Water Retention x3, Lungs x1, Walking x2.
Description: The Greater Landtupler was little larger an the Landtupler but generally the looked the same at least on the outside which as lead to many Evolutionary scientists to believe that Greater Landtupler is only just sub-Species of Landtupler not a Species. On the inside the Greater Landtupler has larger brain and stomach compare to earlier Landtupler them smarter and better at possessing plant material. Finally their skin also better at holding water and make them able to travel farer inland.



Evolves to:

Stealtupler : C&civ3
Evolved from: Greater Landupler
Gene added (3): Stealth +2, Vibration Sense +1
Gene removed: Communal Behaviour -1
Description: The some Landuplers found it was better not to be found predator's at all than live in large group. The Stealtupler's live small family dens underground which they defence from rivals. Stealtupler's only come to the surface to get food and water and they normally do this alone. They using the stealth to made it hardier for predator's to find them or to follow them if spotted. They normally act alone only banding together to defend the den and their young.
 
Will I get to use an extra point because of the cancellation of the creature I wanted?
 
nice evolutions!

@c&cciv3, maybe the Stealtupler could lose some of its water retention? x3 seems a little too much for something that is mostly living underwater...

Hey, I think the amount of writing is perfect, you get what we need to know told, but it ain't just a brief summery, you give us plenty of info about the critter but you keep it nice and to the point, so I've always enjoyed reading about how life is going on our little planet :) :D :p :lol: :crazyeye: :thanx: [party] :trophy:

btw how's that for appealing to the childlike inner-mod?

@bestshot9, that is good, I am pleased :D

BTW, realistic feedback is good really, so long as its not too harsh on my feelings.

Agreed. Also, Daft could you make the future Kakliea species look more like squirrels and less like puppies? They were originally meant to be the squirells of this world lol :D.

@Kol.7, squirrels aren't ravenous flesh-eaters tho :)

Will I get to use an extra point because of the cancellation of the creature I wanted?

@Slavic, I suppose I can allow that.
 
Is it too late to amend my creature? If not:

Eater Gorgath: Neverwonagame2
Evolved from: Gorgath
Role: versatile land predator
Habitat: warm/temperate land
Genes (37): Complex Stomach x3, Flesh Eating x5, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x2, Digging x1, Feathers x2, Strength x2, Leaping x1, Smelling x1, Parenting Instinct x1, Pack Hunting x2, Tribe Brainiacx1 (A single member of each pack with a Brain Power level 1 higher then the average Eater Gorgath)
Description: With the sucess of the Eater Gorgath, new Gorgath-based ideas emerged. The Eater Gorgath focused on a combination of efficency and greater brain ability to survive.
 
@Kol.7, squirrels aren't ravenous flesh-eaters tho

Yeah, I know, its just that the Lupivus line is dog-like and it would be nice if the kakliea line was more different in appearnace from them. There are some similarities between their genes but there is nothing to suggest that they should look alike. Thanks for continuing the Xeeboo disaster though :D. I'd hate to think the turn I made that on was completely wasted :p.
 
Ool: Slavic Sioux
Species Evolved from: Long-Legged Ponduryte
Role: aquatic scavenger
Habitat: deep ocean
Survival Status: Competing
Genes (14): Crawling x3, Eating Dead Things x3, Exoskeleton x1, Communal Behaviour x2, Pressure Resistance x1, Smelling x2, Acidic/Haliiosongenic Toxins x1, Tenticles x1.
Description: The ool is a very unsual animal. It first changed when it gained the abillity to create haliiosongenic toxins, which will first off, cause a massive bout of haliiosongenia, where it would most likly cause so much stress from the terror created from these false, unreal sights that they then will die a very painfull death. These annimals who attack will also most likly get a massive amount of acids that will cause a major buring sensation within their mouth. So bascily an animal that decides to take a chance will experecnce a great craziness, act irractily, and get major adicic burns on their body. Typcially the attacker will get the feeling that they have been infected by parasites (which is caused by the acid) and then will go srape themselves against hard rocks and get massive amounts of bleeding from the event. They will also see massive (non real, and/or present creatures) that they will think that will attack them. But along with that, these creatures will also become much more communal, and infact will almost always travel in small groups and protect one another from a possibal invasion from a predator. They will also share food with another animal provided they are starving and are hungry. The ool also devloped a much better digestive system than it's previous members and thus will be able to use energy much more effecently, which is always a bonus when in the deep oceans where food may be hard to come by. In addtion, to help these animals, both fend off preadators and to be able to reach for food they otherwise may not be able to reach, these ools have managed to grow tentecles that they are able to retract and expand quite a large size quickly and easily. This also makes repdrocution much easier for these animals as they now atcually have something they can grasp each other with. These animals also have very small pricks on their tenticles that they can use, that will cause and outburst of toxins if nessacery to use to fend off and quite possiablly kill these predators.
 
When did these roles and habitats things appear in the stats? I'm sure they weren't there last time I looked.
 
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