NESLife attempt #3

Yes, just hoping my hunters stabilize. I'm hoping to evolve a couple new unique traits when I get a chance :)
Well, if you focus on the smaller pack hunter/specialists and I focus on the big bruisers (a sort of raptor/tyranosaurid dichotomy) we can both fit into our own niches.

switched something in my evolution. and...

If anyone wants to evolve a creature off one of my creatures, go ahead and do it. I don't mind. infact, I encourage it.

I agree, though I had assumed that this was already a given. Daftpanzer has certainly enjoyed taking the social system away from various members of Scuteridae and evolving into new niches. :)

However, I think most of us are too engrossed in our own evolutionary chains to move into other ones (unless our own lineages get wiped out).

Anyway, who's doing the evolution chart? It can just be names like the last one, but it would be extremely interesting to see.

Anyone want to start a pool guessing how long it will be until we have a mass extinction?
 
Is there a rule of thumb for how many energy genes are needed as a percentage of overall number of genes?
 
Well, if you focus on the smaller pack hunter/specialists and I focus on the big bruisers (a sort of raptor/tyranosaurid dichotomy) we can both fit into our own niches.


Anyone want to start a pool guessing how long it will be until we have a mass extinction?

I did want to develop a brain, when I'm not just fighting to keep them alive :crazyeye:

I also hope the extinction is a couple turns away- I want my critters a little more survivable first!
 
My hope is that it will be at least two turns away. I want to get my guys on land...
Filter feeders on land? Well, what supports you? You have no skeleton (All other land animals are either really tiny, or have exoskeletons) or support system.

Is there a rule of thumb for how many energy genes are needed as a percentage of overall number of genes?
I don't think so.
I did want to develop a brain, when I'm not just fighting to keep them alive :crazyeye:

I also hope the extinction is a couple turns away- I want my critters a little more survivable first!
Yes, that's exactly why a mass-extinction would be normal now. Lots of specialized animals exist, and are vulnerable to upsets.

I think that next turn will have a mass-extinction. Something to clear out the warm shallows.

We've had unusually stable conditions for a very long time.

Assuming we started in the Cambrian equivalent (multicellular life, cells with distinct roles), I'd say that we're now somewhere in the Silurian, where animals are on land, plants are beginning to spread over it, and bony fishes are evolving. In OTL, there had already been two mass extinctions- the Cambrian-Ordovician and the Ordovician-Silurian.

Silurian- First land Animals (Scuterytes and Worms in our world)
 
Zeeboo : Fulton
Evolved from: Early Zeeboo
Gene added (max 2): Water Retention x1, Roots x1
Gene removed (optional, max 2): None
Description (optional): The Zeeboo line of evolution had encountered a problem living in the shallows. It was efficient at gaining energy from sunlight, reproduced at a rapid rate, and co-existed with very few plant-eating creatures. However, the competition was such that the Zeeboos struggled. The first true Zeeboo evolved the ability to survive on the less competitive shore as well as shallows waters in the hopes of finding a less crowded home.
 
I'm considering editing my guys to have acid resistance and be better at eating plants if you don't stop being so uppity. :p
 
I'm considering editing my guys to have acid resistance and be better at eating plants if you don't stop being so uppity. :p
thats why the urchin finner is for :) eating them :p, I'm expected the urchins to rule the plant life... Thats why I made it. I was kind of mistaken but they are everywhere thats why that finner survives :)
 
eh, the Urchin was to kill time, a dead-end evolution I used for while untill something came about to prey on my land-plants.

do it iggy! Challange my plants! I have to have a reason to evolve them to higher, and even more lethal levels!
 
@cvlowe, I really appreciate you taking the time to do that! But please dont put yourself out. It seems a difficult and tedious job. I do have the species stats saved from every update (not listing ones that died out straight away), i could send them to you if you want.

I thought I had responded to this, but I don't see it...

Yes, that would help greatly!
 
@TerrisH- I think I'll stick with my current evolution choice for now- I like colonizing new environments.
 
I might as well help with land plant diversification.

Evolved from: Leafy land tree
Genes (14): Photosynthesis x4, Water Retention x2, Acid x2, Roots x1, Stem x2, Leaves x2, Large Size x1,
Gene removal (1): Spikes
New Genes (2): Large Size x1, Leaves x1
Description: As the leafy-land spikes diversified on their environment, the original dwellers lost their adapted the spike into their stem. The stem lost the species it's peircing abilities to defend itself however it's acidic sap detered the herbivores. The larger size meant that it need larger leaves to feed it's greater mass.

Does anyone remember of programme a few years back on C4, I think was called Cosmic Safari. There were these plants with a vescaular system that litterally moved to follow the sun across the sky. There was another planet called 'Blue Moon' where giant insects hunted guargantuian sky whales.
 
@Daft, the idea was to spawn in such numbers that floating will mean some encounter a new host. If they could be made smaller though as the next stage i've got planed is cunning indeed. Also I'd have thought the 'parasitism' would be a level of its feeding efficency whilst the new gene I'm introducing below is for gettign around sopthesticated immune systems.

Threadcult: Dis
Evolved from: Microcap
Genes added: Immunological warfare x1, Stinging tendrils x1
Genes removed: Swimming x1.
Description: an Offshoot from the main Threadus class of synctial animal parasites that specialises in infesting the larger animals with more developed immune systems. Once the animal is full infested, clumps of luridly coloured stinging threads burst from beneath its skin; designed to attract or just adhere to other animals and inject larval cult threads into them. The smell of the corpse also helps to attract new victims, and huge tangles of threads and corpses can be found floating before mechanical action breaks them up.
 
Zoobler-XP : Splime
Evolved from: Zibbler-21
Gene added (max 2): Flesh Eating x1, Cold Resistance x1
Gene removed (optional, max 2): None
Description (optional): A new form of the Zibbler-21, the Zoobler-XP, has evolved. It has developed some cold resistance so that it can enter the cold land area, and it can now eat flesh, so that it can consume the predators that it competes with, and derive extra energy.
 
Filter feeders on land? Well, what supports you? You have no skeleton (All other land animals are either really tiny, or have exoskeletons) or support system.
Genes (13): Plankton Eating x3, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Cold Resistance x1, Large Size x1, Skeleton x1, Immune System x1, Gills x1
Gene added (max 2): Plant Eatingx1, Crawlingx1
Gene removed (optional, max 2): Pressure Resistancex1

As you can see, I'm changing the feeding habits at a slow rate, and I have an endoskeleton. All I need now is water retention and lungs; I couldn't add everything in one evolution, unfortunately, and had to think up the intermediate step.
 
Pro-Finner: Erez87
Evolved from: Pre-Finner
Genes (8): Skeleton x1, Plankton Eating x1, Swimming x2, Eyes x1, Gills x2
Description: The Pre-Finner evolved into the Pro-Finner by loosing it's Spike as it relied more on speed, reactions, and its hard skeleton for defense. It had the fastest metabolism of any creature at the time of its appearance.


Prime Finner : Erez87
Evolved from: Pro-Finner
Genes (8): Skeleton x1, Plankton Eating x1, Swimming x2, Eyes x1, Gills x2
Gene added (max 2): Plant Eating x2
Description (optional): The Prime Finner lost much plankton fields to the Wavy family and had to find a new source of energy. It found it in plant life. And as one of the only swimming plant life eaters, it had almost no competition.

The Pro-Finners were surviving, yet their numbers were small. Their evolution created an animal that is fast and furious but it needed an energy supply. The wavy family ruled the plankton out and so Finners with better energy consumption from plankton didn't survive for long.

But the race was not over. Slowly, a genetic change that happened in the Urchin Finner made it's way to the Pro-Finner and a whole new family of plant eating finners quickly evolved. With almost no competition, and many undefended plants this family quickly utilized this energy source as their main course and finally their gills and swimming abilities could be taken into their highest.

The Prime Finner, what seems to be the prime evolution of this family,is a fast animal, much faster than it's predecessor. While not gaining any better swimming abilities it's higher energy input allowed it to use it's gills to their highest and become one of the fastest. This soon also became it's main way of escaping predators. The Prime Finners live above plant life areas devouring them fast with no competition in sight. Only real competition came from the ground, crawling animals did eat plants, but they were fewer and their exoskeleton was harder to grow than the Finners Inner skeleton. They also could catch up with the fast Prime Finner that came from above.

Yet it would seem the competition with the wavy is not over yet. Some Prime Finners still move out of one forest to go to another, this time full of energy and speed, still eating plankton on the way and meeting with many wavy on the way. Where would this family go next? Only one knows ...




OOC: This is my planned evolution tree. I do hope to make most of it come true :p It's long because it's almost in the times each will apeare hopefully.
 

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OOC: This is my planned evolution tree. I do hope to make most of it come true :p It's long because it's almost in the times each will apeare hopefully.

I have the next 10 genes I want to add already written up, I just pick which ones to add and cut-paste. That's how I always get my posts up so quickly :lol:
 
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