Era 12: The Simplavoric Era
This era is named after several excellently-preserved Simplavalion fossils which date from this time period (they are believed to have been formed after an ancient underwater landslide buried the unfortunate creatures).
This was a time of recovery. Apart from a few super-volcanic eruptions here and there, the atmosphere became much clearer. The surface was bathed in full sunlight once again. As temperatures increased, the glaciers were chased back to the polar regions, leaving behind vast deposits of gravel and silt - the end result of millions of years of glacial erosion. These areas were quickly colonised by hardy plants.
Many animals and plants did well. After surviving the bad times, the surviving species had few problems. Most saw dramatic increases in population – though some more dramatic than others….
New Evolutions:
Winners:
Squiggly looked set to replace the Slithery eventually. Vast schools of Squigglies were patrolling the oceans by the end of this era. The genus was no longer the fastest (Flying Aces in particular were able to specialise in hunting down Squigglies and Slitheries), or the most efficient at eating plankton. Still, there was something to be gained by simplicity and sheer numbers, at least while predators did not have too great an advantage.
Sociavalion not only still survived, but thrived. The Sociavalion was able to make the most of its abilities this time around, as it was able to establish a strong population before its rivals had fully recovered.
Simplavalion made a nice ambush predator. Like its predecessor the Sociavalion, it had the jaws and fangs to deal with most prey.
Yuckius Lookus still had no serious predators. Its eyesight was useful for finding a suitable mate, if nothing else. Due to its greater complexity, it was unable to spawn in such great numbers as its predecessors had once been able to. But the species still had huge populations.
Mining Zeeboo had more complex bio-chemistry than most other plants, being able to extract energy both from sunlight and directly from minerals, while remaining as hardy as its predecessors. With its combination of abilities, it was able to survive where no other plants could. However it was quite slow to grow, taking decades to reach full size.
Proto-Moss was more successful than its close rival the Terranoplan (both decendents of Terranoalgae). Although inferior in some respects, the spores of the Proto-Moss were able to spread over a much wider area, giving it a head start in many places. Though it must be said the Terranoplan was hardly a failure either, being almost impossible for other plants to dislodge once it got a foothold.
Brown Hunter returned to the warm waters as the amount of prey increased again. It soon became the main predator in both cold and warm waters.
Shellster Planktovorapod had one of the most efficient methods of sifting and digesting plankton seen so far, only rivalled by the Yuckius species. It had a good lifestyle. Once fully grown, its shell and spikes were usually enough to guarantee safety (and safety for the plants they attached too).
Although it had fewer numbers overall,
Stealthrex had a unqiue way of hunting that guaranteed its survival. It was practically invisible to most other species, except those with electrical senses - the Da’s and the War Deathrexes – or those with more developed eyesight, such as the Terradids and Socivalion/Simplavalions.
Colonies of
Spongita Waliska took full advantage of the plankton boom. It covered large areas of sea floor by the end of this era. The spaces between individual sponges made good places for small animals to hide, or for sea plants to take root. Carpets of Spongita Waliskas were often found at the base of Dendrothermis forests.
Thick Finner did very well as it was able to feed both in the sea and on coastal land. Though much of the vegetation on land was a little too prickly and acidic to be worth eating. It was also limited to the warmer areas.
Finally,
Terradid was yet another success story. It became better adapted to life on land, while remaining the only land animal capable of tackling the more dangerous plants.
Endangered Species:
After countless millions of years, the
Slithery still had a good formula for survival. The only problem was the emergence of the Squiggly, which was even better. There were too many Slitheries to be quickly replaced, but the species definitely seemed to be on the way out.
The
Jet Spike was a very unusual ‘plant’, a little too energetic for its own good. As it lacked any real senses, it method of attack was not particularly accurate. Nor was its ability to actually subdue its ‘prey’, as it had only a not-so-strong acid as its main form of offence, and piercing spikes that were all-too-easily blocked by exoskeletons and scales. Generally this species still relied on photosynthesis, and wasted as much energy as it gained from its other efforts.
The
Super Yucky Finner had even greater de-sensitivity than its predecessor, and also had moderate poison resistance. But it still struggled to eat the latest Yucky species. It just about managed to survive by feeding on the various Urchin species.
The
War Deathrex is brawling itself into extinction. It has all the aggression, but not the weapons to back it up. As groups of Brown Hunters began to return to the warm waters, the fiercely territorial War Deathrexes began a fight to the death. It is a fight they had no chance of winning. Brown Hunters are better armed and protected, not to mention faster and stronger. Only a handful of War Deathrex’s were able to survive to the end of this era.
Extinctions:
New evolutions were the only cause of extinction during this era:
Shellster Flutuapod,
Dearthrex,
Doubler,
Yuckius Yuckius,
Tough Zeeboo,
Xenodid,
Orange Hunter,
Omi2,
Flying Form,
Terranoalgae, and
Yucky Finner.
Planet Map:
The continent known as Oroseph became increasingly isolated from the main group of continents. It had lost many species during the Extinction Event, and was now too isolated to be repopulated by the survivors.
Warm Shallows:
Things are busier and more violent now. The increase in Slitheries and Squigglies attracts more predators, to the annoyance of the other peaceful residents.
Cold Shallows:
Open Ocean:
The Deep:
Its worth noting that the Sociavalion and its cousins are the only predators that survive near the ocean floor. But the deep is just too dark and too sparsely populated for any worthwhile hunting.
Cold Land:
Note that there are currently no predators anywhere on land, in any terrain. The only concern for land animals is finding enough food.
Temperate Land:
Mountainous:
Only the more recent plants can survive here. Animals have yet to follow.
Oroseph Continent:
Large plants, Respirytes and Scensurytes are missing from this continent. Meanwhile it is currently the only home of the Giant Leafworms and Jumping Zibblers.
Bonuses:
Plant award: Mining Zeeboo.
Fulton gets +1 gene bonus.
Animal award: Terradid.
Grombar gets +1 gene bonus.
Innovation award: Jet Spike.
TerrisH gets +1 gene bonus.
Survival award: Slithery.
North King gets +1 gene bonus.
Story award: Lord Iggy gets +1 gene bonus this time.
Some Genes Appearing in this Era:
’Territorial Aggression’ – This is *extreme* territorial aggression, driving a creature to attempt to exterminate all rivals in the area, including their young, so that its own species has less competition.
'Airborne Spores’ – Mass reproduction is one thing, but spreading the population is another. Airborne spores (or any kind of tiny airborne seed) are designed to be carried by the wind for many miles. But, because they are small, the spores/seeds will not contain much energy/nutrition. So, although spread over a wider area, the new plants will still have a tough start in life.
Species Stats: (please check before evolving etc)
*Stats post link*
Problems:
@erez, I made one gene for the ‘thick finner’ into crawling, so it could actually manoeuvre itself on land.
@Niklas, I merged the ‘stalks’ gene in with the airborne spores, hope that’s ok. It seems like it was just helping the efficiency of the spores, rather than something that should be counted on its own.
@The Farow, I kept level 2 swimming for the Simplavalion. I want to limit the amount of stuff you can remove to 2 genes per turn, same as the amount of things you can add. Plus I thought it would still be of use to help ambush prey.
@Everyone, you may have noticed tons of mistakes with the gene count for each species in the stats (the number in brackets). I keep forgetting to change it. Or I somehow end up with weird mistakes that I cant explain. I have fixed a few mistakes this turn. Its supposed to show the total number of genes, so at a glance you can tell how complex/evolved it is.