NESLife attempt #3

Submitting for next era :)

Evolution Template:
Nekes: Nuclear Kid
Evolved from: Venatoryte
Gene added (max 2): Fangs, jaws
Gene removed: None
Description (optional): Evolved from the Venatoryte, it is now a "walking" species (walks more than crawls). It is very preditorial, and will eat anything it finds, whether animal, plant or dead
 
Singing Zeeboo: Fulton
Evolved From: Multiplying Zeeboo
Genes Added (max 2+1): Vibration sense x1, Speech x1, Brain Power x1
Genes Removed (max 2): None
Description (Optional): In order to mature more quickly, the multiplying Zeeboo had developed a hollow centre to its stem. As it matured, this stem was filled with a soft material that eventually hardened.

At the end of the Spitezepodic Era, a chance mutation in the seeds of one Zeeboo would change the entire course of the Zeeboo and propel them into a new age.

This mutation took the form of a few tiny holes in the base of the Zeeboo. Wind would enter into these holes and shoot through the stem of the Zeeboo. The resulting sound would whip through the hollow stem centre. The Zeeboo, over the course of the era that follow the Spitezepodic, developed the ability to sense the sounds made by their fellow Zeeboo. The soothing sounds of their kind gave the Zeeboo a sense of place. They did not know why the sounds they heard were comforting, or even who made them at first.

Nurtured by the familiar tones, the Zeeboo of this forest began to develop in mind. Though they were still quite primitive in intellect, they had become aware that they too were making the beautiful melodies that filled the Zeeboolands.

These Zeeboo eventually evolved flaps to cover the holes in their base. Through this, they learned to control to control the sounds they made. As the Zeeboo aged, the hollow centre of the stem way no longer entirely filled, enabling the Zeeboo to continue singing throughout its life. The high-pitched whines of a sapling in distress were soon accompanied by the soothing, echoing bass of the eldest Zeeboo. Though no language exists, the Zeeboo have discovered a sense of place.

The seeds of this forest spread throughout the Zeeboolands, ushering in a the dawning of something that might, over the course of millennia, transform them beyond recognition.

*************************************

I’m not sure if Brain Power and Speech are exactly the right words to describe the genes I want, but I think you'll understand what I'm aiming for.
 
Submitting for next era :)

Evolution Template:
Nekes: Nuclear Kid
Evolved from: Cavoryte
Gene added (max 2): Fangs, jaws
Gene removed: None
Description (optional): Evolved from the Venatoryte, it is now a "walking" species (walks more than crawls). It is very preditorial, and will eat anything it finds, whether animal, plant or dead
You evolved it from a Cavoryte, rather than a Venatoryte. Don't want to make a mistake there.

Singing Zeeboo: Fulton
Evolved From: Multiplying Zeeboo
Genes Added (max 2+1): Vibration sense x1, Speech x1, Brain Power x1
Genes Removed (max 2): None
Description (Optional): In order to mature more quickly, the multiplying Zeeboo had developed a hollow centre to its stem. As it matured, this stem was filled with a soft material that eventually hardened.

At the end of the Spitezepodic Era, a chance mutation in the seeds of one Zeeboo would change the entire course of the Zeeboo and propel them into a new age.

This mutation took the form of a few tiny holes in the base of the Zeeboo. Wind would enter into these holes and shoot through the stem of the Zeeboo. The resulting sound would whip through the hollow stem centre. The Zeeboo, over the course of the era that follow the Spitezepodic, developed the ability to sense the sounds made by their fellow Zeeboo. The soothing sounds of their kind gave the Zeeboo a sense of place. They did not know why the sounds they heard were comforting, or even who made them at first.

Nurtured by the familiar tones, the Zeeboo of this forest began to develop in mind. Though they were still quite primitive in intellect, they had become aware that they too were making the beautiful melodies that filled the Zeeboolands.

These Zeeboo eventually evolved flaps to cover the holes in their base. Through this, they learned to control to control the sounds they made. As the Zeeboo aged, the hollow centre of the stem way no longer entirely filled, enabling the Zeeboo to continue singing throughout its life. The high-pitched whines of a sapling in distress were soon accompanied by the soothing, echoing bass of the eldest Zeeboo. Though no language exists, the Zeeboo have discovered a sense of place.

The seeds of this forest spread throughout the Zeeboolands, ushering in a the dawning of something that might, over the course of millennia, transform them beyond recognition.

*************************************

I’m not sure if Brain Power and Speech are exactly the right words to describe the genes I want, but I think you'll understand what I'm aiming for.
Are intelligent plants really feasible? I think awareness is a bit more complex than this. Nonetheless, an interesting evolution.

Oh... I just realized that your plant is more intelligent than the current apex predator on land.

Linking Fanel: TerrisH
Evolved from: Big Fanel V3
Genes (24): Photosynthesis x7, Water Retention x3, Acid x1, Stem x2, Leaves x2, Cold Resistance x1, Carpeting x1, Roots x2, Large Size x1, Fruit x2, Fast Growth x1, Stinging Tendrils x1
New Genes: Photosynthesis x1, Linking Tendrils x1
Lost Genes: Acid x1
Description: the Linking Fanal is a weird little plant, showing the first hinting of the ability to control Small Animals. At the same Time the Singing Zeboo was learning to sing, the Linking Fanal began to learn how to passively hijack the creatures around it. while it could not really control the creatures, It could get a creature nibbling to long on it's leaves to walk off in a daze, or over indulge on it's Fruit, ensuring that a large amount of seeds got spread at the right time. but all these actions required prolong contact with the Tendrils around it.

OOC:
hey, I was going to make the Fanal sing.. Drat. ah well, this will work. basically, the plant uses some of it's Tendrils to pump some chemicals to alter the way a creature acts, eather suppressing it's hunger, or enhancing it's hunger for something sweet. later, it might
This might work better if you change it to chemicals in the fruits that compel the eating of more fruits. Moving parts on a plant are always tricky. How do you plan to have the tendrils work?

My evolution will be posted soon.
 
Venatoryte: Lord_Iggy
Evolved from: Scensuryte
Genes (17): Crawling x2, Eating Dead Things x1, Plant Eating x1, Complex Stomach x1, Exoskeleton x1, Communal Behaviour x1, Claws x3, Water Retention x1, Lungs x2, Cold Resistance x1, Eyes x1, Walking x1, Flesh Eating x1
Description: These Scuterids have developed their scavenging habits into outright predatory behaviour, beginning to actively hunt other animals. Their much longer legs and upright stance make efficient movers, and Venatoryte tribes can cover significant distances if necessary to find rich sources of food. Their powerful claws can tear apart the toughest greenery, and break through the strongest exoskeletons. However, as a side-effect of their stronger, longer legs, their climbing abilities have been lost.

Evolves too...

Dolosyte : Lord_Iggy
Evolved from: Venatoryte
Gene added (max 2): Brain Power, Water Retention, Flesh Eating
Gene removed (optional, max 2): None
Description (optional): The Dolosytes, descendants of the deadly Venatorytes, have not improved their weaponry like their Neke cousins, but have improved other, less immediately obvious areas. Millions of years of hunting has been gradually improving their intelligence, though it is only now, around the end of the Spitezepodic Era, that their brain power has begun to leap upwards. Additionally, further specialization towards carnivorous behaviour (plant-eating now only existing as a nutritional supplement) has increased the amount of energy at the Dolosytes' disposal. While much of this is taken up by the brain, the excess is used to improve the growth rate and energy level of the species. Finally, increased levels of water retention have allowed the predators to move into the drier and harsher habitats of the Ferns and Zeeboos, monopolizing on all of the potential prey.

Note to Daft: I'm considering gradually removing crawling and adding walking. I'm working a gradual transition to a faster and more efficient stance. Would you say that, from a rules perspective, this is what I should do to simulate that? Or would I be better off keeping crawling and simply adding walking on top of that?

Oh, and you called Agonia Angonia. Oh well, both names sound cool. I just realized I forgot to say this- GREAT UPDATE!!! They all are, but I feel that reminding you of this can't hurt. All hail the silly german tank! :worship:
 
they arn't movig parts, mearly long, thin strings like the stinging ones. when something eats the plant, the strings in the area that are in contact with a warm body (like flesh) open up pores that release the anti-hunger chemicals. when the plant wants something to eat the fruit, they set their strings to release the right chemical when they come in contact with any flesh. It's purely passive.
 
Okay. Seems like a good idea. I can picture alien dieticians harvesting your trees for medical use. :p
 
Haha, I sat out an update because I just couldn't find the inspiration, and was rewarded with a whole biotope and a bonus gene, sweet! :D

Great update as always! I'll definitely get something in for the next one.
 
Propelled Finner: erez87
Evolved from: Prime Finner II
Genes (13): Skeleton x1, Jaws x1, Plant Eating x3, Plankton Eating x1, Swimming x3, Eyes x1, Gills x3,
Description: The Propelled Finner is a Finner that is able to swim faster than ever and in a much more efficient way.


Bloom Finner : erez87
Evolved from: Propelled Finner
Gene added: Mass reproduction x1, cold resistance x1
Description: Finally after many generations the First finners that can live in the cold appeared. With this new ability the cold waters were quickly filled with the new gene Finners that fed on the large amounts of undefended and untouched plant life and the more numerous plankton gave them the ability to move from water forest to water forest with more ease than ever. With this new ability the Finners had the chance to multiply in greater numbers than ever before and those that could make more babies survived better on the long run bringing a new gene of mass reproduction to the finner line. With this new abilities the Propelled finner was no longer itself, it was now the Bloom Finners, which was named that way for the sudden bloom in numbers of finners and their control over the seas.
 
Stormus Pisces : Abaddon
Evolved from: Cloudfish
Genes (15): Plankton Eating x4, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Cold Resistance x1, Mass Reproduction x1, Jaws x1, Communal Behaviour x2, Skeleton x1
Genes Removed: Plankton eating x 2
Genes Added: Flesh eating x 2
Description: Something in the water had made the Cloudfish evil, gone were the days of passive plankton eating, they would now swarm on prey, large or small. So many tiny mouths biting away the prey would be quickly overwhelmed, unable to repel all the attackers. They retained some plankton eating for the lean times and to be topping up energy levels as they travelled around looking for prey.


DAFT! You forgot my creature.. even tho you gave me a bonus!?!?! PLEASE PLEASE PLEASE add me in :beg:
 
DAFT! You forgot my creature.. even tho you gave me a bonus!?!?! PLEASE PLEASE PLEASE add me in :beg:

Erm, no he didn't. To the upper left of Tentaluxus Alertus is your creature in the top image.
 
Old Species:
Jubblerus Respiratus: Splime
Evolved From: Jubblerus Maximus
Genes (11): Eating Dead Things x2, Crawling x1, Complex Stomach x1, Water Retention x1, Eyes x1, Flying x3, Smelling x1, Lungs x1
Description: It is more efficient at eating dead things, and therefore can better fuel its lungs. It also has extra flying efficiency for better speed, and this makes it easier to carry its larger weight.

New Species:
Jubblerus Poisospitta: Splime
Evolved From: Jubblerus Respiratus
Genes Added (2): Poison x1, Spit Projectile x1
Genes Removed: None
Genes (13): Eating Dead Things x2, Crawling x1, Complex Stomach x1, Water Retention x1, Eyes x1, Flying x3, Smelling x1, Lungs x1, Poison x1, Spit Projectile x1
Description: The Jubblerus Poisospitta is a form of the Jubblerus family that has poison to repel predators. First, it has a poison coating, in case anything wants to eat it. Then, it can spit at a long range, and this spit is poisonous, so that it can weaken any enemies that might either be trying to kill it, or kill its prey.
 
Thanks for the replies,

@all, how would you feel about making this next update the last where anyone can evolve from anyone else's species? Im thinking that after the next one, people should be limited to evolving from NPC's or their own species, unless they have permission from other players.

@NuclearKid, i meant to say, i didnt add your creature because you posted it after the 'line of death' (technically i could have made an exception, but that would be unfair on other people i think). I will include it next time of course, tho as Iggy pointed out, you cant change how much it walks/crawls if you aren't actually changing those 'genes'. It seems like its going to be a very well-armed predator tho!

@Fulton and Abaddon, i really like your creations, but im afraid im not so happy about these new plant abilites. I know its not a particularly realistic game, but i dont want to get too far away from realism.

Perhaps some kind of 'extra sensitivity' or 'nerve centre' could work for the Singing Zeeboo? And could the Linking Fanel have chemicals in the fruit instead of apparent mind-control powers? (im not sure if psychic abilites are something i want to get in to for this game... maybe after very high 'brain power' levels!)

@Abaddon, your creature is in the pictures and in the stats. I assume you mean its not mentioned in the update text - so are quite a few others. I tried to keep it brief. Im not going to cover every new creature anymore. Your species has done well, not particularly thriving yet, but not in much danger of going extinct either.
 
Im game with the idea that we can only evolve our own or NPC species after this coming update. Makes you work a bit harder now to keep your own stuff alive. Guess its back to my Terradids again, they are starting to get hunted more now so time for them to fight back maybe! Probably get around to posting my new evolution tomorrow sometime.
 
Daft,

Works for me. Though at some point I'd like them to be become self-aware, mobile, and intelligent. How that happens doesn't particularly matter ^_^
 
Mobility or sentience doesn't just happen without incentive. And both are extremely costly in terms of energy requirements. So just trying at either without huge gains in one way or another is just going to get you outcompeted, by the ones you try to evolve from if nothing else since they are already more efficient.

See there Daft, you have the perfect tool to stop such silly stuff from happening. ;)

I also don't mind the restriction being imposed. And I think it's good that we can ask the permission of others to evolve from their creations.
 
i'm with iggy. if someone looses his line of evolution?

i think it should always be open for everyone...
 
I have no problems with Nuke evolving off my line. Doing this makes the evolution of the game more branching, rather than linear. Speaking of this, Splime, where are our beloved charts?

If you must do this, perhaps set a 'patent' which expires after a time limit.
 
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