Standard Deity Communitas_79 with Portugal. SV on Turn 383!
Two deity wins under my belt, starting to get used to it
A pretty fun game overall. Morocco was my science and culture battery for a long time, as I sucked up as much up through trade as I could. Then he started getting aggressive, and I had several defensive wars with him. Meanwhile the Celts and I became best of friends, sharing defensive pacts and resources. Late game we joined up with Germany for a tech triad, each of us selling techs to each other to keep up with the science boys.
Meanwhile Ethiopia did what Ethiopia does, and starting racing up the tech tree. But I wasn't having it. I set up a massive navy for an invasion of his eastern coast.
After a long and arduous war, La Libela fell, and it was all gravy from there. With the power of Autocracy's Air Superiority Tenant (god I love that tenant), I immediately reinforced with mech inf and tanks, and flew in new stealth bombers. Now having a land footprint, the small nation was no match for infinite troops I could bring into the city, and so I pushed in, nuked him a bit, and then called it feeling satisfied I had neutralized the threat.
Meanwhile the Mayans had not been slouching and were now the tech leaders. I pushed my own advantage, and it turned into a full space race. The Mayans were 1 part away when I flew in the last part from one of my island cities and snagged the win.
1) There was a lot of fun diplomacy this game. Fun alliances, lots of willingness to share resources and techs, really felt like we had a little cooperatives against the "evil" countries of the world.
2) I've said it in the balance thread but just for the main list.... AA guns and Mobile Sams are really broken at the moment. They 1 shot all fighters (even jet fighters), they are exceedingly hard to kill by any force, and you cannot air sweep them (because they kill the fighter). Once the guns are in place, air is shut down until Stealth Bombers. Then it comes back with a vengeance as Stealth Bombers can take the pain well enough that I just brute force my way through the interceptions and kill what I want.
In fact, I'm wondering if something is up with the Stealth Bomber's evasion bonus (which is 25%). Considering that the AI is normally good about putting full interception promotions on their mobile sams, I should be getting intercepted 75% of the time until I get air penetration upgrades, but it feels a lot closer to 35-40%. So it might we worth a look (or perhaps I still don't understand all of the complexities of interception math).
3) I wish there was an upgrade to the guided missile, I found that by the time information era comes around and I can finally put them to real use, the 150 damage is no longer that big a deal. They don't even hurt a mech inf in a city all that much.
4) Culture is always important, but man it is REALLY important on deity. There are a lot of rubber bands for science, but precious few for culture. Once you fall behind good luck catching back up.
Spoiler :
Two deity wins under my belt, starting to get used to it

Meanwhile Ethiopia did what Ethiopia does, and starting racing up the tech tree. But I wasn't having it. I set up a massive navy for an invasion of his eastern coast.
Spoiler :
After a long and arduous war, La Libela fell, and it was all gravy from there. With the power of Autocracy's Air Superiority Tenant (god I love that tenant), I immediately reinforced with mech inf and tanks, and flew in new stealth bombers. Now having a land footprint, the small nation was no match for infinite troops I could bring into the city, and so I pushed in, nuked him a bit, and then called it feeling satisfied I had neutralized the threat.
Meanwhile the Mayans had not been slouching and were now the tech leaders. I pushed my own advantage, and it turned into a full space race. The Mayans were 1 part away when I flew in the last part from one of my island cities and snagged the win.
1) There was a lot of fun diplomacy this game. Fun alliances, lots of willingness to share resources and techs, really felt like we had a little cooperatives against the "evil" countries of the world.
2) I've said it in the balance thread but just for the main list.... AA guns and Mobile Sams are really broken at the moment. They 1 shot all fighters (even jet fighters), they are exceedingly hard to kill by any force, and you cannot air sweep them (because they kill the fighter). Once the guns are in place, air is shut down until Stealth Bombers. Then it comes back with a vengeance as Stealth Bombers can take the pain well enough that I just brute force my way through the interceptions and kill what I want.
In fact, I'm wondering if something is up with the Stealth Bomber's evasion bonus (which is 25%). Considering that the AI is normally good about putting full interception promotions on their mobile sams, I should be getting intercepted 75% of the time until I get air penetration upgrades, but it feels a lot closer to 35-40%. So it might we worth a look (or perhaps I still don't understand all of the complexities of interception math).
3) I wish there was an upgrade to the guided missile, I found that by the time information era comes around and I can finally put them to real use, the 150 damage is no longer that big a deal. They don't even hurt a mech inf in a city all that much.
4) Culture is always important, but man it is REALLY important on deity. There are a lot of rubber bands for science, but precious few for culture. Once you fall behind good luck catching back up.