I have to get the many UIs in sync, but this is the WIP changelog. Hoping for release this week:
Religion
Gameplay
Bullying - reworked system so that method is on a % scale, with anything above 0% allowing tribute which is x%, where x is your bullying value (so if your bully score is 26%, and CS has 100 gold as max bully value, you'll get 26 gold)
--Seems reasonable, have to see it in play. The biggest thing for me is clarity on what group of X CS units = Y bullying value.
Buildings
Lighthouse - +1 supply
Harbor - +2 supply (removed +10% from pop)
Seaport - now +20% from pop for supply (was +10%)
Customs House - gets resource bonuses from Grocer, loses tourism bonus
Zoo - gains tourism bonus from trade routes from Customs House
--Yay on the supply changes. Honestly the Customs house is a solid building even without the tourism, it doesn't need the grocer yields. That said, if this is to make those yields more attractive that's fine too.
Promotions
Drill - now +15% CS (was 10%)
--WHOA WHOA WHOA!!! Drill and Shock are in very good balance right now, this just makes drill flat out better. No need for this, and no one that I have seen is asking for this. This is the one change in this list that I flat out disagree with.
Units
Archers/Slingers - now range:1
--I do feel like this change is against the grain. There seems a lot more support for cities with 2 range than archers with 1 range.
Swordsman CS now 17, Longswordsman now 22, Landsknecht now 19
--I don't know if this is necessary with all of the other changes that are happening. If cities aren't doing as much RCS, and c bows are weaker, swords may be just fine now.
Religion
--I'm going to translate these below, since it took me a while to understand what the change actually was.
Fertility - now +2 food/faith (was +2/+1)
--2

2

from shrines, wells, and water mills. +25%

Growth
Open Sky - added +1 faith to 2 Plains/Grasslands
--+1

and +1

in City per 2 worked Plains or 2 worked Grassland tiles without Hills or Features. +1

and +3

from Pastures
Wisdom - now +1s per 10 followers (was 4)
--+1

in City for every 10

per turn it produces, capping at Half the number of Followers. +1

,

, and

in every City.
Festivals - added +1f to palace
--+3

Gold, +2

Culture and +1

Faith for every unique Luxury Resource owned or imported, +1

on Palace.
Ancestor Worship - added +1f to council, removed specialist stuff
--+1

Faith for every 3

Citizens in a city. +1

Culture and + 1

from Councils
Goddess of Beauty - reduced GA/GE to +2 (was +3)
--+2

Faith from Palace and World Wonders, +1

Faith from Great Works. +2

Great Artist and Great Engineer Points in your Capital
Stars and Sky - removed improvement requirement and food
--+1

Culture, +1

Faith and +1

Gold from Tundra tiles.
Earth Mother, +1g becomes +1c
--+1

Faith and +1

Culture from Mines on improved resources, and +1

Faith from Iron. +1

Production for every 3

Citizens in a city
Enhancers
Universalism - now called 'Abode of Peace' - removed Missionary Erosion, added minimum CS influence of 30 and CS rewards +20%
--Does it keep its yields for foreign followers as well?
Iconography - added Missionary erosion, removed +15% GP during GA
--Iconography both doesn't need the missionary erosion (our goal is a pure nerf), but this is a weird place to put this effect, as there is nothing about iconography that gives you desire to spread).
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