Wonders
Terracotta - bumped construction speed to 25%, bumped culture on kills to +20 (was +10)
I loved the new terracotta tbh, this is amazing.
Civs
Spain
UA - food is back, bby
YEAH, BBY
Policies
Imperialism
Martial Law - puppet yield reduction now 20% (to 60%) - was 50%
Exploitation - reduced science on tiles to +1 (was +2)
Gotta Admit, Imperialism generating more science than rationalism was a bit ridiculous.
Tourism
GWs returned to 3/3 value
Make Japan great again, please.
Units
Archers/Slingers - now range:1
I have no idea how would this workout, i'm not optimistic about it tbh.
Pantheon
Open Sky - added +1 faith to 2 Plains/Grasslands
I think this is really needed, founding a religion relying on this was really tough, pastures are very food-light tiles and working them in the early game was not ideal.
Stars and Sky - removed improvement requirement and food
I still think it's still the most powerful pantheon for the weakest start, the loss of food is a bummer but it's still ok.
Founder
Bumped city scaling cap on all beliefs except COE to 30 (was 20), follower scaling cap to 300 (was 250)
Council of Elders - now 20 yield from conversion (was 40, typo in text said 60), capped at 20
COE is much less explosive now, maybe the cap could have been a little higher ?
Techs
Reduced late game tech costs a bit
Forest Chopping now on Mining
Chop % bonus to production now on Bronze/Iron working (50% at each tech)
chop will not provide production unless you have these techs
I still think that fixing forested plantation start could have been done without nerfing jungle plantation that hard.