New Beta Version - 1-11 (1/11)

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(...)Balance
Cities
Cities now use their real CS when resolving ranged strike damage
Exception: Defense process bonus CS is not included in RCS calculation (to prevent exploit)
Significant adjustments to City CS from buildings and policies included in this.
Generally: a major reduction in the CS curve for cities from buildings, with a bump in city HP from buildings to compensate.
Cities hit harder, but are also more vulnerable to direct assault. They're got a little more HP, so sieges will last about the same amount of time, however individual attack damage will feel better in both directions.
They behave identically to real units, where their strength is equal to their defense and their damage output(...)
Did you change values of HP or CS of buildings and wonders or just added some numerous factor?
 
Just to beat the city attack drum one more time. I had a game where I had Siam dead to rights (he was ready to capitulate). I had 2 knights, 4 c bows and 2 trebuchats going to work on his capital. And then he got a castle, and I had to cold stop. A siege is not maintainable when my archer line is getting one shotted, and my catapults are taking significant damage as well.
 
I'm playing a Emp game as Netherlands and here's my random rambling.
I don't mind the city damage that much so far, maybe lower damage some but raise hp. .
I have had to let the ai retake cities because the health was too low to survive any counterattack, but then when i take it a second time it has alot more health for some reason.
With the lower cs numbers sea beggers are pretty insane at capturing and defending cities while I imagine normal ships are stronger than before too..
I''m not sure if its much different from before but having a ship alone in a city seems a lot stronger than having a land unit there for CS..
I've taken out 2 Ais so far and now the others have +55% from warmonger fervor, it gets annoying combined with their unit spam, but not the worst case scenario in my game like shoshone with defender of the faith...
 
Thank you for this great modpack, it`s the best. However i have encountered a bug that prevents me from playing. If i choose to install only community balance path and balance overhaul, exacly after i research machinery i can`t build anything in cities, production screen just don`t pop up when i call it and try to build something. Maybe it has something to do with community service production that comes with machinery? I hope you can spent some of your time to fix this. Thank you!
 
="Acaerus, post: 15644157, member: 324131" i can`t build anything in cities, production screen just don`t pop up when i call it and try to build something. Maybe it has something to do with community service production that comes with machinery? I hope you can spent some of your time to fix this. Thank you!
Had the same problem 3 matches in a row - about turn 300 mostly - i cant klick production.
 
Did you enable mod 6a/b/c? Many "bug reports" were actually caused by not enabling one of those mods.
 
Had the same problem 3 matches in a row - about turn 300 mostly - i cant klick production.
Do you mean the big, yellow production button above the Next button?
If yes, I have this sometimes too. The button didnt disappear, even every construction que is filled. you can jump to the next turn.
 
To be clear my bug with production occurs ONLY if i choose to install CBP and balance overhaul ONLY, if i choose vox populi everything works fine.
 
Do you mean the big, yellow production button above the Next button?
If yes, I have this sometimes too. The button didnt disappear, even every construction que is filled. you can jump to the next turn.

Same things happens to me, tends to be when I've been playing for a while. I just ignored it tbh, figured it was my PC not being able to keep up after a certain number of hours lol.
 
To be clear my bug with production occurs ONLY if i choose to install CBP and balance overhaul ONLY, if i choose vox populi everything works fine.
There isn't such an option. CBP (Community Balance Patch) must be activated with the Compatibility Patch (6a/6b/6c) to work. Only (CP) Community Patch can work alone.
 
There isn't such an option. CBP (Community Balance Patch) must be activated with the Compatibility Patch (6a/6b/6c) to work. Only (CP) Community Patch can work alone.
Isn't there a CP+CBP option? AFAIK this is for people who don't want Civ4DF, Corporations, More Luxuries and EUI but do want CP and CBP...it's probably pretty buggy, though, mostly because barely anyone uses that and therefore it's more or less alpha since nobody is playtesting it and reporting bugs.
 
Isn't there a CP+CBP option? AFAIK this is for people who don't want Civ4DF, Corporations, More Luxuries and EUI but do want CP and CBP...it's probably pretty buggy, though, mostly because barely anyone uses that and therefore it's more or less alpha since nobody is playtesting it and reporting bugs.
This. There is no indication that this option is not supported and can be full of bugs. Thank you for clarification.
 
If you don't want Civ4DF etc. just install Full Vox Populi without EUI and then activate mods (1), (2) and (6b). It's probably not balanced though.
 
If you don't want Civ4DF etc. just install Full Vox Populi without EUI and then activate mods (1), (2) and (6b). It's probably not balanced though.
That most likely won't work because all the (6x) mods have dependencies that go beyond (1) and (2).

For anyone who wants CP+CBP: just choose that option in the installer and when you play it be so kind as to report any bugs you find on GitHub (and don't forget to mention there that it's CP+CBP only).
 
not sure if its intended or not but if you're seiging a city and they finish a defensive building, the city will heal now for that amount. It doesn't seem percentage based as I had a city go from low red to yellow. Maybe this happened before but with more hp from buildings i only noticed now idk. I can also report that partisans are back lol.
 
not sure if its intended or not but if you're seiging a city and they finish a defensive building, the city will heal now for that amount. It doesn't seem percentage based as I had a city go from low red to yellow. Maybe this happened before but with more hp from buildings i only noticed now idk
Yeah it's been that way for as long as I can remember, so it seems to be intended (the City will gain the extra HP that the building provides as an absolute amount).
I can also report that partisans are back lol.
Good! Did they spawn often for you? There's been some discussion that they may be bugged...and just to make sure: you mean units that spawn from razing Cities, right, not rebels from low Happiness?
 
Yeah it's been that way for as long as I can remember, so it seems to be intended (the City will gain the extra HP that the building provides as an absolute amount).
oh ok

Good! Did they spawn often for you? There's been some discussion that they may be bugged...and just to make sure: you mean units that spawn from razing Cities, right, not rebels from low Happiness?

Yea I got some while razing cities,they spawn in a lighter civ color around 4 units spawned twice in game i just finished. I'm pretty sure they weren't rebels as those spawn as barbarians right?
 
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