(...)Balance
Cities
Cities now use their real CS when resolving ranged strike damage
Exception: Defense process bonus CS is not included in RCS calculation (to prevent exploit)
Significant adjustments to City CS from buildings and policies included in this.
Generally: a major reduction in the CS curve for cities from buildings, with a bump in city HP from buildings to compensate.
Cities hit harder, but are also more vulnerable to direct assault. They're got a little more HP, so sieges will last about the same amount of time, however individual attack damage will feel better in both directions.
They behave identically to real units, where their strength is equal to their defense and their damage output(...)