General
- Policy table CapitalYieldPerPopChangeEmpire (used by Statecraft) can now stack
- The game now remembers the highest total population a player has ever reached (not used yet)
- Reduced log spam
Balance
- Units can now capture undefended civilian units by moving into the tile even if they have already attacked this turn
Also applies in Community Patch Only
- Cooldown on making peace after declaring war on a City-State now scales with game speed
Since it's currently 1 turn base, this means 3 turns on Marathon and 1 otherwise, since it rounds down
AI
- Major tactical AI improvements from ilteroi
- Greatly improved AI handling of garrisons (shouldn't abandon cities and citadels anymore)
- Refactored Tactical AI cache to clean itself up properly, reducing memory consumption and lategame crash potential
- Improved AI early expansion prioritization a bit
- Removed opinion penalty towards other players if AI denounces them (was -35)
Buffed opinion penalty for denouncing the AI to -50 (was -35)
After an AI's denouncement expires, if the other player has not denounced the AI and isn't untrustworthy:
AI will immediately reevaluate its approach (without a denouncement penalty)
These changes are intended to reward humans who successfully appease the AI instead of counter-denouncing, making recovery of relations more possible
They also make the AI a bit more strategically flexible diplomacy wise
- If a Declaration of Friendship is signed, any existing denouncement is now immediately removed
This mostly affects the IGE function to force a DoF: a denouncement and DoF cannot be active simultaneously now
However, since Afraid AIs will usually agree to DoFs even if they don't want one, this can be used to clear a denouncement
City Governor Fixes
- Fixed a bug that caused specialists to be overvalued
- Fixed city governor not being able to handle the case when specialists consume less food than normal citizens
- City governor will focus more on growth in smaller cities (if default focus is used)
Other Bugfixes
- Fixed a crash when running forge GW mission, due to improper handling
- Fixed units not being able to promote
- Fixed incorrect or missing icons & displays in several places
- Fixed Spain starting with a Conquistador instead of a Pathfinder (lol)
- Multiplayer desync fixes from seroperson relating to diplomacy/deals
- Fixed many tactical AI bugs
- Simplified code for Diplomacy AI reevaluations of players & fixed several reevaluation bugs
- Fixed Boarding Party promotions not being available
- Fixed incorrect international trade route gold amount